Revert "Added pcblock and checkpcblock script commands. (#3951)" (#4048)

This reverts commit 3e0d3d2fe6b244099d3987b7a21260d6b070512e.
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Atemo 2019-03-26 16:41:14 +01:00 committed by GitHub
parent 3e0d3d2fe6
commit e4b41ef7e0
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14 changed files with 19 additions and 169 deletions

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@ -857,10 +857,7 @@
793: Usage @camerainfo range rotation latitude
// pcblock command
794: This action is currently blocked.
//795-899 free
//794-899 free
//------------------------------------
// More atcommands message

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@ -6133,55 +6133,6 @@ Examples:
---------------------------------------
*setpcblock <type>{,<account ID>};
*getpcblock {<account ID>};
'setpcblock' command prevents/allows the player from doing the given <type> of action
during the player session (note: @reloadscript also removes all <type>).
The <type> values are bit-masks, multiples of <type> can be added to change the player action.
'getpcblock' command return the bit-mask value of the currently
enabled block flags.
The available <type> are:
PCBLOCK_MOVE
PCBLOCK_ATTACK
PCBLOCK_SKILL
PCBLOCK_USEITEM
PCBLOCK_CHAT
PCBLOCK_IMMUNE
PCBLOCK_SITSTAND
PCBLOCK_COMMANDS
PCBLOCK_NPCCLICK
PCBLOCK_EMOTION
PCBLOCK_ALL
Examples:
// Make the attached player invulnerable to monster (same as @monsterignore)
setpcblock (getpcblock() & PCBLOCK_IMMUNE);
// Prevents the attached player from attacking and using skills
setpcblock (getpcblock() & (PCBLOCK_ATTACK|PCBLOCK_SKILL));
// Re-enables attack, skills and item use
setpcblock (getpcblock() & ~(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM));
// getpcblock related checks
if (getpcblock() & PCBLOCK_IMMUNE)
mes "You are invulnerable!";
if (getpcblock() & (PCBLOCK_MOVE|PCBLOCK_SITSTAND))
mes "You can't walk or sit.";
if ((getpcblock() & (PCBLOCK_ATTACK|PCBLOCK_SKILL)) == 0)
mes "You can attack and use skills.";
if (getpcblock() & PCBLOCK_CHAT)
mes "You can't chat.";
---------------------------------------
==================================
|5.- Mob / NPC -related commands.|
==================================

