Cleaned up the doc folder. Removed outdated, untranslated, useless files and began normalizing a bit other ones~
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10292 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
8c57068853
commit
e572506f1a
@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/04/20
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* Cleaned up the doc folder. Removed outdated, untranslated, useless files
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and began normalizing a bit other ones~ [DracoRPG]
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2007/04/18
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* Added MEXP overflow checks. [LuzZza]
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* Added bonus5 bAutoSpell/bAutoSpellWhenHit. The new parameter is used to
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@ -1,281 +0,0 @@
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===========================================================================
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===========================================================================
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DETAIL OF ADMINISTRATION PACKETS
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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===========================================================================
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COMMON PACKETS FOR ALL SERVERS
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---------------------------------------------------------------------------
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S 7530 (void)
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It's a request to obtain the version of the server.
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Answer packet: 0x7531.
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R 7531 <major_version>.B <minor_version>.B <revision>.B <release_flag>.B <official_flag>.B <server_type>.B <mod_version>.w
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It's the reply to a request about the server version (0x7530).
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It gives the information about the version of the server.
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release_flag : 0 = release, 1 = debug
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official_flag: 0 = official, 1 = mod
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server_type: 1 = login, 2 = char, 4 = inter, 8 = map (add all values if the server have more than 1 type)
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S 7532 (void)
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End of connection (no reply is sended back)
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===========================================================================
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ADMINISTRATION PACKETS OF THE LOGIN-SERVER
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---------------------------------------------------------------------------
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NB: All information about an account can be obtain by an administration packet, except the password.
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The login-server will never send back the password af an account.
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If someone sniffs the password from the login-server, he can not obtain it.
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But, it exists a packet to check the password.
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It's to secure the password.
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CONNECTION SYSTEM IN ADMINSTRATION MODE
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S 7918 <encrypt_flag>.w <administration_password>.24(16)B
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It's a request to obtain an (administration) connection on the login-server.
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The packet size changes according to the encrypted password or not.
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A non-encrypted password is sended with 24 bytes (plain text with NULL terminate),
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and an encrypted password is sended with 16 bytes.
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Answer packet: 0x7919.
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encrypt_flag: 0 = plain text, 1 = md5 (key + password), 2 = md5 (password + key)
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R 7919 <flag>.B
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It's the reply to a request for an (administration) connection (0x7918).
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Flag: 0 = accepted, 1 = refused
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S 791a (void)
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It's a request to obtain the encrypted key. This key is used to create the encrypted password.
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This packet must be called before the packet 0x7918 if you want connect you with an encrypted password.
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The reply is the packet 0x01dc, as like a player sends a connection request with the packet 0x01db.
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PACKETS OF ADMINISTRATION MODE
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R 791f (void)
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Ready signal (no reply is sended back). NOT USED.
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S 7920 <start_id>.l <end_id>.l
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It's a request to obtain an accounts list.
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start_id: 0 for begining of the list, or presumed start id value of the first account.
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end_id: 0 to go until the last id, or the upper id limit value that you want.
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If 'end_id' is lower to 'start_id', you give no limit for the last id.
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Answer packet: 0x7921.
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R 7921 <length>.w { <account_id>.l <GM_level>.B <account_name>.24B <sex>.B <count>.l <state>.l }.38B*
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It's tje reply packet of the packet 0x7920.
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It gives an accounts list.
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If you receive at least an account, you must do an additional request (packet 0x7920 begining with the last received account id +1)
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to be sure that you receive all asked accounts, because this packet is limited in size when it sends information.
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if <state> is 7, there are 2 possibilities: banishement or state{Your are Prohibited to log in until %s}.
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S 7930 <account_name>.24B <password>.24B <sex>.B <E-mail>.40B
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It's a request to create a new account.
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If e-mail is not valid, the e-mail is replaced by the default e-mail (a@a.com).
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The default e-mail is like no e-mail to protect your characters against a deletion.
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Answer packet: 0x7931.
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R 7931 <account_id>.l <account_name>.24B
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It's the reply to an account creation (0x7930).
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If the account_id value is -1, the login-server fails to create the new account
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(an account already exists with the same name, the request is invalid, etc.).
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Otherwise, the account_id is the id of the new account.
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S 7932 <account_name>.24B
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It's a request to delete an account.
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Answer packet: 0x7933.
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R 7933 <account_id>.l <account_name>.24B
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It's the reply to an account deletion (0x7932).
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If the account_id value is -1, the login-server fails to delete the account (the account doesn't exist).
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Otherwise, the account_id is the id of the deleted account.
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The login-server returns the correct sensitive case account_name (use strcmpi to compare).
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S 7934 <account_name>.24B <password>.24B
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It's a request to modify the password of an account.
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Answer packet: 0x7935.
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R 7935 <account_id>.l <account_name>.24B
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It's the reply to an password modification (0x7934).
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If the account_id value is -1, the login-server fails to modify the password (the account doesn't exist).
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Otherwise, the account_id is the id of the account that the login-server have modified the password.
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The login-server returns the correct sensitive case account_name (use strcmpi to compare).
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S 7936 <account_name>.24B <state>.l <error_message>.20B
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It's a request to modify the state of an account.
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State: It's the state like the packet 0x006a +1.
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Error_message: it's the message of the error code #6 = Your are Prohibited to login until <error_message> (packet 0x006a).
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If state is 7 (6+1), the error_message is saved in the account.
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For another state, the error_message is deleted (voided) in the account.
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Answer packet: 0x7937.
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R 7937 <account_id>.l <account_name>.24B <state>.l
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It's the reply to a state modification (0x7936).
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If the account_id value is -1, the login-server fails to modify the state (the account doesn't exist).
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Otherwise, the account_id is the id of the account that the login-server have modified the state.
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The login-server returns the correct sensitive case account_name (use strcmpi to compare).
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S 7938 (void)
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It's a request to obtain information about the servers connected to the login-server (servers list with details)
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Answer packet: 0x7939.
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R 7939 <length>.w {<IP>.l <port>.w <server_name>.20B <#_of_users>.w <maintenance>.w <new>.w}.32B*
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It's the reply to an request to obtain servers information (0x7938).
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It returns all information about the servers connected on the login-server.
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S 793a <account_name>.24B <password>.24B
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It's a request to test a password. REMEMBER: Never create a packet to send the password from the login-server.
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Answer packet: 0x793b.
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S 793b <account_id>.l <account_name>.24B
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It's the reply to a password check (0x793a).
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If the account_id value is -1, the login-server doesn't valid the password (the account doesn't exist or the password is not the correct one).
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Otherwise, the account_id is the id of the account that the login-server have checked the password.
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The login-server returns the correct sensitive case account_name (use strcmpi to compare).
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S 793c <account_name>.24B <sex>.B
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It's a request to modify the sex of an account.
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Answer packet: 0x793d.
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R 793d <account_id>.l <account_name>.24B
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It's the reply to a request to modify a sex (0x793c).
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If the account_id value is -1, the login-server fails to modify the sex (the account doesn't exist or the sex is already the good sex).
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Otherwise, the account_id is the id of the account that the login-server have modified the sex.
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The login-server returns the correct sensitive case account_name (use strcmpi to compare).
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S 793e <account_name>.24B <GM_level>.B
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It's a request to modify the GM level of an account.
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Answer packet: 0x793f.
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R 793f <account_id>.l <account_name>.24B
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It's the reply to a request to modify a GM level (0x793e).
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If the account_id value is -1, the login-server fails to modify the GM level (the account doesn't exist, or GM_account file can not be modified or the GM level is already the good sex).
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Otherwise, the account_id is the id of the account that the login-server have modified the GM level.
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The login-server returns the correct sensitive case account_name (use strcmpi to compare).
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S 7940 <account_name>.24B <e-mail>.40B
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It's a request to modify the email of an account.
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Answer packet: 0x7941.
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R 7941 <account_id>.l <account_name>.24B
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It's the reply to a request to modify an email (0x7940).
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If the account_id value is -1, the login-server fails to modify the e-mail (the account doesn't exist).
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Otherwise, the account_id is the id of the account that the login-server have modified the email.
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The login-server returns the correct sensitive case account_name (use strcmpi to compare).
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S 7942 <account_name>.24B <length_of_memo>.w <memo>.(length_of_memo)B
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It's a request to modify the memo of an account.
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The length can be 0 to have a void memo.
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Answer packet: 0x7943.
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R 7943 <account_id>.l <account_name>.24B
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It's the reply to an request to modify a memo (0x7942).
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If the account_id value is -1, the login-server fails to modify the memo (the account doesn't exist).
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Otherwise, the account_id is the id of the account that the login-server have modified the memo.
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The login-server returns the correct sensitive case account_name (use strcmpi to compare).
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S 7944 <account_name>.24B
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It's a request to obtain (by the name) the id of an account.
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Answer packet: 0x7945.
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R 7945 <account_id>.l <account_name>.24B
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It's the reply to an request (by the name) to obtain an account id (0x7944).
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If the account_id value is -1, the login-server fails to obtain the account id (the account doesn't exist).
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Otherwise, the account_id is the id of the found account.
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The login-server returns the correct sensitive case account_name (use strcmpi to compare).
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S 7946 <account_id>.l
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It's a request to obtain (by the id) the name of an account.
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Answer packet: 0x7947.
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R 7947 <account_id>.l <account_name>.24B
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It's the reply to an request (by the id) to obtain an account name (0x7946).
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If the account_name value is "" (void), the login-server fails to obtain the account name (the account id doesn't exist).
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Otherwise, the account_name is the name of the found account.
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S 7948 <account_name>.24B <validity>.l
