Increased EVENT_NAME_LENGTH and some more cleanups
Fixed an invalid reference in clif.c(follow up to 008be23) Moved the OnWhisperGlobal name definition to the other special event name declarations Increased EVENT_NAME_LENGTH from 51 to 77 characters because it uses NPCs exname which can be up to 50 characters now Added a warning when an NPCs exname is too long for an OnWhisperEvent
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@@ -185,6 +185,7 @@ struct Script_Config script_config = {
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1, // warn_func_mismatch_argtypes
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1, 65535, 2048, //warn_func_mismatch_paramnum/check_cmdcount/check_gotocount
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0, INT_MAX, // input_min_value/input_max_value
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// NOTE: None of these event labels should be longer than <NAME_LENGTH> characters
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"OnPCDieEvent", //die_event_name
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"OnPCKillEvent", //kill_pc_event_name
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"OnNPCKillEvent", //kill_mob_event_name
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@@ -196,6 +197,7 @@ struct Script_Config script_config = {
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"OnPCStatCalcEvent", //stat_calc_event_name
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"OnTouch_", //ontouch_name (runs on first visible char to enter area, picks another char if the first char leaves)
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"OnTouch", //ontouch2_name (run whenever a char walks into the OnTouch area)
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"OnWhisperGlobal", //onwhisper_event_name (is executed when a player sends a whisper message to the NPC)
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};
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static jmp_buf error_jump;
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