NPC ID update

Added some missing NPC IDs and adjusted the NPC range for the newest IDs
This commit is contained in:
Lemongrass3110 2014-01-22 18:51:52 +01:00
parent e6bd3625c6
commit e3372f2d5d
2 changed files with 24 additions and 3 deletions

View File

@ -3813,7 +3813,7 @@ HIDDEN_NPC 111
4_F_TELEPORTER 124
4_M_TELEPORTER 125
// Free ID's 126 - 138
//HIDDEN_WARP_NPC 139
HIDDEN_WARP_NPC 139
// Free ID's 140 - 400
4_M_MUT2 401
4_M_SCIENCE 402
@ -4480,7 +4480,11 @@ THANATOS_KEEP 10009
4_F_REBELLION 10063
4_CHN_SHAOTH 10064
4_SHOAL 10065
//
4_F_SARAH 10066
4_GIGANTES_BIG 10067
4_GIGANTES 10068
4_GIGANTES_SMALL 10069
4_GARGOYLE_STATUE 10070
4_AIRA 10071
4_EZELLA 10072
4_KULUNA 10073
@ -4488,6 +4492,23 @@ THANATOS_KEEP 10009
4_MALLINA 10075
4_MORIN 10076
4_NASARIN 10077
4_F_BERRYTEA 10078
4_F_FRUIT 10079
4_SCR_MT_ROBOTS 10080
4_MACHINE_DEVICE 10081
4_GC109 10082
4_SYS_MSG 10083
4_M_TATIO 10084
4_M_REKENBER 10085
4_XMAS_CAT1 10086
4_XMAS_CAT2 10087
4_XMAS_CAT3 10088
4_XMAS_CAT4 10089
4_XMAS_CAT5 10090
4_XMAS_CAT6 10091
4_M_DEATH2 10092
4_S_KADOMATSU 10093
4_B_KADOMATSU 10094
HAVEQUEST 0
PLAYTIME 1

View File

@ -92,7 +92,7 @@ enum actor_classes
#define MAX_NPC_CLASS 1000
// New NPC range
#define MAX_NPC_CLASS2_START 10000
#define MAX_NPC_CLASS2_END 10049
#define MAX_NPC_CLASS2_END 10095
//Checks if a given id is a valid npc id. [Skotlex]
//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)