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It's a request to set the validity date of an account.
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This packet fixes an absolute validity time.
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Answer packet: 0x7949.
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R 7949 <account_id>.l <account_name>.24B <validity>.l
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It's the reply to an request to set the validity date of an account (0x7948).
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If the account_id value is -1, the login-server fails to set the validity date (the account doesn't exist).
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Otherwise, the account_id is the id of the account that the login-server have fixed the validity date.
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The login-server returns the correct sensitive case account_name (use strcmpi to compare).
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S 794a <account_name>.24B <end_date_of_banishment>.l
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It's a request to set the final date of a banishment of an account.
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This packet fixes an absolute time for the end of the banishment.
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Answer packet: 0x794b.
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R 794b <account_id>.l <account_name>.24B <end_date_of_banishment>.l
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It's the reply to an request to set the final date of a banishment of an account (0x794a).
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If the account_id value is -1, the login-server fails to set the final date of a banishment (the account doesn't exist).
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Otherwise, the account_id is the id of the account that the login-server have fixed the final date of a banishment.
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The login-server returns the correct sensitive case account_name (use strcmpi to compare).
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S 794c <account_name>.24B <+/-years_modification>.w <+/-months_modification>.w <+/-days_modification>.w <+/-hours_modification>.w <+/-minutes_modification>.w <+/-seconds_modification>.w
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It's a request to adjust the final date of a banishment of an account.
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This packet modifies the final date of a banishment by add/sustract of some parameters.
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If you adjust a non-banished account, you fix a banishment with actual time + adjustments.
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Answer packet: 0x794d.
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R 794d <account_id>.l <account_name>.24B <end_date_of_banishment>.l
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It's the reply to an request to adjust the final date of a banishment of an account (0x794c).
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If the account_id value is -1, the login-server fails to adjust the final date of a banishment (the account doesn't exist).
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Otherwise, the account_id is the id of the account that the login-server have adjusted the final date of a banishment.
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The login-server returns the correct sensitive case account_name (use strcmpi to compare).
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Note: if value is impossible, the returned value is the (unchanged) value of the final date of the banishment.
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S 794e <broadcast_type>.W <length_of_message>.L <message>.(length_of_message)B
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It's a request to send a broadcast to all map-servers.
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The length can not be 0.
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broadcast_type:
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0: normal (yellow)
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0x10: blue
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Answer packet: 794f.
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R 794f <answaer>.W
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It's the reply to an request to send a broadcast to all map-servers (794e).
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If the answer value is -1, the login-server fails to send the message (no char-server are conected).
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Otherwise, the answer is 0.
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S 7950 <account_name>.24B <+/-years_modification>.w <+/-months_modification>.w <+/-days_modification>.w <+/-hours_modification>.w <+/-minutes_modification>.w <+/-seconds_modification>.w
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It's a request to adjust the validity date of an account.
|
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This packet modifies the validity date by add/sustract of some parameters.
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You can not adjust an unlimited validity date.
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Answer packet: 0x7951.
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R 7951 <account_id>.l <account_name>.24B <validity>.l
|
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It's the reply to an request to adjust the validity date of an account (0x7950).
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If the account_id value is -1, the login-server fails to adjust the validity date (the account doesn't exist).
|
||||
Otherwise, the account_id is the id of the account that the login-server have found to try the adjustement of the validity date.
|
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The login-server returns the correct sensitive case account_name (use strcmpi to compare).
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If the returned validity date is 0, the login-server haven't modify the validity date (the account have an unlimited validity,
|
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the modification is impossible because the new date is too far in the future, etc...).
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If the returned validity date is not 0, it's the new validity date of the account.
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|
||||
S 7952 <account_name>.24B
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It's a request (by name) to obtain complete information about an account.
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Answer packet: 0x7953.
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R 7953 <account_id>.l <GM_level>.B <account_name>.24B <sex>.B <count>.l <state>.l <error_message>.20B <last_login_time>.24B <last_authorised_login_ip>.16B <email>.40B <validity_date>.l <until_ban_date>.l <length_of_memo>.w <memo>.(length_of_memo)B
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||||
It's the reply to an request to obtain complete information about an account (0x7952 and 0x7954).
|
||||
It sends all informations about an account.
|
||||
Reply of 0x7952:
|
||||
If the account_id value is -1, the login-server fails to found the account (the account doesn't exist).
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Otherwise, the account_id is the id of the found account.
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The login-server returns the correct sensitive case account_name (use strcmpi to compare).
|
||||
Reply of 0x7954:
|
||||
If the account_name value is "" (void), the login-server fails to found the account (the account id doesn't exist).
|
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Otherwise, the account_name is the name of the found account.
|
||||
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||||
S 7954 <account_id>.l
|
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It's a request (by id) to obtain complete information about an account.
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Answer packet: 0x7953.
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|
||||
S 7955
|
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It's a request to re-load GM file definition.
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Answer packet: NONE.
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|
Binary file not shown.
File diff suppressed because it is too large
Load Diff
1996
doc/conf_ref.txt
1996
doc/conf_ref.txt
File diff suppressed because it is too large
Load Diff
@ -1,125 +0,0 @@
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==========================================================================
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サーバーが強制終了する場合のcoredumpによる詳細なバグ報告方法
|
||||
--------------------------------------------------------------------------
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||||
|
||||
< このファイルは何? >
|
||||
|
||||
Athena使用中にmap-server.exeなどが突然落ちた場合に、落ちたときのスタックの
|
||||
バックトレースをを開発者に伝える方法を解説する。
|
||||
バグ報告の時に併用すると開発者が喜ぶかもしれない。
|
||||
|
||||
ここでの「落ちる」はあくまでサーバーであり、クライアントではない。
|
||||
またプロセスがcore(またはstackdump)を吐く現象のことであり、
|
||||
無限ループなどのプロセスは生きているがサーバーの機能は提供されない状態の
|
||||
ことではない。
|
||||
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
< 目次 >
|
||||
|
||||
* Cygwinでのstackdumpとcore
|
||||
Cygwin上でcoreファイルを吐く方法を紹介する。
|
||||
|
||||
* coreファイルからスタックのバックトレースを得る
|
||||
プログラムが吐いたcoreからバックトレースを得る方法を紹介する。
|
||||
|
||||
* 例
|
||||
実際にとったログの例を示す。
|
||||
|
||||
* Windows 用バイナリの場合
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
< Cygwinでのstackdumpとcore >
|
||||
|
||||
Cygwinでプログラムが強制終了する(アクセス違反などによるもの)場合、標準では
|
||||
coreではなくstackdumpを吐く。これは全くといって良いほど役に立たないため、
|
||||
stackdumpをコピペされても開発者はおそらく見ないだろう。
|
||||
|
||||
よって次の方法で、stackdumpではなくcoreを吐くようにする。
|
||||
** 環境変数に「error_start=dumper.exe」を追加する **
|
||||
|
||||
よくわからない場合、次のように作業するといい。(Win2000でのみ確認)
|
||||
* デスクトップの「マイコンピュータ」を右クリックして「プロパティ」を出す。
|
||||
* [詳細]タブを開き、[環境変数]ボタンをクリックする。
|
||||
* ユーザー環境変数、システム環境変数のどちらか「CYGWIN」という変数がないか探す
|
||||
* ある場合は、選択して[編集]ボタンを押し、[変数値]に「error_start=dumper.exe」
|
||||
を追加する。既に何かの単語がある場合は、単語を区切るため、
|
||||
追加する部分の最初に半角スペースを入れることを忘れないこと。
|
||||
* ない場合は、システム環境変数に(Administrator権限がないならユーザー環境変数)
|
||||
の[新規]ボタンを押して、[変数名]に「CYGWIN」、辺数値に
|
||||
「error_start=dumper.exe」を入力する。
|
||||
* OKを押してウィンドウを閉じ、Cygwinを起動しなおせばよい
|
||||
|
||||
こうしておくと、stackdumpの変わりにcoreを吐くようになる。
|
||||
サイズが大きい場合、coreを吐くのには多少時間がかかる。
|
||||
またcoreを吐いている間、dumper.exeというプログラムのウィンドウが表示される。
|
||||
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
< coreファイルからスタックのバックトレースを得る >
|
||||
|
||||
coreを吐く場合、まず開発者はスタックのバックトレースを欲しがる。エラー個所を
|
||||
判断しやすいからだ。よって、gdbでバックトレースを取り出そう。
|
||||
まず、次のようにしてgdbを起動する。ここではmap-server.exeを例に出す。
|
||||
UNIX系OSではコアファイル名を修正する必要があるだろう。(「core」など)
|
||||
|
||||
$ gdb -c map-server.exe.core
|
||||
|
||||
なにやら色々英文が表示され、最後に (gdb) というプロンプトが出たはずだ。
|
||||
この直前にエラーの起こった関数やファイル名などと、その内容が表示されている
|
||||
はずなので、これはコピペすべきだ。
|
||||
|
||||
また、ここで「bt」と入力すると、スタックのバックトレースが表示される。
|
||||
これもコピペするとよい。ただし、あまりにも長い場合は最初の十数行程度で
|
||||
十分だろう。
|
||||
|
||||
ちなみに、「p 変数名」のように入力すると変数を見たりも出来る。
|
||||
関連しそうな変数の値を色々表示して一緒にコピペすると開発者が喜ぶかもしれない。
|
||||
|
||||
gdbを終了する場合は、「q」と打ち込む。
|
||||
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
< 例 >
|
||||
|
||||
以下はmob.cのmob_warp()関数でわざとアクセス違反を起こしてとったログである。
|
||||
エラーの場所、どういう順で呼び出されたかがわかるだろう。
|
||||
|
||||
もちろん、Athenaのパッチ番号の報告を忘れないこと。
|
||||
パッチが違うと、ソースファイルが変わるので、行番号が役に立たなくなるためだ。
|
||||
|
||||
なお以下の例では、バックトレース以外に、
|
||||
pコマンドを使って該当のMOBの名前(英語)と、マップの名前を表示している。
|
||||
(FAKE_ANGEL, gef_dun03.gat)
|
||||
|
||||
#0 mob_warp (md=0x10119c88, x=-1, y=-1, type=-1) at mob.c:1845
|
||||
1845 memset(NULL,0,1);
|
||||
(gdb) bt
|
||||
#0 mob_warp (md=0x10119c88, x=-1, y=-1, type=-1) at mob.c:1845
|
||||
#1 0x0042609d in mob_ai_sub_lazy (key=0x68e77f5, data=0x10119c88,
|
||||
app=0x22fe88 "、<>\"") at mob.c:1412
|
||||
#2 0x00455b54 in db_foreach (table=0x22fe88, func=0x610691f2 <select+242>)
|
||||
at db.c:414
|
||||
#3 0x10119c88 in ?? ()
|
||||
#4 0x0022fe88 in ?? ()
|
||||
#5 0x610691f2 in select ()
|
||||
(gdb) p mob_db[md->class].name
|
||||
$1 = "FAKE_ANGEL\000\203t\203F\203C\203N\203G\203\223\203"
|
||||
(gdb) p map[md->bl.m].name
|
||||
$2 = "gef_dun03.gat\000\000r"
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
< Windows 用バイナリの場合 >
|
||||
|
||||
Windows 用向けにコンパイルしたサーバーがクラッシュした時には、crashdump.log
|
||||
というファイルが自動的に生成されます。この中には、サーバーを安定させるのに
|
||||
役立つ情報が入っているので、内容をフィードバックして頂ければ助かります。
|
||||
|
||||
VC++の場合は、特別な作業は要りません。ファイルをテキストエディタで開いて、
|
||||
そのままコピー&ペーストしてください。
|
||||
|
||||
bcc の場合は、perlでbin/tool/crashdump_bcc.pl を実行した後に生成される、
|
||||
crashdump_report.logの内容を貼り付けてください。perlの実行が困難な方は、
|
||||
crashdump.log と*.map を一つに圧縮して報告をお願いします。
|
||||
|
650
doc/db_ref.txt
650
doc/db_ref.txt
@ -1,650 +0,0 @@
|
||||
==========================================================================
|
||||
Athena dev 2.1.1 mod0659 現在のdbのリファレンス+α
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
< このファイルは何? >
|
||||
|
||||
Athenaのdbファイルの設定方法のリファレンスです。
|
||||
|
||||
|
||||
< dbのリスト >
|
||||
|
||||
cast_db.txt スキルのキャスティング時間とディレイ、維持時間等を設定。
|
||||
skill_db.txt スキルのデータを設定。
|
||||
skill_require_db.txt スキル使用条件を設定。
|
||||
skill_unit_db.txt スキルユニットに関する設定。
|
||||
pet_db.txt ペットのデータを設定。
|
||||
packet_db.txt map-server clif.cで使うパケット定義。
|
||||
item_db.txt アイテムのデータを設定
|
||||
item_db2.txt アイテムの追加情報を設定
|
||||
item_value_db.txt アイテム価格のオーバーライド
|
||||
mob_db.txt モンスターのデータを設定
|
||||
mob_skill_db.txt モンスターの使用するスキルを設定
|
||||
homun_db.txt ホムンクルスのデータを設定。
|
||||
|
||||
|
||||
==========================================================================
|
||||
1. db/skill_cast_db.txt
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
id,cast_list,fixed_cast_list,delay_list,upkeep_time,upkeep_time2
|
||||
|
||||
id: スキルのIDです。
|
||||
cast_list: スキルのキャスティング時間を設定します。レベル別に設定する場合は「:」を使います。
|
||||
fixed_cast_list: DEX等の補正に影響されないスキルのキャスティング時間を設定します。レベル別に設定する場合は「:」を使います。(メモライズには影響を受けます)
|
||||
delay_list: スキルのディレイ時間を設定します。レベル別に設定する場合は「:」を使います。
|
||||
upkeep_time:スキルの維持時間を設定します。レベル別に設定する場合は「:」を使います。
|
||||
upkeep_time2:スキルによって起こる状態異常の維持時間を設定します。レベル別に設定する場合は「:」を使います。(ただ速度減少はupkeep_timeを使いますので注意してください。)
|
||||
|
||||
※武器の追加効果による状態異常はMG_STONECURSE(石化)、MG_FROSTDIVER(凍結)、NPC_STUNATTACK(スタン)、NPC_SLEEPATTACK(睡眠)、TF_POISON(毒)、NPC_CURSEATTACK(呪い)、NPC_SILENCEATTACK(沈黙)、NPC_BLINDATTACK(暗黒)、LK_HEADCRUSH(出血)のupkeep_time2を使います。(レベルは7で適用)
|
||||
※急所攻撃の場合最大レベルは1ですがバッシュのレベルによって異常時間を変更できるので複数設定も可能です。
|
||||
※マキシマイズパワーとクローキングのupkeep_timeは維持時間ではなくSPが1減る時間です。
|
||||
|
||||
|
||||
==========================================================================
|
||||
2. db/skill_db.txt
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
id,range,hit,inf,pl,nk,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count
|
||||
|
||||
id: スキルのIDです。
|
||||
range: スキルの射程距離です。レベル別に設定する場合は「:」を使います。-1はキャラの武器射程と同じと言う意味で-2ならキャラの武器射程+1、-3ならキャラの武器射程+2になります。
|
||||
hit: 連打なら8、単発なら6(スキルのヒット数じゃありません。)
|
||||
inf: スキル情報です。
|
||||
0-パッシブ、1-敵、2-場所、4-即時発動、16-味方、32-罠
|
||||
複数の物を入れると(数値を足して)正しく動作しません。
|
||||
pl: スキルの属性です。
|
||||
0-無 1-水 2-地 3-火 4-風 5-毒 6-聖 7-暗 8-念 9-不死
|
||||
nk: 付加 1効果 2吹き飛ばし 4発動時に射線チェック
|
||||
MaxLv: スキルの最大レベルです。
|
||||
list_num: Hit回数のリストです。レベル別に設定する場合は「:」を使います。
|
||||
castcancel: スキルがキャンセルされるかどうかを設定します。yesはキャンセルされる物でnoはキャンセルされない物です。
|
||||
cast_defence_rate: キャスティング中に低下する防御力の比率です。ボウリングバッシュやクランドクロスのようにスキルキャスティング中に防御が減るスキルの設定に使います。
|
||||
inf2: スキル情報2です。1 - クェストスキル、2 - npc スキル、4-敵、8-場所、16-即時発動、32-味方、64-罠、128-PVPモードで自分を含む全ての物にダメージが入るスキル(地面スキルのみ)、256-普通の使用で自分に必ずダメージが入るスキル(地面スキルのみ)、512-自分には使うことができないスキル、1024 - 自分か自分のパーティにしか使えないスキル。2048 - 自分か自分のギルドにしか使えないスキル、同盟ギルドチェックは無し。(4、8、16、32、64は一部のアクティブスキルが使用。今は阿修羅覇鳳拳のみ使用。)、4096-GVGモードで自分を含む全ての物にダメージが入るスキル(地面スキルのみ)、8192-PKモードで自分を含む全ての物にダメージが入るスキル(地面スキルのみ)(GVG+PK+PVP=12416 PVP+GVG=4224)
|
||||
maxcount: 地面スキルのみに適用される物でスキルを置ける最大数です。レベル別に設定する場合は「:」を使います。0は置けないと言う意味ではなく制限がない物と言う意味です。
|
||||
skill_type: スキルの種類を設定します。weaponは武器スキルでmagicは魔法スキル、miscは武器でも魔法でもないスキルです。noneは決め難しい物等に設定します。ただこれを変えたとしてもスキルのダメージ計算がこれに合わせて変わるわけではなくダメージの計算はプログラムレベルで行なっています。これはスペルブレイカーで詠唱中止されるかどうかを設定する為の物です。(他のスキルでこの設定を使用する可能性もありますが今の所スペルブレイカーのみです。) magicに設定するとスペルブレイカーで詠唱中止されます。
|
||||
blow_count: スキルよるノックバック距離です。レベル別に設定する場合は「:」を使います。
|
||||
|
||||
|
||||
==========================================================================
|
||||
3. db/skill_require_db.txt
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
id,list_hp,list_sp,list_hp_rate,list_sp_rate,list_zeny,list_weapon,state,spiritball,itemid1,amount1,itemid2,amount2,itemid3,amount3,itemid4,amount4,itemid5,amount5,itemid6,amount6,itemid7,amount7,itemid8,amount8,itemid9,amount9,itemid10,amount10
|
||||
|
||||
id: スキルのIDです。
|
||||
list_hp: スキル使用で減るHPの量です。レベル別に設定する場合は「:」を使います。
|
||||
list_sp: スキル使用で減るSPの量です。レベル別に設定する場合は「:」を使います。
|
||||
list_hp_rate: スキル使用で減るHPの比率です。レベル別に設定する場合は「:」を使います。(正数の場合は現在HP、負数の場合は最大HPの比率です。)
|
||||
list_sp_rate: スキル使用で減るSPの比率です。レベル別に設定する場合は「:」を使います。(正数の場合は現在SP、負数の場合は最大SPの比率です。)
|
||||
list_zeny: スキル使用で減るゼニの量です。レベル別に設定する場合は「:」を使います。
|
||||
list_weapon: スキルを使うことができる武器を設定します。
|
||||
99 - 全ての武器、0 - 素手、1 - 短剣、2 - 片手剣、3 - 両手剣、4 - 片手槍、
|
||||
5 - 両手槍、6 - 片手斧、7 - 両手斧、8 - 片手鈍器、9 - 両手鈍器、10 - ロッド、
|
||||
11 - 弓、12 - ナックル、13 - 楽器、14 - 鞭、15 - 本、16 - カタール、
|
||||
17 - ハンドガン 18 - ライフル 19 - ショットガン 20 - ガトリンガン
|
||||
21 - グレネードランチャー 22 - 手裏剣
|
||||
23~28: 二刀流
|
||||
23 - 短剣+短剣 24 - 片手剣+片手剣 25 - 片手斧+片手斧
|
||||
26 - 短剣+片手剣 27 - 短剣+片手斧 28 - 片手剣+片手斧
|
||||
複数を設定する場合は「:」を使います。
|
||||
state:スキルを使用する為の条件を設定します。複数の設定はできません。
|
||||
none - 条件無し
|
||||
hiding - ハイディング状態
|
||||
cloaking - クローキング状態。
|
||||
hidden: ハイディングやクロッキング状態
|
||||
riding: ペコペコに乗っている
|
||||
falcon: 鷹を連れている
|
||||
cart: カートを着けている
|
||||
shield: シールドを持っている
|
||||
sight: サイト状態
|
||||
explosionspirits: 爆裂波動状態
|
||||
recover_weight_rate: 自然回復できる重量
|
||||
move_enable: スキル使用位置が移動可能な場所
|
||||
water: 足元が水
|
||||
spiritball: スキル使用に必要な気弾の数です。レベル別に設定する場合は「:」を使います。
|
||||
itemid1: スキル使用に必要なアイテムのID、ポーションピッチャーの場合レベル別に使うことになるアイテムID
|
||||
amount1: スキル使用に必要なアイテムの数(数が0の場合アイテムのIDがあるとアイテムは減らないけど触媒としてそのアイテムを持っている必要があるようになります。) ポーションピッチャーの場合レベル別に使うことになるアイテム数
|
||||
itemid2: 上同
|
||||
amount2: 上同
|
||||
itemid3: 上同
|
||||
amount3: 上同
|
||||
itemid4: 上同
|
||||
amount4: 上同
|
||||
itemid5: 上同
|
||||
amount5: 上同
|
||||
itemid6: 上同
|
||||
amount6: 上同
|
||||
itemid7: 上同
|
||||
amount7: 上同
|
||||
itemid8: 上同
|
||||
amount8: 上同
|
||||
itemid9: 上同
|
||||
amount9: 上同
|
||||
itemid10: 上同
|
||||
amount10: 上同
|
||||
|
||||
|
||||
==========================================================================
|
||||
4. db/skill_unit_db.txt
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
ID,Unit1,Unit2,Layout,Range,Interval,Target,Flag
|
||||
|
||||
ID : スキルID
