* Fixed HP Conversion to properly not reduce HP if SP is full

* Updated Defender

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1427 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2005-04-07 13:42:03 +00:00
parent 05e7c68ef7
commit e381a3d6cd
3 changed files with 22 additions and 22 deletions

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@ -236,7 +236,7 @@
370,0,300,0,0 //CH_PALMSTRIKE 370,0,300,0,0 //CH_PALMSTRIKE
371,0,0,0,2000:4000:6000:8000:10000 //CH_TIGERFIST#伏虎拳# 371,0,0,0,2000:4000:6000:8000:10000 //CH_TIGERFIST#伏虎拳#
372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0 //CH_CHAINCRUSH#連柱崩撃# 372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0 //CH_CHAINCRUSH#連柱崩撃#
373,0,2000:2500:3000:3500:4000,0,0 //PF_HPCONVERSION#ライフ置き換え# 373,0,1000:1200:1400:1600:1800,0,0 //PF_HPCONVERSION#ライフ置き換え#
374,3000,5000,0,0 //PF_SOULCHANGE#ソウルチェンジ# 374,3000,5000,0,0 //PF_SOULCHANGE#ソウルチェンジ#
//375,0,10000:10000:10000:10000:15000,0,0 //PF_SOULBURN#ソウルバーン# //375,0,10000:10000:10000:10000:15000,0,0 //PF_SOULBURN#ソウルバーン#

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@ -4380,17 +4380,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case PF_HPCONVERSION: /* ライフ置き換え */ case PF_HPCONVERSION: /* ライフ置き換え */
clif_skill_nodamage(src, bl, skillid, skilllv, 1); clif_skill_nodamage(src, bl, skillid, skilllv, 1);
if (sd) { if (sd) {
int conv_hp, conv_sp; int hp, sp;
conv_hp = sd->status.max_hp / 10; //基本はHPの10% hp = sd->status.max_hp / 10; //Šî–{ÍHPÌ10%
//sd->status.hp -= conv_hp; //HPを減らす sp = hp * 10 * skilllv / 100;
conv_sp = conv_hp * 10 * skilllv / 100; if (sd->status.sp + sp > sd->status.max_sp)
if (sd->status.sp + conv_sp > sd->status.max_sp) sp = sd->status.max_sp - sd->status.sp;
conv_hp = sd->status.max_sp - sd->status.sp; // we need to check with the sp that was taken away when casting too
if (pc_checkoversp(sd)) if (sd->status.sp + skill_get_sp(skillid, skilllv) >= sd->status.max_sp)
conv_hp = conv_sp = 0; hp = sp = 0;
//sd->status.sp += conv_sp; //SPを?やす pc_heal(sd, -hp, sp);
pc_heal(sd, -conv_hp, conv_sp); clif_heal(sd->fd, SP_SP, sp);
clif_heal(sd->fd, SP_SP, conv_sp); clif_updatestatus(sd, SP_SP);
} }
break; break;
case HT_REMOVETRAP: /* リム?ブトラップ */ case HT_REMOVETRAP: /* リム?ブトラップ */

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@ -1247,9 +1247,9 @@ int status_calc_pc(struct map_session_data* sd,int first)
sd->speed = (sd->speed * 125) / 100; sd->speed = (sd->speed * 125) / 100;
} }
if(sd->sc_data[SC_DEFENDER].timer != -1) { if(sd->sc_data[SC_DEFENDER].timer != -1) {
sd->aspd += (550 - sd->sc_data[SC_DEFENDER].val1*50); //sd->aspd += (550 - sd->sc_data[SC_DEFENDER].val1*50);
// removed as of 12/14's patch [celest] aspd_rate += (25 - sd->sc_data[SC_DEFENDER].val1*5);
//sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100; sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
} }
if(sd->sc_data[SC_ENCPOISON].timer != -1) if(sd->sc_data[SC_ENCPOISON].timer != -1)
sd->addeff[4] += sd->sc_data[SC_ENCPOISON].val2; sd->addeff[4] += sd->sc_data[SC_ENCPOISON].val2;
@ -1528,8 +1528,7 @@ int status_calc_speed (struct map_session_data *sd)
sd->speed = (sd->speed * 125) / 100; sd->speed = (sd->speed * 125) / 100;
} }
if(sd->sc_data[SC_DEFENDER].timer != -1) { if(sd->sc_data[SC_DEFENDER].timer != -1) {
// removed as of 12/14's patch [celest] sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
//sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
} }
if( sd->sc_data[SC_DANCING].timer!=-1 ){ if( sd->sc_data[SC_DANCING].timer!=-1 ){
sd->speed = (int) ((double)sd->speed * (6.- 0.4 * pc_checkskill(sd, ((s_class.job == 19) ? BA_MUSICALLESSON : DC_DANCINGLESSON)))); sd->speed = (int) ((double)sd->speed * (6.- 0.4 * pc_checkskill(sd, ((s_class.job == 19) ? BA_MUSICALLESSON : DC_DANCINGLESSON))));
@ -2514,9 +2513,8 @@ int status_get_speed(struct block_list *bl)
if(sc_data[SC_STEELBODY].timer!=-1) if(sc_data[SC_STEELBODY].timer!=-1)
speed = speed*125/100; speed = speed*125/100;
//ディフェンダー時は加算 //ディフェンダー時は加算
// removed as of 12/14's patch [celest] if(sc_data[SC_DEFENDER].timer!=-1)
/*if(sc_data[SC_DEFENDER].timer!=-1) speed = (speed * (155 - sc_data[SC_DEFENDER].val1*5)) / 100;
speed = (speed * (155 - sc_data[SC_DEFENDER].val1*5)) / 100;*/
//踊り状態は4倍遅い //踊り状態は4倍遅い
if(sc_data[SC_DANCING].timer!=-1 ) if(sc_data[SC_DANCING].timer!=-1 )
speed *= 6; speed *= 6;
@ -2596,7 +2594,8 @@ int status_get_adelay(struct block_list *bl)
aspd_rate -= sc_data[i].val2; aspd_rate -= sc_data[i].val2;
//ディフェンダー時は加算 //ディフェンダー時は加算
if(sc_data[SC_DEFENDER].timer != -1) if(sc_data[SC_DEFENDER].timer != -1)
adelay += (1100 - sc_data[SC_DEFENDER].val1*100); aspd_rate += (25 - sc_data[SC_DEFENDER].val1*5);
//adelay += (1100 - sc_data[SC_DEFENDER].val1*100);
if(sc_data[SC_GOSPEL].timer!=-1 && if(sc_data[SC_GOSPEL].timer!=-1 &&
sc_data[SC_GOSPEL].val4 == BCT_ENEMY && sc_data[SC_GOSPEL].val4 == BCT_ENEMY &&
sc_data[SC_GOSPEL].val3 == 8) sc_data[SC_GOSPEL].val3 == 8)
@ -2652,7 +2651,8 @@ int status_get_amotion(struct block_list *bl)
if( sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1) if( sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
aspd_rate -= sc_data[i].val2; aspd_rate -= sc_data[i].val2;
if(sc_data[SC_DEFENDER].timer != -1) if(sc_data[SC_DEFENDER].timer != -1)
amotion += (550 - sc_data[SC_DEFENDER].val1*50); aspd_rate += (25 - sc_data[SC_DEFENDER].val1*5);
//amotion += (550 - sc_data[SC_DEFENDER].val1*50);
} }
if(aspd_rate != 100) if(aspd_rate != 100)
amotion = amotion*aspd_rate/100; amotion = amotion*aspd_rate/100;