* Changed Asura Strike/Jump Kick to target skill to get rid of the "target delay". (bugreport:2174)
- skill tree will be re-sent on status change to handle using these two skills during combo. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13900 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,8 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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09/06/20
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* Changed Asura Strike/Jump Kick to target skill to get rid of the "target delay". (bugreport:2174) [Inkfish]
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09/06/19
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* Implemented script command "areamobuseskill" and skill NPC_INVINCIBLE and NPC_INVINCIBLEOFF. (topic:217330) [Inkfish]
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* Using items no longer cancels invincibility(but using target and ground skills through items does). (bugreport:3259) [Inkfish]
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@ -313,7 +313,7 @@
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268,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0, MO_STEELBODY,Mental Strength
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269,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0, MO_BLADESTOP,Root
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270,0,6,4,0,0x1,0,5,0,no,0,0,0,weapon,0, MO_EXPLOSIONSPIRITS,Fury
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271,-2,6,4,0,0x60,0,5,1,yes,0,0x200,0,weapon,0, MO_EXTREMITYFIST,Asura Strike
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271,-2,6,1,0,0x60,0,5,1,yes,0,0,0,weapon,0, MO_EXTREMITYFIST,Asura Strike
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272,-2,8,4,-1,0,0,5,-4,no,0,0x200,0,weapon,0, MO_CHAINCOMBO,Raging Quadruple Blow
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273,-2,6,4,-1,0x2,2,5,1,no,0,0x200,0,weapon,0, MO_COMBOFINISH,Raging Thrust
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274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SA_ADVANCEDBOOK,Study
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@ -463,7 +463,7 @@
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418,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0, TK_READYCOUNTER,Counter Kick Stance
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419,-2,8,4,-1,0x40,0,7,-3,no,0,0x200,0,weapon,0, TK_COUNTER,Counter Kick
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420,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0, TK_DODGE,Tumbling
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421,9,8,4,-1,0,0,7,-3,no,0,0x200,0,weapon,0, TK_JUMPKICK,Flying Kick
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421,9,8,1,-1,0,0,7,-3,no,0,0,0,weapon,0, TK_JUMPKICK,Flying Kick
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422,0,0,0,0,0,1,10,0,no,0,0,0,none,0, TK_HPTIME,Peaceful Break
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423,0,0,0,0,0,1,10,0,no,0,0,0,none,0, TK_SPTIME,Happy Break
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424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0, TK_POWER,Kihop
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@ -3931,7 +3931,7 @@ int clif_insight(struct block_list *bl,va_list ap)
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/*==========================================
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*
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*------------------------------------------*/
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*------------------------------------------
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int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range)
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{
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int fd,id;
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@ -3963,7 +3963,7 @@ int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range)
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WFIFOSET(fd,packet_len(0x147));
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return 0;
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}
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}*/
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/*==========================================
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* スキルリストを送信する
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@ -3985,7 +3985,10 @@ int clif_skillinfoblock(struct map_session_data *sd)
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if( (id = sd->status.skill[i].id) != 0 )
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{
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WFIFOW(fd,len) = id;
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WFIFOW(fd,len+2) = skill_get_inf(id);
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if( (id == MO_EXTREMITYFIST && sd->state.combo&1) || (id == TK_JUMPKICK && sd->state.combo&2) )
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WFIFOW(fd,len+2) = INF_SELF_SKILL;
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else
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WFIFOW(fd,len+2) = skill_get_inf(id);
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WFIFOW(fd,len+4) = 0;
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WFIFOW(fd,len+6) = sd->status.skill[i].lv;
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WFIFOW(fd,len+8) = skill_get_sp(id,sd->status.skill[i].lv);
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@ -9471,7 +9474,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
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if( skillnotok(skillnum, sd) )
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return;
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if( sd->bl.id != target_id && !sd->state.skill_flag && tmp&INF_SELF_SKILL )
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if( sd->bl.id != target_id && (tmp&INF_SELF_SKILL || sd->state.combo) )
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target_id = sd->bl.id; // never trust the client
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if( target_id < 0 && -target_id == sd->bl.id ) // for disguises [Valaris]
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@ -9515,41 +9518,6 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
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}
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sd->skillitem = sd->skillitemlv = 0;
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if( skillnum == MO_EXTREMITYFIST )
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{
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if( (!sd->sc.data[SC_COMBO] ||
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(sd->sc.data[SC_COMBO]->val1 != MO_COMBOFINISH &&
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sd->sc.data[SC_COMBO]->val1 != CH_TIGERFIST &&
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sd->sc.data[SC_COMBO]->val1 != CH_CHAINCRUSH))) {
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if( !sd->state.skill_flag )
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{
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sd->state.skill_flag = 1;
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clif_skillinfo(sd, MO_EXTREMITYFIST, INF_ATTACK_SKILL, -1);
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return;
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} else if( sd->bl.id == target_id )
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{
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clif_skillinfo(sd, MO_EXTREMITYFIST, INF_ATTACK_SKILL, -1);
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return;
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}