|
||||
Unit1 : スキルユニットの表示ID
|
||||
Unit2 : 発動後に表示が変化する場合の表示ID
|
||||
Layout : スキルユニットの設置範囲、レベル別に設定する場合は「:」を使うこと
|
||||
-1 = 特殊形状(skill.cで定義)
|
||||
0 = 1x1
|
||||
1 = 3x3
|
||||
2 = 5x5
|
||||
5 = 11x11
|
||||
Range : ユニット単体の発動範囲
|
||||
-1 = なし
|
||||
0 = 1x1
|
||||
1 = 3x3
|
||||
2 = 5x5
|
||||
5 = 11x11
|
||||
Interval : 効果が発動する時間間隔(ms)
|
||||
Target : 効果を及ぼす相手
|
||||
0x00000 = BCT_NOENEMY 敵ではない
|
||||
0x10000 = BCT_PARTY パーティー
|
||||
0x20000 = BCT_ALL 全て
|
||||
0x40000 = BCT_ENEMY 敵
|
||||
Flag : スキルユニットの性質、加算すること
|
||||
+0x001 = UF_DEFNOTENEMY defunit_not_enemyの影響を受ける
|
||||
+0x002 = UF_NOREITERRATION 重ね置き不可
|
||||
+0x004 = UF_NOFOOTSET 足元置き不可
|
||||
+0x008 = UF_NOOVERLAP 効果が重複しない
|
||||
+0x010 = UF_PATHCHECK オブジェクト発生時に射線チェック
|
||||
+0x100 = UF_DANCE ダンススキル
|
||||
+0x200 = UF_ENSEMBLE 合奏スキル
|
||||
|
||||
|
||||
==========================================================================
|
||||
5. db/pet_db.txt
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
MobID,Name,JName,ItemID,EggID,AcceID,FoodID,Fullness,HungryDelay ,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script
|
||||
|
||||
MobID: モンスターIDです。
|
||||
Name: 英語名前(ダミー)
|
||||
JName: 名前
|
||||
ItemID: 捕獲用のアイテムID
|
||||
EggID: 卵のアイテムID
|
||||
AcceID: 装備アクセサリーのアイテムID
|
||||
FoodID: 餌のアイテムID
|
||||
Fullness: 1回の餌での満腹度増加率%
|
||||
HungryDelay: 満腹度が1%減る為にかかる時間(秒)
|
||||
R_Hungry: 空腹時餌やり親密度増加量
|
||||
R_Full: とても満腹時餌やり親密度減少量
|
||||
Intimate: 捕獲時親密度
|
||||
Die: 死亡時親密度減少量
|
||||
Capture: 捕獲率(万分率)
|
||||
Speed: 移動速度
|
||||
S_Performance: スペシャルパフォマンスがあるかどうか(1であり0でなし)
|
||||
talk_convert_class: 台詞を他のペットの物に変更。変更したいペットのモンスターIDを入れます。0の場合変更なしでマイナスを入れるとエモーション以外の物(台詞)は全て無視されます。
|
||||
attack_rate: 支援攻撃確率。(万分率) 主人が攻撃をしかけた場合。
|
||||
defence_attack_rate: 支援攻撃確率。(万分率) 主人が攻撃を受けた場合。
|
||||
change_target_rate: 攻撃目標を変更する確率。(万分率)
|
||||
pet_script: ペットを持っている時適用されるステータスボーナスを設定。
|
||||
|
||||
|
||||
==========================================================================
|
||||
6. db/packet_db.txt
|
||||
--------------------------------------------------------------------------
|
||||
新規追加や変更されたパケット定義は一番下に追加していきます。
|
||||
日付の古いクライアントを使用する場合は、新しい日付の定義を削除かコメントアウトしてください。
|
||||
2004年9月時点のjROクライアントの場合は「//jROはここまで」以下を削除かコメントアウトしなければmap-serverに繋がりません。
|
||||
|
||||
Num,Len,Cmd,Pos
|
||||
|
||||
Num: パケット番号です(16進数)。
|
||||
Len: パケット長です(10進数)。
|
||||
Cmd: map-serverがパケットを受信した時に実行するコマンドです(clif.cで定義)
|
||||
Pos: clif.c内の関数で使用される変数に使う項目のパケット位置です。
|
||||
|
||||
|
||||
==========================================================================
|
||||
7. db/item_db.txt 参考先 AthenaWiki
|
||||
--------------------------------------------------------------------------
|
||||
ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Gender,Loc,wLV,eLV,View,Refine,{UseScript},{EquipScript}
|
||||
|
||||
ITEM_ID = 使ってないitemIDを指定(連番でなくても問題ありません)
|
||||
※オリジナル武器を作る場合、攻撃モーションを既存の物にする為には
|
||||
決まったITEM_IDの範囲に入れなければ成らないようです。
|
||||
片手剣 : 1100~1149
|
||||
両手剣 : 1150~1199
|
||||
短剣 : 1200~1249
|
||||
カタール : 1250~1299
|
||||
片手斧 : 1300~1349
|
||||
両手斧 : 1350~1399
|
||||
片手槍 : 1400~1449
|
||||
両手槍 : 1450~1499
|
||||
鈍器 : 1500~1549
|
||||
本 : 1550~1599
|
||||
杖 : 1600~1649
|
||||
弓 : 1700~1749
|
||||
矢 : 1750~1799
|
||||
ナックル : 1800~1849
|
||||
楽器 : 1900~1949
|
||||
鞭 : 1950~1999
|
||||
ITEM_NAME = アイテム英語名(何でも構いません)
|
||||
ITEM_JNAME = アイテム日本名(何でも構いません)
|
||||
TYPE = アイテムの種類を設定
|
||||
0 : 回復アイテム
|
||||
1 : 不明
|
||||
2 : 消費アイテム
|
||||
3 : 収集品アイテム
|
||||
4 : 武器アイテム
|
||||
5 : 防具アイテム
|
||||
6 : カード
|
||||
7 : ペットの卵
|
||||
8 : ペット専用装備品
|
||||
9 : 不明
|
||||
10 : 飛び道具(矢・弾丸・クナイ)
|
||||
PRICE = 販売価格
|
||||
SELL = 売値 省略時は自動的にPRICEの半分の値が売値として設定されます
|
||||
0以上のときはSELLの値が売値となり、自動的にSELLの2倍の値が販売価格として設定されます
|
||||
-1のときは売り不可なアイテムになります
|
||||
(販売価格と売値を個別に設定したい場合はitem_value_db.txtで指定してください)
|
||||
WEIGHT = 重量x10 (10ならば重量1になる)
|
||||
ATK = 攻撃力 (装備品の場合設定しましょう)
|
||||
DEF = 防御力 (装備品の場合設定しましょう)
|
||||
RANGE = 射程 (装備品の場合設定しましょう)
|
||||
SLOT = カードスロット数 (装備品の場合設定しましょう)
|
||||
JOB = 使用可能職業 (装備品/消費系アイテムの場合設定しましょう)
|
||||
2を職業ID[0-29]で乗じた数字
|
||||
ノービス :1
|
||||
剣士 :2
|
||||
マジシャン :4
|
||||
アーチャー :8
|
||||
アコライト :16
|
||||
商人 :32
|
||||
盗賊 :64
|
||||
騎士 :128
|
||||
プリースト :256
|
||||
ウィザード :512
|
||||
ブラックスミス :1024
|
||||
ハンター :2048
|
||||
アサシン :4096
|
||||
クルセイダー :16384
|
||||
モンク :32768
|
||||
セージ :65536
|
||||
ローグ :131072
|
||||
アルケミスト :262144
|
||||
バード :524288
|
||||
ダンサー :1048576
|
||||
スーパーノービス :8388608
|
||||
テコン :16777216
|
||||
拳聖 :33554432
|
||||
ソウルリンカー :134217728
|
||||
ガンスリンガー :268435456
|
||||
忍者 :536870912
|
||||
全職業装備可能 :195026943(1000333311)
|
||||
ノービスを除く~ :186638334
|
||||
二次職 :2088832
|
||||
二次職+拳聖 :35643264
|
||||
※ノービスと剣士が装備できる物ならば
|
||||
ノビ 2^0=1 剣士 2^1=2 1+2=3 で 3を設定します。
|
||||
※16進数で表記することも可能です。全職業可能 : 0xffffffff
|
||||
転生職業の判断はitem_upper.txtで行うこと
|
||||
GENDER = 性別限定装備指定 (2で指定無し、0と1で男性限定か女性限定か指定。)
|
||||
LOC = 装備個所指定 (装備品/カードの場合設定しましょう)
|
||||
頭下段 :1
|
||||
右手 :2
|
||||
肩 :4
|
||||
アクセサリ右 :8
|
||||
体 :16
|
||||
左手 :32
|
||||
足 :64
|
||||
アクセサリ左 :128
|
||||
頭上段 :256
|
||||
頭中段 :512
|
||||
矢 :32768
|
||||
※頭上中段装備の場合は
|
||||
頭上段(256)+頭中段(512)=768なので768を設定します。
|
||||
※アクセサリは通常どちらにも装備可能になっているので
|
||||
アクセサリ右(8)+アクセサリ左(128)=136なので136を設定しておきましょう。
|
||||
WLV = 武器レベル(1~4)
|
||||
ELV = 使用可能(装備可能)Lv
|
||||
VIEW = 頭装備での装備した場合の見た目を設定
|
||||
各装備品にて固有の番号を占有する。
|
||||
REFINE = 精錬可能かどうか。0で不可、1で可
|
||||
USESCRIPT = アイテム使用時に現れる効果(DOCフォルダ内にリファレンス有り)
|
||||
EQUIPSCRIPT = 装備時に現れる効果(item_bonus.txt参照)
|
||||
|
||||
|
||||
==========================================================================
|
||||
8. db/item_db2.txt
|
||||
--------------------------------------------------------------------------
|
||||
ID,Upper,Zone,Dropable,Storageable,Cartable,Dalay
|
||||
|
||||
ID = アイテムID
|
||||
Upper = 転生による使用・装備制限
|
||||
0 : 制限無し
|
||||
+1 : 転生前
|
||||
+2 : 転生後
|
||||
+4 : 養子
|
||||
Zone = 場所による使用・装備制限
|
||||
0 : 制限無し
|
||||
+1 : 通常フィールド (normal)
|
||||
+2 : PVP (pv)
|
||||
+4 : GVG (gvg)
|
||||
+8 : PK (pk)
|
||||
+16 : ターボトラック (turbo)
|
||||
+32 : テレポ禁止区域 (noteleport)
|
||||
+64 : リターン禁止区域 (noreturn)
|
||||
+128 : 枝禁止区域 (nobranch)
|
||||
Dropable = 捨てるのが可能かどうか
|
||||
0 : 可(デフォルト) 1 : 不可
|
||||
Storageable = 倉庫に入れるのが可能かどうか
|
||||
0 : 可(デフォルト) 1 : 不可
|
||||
Cartable = 倉庫からカートに出すのが可能かどうか
|
||||
0 : 可(デフォルト) 1 : 不可
|
||||
Delay = 使用後に指定した時間ディレイを付ける、単位はms
|
||||
ただしどのアイテムも使えなくなるので注意
|
||||
|
||||
|
||||
==========================================================================
|
||||
9. db/item_value_db.txt
|
||||
--------------------------------------------------------------------------
|
||||
ID,Name,Jname,Price,Sell,DC_Notflag,OC_Notflag
|
||||
|
||||
ID : アイテムID item_db.txtで設定されてないものは不可
|
||||
Name : 名前(英語) ただし読み込みには無関係なので好きな文字列で構わない
|
||||
Jname : 名前(日本語) ただし読み込みには無関係なので好きな文字列で構わない
|
||||
Price : 販売価格 省略時はitem_db.txtの値を反映
|
||||
Sell : 売値 省略時はitem_db.txtの値を反映
|
||||
DC_Notflag : DC可能かどうか 0で可、1で不可
|
||||
OC_Notflag : OC可能かどうか 0で可、1で不可
|
||||
|
||||
例)売値が販売価格の9割でDC・OC不可
|
||||
507,Red_Herb,赤ハーブ,30,27,1,1
|
||||
|
||||
|
||||
==========================================================================
|
||||
10. db/mob_db.txt
|
||||
--------------------------------------------------------------------------
|
||||
ID,Name,JName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,ADelay,aMotion,dMotion,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,Cardid,Cardper,MEXP,ExpPer,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per
|
||||
|
||||
ID : Ragexe Sakexeで定義されたID
|
||||
Name : 名前(英語)
|
||||
Jname : 名前(日本語)
|
||||
Lv : その設定中のモンスターのレベル 99にすればオーラを放つ
|
||||
HP : モンスターのHP
|
||||
SP : モンスターのSP
|
||||
Range1 : 基本射程距離は1
|
||||
(設定値 = 1<16 : 射程距離。数値が大きくなれば長くなる。)
|
||||
Atk1-Atk2 : ATK最低値-最高値
|
||||
(DEF-MDEF-STR-AGI-VIT-INT-DEX-LUK) : その名の通り。数値を大きくすればその数値になる
|
||||
Range2 : Range2は対象指定スキルの範囲
|
||||
Range3 : Range3は地面指定スキルの範囲
|
||||
Scale : サイズ
|
||||
0 : 小
|
||||
1 : 中
|
||||
2 : 大
|
||||
Race : 種族
|
||||
0 : 無
|
||||
1 : 不死
|
||||
2 : 動物
|
||||
3 : 植物
|
||||
4 : 昆虫
|
||||
5 : 魚貝
|
||||
6 : 悪魔
|
||||
7 : 人間
|
||||
8 : 天使
|
||||
9 : 竜
|
||||
Element : 一の位は属性、十の位は属性のレベル
|
||||
(例 : 闇属性レベル1なら、闇(7)+属性Lv1(20)=27)
|
||||
00 : 無
|
||||
01 : 水
|
||||
02 : 地
|
||||
03 : 火
|
||||
04 : 風
|
||||
05 : 毒
|
||||
06 : 聖
|
||||
07 : 闇
|
||||
08 : 念
|
||||
09 : 不死
|
||||
20 : 属性Lv1
|
||||
40 : 属性Lv2
|
||||
60 : 属性Lv3
|
||||
80 : 属性Lv4
|
||||
Mode : 基本行動パターン。値を加算していく
|
||||
(例 : 固定型アクティブモンスターなら、固定(0)+追跡(4)+攻撃(128)=132)
|
||||
(例 : 移動型アクティブモンスターなら、移動(1)+追跡(4)+攻撃(128)=133)
|
||||
(例 : ルートリンク型ノンアクティブモンスターなら、移動(1)+ルート(2)+リンク(8)+攻撃(128)=139)
|
||||
0 : 固定
|
||||
1 : 移動
|
||||
2 : ルート
|
||||
4 : 追跡
|
||||
8 : リンク
|
||||
16 : 詠唱反応
|
||||
32 : ボス属性というかスティル不可・ハイディング無効
|
||||
64 : ダメージ1
|
||||
128 : 攻撃(アクティブ)
|
||||
Speed : 基本移動速度は150
|
||||
(1>150<2000 : 移動速度。数値が小さくなれば速く、大きくなれば遅くなる。)
|
||||
ADelay : 基本攻撃速度は謎
|
||||
(1>??<3074? : 攻撃速度。Aspdの代わり?数値が小さくなれば速く、大きくなれば遅くなる。)
|
||||
aMotion : 攻撃時のモーションスピードのディレイタイム
|
||||
dMotion : dMotionは攻撃アニメーション終了時のディレイタイム
|
||||
Drop1id,(id),Drop1per,(per)~Drop8id,(id),Drop8per,(per) : 通常ドロップアイテムとその確率。1から9個まで設定可能
|
||||
(例:512,2 の場合はリンゴを0.02%の確率でドロップするということになる)
|
||||
Cardid,(id),Cardper,(per) : ドロップするカードのIDと確立。1つだけ設定可能。
|
||||
MEXP : MVPを取ったとき入る経験値
|
||||
ExpPer : MVPを取ったとき経験値が入る確率
|
||||
MVP1id(id),MVP1per,(per)~MVP3id(id),MVP3per,(per) : MVPドロップアイテムとその確率。3個まで設定可能
|
||||
|
||||
|
||||
==========================================================================
|
||||
11. db/mob_skill_db.txt
|
||||
--------------------------------------------------------------------------
|
||||
MOB_ID,ダミー文字列,STATE,SKILL_ID,SKILL_LV,万分率,casttime,delay,妨害可能,ターゲット,条件タイプ,条件値,値1,値2,値3,値4,値5,使用時エモーション
|
||||
|
||||
MOB_ID : モンスターのID
|
||||
ダミー文字列: わかりやすい名前を入れるといいかと。
|
||||
ただし "clear" を入れた場合、それまで読み込んだそのモンスターのスキルデータを破棄します
|
||||
|
||||
STATE: スキルを使用する状態
|
||||
any = いつでも
|
||||
idle = 待機中(自身が停止しているとき)
|
||||
walk = 移動中
|
||||
attack = 攻撃中
|
||||
dead = 死亡時
|
||||
loot = ルート行動中
|
||||
chase = 追撃中
|
||||
command = 命令専用(他モンスターのcommandターゲットからのみ発動することを明示する)
|
||||
|
||||
SKILL_ID : スキルID
|
||||
SKILL_LV : スキルレベル
|
||||
万分率 : スキルが発動する確率、ただし判定は上に記載されたスキルから順に評価されるため
|
||||
下にあるほど正味の発動確率は低下します
|
||||
|
||||
casttime : 詠唱時間(ms)
|
||||
delay : スキル使用後のディレイ時間(ms)、ただしディレイ中に使えないのは同じスキルだけです(他のスキルは使用可能)
|
||||
妨害可能 : 詠唱妨害できるかどうか、yesかno
|
||||
|
||||
ターゲット: スキルを使用する対象
|
||||
target = 攻撃中のターゲット
|
||||
self = 自分
|
||||
friend = 周囲8セル以内に居る仲間いずれか1匹
|
||||
条件タイプにfriend系を選択して条件が一致した場合はその仲間が対象
|
||||
around = 自分の周囲(現在は周囲81マス=around4)
|
||||
around1 = 自分の周囲9マス
|
||||
around2 = 自分の周囲25マス
|
||||
around3 = 自分の周囲49マス
|
||||
around4 = 自分の周囲81マス
|
||||
around5 = ターゲットの周囲9マス
|
||||
around6 = ターゲットの周囲25マス
|
||||
around7 = ターゲットの周囲49マス
|
||||
around8 = ターゲットの周囲81マス
|
||||
master = マスター
|
||||
slave = 周囲8セル以内に居る取り巻きいずれか1匹
|
||||
command = 他モンスターにスキルを発動させる(特殊AIの項参照)
|
||||
modechange = 他モンスターのモードを変化させる(特殊AIの項参照)
|
||||
targetchange = 他モンスターのターゲットを変更させる(効果未実装、ディレイだけ付加される)
|
||||
anothertarget = 現在のターゲットとは異なる敵
|
||||
使用するスキルの射程範囲内に存在する敵の中からランダムに攻撃対象を選択する
|
||||
他のターゲットが見つからない場合は現在のターゲットが対象
|
||||
|
||||
※around系が正常に機能するのは場所指定スキルのみ。
|
||||
|
||||
条件: (条件タイプ) (条件値は指定する値)
|
||||
[常時型 : AIからの呼び出し]
|
||||
always 無条件
|
||||
myhpltmaxrate 自分のHPが指定%未満になったら
|
||||
mystatuson 自分がステータス異常(条件値)に掛かっていたら
|
||||
mystatusoff 自分がステータス異常(条件値)に掛かっていなかったら
|
||||
friendhpltmaxrate 仲間のHPが指定%未満になったら、範囲は周囲8セル固定
|
||||
friendstatuson 仲間がステータス異常(条件値)に掛かっていたら、範囲は周囲8セル固定
|
||||
friendstatusoff 仲間がステータス異常(条件値)に掛かっていなかったら、範囲は周囲8セル固定
|
||||
attackpcgt 攻撃PCが指定数を超えたら
|
||||
attackpcge 攻撃PCが指定数以上になったら
|
||||
slavelt 総手下数が指定数未満になったら
|
||||
slavele 総手下数が指定数以下になったら
|
||||
targethpgtmaxrate 攻撃対象のHPが指定%を超えていたら
|
||||
targethpltmaxrate 攻撃対象のHPが指定%未満になったら
|
||||
targetstatuson 攻撃対象がステータス異常(条件値)に掛かっていたら
|
||||
targetstatusoff 攻撃対象がステータス異常(条件値)に掛かっていなかったら
|
||||
targethpgt 攻撃対象のHPが指定を超えていたら
|
||||
targethplt 攻撃対象のHPが指定未満になったら
|
||||
masterhpgtmaxrate マスターのHPが指定%を超えていたら
|
||||
masterhpltmaxrate マスターのHPが指定%未満になったら
|
||||
masterstatuson マスターがステータス異常(条件値)に掛かっていたら
|
||||
masterstatusoff マスターがステータス異常(条件値)に掛かっていなかったら
|
||||
areaslavegt 周囲の手下数が指定数を超えていたら、条件値の下位8bitに数を、上位8bitに範囲を入れること
|
||||
areaslavele 周囲の手下数が指定数以下になったら、条件値の下位8bitに数を、上位8bitに範囲を入れること
|
||||
[反撃型 : 被攻撃時に呼び出し]
|
||||
casttargeted 詠唱のターゲットにされたら
|
||||
closedattacked 近接攻撃を喰らったら
|
||||
longrangeattacked 遠距離攻撃を喰らったら
|
||||
skillused 指定スキルを喰らったら
|
||||
rudeattacked 反撃不可能な状態で攻撃を喰らったら
|
||||
[特殊型 : その他]
|
||||
onspawn 出現配置されたら
|
||||
|
||||
条件値: 各条件に必要な値(HPや数など)、特に指定がない場合は0を入れる
|
||||
16進数でも表記可能なのでareaslavegt, areaslaveleで活用してください
|
||||
|
||||
※statuson/statusoff系で条件値に指定することが出来る文字列
|
||||
anybad 以下の9つの状態異常のうちどれか
|
||||
stone 石化 ←anybad該当ここから
|
||||
freeze 凍結
|
||||
stan スタン
|
||||
sleep 睡眠
|
||||
poison 毒
|
||||
curse 呪い
|
||||
silence 沈黙
|
||||
confusion 混乱
|
||||
blind 暗闇 ←anybad該当ここまで
|
||||
hiding ハイディング使用中
|
||||
sight サイト使用中
|
||||
stone 完全石化状態
|
||||
lexaeterna LA状態
|
||||
|
||||
値1~5: 必要に応じて値を入れる
|
||||
入力すべき値は使用するスキルや条件タイプによって異なります(mob.cやskill.c、特殊AIの項を参照のこと)
|
||||
|
||||
例1)2%の確率でエモーション番号5を使用する
|
||||
1009,エモーション@コンドル,idle,197,1,200,0,5000,no,self,always,0,5,,,,,
|
||||
例2)取り巻きが居なくなったら10%の確率でID 1179/1208/1509のモンスターを召還する
|
||||
1373,取り巻き召喚@ロードオブデス,any,196,2,1000,2000,3600000,no,self,slavele,0,1179,1208,1509,,,
|
||||
例3)20%の確率でID 1049か1050のいずれかにクラスチェンジする
|
||||
1047,メタモルフォース@ペコペコの卵,idle,193,1,10,2000,0,no,self,always,0,1049,1050,,,,
|
||||
例4)周囲5セル以内の取り巻きが3匹以下なら10%の確率で呼び戻す
|
||||
1038,取り巻き呼び戻し@オシリス,attack,354,1,10000,0,30000,no,target,areaslavele,0x503,,,,,,
|
||||
例5)遠距離攻撃されたら仲間の足元にサンクチュアリを展開する
|
||||
1194,サンクチュアリ@アクラウス,attack,70,10,2000,0,5000,no,friend,longrangeattacked,0,,,,,,
|
||||
|
||||
使用時エモーション: スキル使用時に出すエモーション番号
|
||||
|
||||
※特殊AI
|
||||
・command: 命令対象のモンスターに対してSKILL_IDのスキルを使用させる
|
||||
命令対象がそのスキルを持っていない場合は発動しない
|
||||
従ってcommandでのみ発動したいスキルがある場合は、STATEにcommandを指定した発動率0%のスキルを作ること
|
||||
|
||||
値1 -> 命令対象
|
||||
値2 -> 命令対象検索範囲
|
||||
値3 -> スキル対象
|
||||
値4 -> スキル対象検索範囲
|
||||
値5 -> 未使用
|
||||
|
||||
命令対象に使える文字列
|
||||
self = 自分
|
||||
slave = 指定命令範囲内の取り巻きのいずれか1匹
|
||||
slaves = 指定命令範囲内の取り巻き全て
|
||||
friend = 指定命令範囲内の仲間のいずれか1匹(取り巻きは含まない)
|
||||
friends = 指定命令範囲内の仲間全て(取り巻きは含まない)
|
||||
group = 自分と指定命令範囲内の取り巻き全て(self+slaves)
|
||||
|
||||
スキル対象に使える文字列
|
||||
target = 命令相手が攻撃中の場合はそのターゲットに、待機状態なら命令主と同じターゲットにスキル攻撃
|
||||
命令主すらターゲットを持たない場合は指定スキル範囲内に存在するいずれかの敵にスキル攻撃
|
||||
self = 自分
|
||||
commander = 命令主
|
||||
master = マスター
|
||||
slave = 指定スキル範囲内の取り巻きのいずれか1匹
|
||||
slaves = 指定スキル範囲内の取り巻き全て
|
||||
friend = 指定スキル範囲内の仲間のいずれか1匹(取り巻きは含まない)
|
||||
friends = 指定スキル範囲内の仲間全て(取り巻きは含まない)
|
||||
|
||||
例1)HP30%を切ったら8%の確率で自分と周囲7セル以内の取り巻き(ナイトメア)が爆裂状態になる
|
||||
1046,爆裂波動@ドッペルゲンガー,attack,270,5,800,0,100000,no,command,myhpltmaxrate,30,group,7,self,0,,
|
||||
1061,爆裂波動@ナイトメア,command,270,5,0,0,100000,no,self,always,0,,,,,,
|
||||
例2)10%の確率で周囲7セル以内の取り巻き(ナイトメア)全てにソウルストライクの一斉攻撃を命令
|
||||
1046,ソウルストライク命令@ドッペルゲンガー,attack,13,10,1000,0,10000,no,command,always,0,slaves,7,target,7,,
|
||||
1061,ソウルストライク@ナイトメア,command,13,10,0,0,10000,no,target,always,0,,,,,,
|
||||
|
||||
・modechange: 命令対象のモンスターのmode(基本行動パターン)を変化させる
|
||||
SKILL_IDは未使用なので0を指定すればよい
|
||||
|
||||
値1 -> 命令対象
|
||||
値2 -> 命令対象検索範囲
|
||||
値3 -> 変化後のmode
|
||||
値4 -> 未使用
|
||||
値5 -> 未使用
|
||||
|
||||
命令対象に使える文字列
|
||||
self = 自分
|
||||
slave = 指定範囲内の取り巻きいずれか1匹
|
||||
slaves = 指定範囲内の取り巻き全て
|
||||
friend = 指定範囲内の仲間いずれか1匹(取り巻きは含まない)
|
||||
friends = 指定範囲内の仲間全て(取り巻きは含まない)
|
||||
group = 自分と指定範囲内の取り巻き全て(self+slaves)
|
||||
|
||||
例)5%の確率でmode149(アクティブ+詠唱反応+追跡+移動)にチェンジ
|
||||
5%の確率でmode151(上記+ルート)にチェンジ
|
||||
1131,モードチェンジ@ジョーカー,idle,0,0,500,0,30000,no,modechange,always,0,self,0,149,,,
|
||||
1131,モードチェンジ(ルート)@ジョーカー,idle,0,0,500,0,30000,no,modechange,always,0,self,0,151,,,
|
||||
|
||||
==========================================================================
|
||||
12. db/homun_db.txt
|
||||
--------------------------------------------------------------------------
|
||||
Class,Name,JName,AcceID,FoodID,HP,SP,Str,Agi,Vit,Int,Dex,Luk,[Rate->]Base,HP_max,HP_min,SP_max,SP_min,Str,Agi,Vit,Int,Dex,Luk,aspd,{homun_script}
|
||||
|
||||
Class : Ragexe Sakexeで定義されたID
|
||||
Name : 名前(英語)
|
||||
Jname : 名前(日本語)
|
||||
AcceID : ホムンクルスが装備することができるアクセサリのアイテムID
|
||||
FoodID : ホムンクルスのエサとなるアイテムのID
|
||||
HP : 作成直後のMHPの値
|
||||
SP : 作成直後のMSPの値
|
||||
Str,Agi,Vit,Int,Dex,Luk : 作成直後のステータスの値
|
||||
|
||||
[Rate->] : ここから上昇ステータスに関する値の設定。(区切り)
|
||||
Base : レベルが1上がった時に、上昇するステータスの最大値
|
||||
HP_max : レベルが1上がった時に、上昇するHPの最大値
|
||||
HP_min : レベルが1上がった時に、上昇するHPの最低値
|
||||
SP_max : レベルが1上がった時に、上昇するSPの最大値
|
||||
SP_min : レベルが1上がった時に、上昇するSPの最低値
|
||||
Str,Agi,Vit,Int,Dex,Luk : レベルが1上がった時に、上昇する確率を百分率で表した数値
|
||||
|
||||
Aspd : 固有Aspd係数
|
||||
homun_script: ホムンクルスを持っている時適用されるステータスボーナスを設定(未実装)
|
||||
|
||||
==========================================================================
|
||||
EOF
|
||||
--------------------------------------------------------------------------
|
@ -1,4 +1,4 @@
|
||||
//===== Athena Script =====================================
|
||||
//===== Athena Doc=== =====================================
|
||||
//= eAthena Job System
|
||||
//===== By ================================================
|
||||
//= Skotlex
|
||||
@ -6,8 +6,6 @@
|
||||
//= 0.1
|
||||
//=========================================================
|
||||
//= 0.1 - First release, explained as well as I could.
|
||||
//===== Compatible With ===================================
|
||||
//= ... does not apply.
|
||||
//===== Description =======================================
|
||||
//= A reference description of eA's inner job system (for
|
||||
//= use on scripts through the eaclass and roclass script
|
||||
@ -81,6 +79,7 @@ If we had used addition, we would have gotten a completely different result.
|
||||
|
||||
The EAJL (eA Job Level) constants
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
There are a few constants which can be used to filter out and make job comparisons easier.
|
||||
|
||||
EAJL_2_1:
|
||||
|
@ -1,7 +1,14 @@
|
||||
------------------
|
||||
client effect list
|
||||
------------------
|
||||
Credits: Valaris, Spira, Au{R}oN, Tharis, HiddenDragon
|
||||
//===== Athena Doc ========================================
|
||||
//= Client Effect List
|
||||
//===== By ================================================
|
||||
//= Valaris, Spira, Au{R}oN, Tharis, HiddenDragon
|
||||
//===== Version ===========================================
|
||||
//= 1.0
|
||||
//=========================================================
|
||||
//= 1.0 - Formatted to the standard
|
||||
//===== Description =======================================
|
||||
//= A list of client-side effects sorted by their ID
|
||||
//=========================================================
|
||||
|
||||
The following is a compiled list of visual and sound effects which the client
|
||||
can produce when receiving a packet with id 0x1f3 (01f3 <ID>.l <type>.l).
|
||||
|
478
doc/help.txt
478
doc/help.txt
@ -1,478 +0,0 @@
|
||||
GM Commands Help File
|
||||
By Akaru (updated by erKURITA)
|
||||
-----------------------
|
||||
To use these commands, type them inside the message window where you usually type to chat.
