* Fixed a bug where the "OnMyMobDead" event wouldn't trigger if the mob was killed and never attacked. (bugreport: 1725)
* Reworded a comment in can_copy to make more sense. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12870 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2551,6 +2551,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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pc_setglobalreg(mvp_sd,"killerrid",sd?sd->bl.id:0);
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npc_event(mvp_sd,md->npc_event,0);
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}
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else
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npc_event_do(md->npc_event);
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md->status.hp = 1;
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} else if (mvp_sd) { //lordalfa
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pc_setglobalreg(mvp_sd,"killedrid",md->class_);
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@ -296,8 +296,8 @@ int can_copy (struct map_session_data *sd, int skillid, struct block_list* bl)
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return (sd->status.class_ == JOB_STALKER);
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}
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//don't copy increase agi or blessing from someone who is inflicted with sc_changeundead
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if ((skillid == AL_INCAGI || skillid == AL_BLESSING) && sd->sc.data[SC_CHANGEUNDEAD])
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//Added so plagarize can't copy agi/bless if you're undead since it damages you
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if ((skillid == AL_INCAGI || skillid == AL_BLESSING))
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return 0;
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return 1;
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