* Added the "Catalog Magician" NPC to merchants/buying_shops.txt, thanks to Muad_Dib!
* Changed all commands in atcommands.txt to their defined names, not aliases, and added two more common aliases. * Documented 'makerune' in script_commands.txt. * Documented '@accinfo' in atcommands.txt. * Follow-up r16965, database update for rune crafting formula. * Updated Magic Mushroom DB according to 3CeAM revision 703. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16966 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -53,6 +53,8 @@ aliases: {
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monsterignore: ["battleignore"]
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raise: ["revive"]
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kill: ["die"]
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guildstorage: ["gstorage"]
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accinfo: ["accountinfo"]
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}
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/* Commands help file */
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@ -18,9 +18,10 @@
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151 //TF_PICKSTONE
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157 //MG_ENERGYCOAT
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249 //CR_AUTOGUARD
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261 //MO_CALLSPIRITS
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256 //CR_PROVIDENCE
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318 //BA_FROSTJOKER
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261 //MO_CALLSPIRITS
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270 //MO_EXPLOSIONSPIRITS
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326 //DC_SCREAM
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500 //GS_GLITTERING
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527 //NJ_TATAMIGAESHI
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531 //NJ_UTSUSEMI
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@ -5161,11 +5161,11 @@
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12733,Runstone_Hagalas,Hagalaz Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_STONEHARDSKIN",1; },{},{}
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// Rune Knight Rune Ores
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12734,Runstone_Quality,Luxurious Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 1; },{},{}
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12735,Runstone_Ancient,Ancient Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 2; },{},{}
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12736,Runstone_Mystic,Mystic Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 3; },{},{}
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12737,Runstone_Ordinary,General Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 4; },{},{}
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12738,Runstone_Rare,Rare Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 5; },{},{}
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12734,Runstone_Quality,Luxurious Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 5; },{},{}
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12735,Runstone_Ancient,Ancient Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 11; },{},{}
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12736,Runstone_Mystic,Mystic Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 14; },{},{}
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12737,Runstone_Ordinary,General Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 2; },{},{}
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12738,Runstone_Rare,Rare Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 8; },{},{}
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12739,Snow_Flower,Snow Flowers,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12740,Inc_Str_Scroll,Amplification Scroll,2,1,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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@ -5688,11 +5688,11 @@
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12733,Runstone_Hagalas,Hagalaz Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_STONEHARDSKIN",1; },{},{}
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// Rune Knight Rune Ores
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12734,Runstone_Quality,Luxurious Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 1; },{},{}
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12735,Runstone_Ancient,Ancient Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 2; },{},{}
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12736,Runstone_Mystic,Mystic Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 3; },{},{}
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12737,Runstone_Ordinary,General Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 4; },{},{}
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12738,Runstone_Rare,Rare Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 5; },{},{}
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12734,Runstone_Quality,Luxurious Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 5; },{},{}
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12735,Runstone_Ancient,Ancient Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 11; },{},{}
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12736,Runstone_Mystic,Mystic Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 14; },{},{}
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12737,Runstone_Ordinary,General Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 2; },{},{}
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12738,Runstone_Rare,Rare Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 8; },{},{}
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12739,Snow_Flower,Snow Flowers,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12740,Inc_Str_Scroll,Amplification Scroll,2,1,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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@ -281,7 +281,7 @@ prontera (x= 165, y= 198) 01 00 00 00 00
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| 2. Database Commands |
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========================
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@monsterinfo <mob name/ID>
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@mobinfo <mob name/ID>
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Displays monster information (rates, stats, drops, MVP data).
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@ -505,6 +505,25 @@ If @jail was used, the chat window will display "You have been jailed indefinite
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---------------------------------------
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@accinfo <player name/account id>
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Searches for an account by ID or a character name, and outputs detailed information.
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To search partial names, "%" can be used as a wildcard.