|
||||
|
||||
<ANNOUNCEMENT COMMANDS>
|
||||
|
||||
/nb <message>
|
||||
@kami <message>
|
||||
Lets you make a GM global announcement without a name (in yellow)
|
||||
|
||||
@kamib <message>
|
||||
Lets you make a GM global announcement without a name (in blue)
|
||||
|
||||
/b/@broadcast <message>
|
||||
Lets you make a GM global announcement with your name
|
||||
|
||||
/lb/@localbroadcast <message>
|
||||
Broadcasts a GM message with name of the GM (in yellow) ONLY on your map
|
||||
|
||||
/nlb <message>
|
||||
Broadcasts a GM message without name of the GM (in yellow) ONLY on your map
|
||||
|
||||
<INFORMATION COMMANDS>
|
||||
|
||||
@who [match_text]
|
||||
Lists who is currently online in your server and their location
|
||||
@who2 [match_text]
|
||||
Lists who is currently online in your server and their job
|
||||
@who3 [match_text]
|
||||
Lists who is currently online in your server and their party/guild
|
||||
|
||||
@whomap [map]
|
||||
Display a listing of who is online and where in a specifical map
|
||||
@whomap2 [map]
|
||||
Display a listing of who is online and their job in a specifical map
|
||||
@whomap3 [map]
|
||||
Display a listing of who is online and their party/guild in a specifical map
|
||||
|
||||
@whogm [match_text]
|
||||
Like @who+@who2+who3, but only for GM.
|
||||
|
||||
@where <char name>
|
||||
Tells you the location of a character
|
||||
|
||||
@charstatsall
|
||||
Displays stats of all characters.
|
||||
|
||||
@charitemlist <char name>
|
||||
Displays all items of a player.
|
||||
|
||||
@charstoragelist <char name>
|
||||
Displays all items of a player's storage.
|
||||
|
||||
@charcartlist <char name>
|
||||
Displays all items of a player's cart.
|
||||
|
||||
@time/@date/@server_date/@serverdate/@server_time/@servertime
|
||||
Display the date/time of the server
|
||||
|
||||
@idsearch <part_of_item_name>
|
||||
Search all items that name have part_of_item_name
|
||||
|
||||
@ignorelist
|
||||
Displays your ignore list
|
||||
|
||||
@mapinfo [<1-3> [map]]
|
||||
Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat).
|
||||
|
||||
@rates
|
||||
Displays the server rates.
|
||||
|
||||
@uptime
|
||||
Show server uptime
|
||||
|
||||
@showdelay
|
||||
Shows/Hides the "there is a delay after a skill" message.
|
||||
|
||||
@mobinfo / @monsterinfo / @mi
|
||||
Show Monster info (rates, stats, drops, MVP stuff)
|
||||
|
||||
@iteminfo / @ii
|
||||
Show Item info (type, price, etc)
|
||||
|
||||
@refresh
|
||||
Syncs the position of the player on the client with the one stored in the server.
|
||||
|
||||
@time / @date / @server_date / @serverdate / @servertime / @server_time
|
||||
Gives server time
|
||||
|
||||
@version
|
||||
Displays SVN Version of the server
|
||||
|
||||
<CONTROL COMMANDS>
|
||||
|
||||
@die
|
||||
Kill yourself :)
|
||||
|
||||
@alive
|
||||
Revive yourself from death
|
||||
|
||||
@kill <char name>
|
||||
Kills specified character name
|
||||
Example:
|
||||
@kill TestChar -> The character named TestChar is dead
|
||||
|
||||
@nuke <char name>
|
||||
Kills specified character (nuclear effect).
|
||||
|
||||
@save
|
||||
Sets save point as current location
|
||||
|
||||
@load
|
||||
Warps you to your save point (a.k.a. butterfly wing)
|
||||
|
||||
@warp <map name> <x> <y>
|
||||
@rura <map name> <x> <y>
|
||||
@mapmove <map name> <x> <y>
|
||||
/mm <map name> <x> <y>
|
||||
/mapmove <map name> <x> <y>
|
||||
Warps you to the selected position
|
||||
Example:
|
||||
@warp morocc 150 160 -> Warps you to Morroc (X:150, Y:160)
|
||||
@rura prontera 50 80 -> Warps you to Prontera (X:50, Y:80)
|
||||
|
||||
@jump [x [y]]
|
||||
Teleports you randomly in the map (a.k.a. fly wing)
|
||||
|
||||
/shift/@jumpto/@warpto/@goto <char name>
|
||||
Warps you to selected character
|
||||
Example:
|
||||
@jumpto TestChar -> You are warped to TestChar's current location
|
||||
|
||||
@go <number/city_name>
|
||||
Warps you to a set city:
|
||||
-3: (Memo point 2) 1: morocc 5: izlude 9: yuno 13: niflheim
|
||||
-2: (Memo point 1) 2: geffen 6: aldebaran 10: amatsu 14: louyang
|
||||
-1: (Memo point 0) 3: payon 7: xmas (lutie) 11: gonryun 15: start point
|
||||
0: prontera 4: alberta 8: comodo 12: umbala 16: prison/jail
|
||||
|
||||
/hide/@hide
|
||||
GM Hide. Perfect hide that's totally invinsible.
|
||||
|
||||
@heal [<HP> <SP>] - Heals the desired amount of HP and SP. No value specified will do a full heal.
|
||||
@storage - Opens storage
|
||||
|
||||
/recall/@recall <char name> - Warps target character to you.
|
||||
@recallall - Recalls everyone on the server to you.
|
||||
@guildrecall <guild_name/id> - Warps all online character of a guild to you.
|
||||
@partyrecall <party_name/id> - Warps all online character of a party to you.
|
||||
@revive <char name> - Revives target character.
|
||||
|
||||
<SPAWNING COMMANDS>
|
||||
|
||||
/item <item_name> - Gives you 1 of the desired item.
|
||||
@item <item name or ID> <quantity> - Gives you the desired item.
|
||||
|
||||
/monster <monster_name> - Spawns 1 of the desired monster.
|
||||
@spawn/@monster/@summon <monster_name_or_monster_ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]
|
||||
@monster2 <desired_monster_name> <monster_name_or_monster_ID> [<number to spawn> [<x coord> [<y coord>]]]
|
||||
@spawn/@monster/@summon/@monster2 "desired monster name" <monster_name_or_monster_ID> [<number to spawn> [<x coord> [<y coord>]]]
|
||||
@spawn/@monster/@summon/@monster2 <monster_name_or_monster_ID> "desired monster name" [<number to spawn> [<x coord> [<y coord>]]]
|
||||
Spawns the desired monster with any desired name.
|
||||
|
||||
<MAP OPTIONS COMMANDS>
|
||||
|
||||
@pvpon - Turns pvp on on the current map
|
||||
@pvpoff - Turns pvp off on the current map
|
||||
@gvgon - Turns gvg on on the current map
|
||||
@gvgoff - Turns gvg off on the current map
|
||||
|
||||
<CHARACTER CONTROL COMMANDS>
|
||||
@baselvlup <number of levels> - Raises your base level the desired number of levels. The max is 99
|
||||
@joblvlup <number of levels> - Raises your job level the desired number of levels. The max is 50
|
||||
|
||||
@job/@jobchange <job ID>
|
||||
Changes your job to the job assigned to the ID
|
||||
0 Novice 7 Knight 14 Crusader 22 Formal
|
||||
1 Swordman 8 Priest 15 Monk 23 Super Novice
|
||||
2 Mage 9 Wizard 16 Sage
|
||||
3 Archer 10 Blacksmith 17 Rogue
|
||||
4 Acolyte 11 Hunter 18 Alchem
|
||||
5 Merchant 12 Assassin 19 Bard
|
||||
6 Thief 13 Knight2 20 Dancer
|
||||
21 Crusader2
|
||||
24 Novice High 31 Lord Knight 38 Paladin
|
||||
25 Swordman High 32 High Priest 39 Monk
|
||||
26 Mage High 33 High Wizard 40 Professor
|
||||
27 Archer High 34 Whitesmith 41 Stalker
|
||||
28 Acolyte High 35 Sniper 42 Creator
|
||||
29 Merchant High 36 Assassin Cross 43 Clown
|
||||
30 Thief High 37 Peko Knight 44 Gypsy
|
||||
45 Paladin2
|
||||
|
||||
@option <param1> <param2> <param3>
|
||||
Changes options for your character
|
||||
<param1> <param2> (Stackable) <param3> (Stackable)
|
||||
01 Petrified 01 Poison 01 Sight
|
||||
02 Frozen 02 Cursed 02 Hide
|
||||
03 Stunned 04 Silenced 04 Cloak
|
||||
04 Sleeping 08 ??? 08 Level 1 Cart
|
||||
06 darkness 16 darkness 16 Falcon
|
||||
32 Peco Peco riding
|
||||
64 GM Perfect Hide
|
||||
128 Level 2 Cart
|
||||
256 Level 3 Cart
|
||||
512 Level 4 Cart
|
||||
1024 Level 5 Cart
|
||||
2048 Orc Head
|
||||
4096 Wedding Sprites
|
||||
8192 Ruwach
|
||||
|
||||
@speed <1-1000>
|
||||
Changes you walking speed.
|
||||
1(Fastest)<---140(Default)----------------->1000(Slowest)
|
||||
|
||||
@disguise <monster_name_or_monster_ID>
|
||||
Change your appearence to other players to a mob.
|
||||
|
||||
@undisguise
|
||||
Restore your normal appearance.
|
||||
|
||||
@model <hair ID> <hair color> <clothes color>
|
||||
Changes your characters appearance (Hair type, Hair Colour and/or Clothes Colour)
|
||||
|
||||
Hair ID (0-17) Hair Colour (0-8) Clothes Colour (0-4)
|
||||
0 Default 0 Default
|
||||
1 Blonde 1 Red
|
||||
2 Purple 2 Green
|
||||
3 Brown 3 White
|
||||
4 Green 4 Brown
|
||||
5 Blue
|
||||
6 White
|
||||
7 Black
|
||||
8 Red
|
||||
|
||||
@effect <effect_id> [flag]
|
||||
Give an efect to your character.
|
||||
|
||||
@stpoint <number of points>
|
||||
Gives you the desired number of stat points.
|
||||
|
||||
@skpoint <number of points>
|
||||
Gives you the desired number of skill points.
|
||||
|
||||
@zeny <amount>
|
||||
Gives you desired amount of Zeny.
|
||||
|
||||
@str <amount>
|
||||
@agi <amount>
|
||||
@vit <amount>
|
||||
@int <amount>
|
||||
@dex <amount>
|
||||
@luk <amount>
|
||||
Adds desired amount to any stat. For example "@str 10" raises your str by 10
|
||||
|
||||
@spiritball <number>
|
||||
Number = 1-1000
|
||||
Gives you monk "spirit spheres" like from the skill "Call Spirits"
|
||||
(If the number you use is > 1000, your server may become instable or crash)
|
||||
|
||||
@memo [memo_position]
|
||||
set/change a memo location (no position: display memo points).
|
||||
|
||||
@questskill <id>
|
||||
Gives you the specified quest skill
|
||||
|
||||
@lostskill <id>
|
||||
Takes away the specified quest skill from you
|
||||
|
||||
Quest Skill ID:
|
||||
Novice
|
||||
142 = Emergency Care
|
||||
143 = Act dead
|
||||
Swordsman
|
||||
144 = Moving HP Recovery
|
||||
145 = Attack Weak Point
|
||||
146 = Auto Berserk
|
||||
Magician
|
||||
157 = Energy Coat
|
||||
Archer
|
||||
147 = Arrow Creation
|
||||
148 = Charge Arrows
|
||||
Acolyte
|
||||
156 = Holy Light
|
||||
Merchant
|
||||
153 = Cart Revolution
|
||||
154 = Change Cart
|
||||
155 = Crazy Uproar/Loud Voice
|
||||
Thief
|
||||
149 = Throw Sand
|
||||
150 = Back Sliding
|
||||
151 = Take Stone
|
||||
152 = Stone Throw
|
||||
|
||||
<GUILD CONTROL COMMANDS>
|
||||
|
||||
@guildlvup/@guildlvlup <# of levels> - Raise Guild by desired number of levels
|
||||
|
||||
<EQUIPMENT COMMANDS>
|
||||
|
||||
@refine <position> <+/-amount>
|
||||
Upgrades equipment at the position specified (Stackable)
|
||||
0 - All
|
||||
1 - Lower Head
|
||||
2 - Right Hand
|
||||
4 - Robe/Garment
|
||||
8 - Left Accessory
|
||||
16 - Body/Armor
|
||||
32 - Left Hand
|
||||
64 - Feet
|
||||
128 - Right Accessory
|
||||
256 - Top Head
|
||||
512 - Mid Head
|
||||
|
||||
Example:
|
||||
@refine 34 10 - Refines a 2 handed weapon to +10
|
||||
@refine 16 4 - Refines the body/armor to +4
|
||||
|
||||
@produce <equip name or equip ID> <element> <# of very's>
|
||||
Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind
|
||||
# of very's: 0=None 1=Very Strong 2=Very Very Strong 3=Very Very Very Strong
|
||||
|
||||
Example: @produce 1163 3 3 - Produces a Very Very Very Strong (Your Nick)'s Fire Claymore
|
||||
|
||||
<Q-PET/cutePET COMMANDS>
|
||||
@hatch - Create a pet from your inventory eggs list.
|
||||
@makeegg <ID> - Gives pet egg for monster ID in pet DB
|
||||
@petfriendly <#> - Set pet friendly amount (0-1000) 0 = Min, 1000 = Max
|
||||
@pethungry <#> - Set pet hungry amount (0-100) 0 = Min, 100 = Max
|
||||
@petrename - Re-enable pet rename
|
||||
|
||||
<REMOTE CHAR COMMANDS>
|
||||
@charwarp <map name> <x> <y> <char name>
|
||||
Warps character to location of choice
|
||||
Example:
|
||||
@charwarp morocc 150 160 TestChar -> Warps TestChar to Morroc (X:150, Y:160)
|
||||
|
||||
@charstats <char name>
|
||||
Displays the character's stats.
|
||||
|
||||
@charignorelist <char name>
|
||||
Displays ignore list of the player
|
||||
|
||||
@inall <char name>
|
||||
Allows all wispers for the player
|
||||
|
||||
@exall <char name>
|
||||
Blocks all wispers for the player
|
||||
|
||||
@charoption <param1> <param2> <param3> <char name>
|
||||
Does the same as the @option command only to target character.
|
||||
|
||||
@charmountpeco <charname>
|
||||
Give/remove to a player a peco (Class is required, but not skill).
|
||||
|
||||
@charpetrename <charname>
|
||||
Re-enable pet rename to a player.
|
||||
|
||||
@charsave <map> <x> <y> <char name>
|
||||
Changes the target player's respawn point.
|
||||
|
||||
@charbaselvl <#> <char name>
|
||||
Change a character's base level.
|
||||
|
||||
@charjlvl <#> <char name>
|
||||
Change a character's job level.
|
||||
|
||||
@charjob/@charjobchange <job ID> <char name>
|
||||
Changes target character's job.
|
||||
|
||||
@charzeny <amount> <char name>
|
||||
Give/take a player's Zeny
|
||||
|
||||
@charstpoint <amount> <char name>
|
||||
Give/take a player's stat points
|
||||
|
||||
@charskpoint <amount> <char name>
|
||||
give/take a player's skill points
|
||||
|
||||
@charquestskill <#> <charname>
|
||||
Gives to a player the specified quest skill.
|
||||
|
||||
@charlostskill <#> <charname>
|
||||
Takes away the specified quest skill from the player.
|
||||
|
||||
@chardelitem <item_name_or_ID> <quantity> <player>
|
||||
Remove items from a character
|
||||
|
||||
@charmodel <hair type> <hair color> <clothes color> <char name>
|
||||
Changes a player's model
|
||||
|
||||
@chardisguise <monster_name_or_monster_ID> <char name>
|
||||
Changes disguise of a player
|
||||
|
||||
@charundisguise <char name>
|
||||
Cancels disguise of a player
|
||||
|
||||
@charchangesex <name>
|
||||
Changes sex of a player (all characters of the account)
|
||||
|
||||
@charblock/@block <name>
|
||||
Blocks definitively a account
|
||||
|
||||
@charunblock/@unblock <name>
|
||||
Unblocks a account
|
||||
|
||||
@charban/@ban/@banish/@charbanish <time> <name>
|
||||
Ban temporarily a account
|
||||
time usage: adjustement (+/- value) and element (y/a, m, d/j, h, mn, s)
|
||||
Example: @ban +1m-2mn1s-6y testplayer
|
||||
|
||||
@charunban/@unban/@unbanish/@uncharbanish <name>
|
||||
Unban a account
|
||||
|
||||
@jail <char_name>
|
||||
Sends specified character in jails
|
||||
|
||||
@unjail/@discharge <char_name>
|
||||
Discharges specified character/prisoner
|
||||
|
||||
<MASS CONTROL COMMANDS>
|
||||
@night
|
||||
All characters are in darkness
|
||||
|
||||
@day
|
||||
|
||||
@option 00 00 00 are used on all characters
|
||||
|
||||
@doom
|
||||
Kills all NON GM chars on the server.
|
||||
|
||||
@doommap
|
||||
Kills all non GM characters on the map.
|
||||
|
||||
@raise
|
||||
Resurrects all characters on the server.
|
||||
|
||||
@raisemap
|
||||
Resurrects all characters on the map.
|
||||
|
||||
@kick <charname>
|
||||
Kicks specified character off the server
|
||||
|
||||
@kickall
|
||||
Kick all characters off the server
|
||||
|
||||
<OTHER COMMANDS>
|
||||
|
||||
@gat ---- デバッグ用(周辺gatを調べる)
|
||||
@packet ---- デバッグ用(パケット色々)
|
||||
|
||||
@mapexit
|
||||
Kick all players and shut down map-server.