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@ -3917,7 +3917,6 @@ ACMD_FUNC(reload) {
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ){
pc_close_npc(pl_sd,1);
clif_cutin(pl_sd, "", 255);
pl_sd->state.block_action = 0;
}
mapit_free(iter);
@ -5973,7 +5972,7 @@ ACMD_FUNC(autotrade) {
sd->state.autotrade = 1;
if (battle_config.autotrade_monsterignore)
sd->state.block_action |= PCBLOCK_IMMUNE;
sd->state.monster_ignore = 1;
if( sd->state.vending ){
if( Sql_Query( mmysql_handle, "UPDATE `%s` SET `autotrade` = 1 WHERE `id` = %d;", vendings_table, sd->vender_id ) != SQL_SUCCESS ){
@ -6630,7 +6629,7 @@ ACMD_FUNC(npctalk)
bool ifcolor=(*(command + 8) != 'c' && *(command + 8) != 'C')?0:1;
unsigned long color=0;
if (sd->sc.cant.chat || (sd->state.block_action & PCBLOCK_CHAT))
if (sd->sc.cant.chat)
return -1; //no "chatting" while muted.
if(!ifcolor) {
@ -6679,7 +6678,7 @@ ACMD_FUNC(pettalk)
return -1;
}
if (sd->sc.cant.chat || (sd->state.block_action & PCBLOCK_CHAT))
if (sd->sc.cant.chat)
return -1; //no "chatting" while muted.
if (!message || !*message || sscanf(message, "%99[^\n]", mes) < 1) {
@ -7563,7 +7562,7 @@ ACMD_FUNC(homtalk)
sd->cantalk_tick = gettick() + battle_config.min_chat_delay;
}
if (sd->sc.cant.chat || (sd->state.block_action & PCBLOCK_CHAT))
if (sd->sc.cant.chat)
return -1; //no "chatting" while muted.
if ( !hom_is_active(sd->hd) ) {
@ -7971,7 +7970,7 @@ ACMD_FUNC(me)
memset(tempmes, '\0', sizeof(tempmes));
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (sd->sc.cant.chat || (sd->state.block_action & PCBLOCK_CHAT))
if (sd->sc.cant.chat)
return -1; //no "chatting" while muted.
if (!message || !*message || sscanf(message, "%255[^\n]", tempmes) < 0) {
@ -8091,12 +8090,12 @@ ACMD_FUNC(monsterignore)
{
nullpo_retr(-1, sd);
if (sd->state.block_action & PCBLOCK_IMMUNE) {
sd->state.block_action &= ~PCBLOCK_IMMUNE;
clif_displaymessage(sd->fd, msg_txt(sd,1306)); // Returned to normal state.
} else {
sd->state.block_action |= PCBLOCK_IMMUNE;
if (!sd->state.monster_ignore) {
sd->state.monster_ignore = 1;
clif_displaymessage(sd->fd, msg_txt(sd,1305)); // You are now immune to attacks.
} else {
sd->state.monster_ignore = 0;
clif_displaymessage(sd->fd, msg_txt(sd,1306)); // Returned to normal state.
}
return 0;
@ -10560,12 +10559,6 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message
if( sscanf(atcmd_msg, "%255s %255[^\n]", command, params) < 2 )
params[0] = '\0';
if (type == 1 && (sd->state.block_action & PCBLOCK_COMMANDS)) {
sprintf(output,msg_txt(sd,154), command); // %s failed.
clif_displaymessage(fd, output);
return true;
}
// @commands (script based)
if((type == 1 || type == 3) && atcmd_binding_count > 0) {
struct atcmd_binding_data *binding = get_atcommandbind_byname(command);

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@ -7756,7 +7756,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
sd = BL_CAST(BL_PC, t_bl);
sc = status_get_sc(t_bl);
if( ((sd->state.block_action & PCBLOCK_IMMUNE) || (sc->data[SC_KINGS_GRACE] && s_bl->type != BL_PC)) && flag&BCT_ENEMY )
if( (sd->state.monster_ignore || (sc->data[SC_KINGS_GRACE] && s_bl->type != BL_PC)) && flag&BCT_ENEMY )
return 0; // Global immunity only to Attacks
if( sd->status.karma && s_bl->type == BL_PC && ((TBL_PC*)s_bl)->status.karma )
state |= BCT_ENEMY; // Characters with bad karma may fight amongst them

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@ -700,10 +700,7 @@ void do_init_buyingstore_autotrade( void ) {
CREATE(at->sd, struct map_session_data, 1);
pc_setnewpc(at->sd, at->account_id, at->char_id, 0, gettick(), at->sex, 0);
at->sd->state.autotrade = 1|4;
if (battle_config.autotrade_monsterignore)
at->sd->state.block_action |= PCBLOCK_IMMUNE;
else
at->sd->state.block_action &= ~PCBLOCK_IMMUNE;
at->sd->state.monster_ignore = (battle_config.autotrade_monsterignore);
chrif_authreq(at->sd, true);
uidb_put(buyingstore_autotrader_db, at->char_id, at);
}