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Example:
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@accinfo Test%
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Output:
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-- Account 2000001 --
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User: user123 | GM Group: 0 | State: 0
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Password: password123
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Account e-mail: a@a.com
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Last IP: 127.0.0.1 (Unknown)
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This user has logged 27 times, the last time were at 2012-11-24 17:29:07
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-- Character Details --
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[Slot/CID: 0/150001] Test1 | High Swordsman | Level: 99/50 | Off
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[Slot/CID: 1/150002] Test2 | Rune Knight | Level: 150/50 | On
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======================
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| 4. Action Commands |
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======================
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@ -705,7 +724,7 @@ If no coordinates are entered, a random location will be chosen.
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---------------------------------------
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@goto <player name/ID>
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@jumpto <player name/ID>
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@follow <player name>
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Warps to the specified player.
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@ -791,7 +810,7 @@ Resets a Star Gladiator's marked maps.
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---------------------------------------
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@job <job name/ID>
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@jobchange <job name/ID>
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Changes your job.
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If no job is given, a list of all available jobs will be returned.
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@ -914,7 +933,7 @@ Additionally, @disguiseall/@undisguiseall will disguise all online players.
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---------------------------------------
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@battleignore
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@monsterignore
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Makes you immune to attacks (monsters/players/skills cannot target/hit you).
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@ -1228,7 +1247,7 @@ You must be the guildmaster to use this command.
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---------------------------------------
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@gstorage
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@guildstorage
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Opens your guild storage.
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@ -1319,7 +1338,7 @@ Creates the specified homunculus.
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---------------------------------------
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@homevolve
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@homevolution
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Evolves your homunculus, if possible.
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@ -1362,7 +1381,7 @@ Command what the player's homunculus will say.
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---------------------------------------
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@hlvl <+/- amount>
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@homlevel <+/- amount>
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Changes homunculus level by the specified amount.
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@ -4494,12 +4494,24 @@ Valid dish levels are:
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19 - Level 9 Dish
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20 - Level 10 Dish
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Altough it's required to set a dish level, it doesn't matter if you set it to 1
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Although it's required to set a dish level, it doesn't matter if you set it to 1
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and you want to cook a level 10 dish, as long as you got the required incredients
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to cook the dish the command works.
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---------------------------------------
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*makerune <% success bonus>;
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This command will open a rune crafting window on the client connected to the
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invoking character. Since this command is officially used in rune ores, a bonus
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success rate must be specified (which adds to the base formula).
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You can see the full list of runes that can be produced in 'db/produce_db.txt'.
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The window will not be empty only if the invoking character can actually produce
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the items of that type and has the appropriate raw materials in their inventory.
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---------------------------------------
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*successremovecards <equipment slot>;
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This command will remove all cards from the item found in the specified
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@ -1,105 +1,102 @@
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//===== rAthena Script =======================================
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//= Buying Shop Licenses
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//= Buying Shop Scripts
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//===== By: ==================================================
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//= Kisuka
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//= Kisuka, skyiing, Scriptor
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//===== Current Version: =====================================
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//= 1.0
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//= 1.1
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= Buying Shop Licenses
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//= Buying Shop licenses and catalogs.