|
||||
|
||||
@reloaditemdb
|
||||
Reload item database (admin command)
|
||||
|
||||
@reloadmobdb
|
||||
Reload monster database (admin command)
|
||||
|
||||
@reloadskilldb
|
||||
Reload skills definition database (admin command)
|
||||
|
||||
@reloadscript
|
||||
Reload all scripts (admin command)
|
||||
|
||||
@reloadgmdb
|
||||
Reload GM levels (admin command)
|
||||
|
||||
@enablenpc <NPC_name>
|
||||
Enable a NPC (admin command)
|
||||
|
||||
@disablenpc <NPC_name>
|
||||
Disable a NPC (admin command)
|
||||
|
||||
@email <actual@email> <new@email>
|
||||
to change your e-mail (characters protection)
|
@ -1,296 +0,0 @@
|
||||
S map鯖=>inter鯖
|
||||
R inter鯖=>map鯖
|
||||
|
||||
パケット長リスト
|
||||
R 3800-389f
|
||||
-1,-1,27, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3800-
|
||||
-1, 7, 0, 0, 0, 0, 0, 0, -1,11, 0, 0, 0, 0, 0, 0, // 3810-
|
||||
35,-1,35,15, 34,29, 7,-1, 0, 0, 0, 0, 0, 0, 0, 0, // 3820-
|
||||
10,-1,15, 0, 79,19, 7,-1, 0,-1,-1,-1, 14,67,186,-1, // 3830-
|
||||
9, 9,-1, 0, 0, 0, 0, 0, 7,-1,-1,-1, 11,-1, 0, 0, // 3840-
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3850-
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3860-
|
||||
0, 0, 0, 0, 0, 0, 0, 0, -1, 7, 0, 0, 0, 0, 0, 0, // 3870-
|
||||
11,-1, 7, 3, 0, 0, 0, 0, -1, 7, 3, 0, 0, 0, 0, 0, // 3880-
|
||||
31,51,51,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3890-
|
||||
S 3000-309f
|
||||
-1,-1, 7, 0, -1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3000-
|
||||
6,-1, 0, 0, 0, 0, 0, 0, 10,-1, 0, 0, 0, 0, 0, 0, // 3010-
|
||||
72, 6,52,14, 34,53, 6,-1, 34, 0, 0, 0, 0, 0, 0, 0, // 3020-
|
||||
-1, 6,-1, 0, 55,19, 6,-1, 14,-1,-1,-1, 18,19,186,-1, // 3030-
|
||||
5, 9, 0, 0, 0, 0, 0, 0, 6,-1,10,10, 10, 0, 0, 0, // 3040-
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3050-
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3060-
|
||||
6, 0, 0, 0, 0, 0, 0, 0, 10,-1, 0, 0, 0, 0, 0, 0, // 3070-
|
||||
48,14,-1, 6, 0, 0, 0, 0, -1,12,-1,12, 0, 0, 0, 0, // 3080-
|
||||
31,51,51,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3090-
|
||||
|
||||
|
||||
|
||||
S 3000 <len>.w <message>.?B
|
||||
GMメッセージ送信要求
|
||||
R 3800 <len>.w <message>.?B
|
||||
GMメッセージ
|
||||
S 3001 <len>.w <src-nick>.24B <dst-nick>.24B <message>.?B
|
||||
Wis送信要求
|
||||
R 3801 <len>.w <wis-id>.l <src-nick>.24B <dst-nick>.24B <message>.?B
|
||||
Wisデータ受信
|
||||
wis-id=inter鯖内部のWis-id:map鯖では3002で送信するためだけに使う
|
||||
S 3002 <wis-id>.l <flag>.B
|
||||
このmap鯖でのWisの送信結果
|
||||
flag=0 送信完了(このmap鯖にいたので、送信した)
|
||||
flag=1 送信失敗(このmap鯖にはそんな人いません)
|
||||
flag=2 送信終了(このmap鯖にいるが、ignoreされている)
|
||||
R 3802 <src-nick>.24B <flag>.B
|
||||
全map鯖でのWis送信結果
|
||||
flag=0 送信完了
|
||||
flag=1 送信失敗(どのmap鯖にもそんな人いません)
|
||||
flag=2 送信失敗(ignoreされた)
|
||||
S 3004 <len>.w <account_id>.l { <name>.32B <value>.l }.36B*
|
||||
アカウント変数データ送信
|
||||
R 3804 <len>.w <account_id>.l { <name>.32B <value>.l }.36B*
|
||||
アカウント変数データ通知
|
||||
S 3005 <account_id>.l
|
||||
アカウント変数データ要求
|
||||
S 3010 <account_id>.l
|
||||
倉庫データ要求
|
||||
R 3810 <len>.w <account_id>.l <storage>.?B
|
||||
倉庫データ受信
|
||||
S 3011 <len>.w <account_id>.l <storage>.?B
|
||||
倉庫データ送信&保存要求
|
||||
R 3811 <account_id>.l <flag>.b
|
||||
倉庫データ保存終了
|
||||
flag=0 成功(現在の仕様では必ず0なので、返信を待たなくてもいい)
|
||||
S 3018 <account_id>.l <guild_id>.l
|
||||
ギルド倉庫データ要求
|
||||
R 3818 <len>.w <account_id>.l <guild_id>.l <storage>.?B
|
||||
ギルド倉庫データ受信
|
||||
guild_id=0ならギルドが存在しないのでデータ受信失敗
|
||||
S 3019 <len>.w <account_id>.l<guild_id>.l <storage>.?B
|
||||
ギルド倉庫データ送信&保存要求
|
||||
R 3819 <account_id>.l<guild_id>.l <flag>.b
|
||||
ギルド倉庫データ保存終了
|
||||
flag=0 成功、flag=1 失敗(失敗の場合ギルドが存在しないことなので、返信を待たなくてもいい)
|
||||
|
||||
S 3020 <account_id>.l <party_name>.24B <nick_name>.24B <map_name>.16B <level>.w
|
||||
パーティ作成要求
|
||||
R 3820 <account_id>.l <fail>.B <party_id>.l <party_name>.24B
|
||||
パーティ成功可否(自分のマップ鯖のみ)
|
||||
fail=00 パーティ作成成功
|
||||
fail=01 失敗(party_id,pary_nameはゴミ)
|
||||
S 3021 <party_id>.l
|
||||
パーティ情報要求
|
||||
R 3821 <len>.w <struct party>.?B
|
||||
(struct partyの最初4バイトはparty_id)
|
||||
len=8 パーティは存在しない(受信したら該当キャラを未所属に変更する)
|
||||
len>8 パーティ情報(受信したらクライアントに送ること)
|
||||
(要求してきたマップ鯖へ)
|
||||
S 3022 <party_id>.l <account_id>.l <nick>.24B <map_name>.16B <level>.w
|
||||
パーティ追加要求
|
||||
R 3822 <party_id>.l <account_id>.l <fail>.B <nick>.24B
|
||||
パーティ追加通知(要求してきたマップ鯖へ)
|
||||
fail=00で成功、fail=01で失敗
|
||||
(成功時はこの直後に全鯖にパーティ情報が送られる)
|
||||
S 3023 <party_id>.l <account_id>.l <exp>.w <item>.w
|
||||
パーティ設定変更要求
|
||||
R 3823 <party_id>.l <account_id>.l <exp>.w <item>.w <fail>.B
|
||||
パーティ設定変更通知(成功の場合全マップ鯖へ通知)
|
||||
fail=0x00 パーティ設定変更完了
|
||||
fail=0x01 expの変更失敗
|
||||
fail=0x10 itemの変更失敗
|
||||
S 3024 <party_id>.l <account_id>.l <nick>.24B
|
||||
パーティ脱退要求
|
||||
R 3824 <party_id>.l <account_id>.l <nick>.24B
|
||||
パーティ脱退通知(全マップ鯖へ)
|
||||
S 3025 <party_id>.l <account_id>.l <map_name>.16B <online>.B <level>.w <nick>.24B
|
||||
パーティマップ更新/オンライン要求
|
||||
R 3825 <party_id>.l <account_id>.l <map_name>.16B <online>.B <level>.w <nick>.24B
|
||||
パーティマップ更新通知(全マップ鯖へ)
|
||||
S 3026 <party_id>.l
|
||||
パーティ解散要求(送られることはないと思われる)
|
||||
R 3026 <party_id>.l <fail>.B
|
||||
パーティ解散
|
||||
fail=00 パーティは解散された(今のところ必ず00)
|
||||
(map鯖内の不要データ削除のためだけに使われる)
|
||||
S 3027 <len>.w <party_id>.l <account_id>.l <message>.?B
|
||||
パーティ内発言要求
|
||||
R 3827 <len>.w <party_id>.l <account_id>.l <message>.?B
|
||||
パーティ内発言通知(全マップ鯖へ)
|
||||
S 3028 <party_id>.l <account_id>.l <nick>.24B
|
||||
別パーティに所属していないかチェック<party_id>は本来の所属
|
||||
|
||||
|
||||
S 3030 <len>.w <account_id>.l <guild_name>.24B <struct guild_member>.?B
|
||||
ギルド作成要求
|
||||
R 3830 <account_id>.l <guild_id>.l
|
||||
ギルド作成可否(guild_id=0で失敗)
|
||||
S 3031 <guild_id>.l
|
||||
ギルド情報要求
|
||||
R 3831 <len>.w <struct guild>.?B
|
||||
ギルド情報
|
||||
len=8 ギルドは存在しない
|
||||
len>8 ギルド情報
|
||||
S 3032 <len>.w <guild_id>.l <struct guild_member>.?B
|
||||
ギルドメンバ追加要求
|
||||
R 3832 <guild_id>.l <account_id>.l <charactor_id>.l <fail>.B
|
||||
ギルド追加メンバ通知
|
||||
fail=0で成功,1で失敗
|
||||
S 3034 <guild_id>.l <account_id>.l <charactor_id>.l <flag>.B <mes>.40B
|
||||
ギルド脱退/追放要求
|
||||
flag=0 脱退 / 1 追放
|
||||
R 3834 <guild_id>.l <account_id>.l <charactor_id>.l <flag>.B <mes>.40B <nick>.24B
|
||||
ギルド脱退/追放通知
|
||||
S 3035 <guild_id>.l <account_id>.l <charactor_id>.l <online>.B <lv>.w <class>.w
|
||||
ギルドメンバ情報更新要求
|
||||
R 3835 <guild_id>.l <account_id>.l <charactor_id>.l <online>.B <lv>.w <class>.w
|
||||
ギルドメンバ情報更新通知
|
||||
S 3036 <guild_id>.l
|
||||
ギルド解散要求
|
||||
R 3836 <guild_id>.l <fail>.B
|
||||
ギルド解散通知
|
||||
flag=00 解散成功 / 01 失敗
|
||||
S 3037 <len>.w <guild_id>.l <account_id>.l <message>.?B
|
||||
ギルド発言要求
|
||||
R 3837 <len>.w <guild_id>.l <account_id>.l <message>.?B
|
||||
ギルド発言通知
|
||||
S 3038 <guild_id>.l <account_id>.l <charactor_id>.l
|
||||
別ギルドに所属していないかチェック
|
||||
S 3039 <len>.w <guild_id>.l <type>.w <data>.?B
|
||||
各種基本情報更新要求
|
||||
R 3839 <len>.w <guild_id>.l <type>.w <data>.?B
|
||||
各種基本情報更新通知
|
||||
S 303A <len>.w <guild_id>.l <account_id>.l <char_id>.l <type>.w <data>.?B
|
||||
各種ギルドメンバ情報更新要求
|
||||
R 383A <len>.w <guild_id>.l <account_id>.l <char_id>.l <type>.w <data>.?B
|
||||
各種ギルドメンバ情報更新通知
|
||||
S 303B <len>.w <guild_id>.l <position>.l <struct guild_position>.?B
|
||||
ギルド役職変更要求
|
||||
R 383B <len>.w <guild_id>.l <position>.l <struct guild_position>.?B
|
||||
ギルド役職変更通知
|
||||
S 303C <guild_id>.l <skill_num>.l <account_id>.l
|
||||
ギルドスキル割り振り
|
||||
R 383C <guild_id>.l <skill_num>.l <account_id>.l <flag>.l
|
||||
ギルドスキル割り振り(skill_num==0で失敗)
|
||||
S 303D <guild_id1>.l <guild_id2>.l <account_id1>.l <account_id2>.l <flag>.B
|
||||
ギルド同盟/敵対要求
|
||||
flag=0 同盟 / 1 敵対 / 8 同盟解除 / 9 敵対解除
|
||||
R 383D <guild_id1>.l <guild_id2>.l <account_id1>.l <account_id2>.l <flag>.B <name1>.24B <name2>.24B
|
||||
ギルド同盟/敵対通知
|
||||
flag=0 同盟 / 1 敵対
|
||||
flag=0x10 同盟失敗 / 0x11 敵対失敗
|
||||
S 303E <guild_id>.l <message1>.60B <message2>.120B
|
||||
ギルド告知設定要求
|
||||
R 383E <guild_id>.l <message1>.60B <message2>.120B
|
||||
ギルド告知設定通知
|
||||
S 303F <len>.w <guild_id>.l <dummy>.l <emblem_data>.?B
|
||||
ギルドエンブレム変更要求 dummyは0固定
|
||||
R 383F <len>.w <guild_id>.l <dummy>.l <emblem_data>.?B
|
||||
ギルドエンブレム変更通知
|
||||
S 3040 <castle_id>.w <index>.B
|
||||
ギルド城データ要求
|
||||
R 3840 <castle_id>.w <index>.B <value>.l
|
||||
ギルド城データ要求返信
|
||||
S 3041 <castle_id>.w <index>.B <value>.l
|
||||
ギルド城データ変更要求
|
||||
R 3841 <castle_id>.w <index>.B <value>.l
|
||||
ギルド城データ変更通知
|
||||
R 3842 <len>.w { <guild_castle>.?B }.?B
|
||||
ギルド城データ一括送信
|
||||
S 3048 <char_id>.l
|
||||
メールBOX更新要求
|
||||
R 3848 <account>.l <flag>.B
|
||||
メールが送れたかどうかの応答
|
||||
S 3049 <len>.w <struct mail_data>.?B
|
||||
メール送信
|
||||
R 3849 <len>.w <store>.l <char_name>.24B { <struct mail_data>.?B }.?B*
|
||||
メール一覧送信
|
||||
S 304a <char_id>.l <mail_num>.l
|
||||
メールの削除要求
|
||||
R 384a <len>.w <struct mail_data>.?B
|
||||
新着メール通知
|
||||
S 304b <char_id>.l <mail_num>.l
|
||||
メールの選択受信
|
||||
R 384b <len>.w <struct mail_data>.?B
|
||||
指定されたメールの送信
|
||||
S 304c <char_id>.l <mail_num>.l
|
||||
メールに添付されたもの受信
|
||||
R 384c <account>.l <mail_num>.l <flag>.B
|
||||
メールの削除通知
|
||||
R 384d <len>.w <account>.l <zeny>.l <struct item>.?B
|
||||
指定されたメールに添付されていた物の情報送信
|
||||
S 3070 <limit>.l
|
||||
キャラ鯖の制限人数の変更送信
|
||||
S 3078 <account_id>.l <char_id>.l
|
||||
ステータス異常データ要求
|
||||
R 3878 <len>.w <account_id>.l { <type>.w <val1>.l <val2>.l <val3>.l <val4>.l <tick>.l }.22B*
|
||||
ステータス異常データ受信
|
||||
S 3079 <len>.w <account_id>.l <char_id>.l { <type>.w <val1>.l <val2>.l <val3>.l <val4>.l <tick>.l }.22B*
|
||||
ステータス異常データ保存要求
|
||||
R 3879 <account_id>.l <flag>.B
|
||||
ステータス異常データ保存終了
|
||||
flag=0 成功(現在の仕様では必ず0なので、返信を待たなくてもいい)
|
||||
S 3080 <account_id>.l <char_id>.I <pet_type>.w <pet_lv>.w <pet_egg_id>.w
|
||||
<pet_equip>.w <pet_intimate>.w <pet_hungry>.w <rename_flag>.B <incubate>.B
|
||||
<pet_name>.24B
|
||||
ペット生成要求
|
||||
R 3880 <account_id>.l <fail>.B <pet_id>.l
|
||||
ペット生成成功可否
|
||||
fail=00 ペット生成成功
|
||||
fail=01 失敗(pet_idはゴミ)
|
||||
S 3081 <account_id>.l <char_id>.l <pet_id>.l
|
||||
ペットデータ要求
|
||||
R 3881 <len>.w <account_id>.l <fail>.B <struct s_pet>.?B
|
||||
ペットデータ受信
|
||||
fail=00 ペットデータ転送
|
||||
fail=01 ペットのデータがないかもしくはaccount_idかchar_idが合わないので
|
||||
失敗(s_petはゴミ)
|
||||
S 3082 <len>.w <account_id>.l <struct s_pet>.?B
|
||||
ペットデータ送信&保存要求
|
||||
R 3882 <account_id>.l <flag>.b
|
||||
ペットデータ保存終了
|
||||
flag=0 成功(現在の仕様ではメモリ不足以外には必ず0なので、返信を
|
||||
待たなくてもいい)
|
||||
flag=1 失敗
|
||||
S 3083 <pet_id>.l
|
||||
ペットデータ削除要求
|
||||
R 3883 <flag>.b
|
||||
ペットデータ削除終了
|
||||
flag=0 成功(現在の仕様では既にデータがいない場合以外は必ず0なので、
|
||||
返信を待たなくてもいい)
|
||||
flag=1 失敗(pet_idに当たるデータがない場合の物ですが既にデータが
|
||||
いないと言うことは削除する必要がないことにもなりますので
|
||||
意味はありません)
|
||||
S 3088 <len>.w <account_id>.l <char_id>.l <struct mmo_homunstatus>.?B
|
||||
ホム生成要求
|
||||
R 3888 <len>.w <account_id>.l <incubate>.B <struct mmo_homunstatus>.?B
|
||||
ホムデータ受信
|
||||
S 3089 <account_id>.l <char_id>.l <homun_id>.w
|
||||
ホムデータ要求
|
||||
R 3889 <account_id>.l <flag>.B
|
||||
ホムデータ保存終了
|
||||
S 308a <len>.w <account_id>.l <struct mmo_homunstatus>.?B
|
||||
ホムデータ保存要求
|
||||
R 388a <flag>.B
|
||||
ホムデータ削除終了
|
||||
S 308b <account_id>.l <char_id>.l <homun_id>.w
|
||||
ホムデータ削除要求
|
||||
S 3090 <account_id>.l <target_name>.24B <flag>.B
|
||||
target_nameの位置要求
|
||||
flag=0 @where
|
||||
flag=1 @jumpto
|
||||
R 3890 <account_id>.l <target_name>.24B <flag>.B
|
||||
target_nameの位置要求
|
||||
S 3091 <account_id>.l <target_name>.24B <flag>.B <map_name>.16B <x>.w <y>.w
|
||||
target_nameの位置応答
|
||||
R 3891 <account_id>.l <target_name>.24B <flag>.B <map_name>.16B <x>.w <y>.w
|
||||
target_nameの位置応答
|
||||
S 3092 <account_id>.l <target_name>.24B <map_name>.16B <flag>.B <x>.w <y>.w
|
||||
target_nameを指定位置に移動要求
|
||||
flag=0 あなたに逢いたい
|
||||
flag=1 @recall
|
||||
R 3892 <account_id>.l <target_name>.24B <map_name>.16B <flag>.B <x>.w <y>.w
|
||||
target_nameを指定位置に移動通知
|
||||
S 3093 <len>.w <account_id>.l <message>.?B
|
||||
account_idにmessageを送信
|
||||
R 3893 <len>.w <account_id>.l <message>.?B
|
||||
account_idにmessageを送信
|
@ -1,4 +1,16 @@
|
||||
//eAthena Items Scripting Manual
|
||||
//===== Athena Doc ========================================
|
||||
//= eAthena Item Bonuses List
|
||||
//===== By ================================================
|
||||
//= Developers
|
||||
//===== Version ===========================================
|
||||
//= 1.0
|
||||
//=========================================================
|
||||
//= 1.0 - Standardized doc file
|
||||
//===== Description =======================================
|
||||
//= List of script instructions used in item bonuses,
|
||||
//= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments
|
||||
//=========================================================
|
||||
|
||||
|
||||
skill i,n; Gives skill #i at level n
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
//===== Athena Doc ========================================
|
||||
//= Map Cache Builder and Format Documentation
|
||||
//= eAthena Map Cache Builder and Format Documentation
|
||||
//===== By ================================================
|
||||
//= DracoRPG
|
||||
//===== Version ===========================================
|
||||
|
@ -1,552 +0,0 @@
|
||||
// ****************************************************
|
||||
// * Miscellaneous Notes (Added by MC Cameri) *
|
||||
// ****************************************************
|
||||
|
||||
// *****************************************************************
|
||||
// * Emotions that will be shown if 'int type' is one of the case. *
|
||||
// *****************************************************************
|
||||
void clif_emotion(struct block_list *bl,int type);
|
||||
case for 'int type':
|
||||
0 = ! 10 = KO (Scissor) 20 = Hmmm 30 = Kiss 1 (R) 40 = Tsk tsk tsk (No)
|
||||
1 = ? 11 = Fist (Stone) 21 = Number 1! 31 = Kiss 2 (L) 41 = Petting
|
||||
2 = Music 12 = Hand (Paper) 22 = No (??) 32 = Smoking 42 = SP! (Timer)
|
||||
3 = Heart 1 13 = Korean Flag 23 = OMG!! 33 = Okay 43 = Obsessed 2 (Dumb face, eyes popping)
|
||||
4 = Sweat 14 = Heart 2 24 = O 34 = ... (Bugged) 44 = Come (Moving finger)
|
||||
5 = Light bulb 15 = Thanks 25 = X 35 = ??? Flag 45 = Yawn (Sleepy)
|
||||
6 = Annoyed 16 = Wah (Crying) 26 = Help! 36 = Evil 2 46 = Congratulations
|
||||
7 = Smoke cloud 17 = Sorry 27 = Go! 37 = Obsessed 1 47 = HP! (Timer)
|
||||
8 = $ 18 = Heh (Laughing) 28 = Sobbing 38 = Two Hearts
|
||||
9 = ... 19 = Sweating 29 = Evil 1 39 = Tongue
|
||||
|
||||
// ********************************
|
||||
// * Elemental Defense Resistance *
|
||||
// ********************************
|
||||
sd->subele[0] - Neutral Property
|
||||
sd->subele[1] - Water Property
|
||||
sd->subele[2] - Earth Property
|
||||
sd->subele[3] - Fire Property
|
||||
sd->subele[4] - Wind Property
|
||||
sd->subele[5] - Poison Property
|
||||
sd->subele[6] - Holy Property
|
||||
sd->subele[7] - Shadow Property
|
||||
sd->subele[8] - Ghost Property
|
||||
sd->subele[9] - Undead Property
|
||||
|
||||
// ***************************************
|
||||
// * Elemental Monster Attack Resistance *
|
||||
// ***************************************
|
||||
|
||||
sd->subrace[0] - Neutral Type
|
||||
sd->subrace[1] - Undead Type
|
||||
sd->subrace[2] - Brute Type
|
||||
sd->subrace[3] - Plant Type
|
||||
sd->subrace[4] - Insect Type
|
||||
sd->subrace[5] - Fish Type
|
||||
sd->subrace[6] - Demon Type
|
||||
sd->subrace[7] - Demi-Human Type
|
||||
sd->subrace[8] - Angel Type
|
||||
sd->subrace[9] - Dragon Type
|
||||
sd->subrace[10] - Boss Type #1?
|
||||
sd->subrace[11] - Boss Type #2?