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@ -10112,7 +10112,7 @@ static bool clif_process_message(struct map_session_data* sd, bool whisperFormat
if( is_atcommand( fd, sd, out_message, 1 ) )
return false;
if (sd->sc.cant.chat || (sd->state.block_action & PCBLOCK_CHAT))
if (sd->sc.cant.chat)
return false; //no "chatting" while muted.
if( battle_config.min_chat_delay ) { //[Skotlex]
@ -11099,11 +11099,6 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd)
if (battle_config.idletime_option&IDLE_EMOTION)
sd->idletime = last_tick;
if (sd->state.block_action & PCBLOCK_EMOTION) {
clif_skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 1);
return;
}
if(battle_config.client_reshuffle_dice && emoticon>=ET_DICE1 && emoticon<=ET_DICE6) {// re-roll dice
emoticon = rnd()%6+ET_DICE1;
}
@ -11204,11 +11199,6 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
)) //No sitting during these states either.
break;
if (sd->state.block_action & PCBLOCK_SITSTAND) {
clif_displaymessage(sd->fd, msg_txt(sd,794)); // This action is currently blocked.
break;
}
if (battle_config.idletime_option&IDLE_SIT)
sd->idletime = last_tick;
@ -11226,11 +11216,6 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
if (sd->sc.opt1 && sd->sc.opt1 != OPT1_STONEWAIT && sd->sc.opt1 != OPT1_BURNING)
break;
if (sd->state.block_action & PCBLOCK_SITSTAND) {
clif_displaymessage(sd->fd, msg_txt(sd,794)); // This action is currently blocked.
break;
}
if (pc_setstand(sd, false)) {
if (battle_config.idletime_option&IDLE_SIT)
sd->idletime = last_tick;
@ -11513,7 +11498,7 @@ void clif_parse_UseItem(int fd, struct map_session_data *sd)
return;
}
if ( (!sd->npc_id && pc_istrading(sd)) || sd->chatID || (sd->state.block_action & PCBLOCK_USEITEM) )
if ( (!sd->npc_id && pc_istrading(sd)) || sd->chatID )
return;
//Whether the item is used or not is irrelevant, the char ain't idle. [Skotlex]
@ -12227,9 +12212,6 @@ void clif_parse_skill_toid( struct map_session_data* sd, uint16 skill_id, uint16
if (inf&INF_GROUND_SKILL || !inf)
return; //Using a ground/passive skill on a target? WRONG.
if (sd->state.block_action & PCBLOCK_SKILL)
return;
if( SKILL_CHK_HOMUN(skill_id) ) {
clif_parse_UseSkillToId_homun(sd->hd, sd, tick, skill_id, skill_lv, target_id);
return;
@ -12343,9 +12325,6 @@ static void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uin
if( !(skill_get_inf(skill_id)&INF_GROUND_SKILL) )
return; //Using a target skill on the ground? WRONG.
if (sd->state.block_action & PCBLOCK_SKILL)
return;
if( SKILL_CHK_HOMUN(skill_id) ) {
clif_parse_UseSkillToPos_homun(sd->hd, sd, tick, skill_id, skill_lv, x, y, skillmoreinfo);
return;

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@ -984,9 +984,6 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
//if(sd->npc_id)
// return 1;
if (sd->state.block_action & PCBLOCK_NPCCLICK)
return 0;
struct map_data *mapdata = map_getmapdata(m);
for(i=0;i<mapdata->npc_num;i++)
@ -1287,12 +1284,7 @@ int npc_click(struct map_session_data* sd, struct npc_data* nd)
//Hidden/Disabled npc.
if (nd->class_ < 0 || nd->sc.option&(OPTION_INVISIBLE|OPTION_HIDE))
return 1;
if (sd->state.block_action & PCBLOCK_NPCCLICK) {
clif_msg(sd, WORK_IN_PROGRESS);
return 1;
}
switch(nd->subtype) {
case NPCTYPE_SHOP:
clif_npcbuysell(sd,nd->bl.id);

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@ -9319,9 +9319,6 @@ bool pc_can_attack( struct map_session_data *sd, int target_id ) {
if( pc_is90overweight(sd) || pc_isridingwug(sd) )
return false;
if (sd->state.block_action & PCBLOCK_ATTACK)
return false;
if( sd->sc.data[SC_BASILICA] ||
sd->sc.data[SC__SHADOWFORM] ||
sd->sc.data[SC_CURSEDCIRCLE_ATKER] ||

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@ -251,6 +251,7 @@ struct map_session_data {
unsigned int noask :1; // [LuzZza]
unsigned int trading :1; //[Skotlex] is 1 only after a trade has started.
unsigned int deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
unsigned int monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
unsigned int size :2; // for tiny/large types
unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
unsigned int using_fake_npc :1;
@ -288,7 +289,6 @@ struct map_session_data {
bool mail_writing; // Whether the player is currently writing a mail in RODEX or not
bool cashshop_open;
bool sale_open;
unsigned int block_action : 1;
} state;
struct {
unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;