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//===== Additional Comments: =================================
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//= 1.0 First version. [Kisuka]
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//= 1.1 Added Catalog Magician. [Euphy]
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//============================================================
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// Black Marketeer (Buy Licenses - Non-Merchant Classes)
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//============================================================
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que_job01,68,84,1 script Black Marketeer#Buying 881,{
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if(getskilllv("ALL_BUYING_STORE") == 1) {
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if (getskilllv("ALL_BUYING_STORE") == 1) {
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mes "[Mr. Jass]";
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mes "Hey, you already made a contract with Hugh.";
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mes "I don't have any business with you.";
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close;
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}else{
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}
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mes "[Mr. Jass]";
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mes "You must need something badly to come to find me.";
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mes "What do you want?";
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next;
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switch(select("Bulk Buyer Shop License:Who are you?:Nothing, nothing!")) {
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case 1:
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mes "[Mr. Jass]";
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mes "You must need something badly to come to find me.";
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mes "What do you want?";
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mes "I knew it!";
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mes "Sure, I can make it for you.";
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mes "Mine looks just like the authentic one that Merchants get from that bastard Mr. Hugh!";
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next;
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switch(select("Bulk Buyer Shop License:Who are you?:Nothing, nothing!")) {
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case 1:
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mes "[Mr. Jass]";
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mes "And my license is better 'cuz you don't need ta' learn any skills.";
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mes "How many do you want?";
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next;
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mes "[Mr. Jass]";
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mes "Just so you know, I can only make them in small quantities, up to 10 at a time.";
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mes "It'll cost 500 zeny for each one.";
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next;
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while(1) {
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input .@input;
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mes "[Mr. Jass]";
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mes "I knew it!";
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mes "Sure, I can make it for you.";
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mes "Mine looks just like the authentic one that Merchants get from that bastard Mr. Hugh!";
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next;
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mes "[Mr. Jass]";
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mes "And my license is better 'cuz you don't need ta' learn any skills.";
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mes "How many do you want?";
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next;
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mes "[Mr. Jass]";
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mes "Just so you know, I can only make them in small quantities, up to 10 at a time.";
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mes "It'll cost 500 zeny for each one.";
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next;
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while(1) {
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input .@input;
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mes "[Mr. Jass]";
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if(.@input == 0) {
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mes "Don't you need those licenses?";
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close;
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}
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else if(.@input > 10) {
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mes "I can only make up to 10 at a time, you know.";
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if (.@input == 0) {
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mes "Don't you need those licenses?";
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close;
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} else if (.@input > 10) {
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mes "I can only make up to 10 at a time, you know.";
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next;
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} else {
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mes "It'll cost "+(.@input*500)+" zeny.";
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if (Zeny < (.@input*500)) {
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mes "but you don't have enough money.";
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next;
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mes "[Mr. Jass]";
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mes "Don't you know the basics of business? Everything has a price.";
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mes "If you want something, you gotta pay for it.";
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} else {
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mes "Ha... Ha ha ha!";
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mes "Mr. Hugh, I'll take over your license business. You'll see!";