|
||||
|
||||
// **************
|
||||
// * Misc stuff *
|
||||
// **************
|
||||
|
||||
WFIFOL(fd,2)=1; - Sever Closed
|
||||
|
||||
// *******************
|
||||
// * Skills List *
|
||||
// *******************
|
||||
// * ID = Skill Name *
|
||||
// *******************
|
||||
ID Skill Name
|
||||
1 = NV_BASIC
|
||||
2 = SM_SWORD
|
||||
3 = SM_TWOHAND
|
||||
4 = SM_RECOVERY
|
||||
5 = SM_BASH
|
||||
6 = SM_PROVOKE
|
||||
7 = SM_MAGNUM
|
||||
8 = SM_ENDURE
|
||||
9 = MG_SRECOVERY
|
||||
10 = MG_SIGHT
|
||||
11 = MG_NAPALMBEAT
|
||||
12 = MG_SAFETYWALL
|
||||
13 = MG_SOULSTRIKE
|
||||
14 = MG_COLDBOLT
|
||||
15 = MG_FROSTDIVER
|
||||
16 = MG_STONECURSE
|
||||
17 = MG_FIREBALL
|
||||
18 = MG_FIREWALL
|
||||
19 = MG_FIREBOLT
|
||||
20 = MG_LIGHTNINGBOLT
|
||||
21 = MG_THUNDERSTORM
|
||||
22 = AL_DP
|
||||
23 = AL_DEMONBANE
|
||||
24 = AL_RUWACH
|
||||
25 = AL_PNEUMA
|
||||
26 = AL_TELEPORT
|
||||
27 = AL_WARP
|
||||
28 = AL_HEAL
|
||||
29 = AL_INCAGI
|
||||
30 = AL_DECAGI
|
||||
31 = AL_HOLYWATER
|
||||
32 = AL_CRUCIS
|
||||
33 = AL_ANGELUS
|
||||
34 = AL_BLESSING
|
||||
35 = AL_CURE
|
||||
36 = MC_INCCARRY
|
||||
37 = MC_DISCOUNT
|
||||
38 = MC_OVERCHARGE
|
||||
39 = MC_PUSHCART
|
||||
40 = MC_IDENTIFY
|
||||
41 = MC_VENDING
|
||||
42 = MC_MAMMONITE
|
||||
43 = AC_OWL
|
||||
44 = AC_VULTURE
|
||||
45 = AC_CONCENTRATION
|
||||
46 = AC_DOUBLE
|
||||
47 = AC_SHOWER
|
||||
48 = TF_DOUBLE
|
||||
49 = TF_MISS
|
||||
50 = TF_STEAL
|
||||
51 = TF_HIDING
|
||||
52 = TF_POISON
|
||||
53 = TF_DETOXIFY
|
||||
54 = ALL_RESURRECTION
|
||||
55 = KN_SPEARMASTERY
|
||||
56 = KN_PIERCE
|
||||
57 = KN_BRANDISHSPEAR
|
||||
58 = KN_SPEARSTAB
|
||||
59 = KN_SPEARBOOMERANG
|
||||
60 = KN_TWOHANDQUICKEN
|
||||
61 = KN_AUTOCOUNTER
|
||||
62 = KN_BOWLINGBASH
|
||||
63 = KN_RIDING
|
||||
64 = KN_CAVALIERMASTERY
|
||||
65 = PR_MACEMASTERY
|
||||
66 = PR_IMPOSITIO
|
||||
67 = PR_SUFFRAGIUM
|
||||
68 = PR_ASPERSIO
|
||||
69 = PR_BENEDICTIO
|
||||
70 = PR_SANCTUARY
|
||||
71 = PR_SLOWPOISON
|
||||
72 = PR_STRECOVERY
|
||||
73 = PR_KYRIE
|
||||
74 = PR_MAGNIFICAT
|
||||
75 = PR_GLORIA
|
||||
76 = PR_LEXDIVINA
|
||||
77 = PR_TURNUNDEAD
|
||||
78 = PR_LEXAETERNA
|
||||
79 = PR_MAGNUS
|
||||
80 = WZ_FIREPILLAR
|
||||
81 = WZ_SIGHTRASHER
|
||||
83 = WZ_METEOR
|
||||
84 = WZ_JUPITEL
|
||||
85 = WZ_VERMILION
|
||||
86 = WZ_WATERBALL
|
||||
87 = WZ_ICEWALL
|
||||
88 = WZ_FROSTNOVA
|
||||
89 = WZ_STORMGUST
|
||||
90 = WZ_EARTHSPIKE
|
||||
91 = WZ_HEAVENDRIVE
|
||||
92 = WZ_QUAGMIRE
|
||||
93 = WZ_ESTIMATION
|
||||
94 = BS_IRON
|
||||
95 = BS_STEEL
|
||||
96 = BS_ENCHANTEDSTONE
|
||||
97 = BS_ORIDEOCON
|
||||
98 = BS_DAGGER
|
||||
99 = BS_SWORD
|
||||
100 = BS_TWOHANDSWORD
|
||||
101 = BS_AXE
|
||||
102 = BS_MACE
|
||||
103 = BS_KNUCKLE
|
||||
104 = BS_SPEAR
|
||||
105 = BS_HILTBINDING
|
||||
106 = BS_FINDINGORE
|
||||
107 = BS_WEAPONRESEARCH
|
||||
108 = BS_REPAIRWEAPON
|
||||
109 = BS_SKINTEMPER
|
||||
110 = BS_HAMMERFALL
|
||||
111 = BS_ADRENALINE
|
||||
112 = BS_WEAPONPERFECT
|
||||
113 = BS_OVERTHRUST
|
||||
114 = BS_MAXIMIZE
|
||||
115 = HT_SKIDTRAP
|
||||
116 = HT_LANDMINE
|
||||
117 = HT_ANKLESNARE
|
||||
118 = HT_SHOCKWAVE
|
||||
119 = HT_SANDMAN
|
||||
120 = HT_FLASHER
|
||||
121 = HT_FREEZINGTRAP
|
||||
122 = HT_BLASTMINE
|
||||
123 = HT_CLAYMORETRAP
|
||||
124 = HT_REMOVETRAP
|
||||
125 = HT_TALKIEBOX
|
||||
126 = HT_BEASTBANE
|
||||
127 = HT_FALCON
|
||||
128 = HT_STEELCROW
|
||||
129 = HT_BLITZBEAT
|
||||
130 = HT_DETECTING
|
||||
131 = HT_SPRINGTRAP
|
||||
132 = AS_RIGHT
|
||||
133 = AS_LEFT
|
||||
134 = AS_KATAR
|
||||
135 = AS_CLOAKING
|
||||
136 = AS_SONICBLOW
|
||||
137 = AS_GRIMTOOTH
|
||||
138 = AS_ENCHANTPOISON
|
||||
139 = AS_POISONREACT
|
||||
140 = AS_VENOMDUST
|
||||
141 = AS_SPLASHER
|
||||
142 = NV_FIRSTAID
|
||||
143 = NV_TRICKDEAD
|
||||
144 = SM_MOVINGRECOVERY
|
||||
145 = SM_FATALBLOW
|
||||
146 = SM_AUTOBERSERK
|
||||
147 = AC_MAKINGARROW
|
||||
148 = AC_CHARGEARROW
|
||||
149 = TF_SPRINKLESAND
|
||||
150 = TF_BACKSLIDING
|
||||
151 = TF_PICKSTONE
|
||||
152 = TF_THROWSTONE
|
||||
153 = MC_CARTREVOLUTION
|
||||
154 = MC_CHANGECART
|
||||
155 = MC_LOUD
|
||||
156 = AL_HOLYLIGHT
|
||||
157 = MG_ENERGYCOAT
|
||||
158 = NPC_PIERCINGATT
|
||||
159 = NPC_MENTALBREAKER
|
||||
160 = NPC_RANGEATTACK
|
||||
161 = NPC_ATTRICHANGE
|
||||
162 = NPC_CHANGEWATER
|
||||
163 = NPC_CHANGEGROUND
|
||||
164 = NPC_CHANGEFIRE
|
||||
165 = NPC_CHANGEWIND
|
||||
166 = NPC_CHANGEPOISON
|
||||
167 = NPC_CHANGEHOLY
|
||||
168 = NPC_CHANGEDARLNESS
|
||||
169 = NPC_CHANGETELEKINESIS
|
||||
170 = NPC_CRITICALSLASH
|
||||
171 = NPC_COMBOATTACK
|
||||
172 = NPC_GUIDEATTACK
|
||||
173 = NPC_SELFDESTRUCTION
|
||||
174 = NPC_SPLASHATTACK
|
||||
175 = NPC_SUICIDE
|
||||
176 = NPC_POISON
|
||||
177 = NPC_BLINDATTACK
|
||||
178 = NPC_SILENCEATTACK
|
||||
179 = NPC_STUNATTACK
|
||||
180 = NPC_PETRIFYATTACK
|
||||
181 = NPC_CURSEATTACK
|
||||
182 = NPC_SLEEPATTACK
|
||||
183 = NPC_RANDOMATTACK
|
||||
184 = NPC_WATERATTACK
|
||||
185 = NPC_GROUNDATTACK
|
||||
186 = NPC_FIREATTACK
|
||||
187 = NPC_WINDATTACK
|
||||
188 = NPC_POISONATTACK
|
||||
189 = NPC_HOLYATTACK
|
||||
190 = NPC_DARKNESSATTACK
|
||||
191 = NPC_TELEKINESISATTACK
|
||||
192 = NPC_MAGICALATTACK
|
||||
193 = NPC_METAMORPHOSIS
|
||||
194 = NPC_PROVOCATION
|
||||
195 = NPC_SMOKING
|
||||
196 = NPC_SUMMONSLAVE
|
||||
197 = NPC_EMOTION
|
||||
198 = NPC_TRANSFORMATION
|
||||
199 = NPC_BLOODDRAIN
|
||||
200 = NPC_ENERGYDRAIN
|
||||
201 = NPC_KEEPING
|
||||
202 = NPC_DARKBREATH
|
||||
203 = NPC_DARKBLESSING
|
||||
204 = NPC_BARRIER
|
||||
205 = NPC_DEFENDER
|
||||
206 = NPC_LICK
|
||||
207 = NPC_HALLUCINATION
|
||||
208 = NPC_REBIRTH
|
||||
209 = NPC_SUMMONMONSTER
|
||||
210 = RG_SNATCHER
|
||||
211 = RG_STEALCOIN
|
||||
212 = RG_BACKSTAP
|
||||
213 = RG_TUNNELDRIVE
|
||||
214 = RG_RAID
|
||||
215 = RG_STRIPWEAPON
|
||||
216 = RG_STRIPSHIELD
|
||||
217 = RG_STRIPARMOR
|
||||
218 = RG_STRIPHELM
|
||||
219 = RG_INTIMIDATE
|
||||
220 = RG_GRAFFITI
|
||||
221 = RG_FLAGGRAFFITI
|
||||
222 = RG_CLEANER
|
||||
223 = RG_GANGSTER
|
||||
224 = RG_COMPULSION
|
||||
225 = RG_PLAGIARISM
|
||||
226 = AM_AXEMASTERY
|
||||
227 = AM_LEARNINGPOTION
|
||||
228 = AM_PHARMACY
|
||||
229 = AM_DEMONSTRATION
|
||||
230 = AM_ACIDTERROR
|
||||
231 = AM_POTIONPITCHER
|
||||
232 = AM_CANNIBALIZE
|
||||
233 = AM_SPHEREMINE
|
||||
234 = AM_CP_WEAPON
|
||||
235 = AM_CP_SHIELD
|
||||
236 = AM_CP_ARMOR
|
||||
237 = AM_CP_HELM
|
||||
248 = CR_TRUST
|
||||
249 = CR_AUTOGUARD
|
||||
250 = CR_SHIELDCHARGE
|
||||
251 = CR_SHIELDBOOMERANG
|
||||
252 = CR_REFLECTSHIELD
|
||||
253 = CR_HOLYCROSS
|
||||
254 = CR_GRANDCROSS
|
||||
255 = CR_DEVOTION
|
||||
256 = CR_PROVIDENCE
|
||||
257 = CR_DEFENDER
|
||||
258 = CR_SPEARQUICKEN
|
||||
259 = MO_IRONHAND
|
||||
260 = MO_SPIRITSRECOVERY
|
||||
261 = MO_CALLSPIRITS
|
||||
262 = MO_ABSORBSPIRITS
|
||||
263 = MO_TRIPLEATTACK
|
||||
264 = MO_BODYRELOCATION
|
||||
265 = MO_DODGE
|
||||
266 = MO_INVESTIGATE
|
||||
267 = MO_FINGEROFFENSIVE
|
||||
268 = MO_STEELBODY
|
||||
269 = MO_BLADESTOP
|
||||
270 = MO_EXPLOSIONSPIRITS
|
||||
271 = MO_EXTREMITYFIST
|
||||
272 = MO_CHAINCOMBO
|
||||
273 = MO_COMBOFINISH
|
||||
274 = SA_ADVANCEDBOOK
|
||||
275 = SA_CASTCANCEL
|
||||
276 = SA_MAGICROD
|
||||
277 = SA_SPELLBREAKER
|
||||
278 = SA_FREECAST
|
||||
279 = SA_AUTOSPELL
|
||||
280 = SA_FLAMELAUNCHER
|
||||
281 = SA_FROSTWEAPON
|
||||
282 = SA_LIGHTNINGLOADER
|
||||
283 = SA_SEISMICWEAPON
|
||||
284 = SA_DRAGONOLOGY
|
||||
285 = SA_VOLCANO
|
||||
286 = SA_DELUGE
|
||||
287 = SA_VIOLENTGALE
|
||||
288 = SA_LANDPROTECTOR
|
||||
289 = SA_DISPELL
|
||||
290 = SA_ABRACADABRA
|
||||
291 = SA_MONOCELL
|
||||
292 = SA_CLASSCHANGE
|
||||
293 = SA_SUMMONMONSTER
|
||||
294 = SA_REVERSEORCISH
|
||||
295 = SA_DEATH
|
||||
296 = SA_FORTUNE
|
||||
297 = SA_TAMINGMONSTER
|
||||
298 = SA_QUESTION
|
||||
299 = SA_GRAVITY
|
||||
300 = SA_LEVELUP
|
||||
301 = SA_INSTANTDEATH
|
||||
302 = SA_FULLRECOVERY
|
||||
303 = SA_COMA
|
||||
304 = BD_ADAPTATION
|
||||
305 = BD_ENCORE
|
||||
306 = BD_LULLABY
|
||||
307 = BD_RICHMANKIM
|
||||
308 = BD_ETERNALCHAOS
|
||||
309 = BD_DRUMBATTLEFIELD
|
||||
310 = BD_RINGNIBELUNGEN
|
||||
311 = BD_ROKISWEIL
|
||||
312 = BD_INTOABYSS
|
||||
313 = BD_SIEGFRIED
|
||||
315 = BA_MUSICALLESSON
|
||||
316 = BA_MUSICALSTRIKE
|
||||
317 = BA_DISSONANCE
|
||||
318 = BA_FROSTJOKE
|
||||
319 = BA_WHISTLE
|
||||
320 = BA_ASSASSINCROSS
|
||||
321 = BA_POEMBRAGI
|
||||
322 = BA_APPLEIDUN
|
||||
323 = DC_DANCINGLESSON
|
||||
324 = DC_THROWARROW
|
||||
325 = DC_UGLYDANCE
|
||||
326 = DC_SCREAM
|
||||
327 = DC_HUMMING
|
||||
328 = DC_DONTFORGETME
|
||||
329 = DC_FORTUNEKISS
|
||||
330 = DC_SERVICEFORYOU
|
||||
334 = WE_MALE
|
||||
335 = WE_FEMALE
|
||||
336 = WE_CALLPARTNER
|
||||
355 = LK_AURABLADE
|
||||
356 = LK_PARRYING
|
||||
357 = LK_CONCENTRATION
|
||||
358 = LK_TENSIONRELAX
|
||||
359 = LK_BERSERK
|
||||
361 = HP_ASSUMPTIO
|
||||
362 = HP_BASILICA
|
||||
363 = HP_MEDITATIO
|
||||
364 = HW_SOULDRAIN
|
||||
365 = HW_MAGICCRASHER
|
||||
366 = HW_MAGICPOWER
|
||||
367 = PA_PRESSURE
|
||||
368 = PA_SACRIFICE
|
||||
369 = PA_GOSPEL
|
||||
370 = CH_PALMSTRIKE
|
||||
371 = CH_TIGERFIST
|
||||
372 = CH_CHAINCRUSH
|
||||
373 = PF_HPCONVERSION
|
||||
374 = PF_SOULCHANGE
|
||||
375 = PF_SOULBURN
|
||||
376 = ASC_KATAR
|
||||
377 = ASC_HALLUCINATION
|
||||
378 = ASC_EDP
|
||||
379 = ASC_BREAKER
|
||||
380 = SN_SIGHT
|
||||
381 = SN_FALCONASSAULT
|
||||
382 = SN_SHARPSHOOTING
|
||||
383 = SN_WINDWALK
|
||||
384 = WS_MELTDOWN
|
||||
385 = WS_CREATECOIN
|
||||
386 = WS_CREATENUGGET
|
||||
387 = WS_CARTBOOST
|
||||
388 = WS_SYSTEMCREATE
|
||||
389 = ST_CHASEWALK
|
||||
390 = ST_REJECTSWORD
|
||||
392 = CR_ALCHEMY
|
||||
393 = CR_SYNTHESISPOTION
|
||||
394 = CG_ARROWVULCAN
|
||||
395 = CG_MOONLIT
|
||||
396 = CG_MARIONETTE
|
||||
397 = LK_SPIRALPIERCE
|
||||
398 = LK_HEADCRUSH
|
||||
399 = LK_JOINTBEAT
|
||||
400 = HW_NAPALMVULCAN
|
||||
401 = CH_SOULCOLLECT
|
||||
402 = PF_MINDBREAKER
|
||||
403 = PF_MEMORIZE
|
||||
404 = PF_FOGWALL
|
||||
405 = PF_SPIDERWEB
|
||||
406 = ASC_METEORASSAULT
|
||||
407 = ASC_CDP
|
||||
408 = WE_BABY
|
||||
409 = WE_CALLPARENT
|
||||
410 = WE_CALLBABY
|
||||
411 = TK_RUN
|
||||
412 = TK_READYSTORM
|
||||
413 = TK_STORMKICK
|
||||
414 = TK_READYDOWN
|
||||
415 = TK_DOWNKICK
|
||||
416 = TK_READYTURN
|
||||
417 = TK_TURNKICK
|
||||
418 = TK_READYCOUNTER
|
||||
419 = TK_COUNTER
|
||||
420 = TK_DODGE
|
||||
421 = TK_JUMPKICK
|
||||
422 = TK_HPTIME
|
||||
423 = TK_SPTIME
|
||||
424 = TK_POWER
|
||||
425 = TK_SEVENWIND
|
||||
426 = TK_HIGHJUMP
|
||||
427 = SG_FEEL
|
||||
428 = SG_SUN_WARM
|
||||
429 = SG_MOON_WARM
|
||||
430 = SG_STAR_WARM
|
||||
431 = SG_SUN_COMFORT
|
||||
432 = SG_MOON_COMFORT
|
||||
433 = SG_STAR_COMFORT
|
||||
434 = SG_HATE
|
||||
435 = SG_SUN_ANGER
|
||||
436 = SG_MOON_ANGER
|
||||
437 = SG_STAR_ANGER
|
||||
438 = SG_SUN_BLESS
|
||||
439 = SG_MOON_BLESS
|
||||
440 = SG_STAR_BLESS
|
||||
441 = SG_DEVIL
|
||||
442 = SG_FRIEND
|
||||
443 = SG_KNOWLEDGE
|
||||
444 = SG_FUSION
|
||||
445 = SL_ALCHEMIST
|
||||
446 = AM_BERSERKPITCHER
|
||||
447 = SL_MONK
|
||||
448 = SL_STAR
|
||||
449 = SL_SAGE
|
||||
450 = SL_CRUSADER
|
||||
451 = SL_SUPERNOVICE
|
||||
452 = SL_KNIGHT
|
||||
453 = SL_WIZARD
|
||||
454 = SL_PRIEST
|
||||
455 = SL_BARDDANCER
|
||||
456 = SL_ROGUE
|
||||
457 = SL_ASSASIN
|
||||
458 = SL_BLACKSMITH
|
||||
459 = BS_ADRENALINE2
|
||||
460 = SL_HUNTER
|
||||
461 = SL_SOULLINKER
|
||||
462 = SL_KAIZEL
|
||||
463 = SL_KAAHI
|
||||
464 = SL_KAUPE
|
||||
465 = SL_KAITE
|
||||
466 = SL_KAINA
|
||||
467 = SL_STIN
|
||||
468 = SL_STUN
|
||||
469 = SL_SMA
|
||||
470 = SL_SWOO
|
||||
471 = SL_SKE
|
||||
472 = SL_SKA
|
||||
10000 = GD_APPROVAL
|
||||
10001 = GD_KAFRACONTRACT
|
||||
10002 = GD_GUARDRESEARCH
|
||||
10003 = GD_CHARISMA
|
||||
10004 = GD_EXTENSION
|
||||
|
||||
// ************************
|
||||
// * Item DB - Use Script *
|
||||
// ************************
|
||||
itemskill:
|
||||
-Format: itemskill skill_id,skill_lvl,"name";
|
||||
-Example: itemskill 28,3,"Heal"; //Healing skill
|
||||
|
||||
itemheal:
|
||||
-Format: itemheal hp,sp;
|
||||
-Example: itemheal 30,0; //+30 HP, +0 SP.
