* Changed Asura Strike/Jump Kick to target skill to get rid of the "target delay". (bugreport:2174)

- skill tree will be re-sent on status change to handle using these two skills during combo.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13900 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Inkfish 2009-06-20 08:22:52 +00:00
parent 47d2031e40
commit e447a8a92a
7 changed files with 43 additions and 52 deletions

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@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
09/06/20
* Changed Asura Strike/Jump Kick to target skill to get rid of the "target delay". (bugreport:2174) [Inkfish]
09/06/19
* Implemented script command "areamobuseskill" and skill NPC_INVINCIBLE and NPC_INVINCIBLEOFF. (topic:217330) [Inkfish]
* Using items no longer cancels invincibility(but using target and ground skills through items does). (bugreport:3259) [Inkfish]

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@ -313,7 +313,7 @@
268,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0, MO_STEELBODY,Mental Strength
269,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0, MO_BLADESTOP,Root
270,0,6,4,0,0x1,0,5,0,no,0,0,0,weapon,0, MO_EXPLOSIONSPIRITS,Fury
271,-2,6,4,0,0x60,0,5,1,yes,0,0x200,0,weapon,0, MO_EXTREMITYFIST,Asura Strike
271,-2,6,1,0,0x60,0,5,1,yes,0,0,0,weapon,0, MO_EXTREMITYFIST,Asura Strike
272,-2,8,4,-1,0,0,5,-4,no,0,0x200,0,weapon,0, MO_CHAINCOMBO,Raging Quadruple Blow
273,-2,6,4,-1,0x2,2,5,1,no,0,0x200,0,weapon,0, MO_COMBOFINISH,Raging Thrust
274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, SA_ADVANCEDBOOK,Study
@ -463,7 +463,7 @@
418,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0, TK_READYCOUNTER,Counter Kick Stance
419,-2,8,4,-1,0x40,0,7,-3,no,0,0x200,0,weapon,0, TK_COUNTER,Counter Kick
420,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0, TK_DODGE,Tumbling
421,9,8,4,-1,0,0,7,-3,no,0,0x200,0,weapon,0, TK_JUMPKICK,Flying Kick
421,9,8,1,-1,0,0,7,-3,no,0,0,0,weapon,0, TK_JUMPKICK,Flying Kick
422,0,0,0,0,0,1,10,0,no,0,0,0,none,0, TK_HPTIME,Peaceful Break
423,0,0,0,0,0,1,10,0,no,0,0,0,none,0, TK_SPTIME,Happy Break
424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0, TK_POWER,Kihop

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@ -3931,7 +3931,7 @@ int clif_insight(struct block_list *bl,va_list ap)
/*==========================================
*
*------------------------------------------*/
*------------------------------------------
int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range)
{
int fd,id;
@ -3963,7 +3963,7 @@ int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range)
WFIFOSET(fd,packet_len(0x147));
return 0;
}
}*/
/*==========================================
*
@ -3985,7 +3985,10 @@ int clif_skillinfoblock(struct map_session_data *sd)
if( (id = sd->status.skill[i].id) != 0 )
{
WFIFOW(fd,len) = id;
WFIFOW(fd,len+2) = skill_get_inf(id);
if( (id == MO_EXTREMITYFIST && sd->state.combo&1) || (id == TK_JUMPKICK && sd->state.combo&2) )
WFIFOW(fd,len+2) = INF_SELF_SKILL;
else
WFIFOW(fd,len+2) = skill_get_inf(id);
WFIFOW(fd,len+4) = 0;
WFIFOW(fd,len+6) = sd->status.skill[i].lv;
WFIFOW(fd,len+8) = skill_get_sp(id,sd->status.skill[i].lv);
@ -9471,7 +9474,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
if( skillnotok(skillnum, sd) )
return;
if( sd->bl.id != target_id && !sd->state.skill_flag && tmp&INF_SELF_SKILL )
if( sd->bl.id != target_id && (tmp&INF_SELF_SKILL || sd->state.combo) )
target_id = sd->bl.id; // never trust the client
if( target_id < 0 && -target_id == sd->bl.id ) // for disguises [Valaris]
@ -9515,41 +9518,6 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
}
sd->skillitem = sd->skillitemlv = 0;
if( skillnum == MO_EXTREMITYFIST )
{
if( (!sd->sc.data[SC_COMBO] ||
(sd->sc.data[SC_COMBO]->val1 != MO_COMBOFINISH &&
sd->sc.data[SC_COMBO]->val1 != CH_TIGERFIST &&
sd->sc.data[SC_COMBO]->val1 != CH_CHAINCRUSH))) {
if( !sd->state.skill_flag )
{
sd->state.skill_flag = 1;
clif_skillinfo(sd, MO_EXTREMITYFIST, INF_ATTACK_SKILL, -1);
return;
} else if( sd->bl.id == target_id )
{
clif_skillinfo(sd, MO_EXTREMITYFIST, INF_ATTACK_SKILL, -1);
return;
}
}
}
if( skillnum == TK_JUMPKICK )
{
if( !sd->sc.data[SC_COMBO] || sd->sc.data[SC_COMBO]->val1 != TK_JUMPKICK )
{
if( !sd->state.skill_flag )
{
sd->state.skill_flag = 1;
clif_skillinfo(sd, TK_JUMPKICK, INF_ATTACK_SKILL, -1);
return;
}
else if( sd->bl.id == target_id )
{
clif_skillinfo(sd, TK_JUMPKICK, INF_ATTACK_SKILL, -1);
return;
}
}
}
if( skillnum >= GD_SKILLBASE )
{
@ -9569,9 +9537,6 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
if( skilllv )
unit_skilluse_id(&sd->bl, target_id, skillnum, skilllv);
if( sd->state.skill_flag )
sd->state.skill_flag = 0;
}
/*==========================================