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mes "*Giggle Giggle*";
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getitem 12548,.@input; //Shabby_Purchase_Street
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set Zeny,Zeny-(.@input*500);
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}
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else {
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mes "It'll cost "+(.@input*500)+" zeny.";
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if(Zeny < (.@input*500)) {
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mes "but you don't have enough money.";
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next;
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mes "[Mr. Jass]";
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mes "Don't you know the basics of business? Everything has a price.";
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mes "If you want something, you gotta pay for it.";
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}else{
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mes "Ha... Ha ha ha!";
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mes "Mr. Hugh, I'll take over your license business. You'll see!";
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mes "*Giggle Giggle*";
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getitem 12548,.@input; // Shabby_Purchase_Street
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set Zeny,Zeny-(.@input*500);
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}
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close;
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}
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close;
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}
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case 2:
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mes "[Mr. Jass]";
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mes "I left my hometown a long time ago.";
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mes "It's meaningless to ask who I am because all I've got left now is my hatred.";
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next;
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mes "[Mr. Jass]";
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mes "...";
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mes "Hugh is a corrupt merchant with no sense of business ethics.";
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mes "My sole purpose in life is to destroy Hugh.";
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next;
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mes "[Mr. Jass]";
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mes "Aw, I drank too much... (*Hic*)";
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mes "That's just the alohol talking.";
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mes "Please forget anything I said.";
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close;
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case 3:
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mes "[Mr. Jass]";
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mes "Alright, alright! You don't have to yell.";
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mes "Just leave me alone if you've got no business with me.";
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close;
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}
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case 2:
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mes "[Mr. Jass]";
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mes "I left my hometown a long time ago.";
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mes "It's meaningless to ask who I am because all I've got left now is my hatred.";
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next;
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mes "[Mr. Jass]";
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mes "...";
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mes "Hugh is a corrupt merchant with no sense of business ethics.";
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mes "My sole purpose in life is to destroy Hugh.";
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next;
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mes "[Mr. Jass]";
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mes "Aw, I drank too much... (*Hic*)";
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mes "That's just the alohol talking.";
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mes "Please forget anything I said.";
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close;
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case 3:
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mes "[Mr. Jass]";
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mes "Alright, alright! You don't have to yell.";
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mes "Just leave me alone if you've got no business with me.";
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close;
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}
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}
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// Purchasing Team (Learn Skill - Merchant Classes)
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//============================================================
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alberta_in,58,52,4 script Purchasing Team#Buying 59,{
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if(BaseClass == Job_Merchant && getskilllv("MC_VENDING") >= 1) {
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if(getskilllv("ALL_BUYING_STORE") == 1) {
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mes "[Mr. Hugh]";
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mes "[Mr. Hugh]";
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if (BaseClass == Job_Merchant && getskilllv("MC_VENDING") >= 1) {
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if (getskilllv("ALL_BUYING_STORE") == 1) {
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mes "I'm Hugh from the Purchasing Team.";
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mes "How may I help you today?";
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next;
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@ -116,29 +113,26 @@ alberta_in,58,52,4 script Purchasing Team#Buying 59,{
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while(1) {
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input .@input;