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@ -17234,27 +17234,6 @@ BUILDIN_FUNC(pcblockskill)
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(setpcblock)
{
TBL_PC *sd;
if (script_mapid2sd(3, sd))
sd->state.block_action |= (e_pcblock_action_flag)script_getnum(st, 2);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(getpcblock)
{
TBL_PC *sd;
if (script_mapid2sd(2, sd))
script_pushint(st, sd->state.block_action);
else
script_pushint(st, 0);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(pcfollow)
{
TBL_PC *sd;
@ -24515,8 +24494,6 @@ struct script_function buildin_func[] = {
BUILDIN_DEF2(pcblockmove,"unitblockmove","ii"),
BUILDIN_DEF(pcblockskill,"ii"),
BUILDIN_DEF2(pcblockskill,"unitblockskill","ii"),
BUILDIN_DEF(setpcblock, "i?"),
BUILDIN_DEF(getpcblock, "?"),
// <--- [zBuffer] List of player cont commands
// [zBuffer] List of unit control commands --->
BUILDIN_DEF(unitexists,"i"),

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@ -1898,23 +1898,6 @@ enum e_hat_effects {
HAT_EF_MAX
};
/**
* Player blocking actions related flags.
*/
enum e_pcblock_action_flag {
PCBLOCK_MOVE = 0x001,
PCBLOCK_ATTACK = 0x002,
PCBLOCK_SKILL = 0x004,
PCBLOCK_USEITEM = 0x008,
PCBLOCK_CHAT = 0x010,
PCBLOCK_IMMUNE = 0x020,
PCBLOCK_SITSTAND = 0x040,
PCBLOCK_COMMANDS = 0x080,
PCBLOCK_NPCCLICK = 0x100,
PCBLOCK_EMOTION = 0x200,
PCBLOCK_ALL = 0x3FF,
};
/**
* used to generate quick script_array entries
**/

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@ -7193,19 +7193,6 @@
/* timer related */
export_constant(INFINITE_TICK);
/* block action */
export_constant(PCBLOCK_MOVE);
export_constant(PCBLOCK_ATTACK);
export_constant(PCBLOCK_SKILL);
export_constant(PCBLOCK_USEITEM);
export_constant(PCBLOCK_CHAT);
export_constant(PCBLOCK_IMMUNE);
export_constant(PCBLOCK_SITSTAND);
export_constant(PCBLOCK_COMMANDS);
export_constant(PCBLOCK_NPCCLICK);
export_constant(PCBLOCK_EMOTION);
export_constant(PCBLOCK_ALL);
#undef export_constant
#undef export_constant2
#undef export_parameter

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@ -1376,7 +1376,7 @@ int unit_can_move(struct block_list *bl) {
if (DIFF_TICK(ud->canmove_tick, gettick()) > 0)
return 0;
if ((sd && (pc_issit(sd) || sd->state.vending || sd->state.buyingstore || (sd->state.block_action & PCBLOCK_MOVE))) || ud->state.blockedmove)
if ((sd && (pc_issit(sd) || sd->state.vending || sd->state.buyingstore)) || ud->state.blockedmove)
return 0; // Can't move
// Status changes that block movement

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@ -599,10 +599,7 @@ void do_init_vending_autotrade(void)
CREATE(at->sd, struct map_session_data, 1);
pc_setnewpc(at->sd, at->account_id, at->char_id, 0, gettick(), at->sex, 0);
at->sd->state.autotrade = 1|2;
if (battle_config.autotrade_monsterignore)
at->sd->state.block_action |= PCBLOCK_IMMUNE;
else
at->sd->state.block_action &= ~PCBLOCK_IMMUNE;
at->sd->state.monster_ignore = (battle_config.autotrade_monsterignore);
chrif_authreq(at->sd, true);
uidb_put(vending_autotrader_db, at->char_id, at);
}