|
||||
|
||||
sc_start:
|
||||
-Format: sc_start SC_CONSTANT,duration,value;
|
||||
-Example: sc_start SC_POISON,1800,; //Starts Poison Status for 30 seconds
|
||||
|
||||
sc_end:
|
||||
-Format: sc_end SC_CONSTANT;
|
||||
-Example: sc_end SC_BLIND; //Ends Blind Status
|
||||
|
||||
warp:
|
||||
-Format: warp "map",x,y;
|
||||
-Example: warp "Random",0,0; //Fly wing
|
||||
-Example: warp "SavePoint",0,0; //Butterfly wing
|
||||
|
||||
getitem:
|
||||
-Format: getitem item_id,count;
|
||||
-Example: getitem 512,2; //Gives you two Apples
|
||||
|
||||
produce:
|
||||
-Format: produce produce_type;
|
||||
-Example: produce 16; //Mini-furnace
|
||||
|
||||
pet:
|
||||
-Format: pet pet_id;
|
||||
-Example: pet 1002; //Taming item for Poring
|
||||
|
||||
monster:
|
||||
-Example: monster "this",0,0,"--ja--",-1,1,""; //Dead branch
|
||||
|
||||
percentheal:
|
||||
-Format: percentheal percent_hp,percent_sp;
|
||||
-Example: percentheal 100,100; //Heals you 100% of both HP and SP
|
||||
|
||||
// **************************
|
||||
// * Item DB - Equip Script *
|
||||
// **************************
|
@ -1,5 +1,18 @@
|
||||
//===== Athena Doc ========================================
|
||||
//= eAthena Monster Modes Reference
|
||||
//===== By ================================================
|
||||
//= Developers
|
||||
//===== Version ===========================================
|
||||
//= 1.0
|
||||
//=========================================================
|
||||
//= 1.0 - Standardized doc file
|
||||
//===== Description =======================================
|
||||
//= A reference description of eA's mob_db 'mode' field
|
||||
//=========================================================
|
||||
|
||||
Bit Legend:
|
||||
----------
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
MD_CANMOVE | 0x0001 | 1
|
||||
MD_LOOTER | 0x0002 | 2
|
||||
MD_AGGRESSIVE | 0x0004 | 4
|
||||
@ -16,7 +29,7 @@ MD_CHANGETARGET_MELEE | 0x1000 | 4096
|
||||
MD_CHANGETARGET_CHASE | 0x2000 | 8192
|
||||
|
||||
Explanation for modes:
|
||||
---------------------
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
CanMove: Enables the mob to move/chase characters.
|
||||
|
||||
@ -57,8 +70,9 @@ Change Target Melee: Enables a mob to switch targets when attacked while
|
||||
Change Target Chase: Enables a mob to switch targets when attacked while
|
||||
chasing another character.
|
||||
|
||||
Aegis Mob Types
|
||||
---------------
|
||||
Aegis Mob Types:
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
What Aegis has are mob-types, where each type represents an AI behaviour that
|
||||
is mimicked by a group of eA mode bits. This is the table to convert from one
|
||||
to another:
|
||||
|
@ -1,246 +0,0 @@
|
||||
eAthena SQL Installation and Upgrade Instructions
|
||||
|
||||
1 Installation
|
||||
1.1 Windows
|
||||
1.2 Linux
|
||||
1.3 FreeBSD
|
||||
2 Upgrading
|
||||
2.1 Upgrading from version 817
|
||||
2.2 Upgrading from version 0.5.2
|
||||
2.3 Upgrading from version 1.0 RC 1
|
||||
3 Mail System
|
||||
3.1 Adding the mail database
|
||||
3.2 Activating the mail system
|
||||
|
||||
1 Installation
|
||||
==============
|
||||
|
||||
1.1 Windows
|
||||
-----------
|
||||
|
||||
1. It is not the aim of this document to explain the installation, concepts or usage of MySQL. If you are unfamiliar with MySQL, familiarise yourself with it and read at least these sections of the MySQL reference manual (http://dev.mysql.com/doc/mysql/en/index.html):
|
||||
|
||||
- 2.2.1 Installing MySQL on Windows
|
||||
- 2.4 Post-Installation Setup and Testing
|
||||
- 5.4 General Security Issues
|
||||
- 5.5 The MySQL Access Privilege System
|
||||
- 5.6 MySQL User Account Management
|
||||
|
||||
2. If fast and secure access to a MySQL server is unavailable, install, start and configure MySQL database server version 4.0.x. If you are using a version of Windows which is a member of the NT family, we recommend that you install MySQL as a service.
|
||||
|
||||
3. Create a new database and a new user account with only SELECT, INSERT, UPDATE and DELETE privileges on the database. For example:
|
||||
|
||||
CREATE DATABASE ragnarok;
|
||||
GRANT
|
||||
SELECT,INSERT,UPDATE,DELETE
|
||||
ON `ragnarok`.* # database
|
||||
TO 'ragnarok'@'localhost' # username@address
|
||||
IDENTIFIED BY 'password'; # password
|
||||
|
||||
For security, do not use the password "password" for your user account.
|
||||
|
||||
4. Execute the batch queries stored in sql\main.sql. If you want your item and monster databases stored in your MySQL database, execute sql\database.sql too. For example:
|
||||
|
||||
mysql -D ragnarok -h localhost -u root -p < sql/main.sql | more && mysql -D ragnarok -h localhost -u root -p < sql/database.sql | more
|
||||
|
||||
5. Add an inter-server account for every character server you intend to link to your login server. For example:
|
||||
|
||||
USE ragnarok
|
||||
INSERT INTO `login`
|
||||
(`userid`,`user_pass`,`sex`,`email`)
|
||||
VALUES ('inter-server_chaos','password','S','');
|
||||
|
||||
Every character server linked to your login server requires its own inter-server account; inter-server accounts are used by the servers to communicate with each other. The differences between user and inter-server accounts are:
|
||||
|
||||
- The "sex" field value must equal "S"
|
||||
- The "e-mail" field value is unused and therefore should be set to ""
|
||||
- The "level", "error_message", "connect_until", "memo", "ban_until" and "state" field values are unsued and therefore should be set to 0
|
||||
|
||||
Anyone who knows the username and password of an inter-server account can control a character server using that account. Therefore, choose secure passwords for your inter-server accounts.
|
||||
|
||||
6. Add accounts or convert existing accounts from a text file database.
|
||||
|
||||
To add new accounts, use, for example:
|
||||
|
||||
USE ragnarok
|
||||
INSERT INTO `login`
|
||||
(`userid`,`user_pass`,`sex`,`email`,`level`)
|
||||
VALUES ('<username>','<password>','<gender>','<e-mail address>',<game master level>);
|
||||
|
||||
Where <gender> is either M, F, or S for male, female, and inter-server respectively and <e-mail address> is the e-mail address (for confirmation of character deletion).
|
||||
|
||||
To convert existing accounts stored in a text file database, use login-converter.exe and char-converter.exe. Parties and guilds cannot be converted.
|
||||
|
||||
7. Edit the configuration files in conf\ (except import\, mapflag\, help.txt, water.txt and water_height.txt) according to your computer configuration, network configuration, MySQL database server configuration and personal preferences.
|
||||
|
||||
8. Download the latest cygwin1-yyyymmdd.dll.bz2 snapshot, where "yyyymmdd" is the build date, from http://cygwin.com/snapshots/. Extract cygwin1-yyyymmdd.dll from the archive, rename it to cygwin1.dll, and move it to your system or system32 directory -- depending on your version of Windows -- in your system root directory.
|
||||
|
||||
9. Optionally compile:
|
||||
|
||||
a. Install Cygwin with these packages:
|
||||
|
||||
devel/
|
||||
gcc,
|
||||
gcc-g++,
|
||||
gcc-mingw-core,
|
||||
gcc-mingw-g++,
|
||||
make,
|
||||
mingw-runtime,
|
||||
mktemp
|
||||
|
||||
b. Using Cygwin, install the MySQL libraries by compiling and installing the MySQL database server source distribution for Linux with "./configure --without-server && make && make install".
|
||||
|
||||
c. Using Cygwin, enter "make" in the eAthena SQL directory. Recompile with "make clean && make".
|
||||
|
||||
1.2 Linux
|
||||
---------
|
||||
|
||||
1. It is not the aim of this document to explain the installation, concepts or usage of MySQL. If you are unfamiliar with MySQL, familiarise yourself with it and read at least these sections of the MySQL reference manual (http://dev.mysql.com/doc/mysql/en/index.html):
|
||||
|
||||
- 2.2.2 Installing MySQL on Linux
|
||||
- 2.4 Post-Installation Setup and Testing
|
||||
- 5.4 General Security Issues
|
||||
- 5.5 The MySQL Access Privilege System
|
||||
- 5.6 MySQL User Account Management
|
||||
|
||||
2. If fast and secure access to a MySQL server is unavailable, install, start and configure MySQL database server version 4.0.x. If you are using a version of Windows which is a member of the NT family, we recommend that you install MySQL as a service.
|
||||
|
||||
3. Create a new database and a new user account with only SELECT, INSERT, UPDATE and DELETE privileges on the database. For example:
|
||||
|
||||
CREATE DATABASE ragnarok;
|
||||
GRANT
|
||||
SELECT,INSERT,UPDATE,DELETE
|
||||
ON `ragnarok`.* # database
|
||||
TO 'ragnarok'@'localhost' # username@address
|
||||
IDENTIFIED BY 'password'; # password
|
||||
|
||||
For security, do not use the password "password" for your user account.
|
||||
|
||||
4. Execute the batch queries stored in sql/main.sql. If you want your item and monster databases stored in your MySQL database, execute sql/database.sql too. For example:
|
||||
|
||||
mysql -D ragnarok -h localhost -u root -p < sql/main.sql | more && mysql -D ragnarok -h localhost -u root -p < sql/database.sql | more
|
||||
|
||||
5. Add an inter-server account for every character server you intend to link to your login server. For example:
|
||||
|
||||
USE ragnarok
|
||||
INSERT INTO `login`
|
||||
(`userid`,`user_pass`,`sex`,`email`)
|
||||
VALUES ('inter-server_chaos','password','S','');
|
||||
|
||||
Every character server linked to your login server requires its own inter-server account; inter-server accounts are used by the servers to communicate with each other. The differences between user and inter-server accounts are:
|
||||
|
||||
- The "sex" field value must equal "S"
|
||||
- The "e-mail" field value is unused and therefore should be set to ""
|
||||
- The "level", "error_message", "connect_until", "memo", "ban_until" and "state" field values are unsued and therefore should be set to 0
|
||||
|
||||
Anyone who knows the username and password of an inter-server account can control a character server using that account. Therefore, choose secure passwords for your inter-server accounts.
|
||||
|
||||
6. Add accounts or convert existing accounts from a text file database.
|
||||
|
||||
To add new accounts, use, for example:
|
||||
|
||||
USE ragnarok
|
||||
INSERT INTO `login`
|
||||
(`userid`,`user_pass`,`sex`,`email`,`level`)
|
||||
VALUES ('<username>','<password>','<gender>','<e-mail address>',<game master level>);
|
||||
|
||||
Where <gender> is either M, F, or S for male, female, and inter-server respectively and <e-mail address> is the e-mail address (for confirmation of character deletion).
|
||||
|
||||
To convert existing accounts stored in a text file database, use login-converter and char-converter. Parties and guilds cannot be converted.
|
||||
|
||||
7. Edit the configuration files in conf/ (except import/, mapflag/, help.txt, water.txt and water_height.txt) according to your computer configuration, network configuration, MySQL database server configuration and personal preferences.
|
||||
|
||||
8. Compile with "make". Recompile with "make clean && make".
|
||||
|
||||
1.3 FreeBSD
|
||||
-----------
|
||||
|
||||
1. It is not the aim of this document to explain the installation, concepts or usage of MySQL. If you are unfamiliar with MySQL, familiarise yourself with it and read at least these sections of the MySQL reference manual (http://dev.mysql.com/doc/mysql/en/index.html):
|
||||
|
||||
- 2.2.5 Installing MySQL on Other Unix-Like Systems
|
||||
- 2.4 Post-Installation Setup and Testing
|
||||
- 5.4 General Security Issues
|
||||
- 5.5 The MySQL Access Privilege System
|
||||
- 5.6 MySQL User Account Management
|
||||
|
||||
2. If fast and secure access to a MySQL server is unavailable, install, start and configure MySQL database server version 4.0.x. If you are using a version of Windows which is a member of the NT family, we recommend that you install MySQL as a service.
|
||||
|
||||
3. Create a new database and a new user account with only SELECT, INSERT, UPDATE and DELETE privileges on the database. For example:
|
||||
|
||||
CREATE DATABASE ragnarok;
|
||||
GRANT
|
||||
SELECT,INSERT,UPDATE,DELETE
|
||||
ON `ragnarok`.* # database
|
||||
TO 'ragnarok'@'localhost' # username@address
|
||||
IDENTIFIED BY 'password'; # password
|
||||
|
||||
For security, do not use the password "password" for your user account.
|
||||
|
||||
4. Execute the batch queries stored in sql/main.sql. If you want your item and monster databases stored in your MySQL database, execute sql/database.sql too. For example:
|
||||
|
||||
mysql -D ragnarok -h localhost -u root -p < sql/main.sql | more && mysql -D ragnarok -h localhost -u root -p < sql/database.sql | more
|
||||
|
||||
5. Add an inter-server account for every character server you intend to link to your login server. For example:
|
||||
|
||||
USE ragnarok
|
||||
INSERT INTO `login`
|
||||
(`userid`,`user_pass`,`sex`,`email`)
|
||||
VALUES ('inter-server_chaos','password','S','');
|
||||
|
||||
Every character server linked to your login server requires its own inter-server account; inter-server accounts are used by the servers to communicate with each other. The differences between user and inter-server accounts are:
|
||||
|
||||
- The "sex" field value must equal "S"
|
||||
- The "e-mail" field value is unused and therefore should be set to ""
|
||||
- The "level", "error_message", "connect_until", "memo", "ban_until" and "state" field values are unsued and therefore should be set to 0
|
||||
|
||||
Anyone who knows the username and password of an inter-server account can control a character server using that account. Therefore, choose secure passwords for your inter-server accounts.
|
||||
|
||||
6. Add accounts or convert existing accounts from a text file database.
|
||||
|
||||
To add new accounts, use, for example:
|
||||
|
||||
USE ragnarok
|
||||
INSERT INTO `login`
|
||||
(`userid`,`user_pass`,`sex`,`email`,`level`)
|
||||
VALUES ('<username>','<password>','<gender>','<e-mail address>',<game master level>);
|
||||
|
||||
Where <gender> is either M, F, or S for male, female, and inter-server respectively and <e-mail address> is the e-mail address (for confirmation of character deletion).
|
||||
|
||||
To convert existing accounts stored in a text file database, use login-converter and char-converter. Parties and guilds cannot be converted.
|
||||
|
||||
7. Edit the configuration files in conf/ (except import/, mapflag/, help.txt, water.txt and water_height.txt) according to your computer configuration, network configuration, MySQL database server configuration and personal preferences.
|
||||
|
||||
8. Compile with "gmake". Recompile with "gmake clean && gmake".
|
||||
|
||||
|
||||
2 Upgrading
|
||||
===========
|
||||
|
||||
2.1 Upgrading from version 817
|
||||
------------------------------
|
||||
|
||||
1. Execute the batch queries stored in sql/upgrade_817.sql and sql/upgrade_0.5.2_main.sql.
|
||||
|
||||
2. If you want your item and monster databases stored in your MySQL database, execute the batch queries stored in sql/database.sql.
|
||||
|
||||
2.2 Upgrading from version 0.5.2
|
||||
--------------------------------
|
||||
|
||||
1. Execute the batch queries stored in sql/upgrade_0.5.2_main.sql.
|
||||
|
||||
2. If you created the item_db and mob_db tables, execute the batch queries stored in sql/upgrade_0.5.2_database.sql.
|
||||
|
||||
2.3 Upgrading from version 1.0 RC 1
|
||||
-----------------------------------
|
||||
|
||||
1. Execute the batch queries stored in sql/upgrade_1.0.0-rc1_main.sql.
|
||||
|
||||
|
||||
3 Mail System
|
||||
=============
|
||||
|
||||
2.1 Adding the mail database
|
||||
----------------------------
|
||||
1. Execute the batch queries stored in sql/mail.sql
|
||||
|
||||
2. Set mail_system option in conf/battle_athena.conf to 1 or yes.
|
@ -1,32 +0,0 @@
|
||||
Building eAthena under win32
|
||||
|
||||
There are currently two ways to build eAthena. The first and oldest way is by using cygwin (www.cygwin.org). This was the only way until the svn 1370 timeframe. The second way is by using Visual Studio .NET 2003.
|
||||
|
||||
Building using cygwin:
|
||||
|
||||
1) delete every copy of cygwin1.dll on your system
|
||||
2) Go to www.cygwin.com and run the setup.exe.
|
||||
3) install gcc, make, bash, g++, and gdb. Basically install
|
||||
all developer tools if possible. If later you find you are
|
||||
missing something, re-run the setup and install that
|
||||
4) make sure the ../bin of wherever you installed cygwin to is in your
|
||||
path. ie, if you put cygwin in C:/cygwin then add c:/cygwin/bin
|
||||
to your path
|
||||
5) return to this directory and type "make txt"
|
||||
|
||||
Building using Visual Studio .NET 2003
|
||||
|
||||
1) Make sure you have the platform SDK installed when you install
|
||||
this. If you don't have it, you can go to microsoft and download a
|
||||
copy.
|
||||
2) open the eAthena.sln file
|
||||
3) Build the components you wish..
|
||||
|
||||
if you wish mysql support (http://dev.mysql.com/), grab a windows
|
||||
install of mysql
|
||||
|
||||
http://dev.mysql.com/get/Downloads/MySQL-4.1/mysql-4.1.10a-win32.zip/from/pick#mirrors
|
||||
|
||||
and install it into the default location on the C drive. This will
|
||||
best match how I set up the solutions/project files
|
||||
|
21260
doc/notes/Readme-jap.txt
21260
doc/notes/Readme-jap.txt
File diff suppressed because it is too large
Load Diff
@ -1,15 +0,0 @@
|
||||
|
||||
If you are reading this, you are one of the lucky fools to be actually
|
||||
using the active development tree of the eAthena team. This is the
|
||||
only version that most of the eA dev team will activly support.
|
||||
|
||||
svn can be retrieved via:
|
||||
|
||||
http://subversion.tigris.org/files/documents/15/20015/svn-1.1.3-setup.exe
|
||||
|
||||
once downloaded and placed in your path, you can just do:
|
||||
|
||||
C> svn co http://svn2.stormbirds.org:8080/svn/ea/branches/stable
|
||||
|
||||
this will check out a copy of our active stable development tree which
|
||||
you can then build. Build? figure it out...
|
@ -1,450 +0,0 @@
|
||||
______ __ __
|
||||
/\ _ \/\ \__/\ \
|
||||
__\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
/'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
/\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
\/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
|
||||
--------------------------------------------------------------
|
||||
GM COMMANDS
|
||||
---------------------------------------------------------------------------------
|
||||
Note:
|
||||
To use these commands, type them inside the message window where you usually
|
||||
type to chat.
|
||||
|
||||
Rewritten by: Kevin
|
||||
Updated by: massdriller
|
||||
|
||||
---------------------------------------------------------------------------------
|
||||
<> = type of parameter that the command need to have
|
||||
[] = optionnal parameter
|
||||
---------------------------------------------------------------------------------
|
||||
|
||||
@h/@help = display commands help inside the game.
|
||||
|
||||
=================================================================================
|
||||
ANNOUNCEMENT COMMANDS
|
||||
=================================================================================
|
||||
|
||||
/b, @broadcast <message> = Send a message to everybody, with GM name.
|
||||
(yellow text)
|
||||
/nb, @kami <message> = Send a message to everybody, with no GM name.
|
||||
(yellow text)
|
||||
/bb, @kamib <message> = Send a message to everybody, with no GM name.
|
||||
(blue text)
|
||||
/lb, @localbroadcast <message> = Send a message to everybody, with GM name.
|
||||
(yellow text) (current map only)
|
||||
/nlb <message> = Send a message to everybody, with no GM name.
|
||||
(yellow text) (current map only)
|
||||
|
||||
@me <message> = Creates a yellow "action" header on top of
|
||||
all the characters around your character.
|
||||
|
||||
=================================================================================
|
||||
INFORMATION COMMANDS
|
||||
=================================================================================
|
||||
|
||||
-----Character Information-----
|
||||
|
||||
@who [match_text] = Lists which characters are currently online in your
|
||||
server and their location. [match_text] is a parameter
|
||||
to search only characters that have this text in their
|
||||
name.
|
||||
@who2 [match_text] = Lists which characters are currently online in your
|
||||
server and their job. [match_text] is a parameter to
|
||||
search only characters that have this text in their
|
||||
name.
|
||||
@who3 [match_text] = Lists which characters are currently online in your
|
||||
server and their party/guild. [match_text] is a
|
||||
parameter to search only characters that have this text
|
||||
in their name.
|
||||
@whomap [map] = Displays a listing of which characters are online and
|
||||
where they are in a specifical map. If [map] isn't
|
||||
specified, you display characters on your map.
|
||||
@whomap2 [map] = Displays a listing of which characters are online and
|
||||
their job in a specifical map. If [map] isn't specified,
|
||||
you display characters on your map.
|
||||
@whomap3 [map] = Displays a listing of which characters are online and
|
||||
their party/guild in a specifical map. If [map] isn't
|
||||
specified, you display characters on your actual map.