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mes "[Mr. Hugh]";
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if(.@input == 0) {
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if (.@input == 0) {
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mes "You have cancelled the trade.";
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mes "Have a good day.";
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close;
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}
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if(.@input > 50) {
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} else if (.@input > 50) {
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mes "Please enter a value of 50 or less.";
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next;
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}
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else{
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} else {
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mes "It'll cost "+(.@input*200)+" zeny for "+.@input+" licenses.";
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if(Zeny < (.@input*200)) {
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if (Zeny < (.@input*200)) {
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mes "but you don't seem to have enough money.";
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}else{
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} else {
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mes "Thank you for your patronage.";
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getitem 6377,.@input; // Buy_Stall_Permit
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getitem 6377,.@input; //Buy_Stall_Permit
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set Zeny,Zeny-(.@input*200);
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}
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close;
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}
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}
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}else{
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mes "[Mr. Hugh]";
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} else {
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mes "I'm Hugh from the Purchasing Team at the Alberta Merchant Guild.";
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mes "You're...";
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next;
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@ -204,11 +198,11 @@ alberta_in,58,52,4 script Purchasing Team#Buying 59,{
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close;
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}
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mes "[Mr. Hugh]";
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if(Zeny < 10000) {
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if (Zeny < 10000) {
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mes "The registration fee is 10,000 zeny.";
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mes "Please have the fee ready first.";
|
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close;
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}else{
|
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} else {
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mes "You've made a good decision.";
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mes "Please give me the registration fee, and sign right here....";
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next;
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@ -218,7 +212,7 @@ alberta_in,58,52,4 script Purchasing Team#Buying 59,{
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mes "I like your handwriting.";
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mes "Okay, you're now approved to open the Bulk Buyer Shop.";
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set Zeny,Zeny-10000;
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getitem 6377,5; // Buy_Stall_Permit
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getitem 6377,5; //Buy_Stall_Permit
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skill "ALL_BUYING_STORE",1,0;
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next;
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mes "[Mr. Hugh]";
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@ -236,13 +230,106 @@ alberta_in,58,52,4 script Purchasing Team#Buying 59,{
|
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close;
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}
|
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}
|
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}else{
|
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mes "[Mr. Hugh]";
|
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mes "I'm Hugh from the Purchasing Team at the Alberta Merchant Guild.";
|
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mes "I'd love to chat, but I'm too busy at the moment.";
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}
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mes "I'm Hugh from the Purchasing Team at the Alberta Merchant Guild.";
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mes "I'd love to chat, but I'm too busy at the moment.";
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next;
|
||||
mes "[Mr. Hugh]";
|
||||
mes "My time is solely dedicated to our customers in the Merchant industry.";
|
||||
close;
|
||||
}
|
||||
|
||||
// Catalog Magician
|
||||
//============================================================
|
||||
moc_para01,22,16,5 script Catalog Magician#catal01 704,{
|
||||
if (!checkweight(1201,2)) {
|
||||
mes "- You have too many items. Please make space. -";
|
||||
close;
|
||||
}
|
||||
set .@ticket_cost, 200;
|
||||
mes "[Catalog Magician]";
|
||||
mes "Look... the Magic Academy";
|
||||
mes "in Geffen is now directly";
|
||||
mes "selling the brand new";
|
||||
mes "^007777Universal Catalog Silver^000000!";
|
||||
next;
|
||||
mes "He is looking at the words";
|
||||
mes "written on his hand.";
|
||||
mes "Seems like he's too busy";
|
||||
mes "to look at you.";
|
||||
next;
|
||||
mes "[Catalog Magician]";
|
||||
mes "A brand new catalog";
|
||||
mes "has just come out!";
|
||||
mes "You can check what";
|
||||
mes "items can be traded";
|
||||
mes "and what items are on";
|
||||
mes "sale from the vendor.";
|
||||
next;
|
||||
mes "[Catalog Magician]";
|
||||
mes "^007777Universal Catalog Silver^000000~";
|
||||
mes "It costs only 200z each!";
|
||||
mes "You can buy it up to 50";
|
||||
mes "pieces at once!";
|
||||
