Cleaned up custom battleground scripts (#3025)
Added a warning to script command delwall
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= AnnieRuru
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//===== Current Version: =====================================
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//= 1.0
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//= 1.1
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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@ -11,6 +11,7 @@
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//= Destroy the opponent's Emperium to win the match.
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//===== Additional Comments: =================================
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//= 1.0 First version, edited. [Euphy]
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//= 1.1 Use up to date battleground script commands [AnnieRuru]
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//============================================================
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- script bg_emp#control -1,{
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@ -19,9 +20,6 @@ OnInit:
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.eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds)
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setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,...
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501, 10;
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.team1name$ = "Red";
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.team2name$ = "Blue";
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end;
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OnStart:
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if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start )
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@ -29,26 +27,19 @@ OnStart:
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// create Battleground and teams
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.red = waitingroom2bg( "bat_a01", 157,347, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
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copyarray .team1aid, $@arenamembers, $@arenamembersnum;
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.team1count = .minplayer2start;
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.blue = waitingroom2bg( "bat_a01", 142,51, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
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copyarray .team2aid, $@arenamembers, $@arenamembersnum;
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.team2count = .minplayer2start;
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delwaitingroom .rednpcname$;
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delwaitingroom .bluenpcname$;
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disablenpc .rednpcname$;
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disablenpc .bluenpcname$;
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setwall "bat_a01", 164,347, 6, 4, 0, "bg_emp_town_red";
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setwall "bat_a01", 154,51, 6, 4, 0, "bg_emp_town_blue";
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bg_warp .red, "bat_a01", 171,346;
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bg_warp .blue, "bat_a01", 162,50;
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bg_updatescore "bat_a01", 0, 0;
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// delay before match begins
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sleep 6000;
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mapannounce "bat_a01", "The rules are simple. The first team to break the opponent's Emperium wins!", bc_map;
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sleep 3000;
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for ( .@i = 5; .@i > 0; .@i-- ) {
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for ( .@i = 5; .@i > 0; --.@i ) {
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mapannounce "bat_a01", "["+ .@i +"]", bc_map;
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sleep 1000;
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}
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@ -67,9 +58,10 @@ OnStart:
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killmonster "bat_a01", strnpcinfo(3)+"::OnRedDown";
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killmonster "bat_a01", strnpcinfo(3)+"::OnBlueDown";
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if ( .winside ) {
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mapannounce "bat_a01", "- "+ getd( ".team"+ .winside +"name$" ) +" Team is victorious! -", bc_map;
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for ( .@i = 0; .@i < getd(".team"+ .winside +"count"); .@i++ )
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getitem .rewarditem[0], .rewarditem[1], getd(".team"+ .winside +"aid["+ .@i +"]" );
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mapannounce "bat_a01", "- "+( (.winside == .red)? "Red" : "Blue" )+" Team is victorious! -", bc_map;
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bg_get_data .winside, 1;
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for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
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getitem .rewarditem[0], .rewarditem[1], $@arenamembers[.@i];
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} else
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mapannounce "bat_a01", "- The match has ended in a draw! -", bc_map;
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sleep 5000;
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@ -77,22 +69,16 @@ OnStart:
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bg_warp .blue, "prontera", 158,182;
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bg_destroy .red;
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bg_destroy .blue;
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delwall "bg_emp_town_red";
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delwall "bg_emp_town_blue";
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deletearray .team1aid;
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deletearray .team2aid;
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.winside = .team1count = .team2count = 0;
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enablenpc .rednpcname$;
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enablenpc .bluenpcname$;
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.winside = 0;
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donpcevent .rednpcname$ +"::OnStart";
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donpcevent .bluenpcname$ +"::OnStart";
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end;
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// Emperium destroyed
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OnRedDown: callsub L_EmpDown, 1, 2;
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OnBlueDown: callsub L_EmpDown, 2, 1;
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OnRedDown: callsub L_EmpDown, "Red", .blue;
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OnBlueDown: callsub L_EmpDown, "Blue", .red;
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L_EmpDown:
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mapannounce "bat_a01", strcharinfo(0) +" has destroyed "+ getd( ".team"+ getarg(0) +"name$" ) +" Team's Emperium.", bc_map;
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mapannounce "bat_a01", strcharinfo(0) +" has destroyed "+ getarg(0) +" Team's Emperium.", bc_map;
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.winside = getarg(1);
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awake strnpcinfo(0);
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end;
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@ -105,15 +91,12 @@ OnBlueDead:
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end;
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// "OnQuit" event
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OnRedQuit: callsub L_Quit, 1, 2;
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OnBlueQuit: callsub L_Quit, 2, 1;
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OnRedQuit: callsub L_Quit, .red, "Red";
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OnBlueQuit: callsub L_Quit, .blue, "Blue";
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L_Quit:
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percentheal 100, 100;
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while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
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deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
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setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
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if ( getd(".team"+ getarg(0) +"count") ) end;
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mapannounce "bat_a01", "All "+ getd( ".team"+ getarg(0) +"name$" ) +" team members have quit!", bc_map, 0xff3333;
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if ( !bg_get_data( getarg(0), 0 ) )
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mapannounce "bat_a01", "All "+ getarg(1) +" team members have quit!", bc_map, 0xff3333;
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end;
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}
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= AnnieRuru
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//===== Current Version: =====================================
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//= 1.0
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//= 1.1
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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@ -11,6 +11,7 @@
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//= Kill players from the other team.