|
||||
@whogm [match_text] = Like @who+@who2+who3, but only for GM.
|
||||
@where [char name] = Tells you the location of a character. If [char name]
|
||||
isn't specified, you display your own location.
|
||||
@charcartlist <char name> = Displays all items of a player's cart.
|
||||
@mapinfo [<0-3> [map]] = Give information about a map (general info +:
|
||||
0: no more, 1: players, 2: NPC, 3: shops/chat).
|
||||
|
||||
@time/@date/@server_date/@serverdate/@server_time/@servertime = Display the date/
|
||||
time of the server
|
||||
|
||||
-----guild/party information-----
|
||||
|
||||
@guildspy <guild_name/id> = You will receive all messages of the specified guild
|
||||
channel
|
||||
@partyspy <party_name/id> = You will receive all messages of the specified party
|
||||
channel
|
||||
|
||||
-----Database Information-----
|
||||
|
||||
@mobinfo/@monsterinfo/@mi <monstername> = Gives information about the monster
|
||||
@iteminfo/@ii <itemname> = Gives information about the item
|
||||
@rates = Displays the Rates of the server
|
||||
@version = Gives the number of the SVN Version
|
||||
|
||||
|
||||
|
||||
=================================================================================
|
||||
YOURSELF ONLY COMMANDS
|
||||
=================================================================================
|
||||
|
||||
-----move commands-----
|
||||
|
||||
/hide/@hide = GM Hide. Perfect hide that's totally
|
||||
invisible. Type @hide again become
|
||||
visible.
|
||||
@save = Sets save point as current location
|
||||
@load/@return = Warps you to your save point (like
|
||||
butterfly wing)
|
||||
/mm <mapname> <> <p>
|
||||
/mapmove <map_name> <x> <y>
|
||||
@warp/@rura/@mapmove <mapname> <x> <y> = Warps you to the selected position
|
||||
Example: @warp morocc 150 160 -> Warps
|
||||
you to Morroc (X:150, Y:160)
|
||||
@jump [x [y]] = Teleports you randomly in the map (like
|
||||
fly wing)
|
||||
/shift/@jumpto/@warpto/@goto <charname> = Warps you to selected character
|
||||
Example: @jumpto TestChar -> You are
|
||||
warped to TestChar's current
|
||||
location
|
||||
@go <number/city_name> = Warps you to a set city:
|
||||
-3=(Memo point 2) 4=Alberta 11=Gon Ryun
|
||||
-2=(Memo point 1) 5=Izlude 12=Umbala
|
||||
-1=(Memo point 0) 6=Al de Baran 13=Niflheim
|
||||
0=Prontera 7=Lutie 14=Lou Yang
|
||||
1=Morroc 8=Comodo 15=Start point
|
||||
2=Geffen 9=Yuno 16=Prison
|
||||
3=Payon 10=Amatsu
|
||||
@follow = Teleports and follows the player
|
||||
persistantly
|
||||
|
||||
-----Health Commands-----
|
||||
|
||||
@die = Kill yourself :) (suicide)
|
||||
@alive = Revives yourself from death
|
||||
@heal [<HP> <SP>] = Heals the desired amount of HP and SP. No value specified
|
||||
will do a full heal.
|
||||
|
||||
-------Job/Skill/Stat Commands-----
|
||||
|
||||
@job/@jobchange <job> = Changes your job to the job assigned to the ID:
|
||||
0 Novice 7 Knight 14 Crusader 22 Formal
|
||||
1 Swordman 8 Priest 15 Monk 23 Super Novice
|
||||
2 Mage 9 Wizard 16 Sage
|
||||
3 Archer 10 Blacksmith 17 Rogue
|
||||
4 Acolyte 11 Hunter 18 Alchem
|
||||
5 Merchant 12 Assassin 19 Bard
|
||||
6 Thief 13 Knight2 20 Dancer
|
||||
21 Crusader2
|
||||
24 Novice High 31 Lord Knight 38 Paladin
|
||||
25 Swordman High 32 High Priest 39 Monk
|
||||
26 Mage High 33 High Wizard 40 Professor
|
||||
27 Archer High 34 Whitesmith 41 Stalker
|
||||
28 Acolyte High 35 Sniper 42 Creator
|
||||
29 Merchant High 36 Assassin Cross 43 Clown
|
||||
30 Thief High 37 Peko Knight 44 Gypsy
|
||||
45 Paladin2
|
||||
@lvup/@blevel/@baselvlup <number of levels> = Raises your base level the
|
||||
desired number of levels. The max
|
||||
is 99/255 (User Defined).
|
||||
@joblvup/@jlevel/@joblvlup <number of levels> = Raises your job level the desired
|
||||
number of levels. The max is 50
|
||||
For Basic Classes. For Super
|
||||
Novice and Advanced Classes it is
|
||||
70.
|
||||
@allskill/@allskills/@skillall/@skillsall = Give you all skills.
|
||||
@stpoint <number of points> = Gives you the desired number of stat
|
||||
points.
|
||||
@skpoint <number of points> = Gives you the desired number of skill
|
||||
points.
|
||||
@str,@agi,@vit,@int,@dex,@luk <amount> = Adds desired amount to any stat. For
|
||||
example "@str 10" raises your str by 10.
|
||||
@statall/@statsall/@allstats/@allstat [value] = Adds value in all stats (maximum
|
||||
if no value).
|
||||
@questskill <id> = Gives you the specified quest skill
|
||||
@lostskill <id> = Takes away the specified quest skill
|
||||
from you
|
||||
Novice Archer Swordsman
|
||||
142 = Emergency Care 147 = Arrow Creation 144 = Moving HP Recovery
|
||||
143 = Act dead 148 = Charge Arrows 145 = Attack Weak Point
|
||||
Thief 146 = Auto Berserk
|
||||
149 = Throw Sand Merchant
|
||||
150 = Back Sliding 153 = Cart Revolution
|
||||
151 = Take Stone 154 = Change Cart
|
||||
152 = Stone Throw 155 = Crazy Uproar/Loud Voice
|
||||
Acolyte Magician
|
||||
156 = Holy Light 157 = Energy Coat
|
||||
|
||||
-----Other Commands-----
|
||||
|
||||
@option <param1> <param2> <param3> = Changes options of your character
|
||||
Example: @option 0 0 16 - would give falcon
|
||||
<param1> <param2> <param3> <param3>
|
||||
01 Petrified 01 Poison 01 Sight 128 Level 2 Cart
|
||||
02 Frozen 02 Cursed 02 Hide 256 Level 3 Cart
|
||||
03 Stunned 04 Silenced 04 Cloak 512 Level 4 Cart
|
||||
04 Sleeping 08 ??? 08 Level 1 Cart 1024 Level 5 Cart
|
||||
06 darkness 16 darkness 16 Falcon 2048 Orc Head
|
||||
32 Peco Peco riding 4096 Wedding Sprites
|
||||
64 GM Perfect Hide 8192 Ruwach
|
||||
@mountpeco = Give/remove you a peco. (Class is required, but not skill)
|
||||
@disguise <monster_name/monster_ID/NPC_ID> = Change your appearence to a mob or npc.
|
||||
If using NPC ID 104 Will become an effect.
|
||||
Speed of player will determine effect, be very careful with this ID
|
||||
it can create client crashes with improper ids and can easily lag players
|
||||
off of the server.
|
||||
@undisguise = Restore your normal appearance.
|
||||
@model <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4>
|
||||
= Changes your characters appearance
|
||||
(Hair type/colour and/or Clothes colour)
|
||||
Hair ID (0-17) Hair Colour (0-8) Clothes Colour (0-4)
|
||||
0 Default 0 Default
|
||||
1 Blonde 1 Red
|
||||
2 Purple 2 Green
|
||||
3 Brown 3 White
|
||||
4 Green 4 Brown
|
||||
5 Blue
|
||||
6 White
|
||||
7 Black
|
||||
8 Red
|
||||
@dye/@ccolor <clothes color: 0-4> = Changes your characters appearence
|
||||
(only clothes color).
|
||||
@hairstyle/@hstyle <hair ID: 0-17> = Changes your characters appearence
|
||||
(only hair style).
|
||||
@haircolor/@hcolor <hair color: 0-8> = Changes your characters appearence
|
||||
(only hair color).
|
||||
@speed <1-1000> = Changes you walking speed (1 being the
|
||||
fastest & 1000 the slowest. Default 150.
|
||||
@effect <effect_id> [flag] = Give an efect to your character.
|
||||
@zeny <amount> = Gives you desired amount of Zeny.
|
||||
@memo [memo_position] = set/change a memo location.
|
||||
(no position: display memo points).
|
||||
@spiritball <number: 1-1000> = Gives you monk "spirit spheres" like
|
||||
from the skill "Call Spirits" (If the
|
||||
number you use is > 1000, your server
|
||||
may become instable or crash)
|
||||
@me <action> = Displays Charname action. ie. "**Bob dances**"
|
||||
if character name is bob and command is
|
||||
@me dances.
|
||||
|
||||
=================================================================================
|
||||
REMOTE CHAR COMMANDS
|
||||
=================================================================================
|
||||
|
||||
@kill <char name> = Kills specified character name
|
||||
Example: @kill TestChar -> The character named
|
||||
TestChar is dead
|
||||
@jail <char_name> = Sends specified character in jails
|
||||
/recall/@recall <char name> = Warps target character to you.
|
||||
@recallall = Warps every character online to you.
|
||||
@unjail/@discharge <char_name> = Discharges specified character
|
||||
or prisoner
|
||||
@charwarp/@rura+ <mapname> <x> <y> <char name> = Warps character to location of
|
||||
choice: Example:
|
||||
@charwarp morocc 150 160 testet
|
||||
@revive <char name> = Revives target character.
|
||||
@charstats <char name> = Displays the character's stats.
|
||||
@charignorelist <char name> = Displays ignore list of the player
|
||||
@inall <char name> = Allows all wispers for the player
|
||||
@exall <char name> = Blocks all wispers for the player
|
||||
@charoption <param1> <param2> <param3> <char name> = Does the same as the @option
|
||||
command only to target
|
||||
character.
|
||||
@charmountpeco <charname> = Give/remove to a player a peco (Class is
|
||||
required, but not skill).
|
||||
@charpetrename <charname> = Re-enable pet rename to a player.
|
||||
@charsave <map> <x> <y> <char name> = Changes the target player's respawn point.
|
||||
@charbaselvl <#> <char name> = Change a character's base level.
|
||||
@charjlvl <#> <char name> = Change a character's job level.
|
||||
@charstpoint <amount> <char name> = Give/take a player's stat points
|
||||
@charskpoint <amount> <char name> = Give/take a player's skill points
|
||||
@charskreset <charname> = Reset skills of a character.
|
||||
@charstreset <charname> = Reset stats of a character.
|
||||
@charquestskill <#> <charname> = Gives to a player the specified quest skill.
|
||||
@charlostskill <#> <charname> = Takes away the specified quest skill from
|
||||
the player.
|
||||
@chardelitem <item_name_or_ID> <quantity> <player> = Remove items from a character
|
||||
@charmodel <hair type> <hair color> <clothes color> <char name> = Changes a
|
||||
player's model
|
||||
@chardisguise <monster_name/ID> <char name> = Changes disguise of a player
|
||||
@charundisguise <char name> = Cancels disguise of a player
|
||||
@charblock/@block <name> = Blocks definitively a account
|
||||
@charunblock/@unblock <name> = Unblocks a account
|
||||
@charban/@ban/@banish/@charbanish <time> <name> = Ban temporarily a account
|
||||
Time usage: adjustement
|
||||
(+/- value) and element
|
||||
(y/a, m, d/j, h, mn, s)
|
||||
Example:
|
||||
@ban +1m-2mn1s-6y testplayer
|
||||
@charunban/@unban/@unbanish/@uncharbanish <name> = Unban a account
|
||||
@kick <charname> = Kicks specified character off the server
|
||||
@kickall = Kick all characters off the server
|
||||
@mapexit = Kick all players and shut down map-server.
|
||||
@doom = Kills all NON GM chars on the server.
|
||||
@doommap = Kills all non GM characters on the map.
|
||||
@raise = Resurrects all characters on the server.
|
||||
@raisemap = Resurrects all characters on the map.
|
||||
|
||||
@killable = Other players can kill you
|
||||
@charkillable <character name> = Enable other players to be killable
|
||||
|
||||
|
||||
=================================================================================
|
||||
MOB COMMANDS
|
||||
=================================================================================
|
||||
|
||||
/monster <monster_name> = Spawns 1 of the desired monster.
|
||||
@spawn/@monster/@summon <monster_name_or_monster_ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]
|
||||
= Spawns the desired monster with any desired name,
|
||||
quantity and x and y location (if specified).
|
||||
@monster2 <desired_monster_name> <monster_name_or_monster_ID> [<number to spawn> [<x coord> [<y coord>]]]
|
||||
= Spawns the desired monster with any desired name.
|
||||
@spawn/@monster/@summon/@monster2 <monster_name_or_monster_ID> "desired monster name" [<number to spawn> [<x coord> [<y coord>]]]
|
||||
= There 2 last forms can use spaces for desired names.
|
||||
@killmonster [map] = kill all monsters of the map (they drop items)
|
||||
@killmonster2 = kill all monsters of your map (without drops)
|
||||
|
||||
=================================================================================
|
||||
ITEM COMMANDS
|
||||
=================================================================================
|
||||
|
||||
@storage = Opens storage
|
||||
@gstorage = Opens guild storage
|
||||
@item <item name or ID> [quantity] = Gives you the desired item.
|
||||
@item2 <item name or ID> <quantity> <Identify_flag> <refine> <attribut> <Card1> <Card2> <Card3> <Card4>
|
||||
= Gives you the desired item.
|
||||
@itemreset = Remove all your items.
|
||||
@itemcheck = Check your items with authorised items.
|
||||
@idsearch <part_of_item_name> = search all items that name have
|
||||
part_of_item_name
|
||||
@refine <equip position> <+/- amount> = Upgrades equipment at the position
|
||||
specified (Stackable)
|
||||
0 - All
|
||||
1 - Lower Head
|
||||
2 - Right Hand
|
||||
4 - Robe/Garment
|
||||
8 - Left Accessory
|
||||
16 - Body/Armor
|
||||
32 - Left Hand
|
||||
64 - Foot Gear
|
||||
128 - Right Accessory
|
||||
256 - Top Head
|
||||
512 - Mid Head
|
||||
Example: @refine 34 10 - Refines a 2 handed weapon to +10
|
||||
@refine 16 4 - Refines the body/armor to +4
|
||||
@produce <equip name or equip ID> <element> <# of very's>
|
||||
Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind
|
||||
It has separately with fragment 3 of the attribute + stars, you can apply.
|
||||
# of very's: 0=None 1=Very Strong 2=Very Very Strong 3=Very Very Very Strong
|
||||
Example: @produce 1163 3 3 - Produces a Very Very Very Strong (Your Nick)'s
|
||||
Fire Claymore
|
||||
@repairall = Repair all items of your inventory
|
||||
@cleanmap = Clears map of all fallen items
|
||||
|
||||
=================================================================================
|
||||
ADMINISTRATION COMMANDS
|
||||
=================================================================================
|
||||
|
||||
@reloaditemdb = Reload item database (admin command)
|
||||
@reloadmobdb = Reload monster database (admin command)
|
||||
@reloadskilldb = Reload skills definition database (admin command)
|
||||
@reloadscript = Reload all scripts (admin command)
|
||||
@reloadgmdb = Reload GM levels (admin command)
|
||||
@reloadatcommand = Reload GM command levels (admin command)
|
||||
@reloadbattleconf = Reload Battle Config(admin command)
|
||||
@reloadstatusdb = Reload status database(admin command)
|
||||
@reloadpcdb = Reload pc database(admin command)
|
||||
|
||||
@loadnpc <path/to/npc> - Load a NPC (admin command)
|
||||
@unloadnpc <NPC_name> - Disable a NPC (admin command)
|
||||
@shownpc <NPC_name> - Show a hidden NPC (admin command)
|
||||
@hidenpc <NPC_name> - Hide a NPC (admin command)
|
||||
|
||||
@disguiseall <monster_name/monster_ID/NPC_ID> = Change everybody on the map's appearence to a mob or npc.
|
||||
If using NPC ID 104 Will become an effect.
|
||||
Speed of player will determine effect, be very careful with this ID
|
||||
it can create client crashes with improper ids and can easily lag players
|
||||
off of the server.
|
||||
@undisguiseall = Removes all Disguises
|
||||
@happyhappyjoyjoy = Random emotions from all players on the map
|
||||
@autoloot = All items will go into inventory upon killing a monster
|
||||
|
||||
|
||||
@gat = For debugging (you inspect around gat)
|
||||
@packet = For debugging (packet variety)
|
||||
|
||||
@GM <password> = it becomes GM!
|
||||
@email <actual@email> <new@email> = to change your e-mail (characters protection)
|
||||
|
||||
@refreshonline = Rechecks to make sure online column is correct (SQL Only)
|
||||
|
||||
=================================================================================
|
||||
OTHER COMMANDS
|
||||
=================================================================================
|
||||
|
||||
-----Environmental Commands-----
|
||||
|
||||
@night = Uses @option 00 16 00 on all characters. All characters are in darkness
|
||||
@day = Uses @option 00 00 00 on all characters.
|
||||
|
||||
@rain = Gives Rain effect on activated map
|
||||
@snow = Gives Snow effect on activated map
|
||||
@sakura = Gives Flower petal effect on activated map
|
||||
@clouds = Gives Clouds effect on activated map
|
||||
@fog = Gives Foggy effect on activated map
|
||||
@fireworks = Gives Fireworks effect on activated map
|
||||
@leaves = Gives attumn effect on activated map
|
||||
@clearweather = Clears all "weather" effects on the map (Works only when players leave the map and rejoin again)
|
||||
|
||||
-----Mail System Commands(SQL)-----
|
||||
|
||||
@checkmail = Checks # of messages in your mailbox.
|
||||
@listmail = Lists all the messages in your mailbox.
|
||||
@listnewmail = Lists all new messages in your mailbox.
|
||||
@readmail <#> = Reads a message in your mailbox.
|
||||
@deletemail <#> = Deletes a message in your mailbox.
|
||||
|
||||
@sendmail <name> <message> = Sends a message to another player. Use quotes if
|
||||
the player has spaces in their name.
|
||||
|
||||
@sendprioritymail <name> <message> = Send priority mail to a player.
|
||||
|
||||
Use * for name to send to all players.
|
||||
|
||||
-----Pet Commands-----
|
||||
|
||||
@hatch = Create a pet from your inventory eggs list.
|
||||
@makeegg <ID> = Gives pet egg for monster ID in pet DB
|
||||
@petfriendly <#> = Set pet friendly amount (0-1000) 0 = Min, 1000 = Max
|
||||
@pethungry <#> = Set pet hungry amount (0-100) 0 = Min, 100 = Max
|
||||
@petrename = Re-enable pet rename
|
||||
|
||||
-----Group Commands-----
|
||||
|
||||
@party <party_name> = Create a party
|
||||
@guild <guild_name> = Create a guild.
|
||||
@guildlvup/@guildlvlup <# of levels> = Raise Guild by desired number of levels
|
||||
@guildrecall <guild_name/id> = Warps all online character of a guild to you.
|
||||
@partyrecall <party_name/id> = Warps all online character of a party to you.
|
||||
|
||||
-----Mute Commands (muting_players must be enabled)-----
|
||||
|
||||
@mute/@red <time> <char_name> = Mutes char_name for time period of time.
|
||||
@mutearea/@stfu [time] = Mutes area for time, sets defualt to 15.
|
||||
|
||||
-----System Commands usually used with scripts-------
|
||||
|
||||
@marry <Char 1> <char 2> = Makes 2 target characters married
|
||||
@divorce <Char 1> <Char 2> = Divorces 2 characters
|
||||
@adopt <Char> = Adopts a player
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,4 +1,4 @@
|
||||
//===== Athena Script =====================================
|
||||
//===== Athena Doc ========================================
|
||||
//= eAthena Script Commands
|
||||
//===== By ================================================
|
||||
//= Fredzilla
|
||||
@ -73,8 +73,6 @@
|
||||
//= Adjusted the 'itemskill' description due to recent change [ultramage]
|
||||
//= 3.04.20070409
|
||||
//= Fixed the incorrect order of parameters in 'makeitem' [ultramage]
|
||||
//===== Compatible With ===================================
|
||||
//= LOL, can be used by anyone hopefully
|
||||
//===== Description =======================================
|
||||
//= A reference manual for the eAthena scripting language,
|
||||
//= sorted out depending on their functionality.
|
||||
@ -4222,6 +4220,7 @@ specified amount permanently. The amount can be negative. See 'statusup'.
|
||||
*bonus2 <bonus type>,<val1>,<val2>;
|
||||
*bonus3 <bonus type>,<val1>,<val2>,<val3>;
|
||||
*bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;
|
||||
*bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
|
||||
|
||||
These commands are meant to be used in item scripts. They will probably work
|
||||
outside item scripts, but the bonus will not persist for long. They, as
|
||||
|
1424
doc/script_ref.txt
1424
doc/script_ref.txt
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user