- Fixed mob_clone_spawn completely ignoring the mode variable.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8462 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/23
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* Fixed mob_clone_spawn completely ignoring the mode variable. [Skotlex]
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* Fixed Energy Coat reducing and consuming more than it should when you
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have 100% SP [Skotlex]
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* Cleaned up getmapxy script function, also added support for type 4 so
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@ -2863,7 +2863,9 @@ int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char
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mob_db_data[class_]->status.rhw.atk2+=
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sd->base_status.rhw.atk + sd->base_status.rhw.atk2 +
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sd->base_status.lhw->atk + sd->base_status.lhw->atk2; //Max ATK
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if (flag&1) //Friendly Character, remove looting.
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if (mode) //User provided mode.
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mob_db_data[class_]->status.mode = mode;
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else if (flag&1) //Friendly Character, remove looting.
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mob_db_data[class_]->status.mode &= ~MD_LOOTER;
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mob_db_data[class_]->status.hp = mob_db_data[class_]->status.max_hp;
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mob_db_data[class_]->status.sp = mob_db_data[class_]->status.max_sp;
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