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}
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}
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if( skillnum == TK_JUMPKICK )
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{
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if( !sd->sc.data[SC_COMBO] || sd->sc.data[SC_COMBO]->val1 != TK_JUMPKICK )
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{
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if( !sd->state.skill_flag )
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{
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sd->state.skill_flag = 1;
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clif_skillinfo(sd, TK_JUMPKICK, INF_ATTACK_SKILL, -1);
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return;
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}
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else if( sd->bl.id == target_id )
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{
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clif_skillinfo(sd, TK_JUMPKICK, INF_ATTACK_SKILL, -1);
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return;
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}
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}
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}
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if( skillnum >= GD_SKILLBASE )
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{
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@ -9569,9 +9537,6 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
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if( skilllv )
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unit_skilluse_id(&sd->bl, target_id, skillnum, skilllv);
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if( sd->state.skill_flag )
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sd->state.skill_flag = 0;
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}
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/*==========================================
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@ -89,7 +89,7 @@ struct map_session_data {
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unsigned lr_flag : 2;
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unsigned connect_new : 1;
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unsigned arrow_atk : 1;
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unsigned skill_flag : 1;
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unsigned combo : 2; // 1:Asura, 2:Kick [Inkfish]
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unsigned gangsterparadise : 1;
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unsigned rest : 1;
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unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
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@ -8270,7 +8270,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
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return 0;
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}
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}
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if( !unit_can_move(&sd->bl) )
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else if( !unit_can_move(&sd->bl) )
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{ //Placed here as ST_MOVE_ENABLE should not apply if rooted or on a combo. [Skotlex]
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clif_skill_fail(sd,skill,0,0);
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return 0;
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@ -5668,6 +5668,22 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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case TK_COUNTER:
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clif_skill_nodamage(bl,bl,TK_READYCOUNTER,1,1);
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break;
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case MO_COMBOFINISH:
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case CH_TIGERFIST:
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case CH_CHAINCRUSH:
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if( sd )
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{
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sd->state.combo = 1;
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clif_skillinfoblock(sd);
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}
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break;
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case TK_JUMPKICK:
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if( sd )
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{
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sd->state.combo = 2;
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clif_skillinfoblock(sd);
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}
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break;
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}
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if (ud && !val3)
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{
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@ -6497,8 +6513,16 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
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}
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break;
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case SC_COMBO: //Clear last used skill when it is part of a combo.
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if (sd && sd->skillid_old == sce->val1)
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sd->skillid_old = sd->skilllv_old = 0;
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if( sd )
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{
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if( sd->state.combo )
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{
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sd->state.combo = 0;
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clif_skillinfoblock(sd);
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}
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if( sd->skillid_old == sce->val1 )
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sd->skillid_old = sd->skilllv_old = 0;
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}
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break;
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case SC_MARIONETTE:
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@ -844,10 +844,10 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
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sc = status_get_sc(src);
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if (sc && !sc->count)
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sc = NULL; //Unneeded
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//temp: used to signal combo-skills right now.
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temp = (target_id == src->id && !(sd && sd->state.skill_flag)
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&& skill_get_inf(skill_num)&INF_SELF_SKILL
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&& skill_get_inf2(skill_num)&INF2_NO_TARGET_SELF);
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temp = ( target_id == src->id &&
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( (sd && sd->state.combo) || (skill_get_inf(skill_num)&INF_SELF_SKILL && skill_get_inf2(skill_num)&INF2_NO_TARGET_SELF) ) );
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if (temp)
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target_id = ud->target; //Auto-select skills. [Skotlex]
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