Fixed Cloaking Exceed.
- Stop hiding status when use skills or attack enemies. - Added security fixes to clear hiding status in some cases, like warped and reloging. - Updated walk speed formula. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15408 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -741,7 +741,7 @@
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2030,-2,6,4,-1,0x1,0,5,1,no,0,0x200,0,weapon,0, GC_WEAPONCRUSH,Weapon Crush //CHECK SHould this and the above skill have INF2 0x200?
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2031,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, GC_VENOMPRESSURE,Venom Pressure
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2032,5,6,2,0,0x1,0,5,1,yes,0,0,1,none,0, GC_POISONSMOKE,Poison Smoke
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2033,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, GC_CLOAKINGEXCEED,Cloaking Exceed
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2033,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0, GC_CLOAKINGEXCEED,Cloaking Exceed
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2034,0,6,4,-1,0x2,3,1,1,no,0,0,0,weapon,0, GC_PHANTOMMENACE,Phantom Menace
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2035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, GC_HALLUCINATIONWALK,Hallucination Walk
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2036,0,6,4,-1,0x2,1,5,1,no,0,0,0,weapon,0, GC_ROLLINGCUTTER,Rolling Cutter
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@ -3778,6 +3778,9 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
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if (sc && sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4&2))
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status_change_end(src, SC_CLOAKING, INVALID_TIMER);
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if (sc && sc->data[SC_CLOAKINGEXCEED] && !(sc->data[SC_CLOAKINGEXCEED]->val4&2))
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status_change_end(src, SC_CLOAKINGEXCEED, INVALID_TIMER);
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if( tsc && tsc->data[SC_AUTOCOUNTER] && status_check_skilluse(target, src, KN_AUTOCOUNTER, 1) )
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{
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@ -9040,7 +9040,7 @@ void clif_parse_QuitGame(int fd, struct map_session_data *sd)
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WFIFOW(fd,0) = 0x18b;
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/* Rovert's prevent logout option fixed [Valaris] */
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if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] &&
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if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] &&
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(!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) )
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{
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set_eof(fd);
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@ -9365,7 +9365,7 @@ void clif_parse_Restart(int fd, struct map_session_data *sd)
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break;
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case 0x01:
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/* Rovert's Prevent logout option - Fixed [Valaris] */
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if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] &&
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if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] &&
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(!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) )
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{ //Send to char-server for character selection.
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chrif_charselectreq(sd, session[fd]->client_addr);
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@ -9579,6 +9579,7 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd)
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sd->sc.data[SC_CLOAKING] ||
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sd->sc.data[SC_TRICKDEAD] ||
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sd->sc.data[SC_BLADESTOP] ||
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sd->sc.data[SC_CLOAKINGEXCEED] ||
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(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM))
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)
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break;
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@ -990,7 +990,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
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if(sc->data[SC_DANCING] && (unsigned int)hp > status->max_hp>>2)
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status_change_end(target, SC_DANCING, INVALID_TIMER);
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if(sc->data[SC_CLOAKINGEXCEED] && --(sc->data[SC_CLOAKINGEXCEED]->val2) <= 0)
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status_change_end(target,SC_CLOAKINGEXCEED,-1);
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status_change_end(target, SC_CLOAKINGEXCEED, INVALID_TIMER);
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}
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unit_skillcastcancel(target, 2);
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}
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@ -1467,6 +1467,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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return 0;
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if( tsc->data[SC_CAMOUFLAGE] && !(status->mode&(MD_BOSS|MD_DETECTOR)) && !skill_num )
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return 0;
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if ( tsc->data[SC_CLOAKINGEXCEED] && !(status->mode&MD_BOSS) )
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return 0;
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}
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break;
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case BL_ITEM: //Allow targetting of items to pick'em up (or in the case of mobs, to loot them).
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@ -1513,6 +1515,7 @@ int status_check_visibility(struct block_list *src, struct block_list *target)
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switch (target->type)
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{ //Check for chase-walk/hiding/cloaking opponents.
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case BL_PC:
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if ( tsc->data[SC_CLOAKINGEXCEED] && !(status->mode&MD_BOSS) )
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if( (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) || tsc->data[SC_CAMOUFLAGE]) && !(status->mode&MD_BOSS) &&
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( ((TBL_PC*)target)->special_state.perfect_hiding || !(status->mode&MD_DETECTOR) ) )
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return 0;
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@ -4414,6 +4417,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
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val = max( val, 10 * sc->data[SC_AVOID]->val1 );
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if( sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
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val = max( val, 75 );
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if( sc->data[SC_CLOAKINGEXCEED] )
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val = max( val, sc->data[SC_CLOAKINGEXCEED]->val3);
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//FIXME: official items use a single bonus for this [ultramage]
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if( sc->data[SC_SPEEDUP0] ) // temporary item-based speedup
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@ -6894,7 +6899,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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break;
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case SC_CLOAKINGEXCEED:
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val2 = ( val1 + 1 ) / 2; // Hits
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val3 = ( val1 - 1 ) * 10; // Walk speed
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val3 = 90 + val1 * 10; // Walk speed
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val_flag |= 1|2|4;
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if (bl->type == BL_PC)
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val4 |= battle_config.pc_cloak_check_type&7;
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@ -1282,6 +1282,12 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
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status_change_end(src, SC_CLOAKING, INVALID_TIMER);
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if (!src->prev) return 0; //Warped away!
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}
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if( sc && sc->data[SC_CLOAKINGEXCEED] && !(sc->data[SC_CLOAKINGEXCEED]->val4&4) && skill_num != GC_CLOAKINGEXCEED )
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{
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status_change_end(src,SC_CLOAKINGEXCEED, INVALID_TIMER);
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if (!src->prev) return 0;
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}
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if( casttime > 0 )
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{
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@ -1395,6 +1401,12 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
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status_change_end(src, SC_CLOAKING, INVALID_TIMER);
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if (!src->prev) return 0; //Warped away!
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}
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if (sc && sc->data[SC_CLOAKINGEXCEED] && !(sc->data[SC_CLOAKINGEXCEED]->val4&4))
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{
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status_change_end(src, SC_CLOAKINGEXCEED, INVALID_TIMER);
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if (!src->prev) return 0;
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}
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if( casttime > 0 )
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{
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@ -1955,6 +1967,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
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status_change_end(bl, SC_HIDING, INVALID_TIMER);
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status_change_end(bl, SC_CLOAKING, INVALID_TIMER);
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status_change_end(bl, SC_CHASEWALK, INVALID_TIMER);
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status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER);
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if (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF)
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status_change_end(bl, SC_GOSPEL, INVALID_TIMER);
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status_change_end(bl, SC_CHANGE, INVALID_TIMER);
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