next;
|
||||
switch(select("Buy ^007777Universal Catalog Silver^000000:I don't need it!:You don't look like a vendor...")) {
|
||||
case 1:
|
||||
mes "[Catalog Magician]";
|
||||
mes "You... want all 50 pieces?";
|
||||
mes "Or how many do you need?";
|
||||
next;
|
||||
mes "[Mr. Hugh]";
|
||||
mes "My time is solely dedicated to our customers in the Merchant industry.";
|
||||
while (1) {
|
||||
input .@input;
|
||||
mes "[Catalog Magician]";
|
||||
if (.@input == 0) {
|
||||
mes "Trade has been stopped!";
|
||||
mes "I don't know what to do next...";
|
||||
mes "What should I do?";
|
||||
emotion e_swt2,1;
|
||||
close;
|
||||
} else if (.@input < 1 || .@input > 50) {
|
||||
mes "It should be less than 50 pieces.";
|
||||
next;
|
||||
} else break;
|
||||
}
|
||||
set .@sell, .@ticket_cost * .@input;
|
||||
mes "Total number of catalog(s) that";
|
||||
mes "you're trying to purchase is";
|
||||
mes .@input + " pieces and it costs " + .@sell + " z.";
|
||||
if (Zeny < .@sell) {
|
||||
mes "It seems you don't have enough money.";
|
||||
mes "You can sell your equips";
|
||||
mes "to make more money... if you want.";
|
||||
close;
|
||||
}
|
||||
mes "Okie, here you go.";
|
||||
set Zeny, Zeny - .@sell;
|
||||
getitem 12580,.@input; //Vending_Search_Scroll
|
||||
close;
|
||||
case 2:
|
||||
mes "[Catalog Magician]";
|
||||
mes "Argh... you really need this";
|
||||
mes "item... Do you want me to";
|
||||
mes "explain again? I don't know";
|
||||
mes "what to do next...";
|
||||
mes "What should I do?";
|
||||
emotion e_swt2,1;
|
||||
close;
|
||||
case 3:
|
||||
mes "[Catalog Magician]";
|
||||
mes "My real job is a magician.";
|
||||
mes "I was going to ask the merchant";
|
||||
mes "guild to sell them, but they were";
|
||||
mes "trying use them as an appendix";
|
||||
mes "into broom sales. That's why";
|
||||
mes "I'm selling these by myself.";
|
||||
next;
|
||||
mes "[Catalog Magician]";
|
||||
mes "There are many adventurers";
|
||||
mes "here coming and going. I'm";
|
||||
mes "pretty sure that I can sell them";
|
||||
mes "all soon. Don't you think so?";
|
||||
mes "So... let's start!! Buy more of them, please! PLEASE...!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
@ -5192,11 +5192,11 @@ REPLACE INTO `item_db` VALUES (12732,'Runstone_Pertz','Wyrd Rune',11,100,NULL,10
|
||||
REPLACE INTO `item_db` VALUES (12733,'Runstone_Hagalas','Hagalaz Rune',11,100,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,8,2,NULL,NULL,NULL,NULL,NULL,'itemskill "RK_STONEHARDSKIN",1;',NULL,NULL);
|
||||
|
||||
# Rune Knight Rune Ores
|
||||
REPLACE INTO `item_db` VALUES (12734,'Runstone_Quality','Luxurious Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 1;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12735,'Runstone_Ancient','Ancient Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 2;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12736,'Runstone_Mystic','Mystic Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 3;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12737,'Runstone_Ordinary','General Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 4;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12738,'Runstone_Rare','Rare Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 5;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12734,'Runstone_Quality','Luxurious Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 5;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12735,'Runstone_Ancient','Ancient Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 11;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12736,'Runstone_Mystic','Mystic Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 14;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12737,'Runstone_Ordinary','General Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 2;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12738,'Runstone_Rare','Rare Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 8;',NULL,NULL);
|
||||
|
||||
REPLACE INTO `item_db` VALUES (12739,'Snow_Flower','Snow Flowers',2,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12740,'Inc_Str_Scroll','Amplification Scroll',2,1,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
|
@ -5719,11 +5719,11 @@ REPLACE INTO `item_db_re` VALUES (12732,'Runstone_Pertz','Wyrd Rune',11,100,NULL
|
||||
REPLACE INTO `item_db_re` VALUES (12733,'Runstone_Hagalas','Hagalaz Rune',11,100,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,8,2,NULL,NULL,NULL,NULL,NULL,'itemskill "RK_STONEHARDSKIN",1;',NULL,NULL);
|
||||
|
||||
# Rune Knight Rune Ores
|
||||
REPLACE INTO `item_db_re` VALUES (12734,'Runstone_Quality','Luxurious Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12735,'Runstone_Ancient','Ancient Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12736,'Runstone_Mystic','Mystic Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12737,'Runstone_Ordinary','General Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12738,'Runstone_Rare','Rare Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12734,'Runstone_Quality','Luxurious Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12735,'Runstone_Ancient','Ancient Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 11;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12736,'Runstone_Mystic','Mystic Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 14;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12737,'Runstone_Ordinary','General Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12738,'Runstone_Rare','Rare Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 8;',NULL,NULL);
|
||||
|
||||
REPLACE INTO `item_db_re` VALUES (12739,'Snow_Flower','Snow Flowers',2,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12740,'Inc_Str_Scroll','Amplification Scroll',2,1,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
|
@ -15998,7 +15998,7 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
|
||||
{
|
||||
int A = 100 * (51 + 2 * pc_checkskill(sd, skill_id));
|
||||
int B = 100 * status->dex / 30 + 10 * (status->luk + sd->status.job_level);
|
||||
int C = cap_value(sd->itemid,0,10000); //itemid depend on used rune ()
|
||||
int C = 100 * cap_value(sd->itemid,0,100); //itemid depend on makerune()
|
||||
int D = 0;
|
||||
switch (nameid) { //rune rank it_diff 9 craftable rune
|
||||
case ITEMID_BERKANA:
|
||||
|
@ -1821,7 +1821,7 @@ int skill_block_check(struct block_list *bl, enum sc_type type, int skillid);
|
||||
/**
|
||||
* Guilottine Cross
|
||||
**/
|
||||
#define MAX_SKILL_MAGICMUSHROOM_DB 22
|
||||
#define MAX_SKILL_MAGICMUSHROOM_DB 23
|
||||
struct s_skill_magicmushroom_db {
|
||||
int skillid;
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user