4th Improvement - Dragon Knight (#7714)
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@@ -5612,6 +5612,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case DK_SERVANT_W_PHANTOM:
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case DK_SERVANT_W_DEMOL:
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case DK_MADNESS_CRUSHER:
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case DK_HACKANDSLASHER:
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case AG_DESTRUCTIVE_HURRICANE:
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case AG_SOUL_VC_STRIKE:
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case AG_CRYSTAL_IMPACT:
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@@ -5726,6 +5727,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case LG_EARTHDRIVE:
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case GN_CARTCANNON:
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case SU_SCRATCH:
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case DK_HACKANDSLASHER:
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clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
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break;
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#ifdef RENEWAL
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@@ -5846,21 +5848,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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}
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break;
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case DK_HACKANDSLASHER:
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case DK_HACKANDSLASHER_ATK:
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if (flag & 1) {
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skill_addtimerskill(src, tick + (200 + status_get_amotion(src)), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag);
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} else {
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skill_area_temp[0] = 0;
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skill_area_temp[1] = bl->id;
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skill_area_temp[2] = 0;
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
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map_foreachinrange(skill_area_sub, bl, skill_get_splash(DK_HACKANDSLASHER_ATK, skill_lv), BL_CHAR|BL_SKILL, src, DK_HACKANDSLASHER_ATK, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
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}
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break;
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//Place units around target
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case NJ_BAKUENRYU:
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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