Fixes #681
* Follow up to 4019fb4. * Corrects Hover not avoiding splash attack skills.
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@ -4569,6 +4569,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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if( flag&1 ) {//Recursive invocation
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int sflag = skill_area_temp[0] & 0xFFF;
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int heal = 0;
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struct status_change *tsc = status_get_sc(bl);
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if (tsc && tsc->data[SC_HOVERING] && skill_get_inf3(skill_id)&INF3_NO_EFF_HOVERING)
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break; // Under Hovering characters are immune to select trap and ground target skills.
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if( flag&SD_LEVEL )
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sflag |= SD_LEVEL; // -1 will be used in packets instead of the skill level
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if( skill_area_temp[1] != bl->id && !(skill_get_inf2(skill_id)&INF2_NPC_SKILL) )
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@ -12813,7 +12818,7 @@ static int skill_unit_onplace(struct skill_unit *unit, struct block_list *bl, un
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status_change_end(bl, SC_VACUUM_EXTREME, INVALID_TIMER);
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if (sc && sc->data[SC_HOVERING] && skill_get_inf3(sg->skill_id)&INF3_NO_EFF_HOVERING)
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return 0; // Under Hovering characters are immune to trap and ground target skills.
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return 0; // Under Hovering characters are immune to select trap and ground target skills.
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type = status_skill2sc(sg->skill_id);
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sce = (sc && type != SC_NONE) ? sc->data[type] : NULL;
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