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//===== Additional Comments: =================================
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//= 1.0 First version, edited. [Euphy]
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//= 1.1 Use up to date battleground script commands [AnnieRuru]
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//============================================================
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- script bg_pvp#control -1,{
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@ -26,29 +27,25 @@ OnStart:
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// create Battleground and teams
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.red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
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copyarray .team1aid, $@arenamembers, $@arenamembersnum;
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.team1count = .minplayer2start;
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.blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
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copyarray .team2aid, $@arenamembers, $@arenamembersnum;
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.team2count = .minplayer2start;
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delwaitingroom .rednpcname$;
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delwaitingroom .bluenpcname$;
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bg_warp .red, "guild_vs3", 13,50;
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bg_warp .blue, "guild_vs3", 86,50;
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.score[1] = .score[2] = .minplayer2start;
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bg_updatescore "guild_vs3", .score[1], .score[2];
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.red_score = .blue_score = .minplayer2start;
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bg_updatescore "guild_vs3", .red_score, .blue_score;
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// match duration
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sleep .eventlasting * 1000;
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// end match, destroy Battleground, reset NPCs
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if ( .score[1] > .score[2] ) {
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if ( .red_score > .blue_score ) {
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mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map;
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callsub L_Reward, 1;
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callsub L_Reward, .red;
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}
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else if ( .score[1] < .score[2] ) {
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else if ( .blue_score > .red_score ) {
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mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map;
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callsub L_Reward, 2;
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callsub L_Reward, .blue;
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}
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else
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mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map;
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@ -61,37 +58,32 @@ OnStart:
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end;
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L_Reward:
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for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ )
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getitem .rewarditem[0], .rewarditem[1], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );
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bg_get_data getarg(0), 1;
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for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
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getitem .rewarditem[0], .rewarditem[1], $@arenamembers[.@i];
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return;
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// "OnDeath" event
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OnRedDead: callsub L_Dead, 1;
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OnBlueDead: callsub L_Dead, 2;
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OnRedDead: callsub L_Dead, .red_score;
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OnBlueDead: callsub L_Dead, .blue_score;
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L_Dead:
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.score[ getarg(0) ]--;
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bg_updatescore "guild_vs3", .score[1], .score[2];
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while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
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deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
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setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
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set getarg(0), getarg(0) -1;
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bg_updatescore "guild_vs3", .red_score, .blue_score;
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bg_leave;
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if ( !.score[ getarg(0) ] )
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if ( !getarg(0) )
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awake strnpcinfo(0);
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sleep2 1250;
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percentheal 100,100;
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end;
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// "OnQuit" event
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OnRedQuit: callsub L_Quit, 1;
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OnBlueQuit: callsub L_Quit, 2;
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OnRedQuit: callsub L_Quit, .red_score;
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OnBlueQuit: callsub L_Quit, .blue_score;
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L_Quit:
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.score[ getarg(0) ]--;
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bg_updatescore "guild_vs3", .score[1], .score[2];
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set getarg(0), getarg(0) -1;
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bg_updatescore "guild_vs3", .red_score, .blue_score;
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percentheal 100, 100;
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while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
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deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
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setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
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if ( !.score[ getarg(0) ] )
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if ( !getarg(0) )
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awake strnpcinfo(0);
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end;
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}
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@ -116,6 +108,7 @@ OnStart:
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end;
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}
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guild_vs3 mapflag gvg off
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guild_vs3 mapflag battleground 2
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guild_vs3 mapflag nosave SavePoint
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guild_vs3 mapflag nowarp
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@ -3237,13 +3237,13 @@ void map_iwall_get(struct map_session_data *sd) {
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dbi_destroy(iter);
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}
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void map_iwall_remove(const char *wall_name)
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bool map_iwall_remove(const char *wall_name)
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{
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struct iwall_data *iwall;
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int16 i, x1, y1;
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if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) == NULL )
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return; // Nothing to do
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return false; // Nothing to do
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for( i = 0; i < iwall->size; i++ ) {
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map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
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@ -3256,6 +3256,7 @@ void map_iwall_remove(const char *wall_name)
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map[iwall->m].iwall_num--;
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strdb_remove(iwall_db, iwall->wall_name);
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return true;
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}
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/**
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@ -919,7 +919,7 @@ void map_flags_init(void);
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bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name);
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void map_iwall_get(struct map_session_data *sd);
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void map_iwall_remove(const char *wall_name);
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bool map_iwall_remove(const char *wall_name);
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int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
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void map_spawnmobs(int16 m); // [Wizputer]
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@ -13581,7 +13581,12 @@ BUILDIN_FUNC(setwall)
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BUILDIN_FUNC(delwall)
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{
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const char *name = script_getstr(st,2);
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map_iwall_remove(name);
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if( !map_iwall_remove(name) ){
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ShowError( "buildin_delwall: wall \"%s\" does not exist.\n", name );
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return SCRIPT_CMD_FAILURE;
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}
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return SCRIPT_CMD_SUCCESS;
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}
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