NPC ID update
Added some missing NPC IDs and adjusted the NPC range for the newest IDs
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25
db/const.txt
25
db/const.txt
@ -3813,7 +3813,7 @@ HIDDEN_NPC 111
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4_F_TELEPORTER 124
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4_F_TELEPORTER 124
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4_M_TELEPORTER 125
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4_M_TELEPORTER 125
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// Free ID's 126 - 138
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// Free ID's 126 - 138
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//HIDDEN_WARP_NPC 139
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HIDDEN_WARP_NPC 139
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// Free ID's 140 - 400
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// Free ID's 140 - 400
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4_M_MUT2 401
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4_M_MUT2 401
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4_M_SCIENCE 402
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4_M_SCIENCE 402
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@ -4480,7 +4480,11 @@ THANATOS_KEEP 10009
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4_F_REBELLION 10063
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4_F_REBELLION 10063
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4_CHN_SHAOTH 10064
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4_CHN_SHAOTH 10064
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4_SHOAL 10065
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4_SHOAL 10065
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//
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4_F_SARAH 10066
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4_GIGANTES_BIG 10067
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4_GIGANTES 10068
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4_GIGANTES_SMALL 10069
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4_GARGOYLE_STATUE 10070
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4_AIRA 10071
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4_AIRA 10071
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4_EZELLA 10072
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4_EZELLA 10072
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4_KULUNA 10073
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4_KULUNA 10073
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@ -4488,6 +4492,23 @@ THANATOS_KEEP 10009
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4_MALLINA 10075
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4_MALLINA 10075
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4_MORIN 10076
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4_MORIN 10076
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4_NASARIN 10077
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4_NASARIN 10077
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4_F_BERRYTEA 10078
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4_F_FRUIT 10079
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4_SCR_MT_ROBOTS 10080
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4_MACHINE_DEVICE 10081
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4_GC109 10082
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4_SYS_MSG 10083
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4_M_TATIO 10084
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4_M_REKENBER 10085
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4_XMAS_CAT1 10086
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4_XMAS_CAT2 10087
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4_XMAS_CAT3 10088
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4_XMAS_CAT4 10089
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4_XMAS_CAT5 10090
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4_XMAS_CAT6 10091
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4_M_DEATH2 10092
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4_S_KADOMATSU 10093
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4_B_KADOMATSU 10094
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HAVEQUEST 0
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HAVEQUEST 0
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PLAYTIME 1
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PLAYTIME 1
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@ -92,7 +92,7 @@ enum actor_classes
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#define MAX_NPC_CLASS 1000
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#define MAX_NPC_CLASS 1000
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// New NPC range
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// New NPC range
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#define MAX_NPC_CLASS2_START 10000
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#define MAX_NPC_CLASS2_START 10000
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#define MAX_NPC_CLASS2_END 10049
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#define MAX_NPC_CLASS2_END 10095
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//Checks if a given id is a valid npc id. [Skotlex]
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//Checks if a given id is a valid npc id. [Skotlex]
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//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
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//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
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