- Corrected High Jump so it works on Guild Castles when WoE is off.
- Moonlit petals now always knocks to the back of the character rather than pushing the character away from it's center. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10355 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
382d96cae3
commit
e345f25bd3
@ -3,6 +3,10 @@ Date Added
|
||||
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
|
||||
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||
|
||||
2007/04/26
|
||||
* Corrected High Jump so it works on Guild Castles when WoE is off.
|
||||
* Moonlit petals now always knocks to the back of the character rather than
|
||||
pushing the character away from it's center.
|
||||
2007/04/25
|
||||
* Modified the mob ai think time update after using skills from
|
||||
adelay/amotion to 100ms since the previous method adds a large delay before
|
||||
|
@ -1775,7 +1775,7 @@ int skill_blown (struct block_list *src, struct block_list *target, int count)
|
||||
|
||||
if (src != target && map_flag_gvg(target->m))
|
||||
return 0; //No knocking back in WoE
|
||||
if (!count&0xffff)
|
||||
if (!(count&0xffff))
|
||||
return 0; //Actual knockback distance is 0.
|
||||
|
||||
switch (target->type) {
|
||||
@ -4743,7 +4743,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
int x,y, dir = unit_getdir(src);
|
||||
|
||||
//Fails on noteleport maps, except for vs maps [Skotlex]
|
||||
if(map[src->m].flag.noteleport && !map_flag_vs(src->m)) {
|
||||
if(map[src->m].flag.noteleport &&
|
||||
!(map_flag_vs(src->m) || map_flag_gvg2(src->m))
|
||||
) {
|
||||
x = src->x;
|
||||
y = src->y;
|
||||
} else {
|
||||
@ -7096,7 +7098,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
|
||||
break;
|
||||
if (ss == bl) //Also needed to prevent infinite loop crash.
|
||||
break;
|
||||
skill_blown(ss, bl, skill_get_blewcount(sg->skill_id,sg->skill_lv));
|
||||
skill_blown(ss, bl, 0x10000|skill_get_blewcount(sg->skill_id,sg->skill_lv));
|
||||
break;
|
||||
}
|
||||
return skillid;
|
||||
|
Loading…
x
Reference in New Issue
Block a user