Update new param.
- CharRename add for item Change_Name_Card (12790) - Font
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@@ -430,6 +430,8 @@ killerrid 121 1
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killedrid 122 1
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Sitting 123 1
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CharMoves 124 1
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CharRename 125 1
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Font 126 1
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bMaxHP 6
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bMaxSP 8
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@@ -6577,7 +6577,7 @@
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12787,Diabolic_Scroll,Diabolic Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ mercenary_create 2342,1800000; },{},{}
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12788,No100_Firecracker,No100 Firecracker,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
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12789,Juicy_Fruit,Juicy Fruit,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
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12790,Change_Name_Card,Character Name Change Coupon,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
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12790,Change_Name_Card,Character Name Change Coupon,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ set CharRename, CharRename + 1; },{},{}
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12791,Combat_Pill,Combat Pill,2,20,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_POTION_BERSERK; bonus_script "{ bonus2 bAddDamageClass,Class_All,5; bonus bMatkRate,5; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }",60,0,0,SI_GM_BATTLE; },{},{}
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12792,P_Combat_Pill,P Combat Pill,2,20,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_POTION_BERSERK; bonus_script "{ bonus2 bAddDamageClass,Class_All,10; bonus bMatkRate,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; }",60,0,0,SI_GM_BATTLE2; },{},{}
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12793,Combat_Pill_Box10,Combat Pill Box10,2,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 12791,10; },{},{}
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@@ -6608,7 +6608,7 @@ REPLACE INTO `item_db_re` VALUES (12786,'Change_Slot_Card','Character Position C
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REPLACE INTO `item_db_re` VALUES (12787,'Diabolic_Scroll','Diabolic Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'mercenary_create 2342,1800000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12788,'No100_Firecracker','No100 Firecracker',2,2,NULL,20,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12789,'Juicy_Fruit','Juicy Fruit',2,2,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12790,'Change_Name_Card','Character Name Change Coupon',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12790,'Change_Name_Card','Character Name Change Coupon',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'set CharRename, CharRename + 1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12791,'Combat_Pill','Combat Pill',2,20,NULL,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_POTION_BERSERK; bonus_script "{ bonus2 bAddDamageClass,Class_All,5; bonus bMatkRate,5; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }",60,0,0,SI_GM_BATTLE;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12792,'P_Combat_Pill','P Combat Pill',2,20,NULL,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_POTION_BERSERK; bonus_script "{ bonus2 bAddDamageClass,Class_All,10; bonus bMatkRate,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; }",60,0,0,SI_GM_BATTLE2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12793,'Combat_Pill_Box10','Combat Pill Box10',2,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 12791,10;',NULL,NULL);
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@@ -445,6 +445,8 @@ enum _sp {
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SP_KILLEDRID=122,
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SP_SITTING=123,
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SP_CHARMOVE=124,
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SP_CHARRENAME=125,
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SP_CHARFONT=126,
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// Mercenaries
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SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
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@@ -7549,6 +7549,8 @@ int pc_readparam(struct map_session_data* sd,int type)
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case SP_KILLEDRID: val = sd->killedrid; break;
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case SP_SITTING: val = pc_issit(sd)?1:0; break;
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case SP_CHARMOVE: val = sd->status.character_moves; break;
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case SP_CHARRENAME: val = sd->status.rename; break;
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case SP_CHARFONT: val = sd->status.font; break;
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case SP_CRITICAL: val = sd->battle_status.cri/10; break;
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case SP_ASPD: val = (2000-sd->battle_status.amotion)/10; break;
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case SP_BASE_ATK: val = sd->battle_status.batk; break;
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@@ -7795,6 +7797,13 @@ bool pc_setparam(struct map_session_data *sd,int type,int val)
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case SP_CHARMOVE:
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sd->status.character_moves = val;
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return true;
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case SP_CHARRENAME:
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sd->status.rename = val;
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return true;
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case SP_CHARFONT:
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sd->status.font = val;
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clif_font(sd);
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return true;
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default:
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ShowError("pc_setparam: Attempted to set unknown parameter '%d'.\n", type);
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return false;
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