Fixed bugreport:6833 a typo in the level difference database.
Fixed bugreport:6438 now WL_TETRAVORTEX shows proper animation display. Follow up r16776 added some missing updates for MO_EXTREMITYFIST thanks to kyeme. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16856 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -28,7 +28,7 @@
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1,11,4,110
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1,11,3,105
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1,11,0,100
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1,11,11,100
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1,11,-1,100
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1,11,-6,95
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1,11,-11,90
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1,11,-16,85
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@ -2375,12 +2375,6 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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case WL_CHAINLIGHTNING_ATK:
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dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,WL_CHAINLIGHTNING,-2,6);
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break;
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case WL_TETRAVORTEX_FIRE:
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case WL_TETRAVORTEX_WATER:
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case WL_TETRAVORTEX_WIND:
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case WL_TETRAVORTEX_GROUND:
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dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,WL_TETRAVORTEX_FIRE,-2,type);
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break;
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case LG_OVERBRAND_BRANDISH:
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case LG_OVERBRAND_PLUSATK:
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case EL_FIRE_BOMB:
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@ -3153,7 +3147,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
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case WL_TETRAVORTEX_WATER:
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case WL_TETRAVORTEX_WIND:
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case WL_TETRAVORTEX_GROUND:
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skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
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skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag|SD_ANIMATION);
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skill_toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify
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if( skl->type >= 3 )
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{ // Final Hit
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@ -4180,8 +4174,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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case WLS_WATER: subskill = WL_TETRAVORTEX_WATER; k |= 2; break;
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case WLS_STONE: subskill = WL_TETRAVORTEX_GROUND; k |= 8; break;
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}
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skill_addtimerskill(src,tick+status_get_adelay(src)*i,bl->id,k,0,subskill,skilllv,i,flag);
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skill_addtimerskill(src, tick + i * 200, bl->id, k, 0, subskill, skilllv, i, flag);
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clif_skill_nodamage(src, bl, subskill, skilllv, 1);
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status_change_end(src, spheres[i], INVALID_TIMER);
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}
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}
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@ -6302,6 +6296,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case SC_FIGHTINGSPIRIT: case SC_ABUNDANCE: case SC__SHADOWFORM:
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case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD:
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case SC_HAWKEYES: case SC_GUILDAURA: case SC_PUSH_CART:
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#ifdef RENEWAL
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case SC_EXTREMITYFIST2:
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#endif
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continue;
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/**
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* bugreport:4888 these songs may only be dispelled if you're not in their song area anymore
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@ -6857,6 +6854,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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#ifdef RENEWAL
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sp1 = sp1 / 2;
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sp2 = sp2 / 2;
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if( tsc && tsc->data[SC_EXTREMITYFIST2] )
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sp1 = tstatus->sp;
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#endif
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status_set_sp(src, sp2, 3);
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status_set_sp(bl, sp1, 3);
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@ -7669,7 +7668,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case SC_STEALTHFIELD_MASTER: case SC_STEALTHFIELD:
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case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD:
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case SC_HAWKEYES: case SC_GUILDAURA: case SC_PUSH_CART:
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case SC_PARTYFLEE:
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case SC_PARTYFLEE:
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#ifdef RENEWAL
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case SC_EXTREMITYFIST2:
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#endif
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continue;
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case SC_ASSUMPTIO:
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if( bl->type == BL_MOB )
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@ -9142,6 +9144,9 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
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{ //End states
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status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
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status_change_end(src, SC_BLADESTOP, INVALID_TIMER);
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#ifdef RENEWAL
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sc_start(src, SC_EXTREMITYFIST2, 100, ud->skilllv, skill_get_time(ud->skillid, ud->skilllv));
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#endif
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}
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if (target && target->m == src->m)
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{ //Move character to target anyway.
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