- Fixed the status change duration reduction equation was was totally wrong, thanks to k3dt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8776 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/09/16
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* Fixed the status change duration reduction equation was was totally
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wrong, thanks to k3dt [Skotlex]
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2006/09/15
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2006/09/15
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* Now mobs won't do a distance check to lose their target on every ai
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* Now mobs won't do a distance check to lose their target on every ai
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iteration, but only when they finish walking (unless you set monster_ai&1)
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iteration, but only when they finish walking (unless you set monster_ai&1)
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@ -4467,7 +4467,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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if (def && tick && !(flag&2))
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if (def && tick && !(flag&2))
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{
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{
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tick -= rate*def/10000;
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tick -= tick*def/10000;
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if (tick <= 0)
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if (tick <= 0)
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return 0;
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return 0;
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}
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}
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