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@ -89,7 +89,7 @@ struct map_session_data {
unsigned lr_flag : 2;
unsigned connect_new : 1;
unsigned arrow_atk : 1;
unsigned skill_flag : 1;
unsigned combo : 2; // 1:Asura, 2:Kick [Inkfish]
unsigned gangsterparadise : 1;
unsigned rest : 1;
unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]

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@ -8270,7 +8270,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
return 0;
}
}
if( !unit_can_move(&sd->bl) )
else if( !unit_can_move(&sd->bl) )
{ //Placed here as ST_MOVE_ENABLE should not apply if rooted or on a combo. [Skotlex]
clif_skill_fail(sd,skill,0,0);
return 0;

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@ -5668,6 +5668,22 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case TK_COUNTER:
clif_skill_nodamage(bl,bl,TK_READYCOUNTER,1,1);
break;
case MO_COMBOFINISH:
case CH_TIGERFIST:
case CH_CHAINCRUSH:
if( sd )
{
sd->state.combo = 1;
clif_skillinfoblock(sd);
}
break;
case TK_JUMPKICK:
if( sd )
{
sd->state.combo = 2;
clif_skillinfoblock(sd);
}
break;
}
if (ud && !val3)
{
@ -6497,8 +6513,16 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
}
break;
case SC_COMBO: //Clear last used skill when it is part of a combo.
if (sd && sd->skillid_old == sce->val1)
sd->skillid_old = sd->skilllv_old = 0;
if( sd )
{
if( sd->state.combo )
{
sd->state.combo = 0;
clif_skillinfoblock(sd);
}
if( sd->skillid_old == sce->val1 )
sd->skillid_old = sd->skilllv_old = 0;
}
break;
case SC_MARIONETTE:

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@ -844,10 +844,10 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
sc = status_get_sc(src);
if (sc && !sc->count)
sc = NULL; //Unneeded
//temp: used to signal combo-skills right now.
temp = (target_id == src->id && !(sd && sd->state.skill_flag)
&& skill_get_inf(skill_num)&INF_SELF_SKILL
&& skill_get_inf2(skill_num)&INF2_NO_TARGET_SELF);
temp = ( target_id == src->id &&
( (sd && sd->state.combo) || (skill_get_inf(skill_num)&INF_SELF_SKILL && skill_get_inf2(skill_num)&INF2_NO_TARGET_SELF) ) );
if (temp)
target_id = ud->target; //Auto-select skills. [Skotlex]
@ -961,7 +961,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
if( ((TBL_MOB*)src)->master_id && ((TBL_MOB*)src)->special_state.ai )
return 0;
}
//Check range when not using skill on yourself or is a combo-skill during attack
//(these are supposed to always have the same range as your attack)
if( src->id != target_id && (!temp || ud->attacktimer == -1) )