- Fixed the status change duration reduction equation was was totally wrong, thanks to k3dt

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8776 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-09-16 20:18:35 +00:00
parent 59e3616a92
commit e31d762f33
2 changed files with 4 additions and 1 deletions

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@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/16
* Fixed the status change duration reduction equation was was totally
wrong, thanks to k3dt [Skotlex]
2006/09/15 2006/09/15
* Now mobs won't do a distance check to lose their target on every ai * Now mobs won't do a distance check to lose their target on every ai
iteration, but only when they finish walking (unless you set monster_ai&1) iteration, but only when they finish walking (unless you set monster_ai&1)

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@ -4467,7 +4467,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
if (def && tick && !(flag&2)) if (def && tick && !(flag&2))
{ {
tick -= rate*def/10000; tick -= tick*def/10000;
if (tick <= 0) if (tick <= 0)
return 0; return 0;
} }