- Little cleanup to OnTouchNPC.
- Updating Release of Wish script. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12757 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -831,7 +831,7 @@
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1627,Staffy,Staffy,4,,10,0,120,,1,0,0x00818315,7,2,2,1,1,0,10,{ bonus bMatkRate,15; bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{}
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1628,Survival_Rod_C,Refined Survivor's Rod,4,,0,0,71,,1,0,0x00818314,7,2,2,3,1,0,10,{ bonus bDex,4; bonus bMatkRate,20; bonus bMaxHP,500; },{},{}
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1629,Walking_Stick,Gentleman's Staff,4,,,500,40,,1,1,0x00818315,7,2,2,4,50,1,10,{ bonus bMatkRate,15+getrefine(); bonus bDex,1; if (isequipped(5045)) bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; },{},{}
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1630,Radiant_Wisdom,Release of Wish,4,,,500,30,,1,0,0x00018205,7,2,2,3,50,1,10,{ bonus bMatkRate,15; bonus bInt,3; },{},{}
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1630,Radiant_Wisdom,Release of Wish,4,,,500,30,,1,0,0x00018205,7,2,2,3,50,1,10,{ bonus bMatkRate,15; bonus bInt,3; bonus bSPrecovRate,6; bonus bHPrecovRate,6; bonusautoscript "{ sc_start4 SC_HPREGEN,2000,100,1,0,0; sc_start4 SC_SPREGEN,2000,50,1,0,0; }",10,BF_MAGIC; },{},{}
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1631,Holy_Stick,Holy Stick,4,,,500,50,,1,1,0x00008101,7,2,2,4,70,1,10,{ bonus bMatkRate,15; bonus2 bCastrate,156,-25; bonus2 bCastrate,77,-25; bonus2 bCastrate,79,-25; },{},{}
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1632,Wolong's_Magic_Staff,Wolong's Magic Staff,4,,0,0,70,,1,0,0x00818315,7,2,2,3,80,1,10,{ bonus bint,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; },{},{}
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1633,Wolong's_Battle_Staff,Wolong's Magic Staff,4,,0,0,70,,1,0,0x00818315,7,2,2,3,80,1,10,{ bonus bint,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus bUnbreakableWeapon,0; },{},{}
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@ -3421,7 +3421,7 @@
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12207,VIT_Dish,Immortal Stew,0,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_VITFood,1800000, 10; percentheal 15,5; },{},{}
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12208,Battle_Manual,Battle Manual,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_EXPBOOST,1800000,50; },{},{}
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12209,Insurance,Life Insurance,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_LIFEINSURANCE,1800000,0; },{},{}
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12210,Bubble_Gum,Bubble Gum,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMBOOST,1800000,0;},{},{}
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12210,Bubble_Gum,Bubble Gum,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMBOOST,1800000,0; },{},{}
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12211,Kafra_Card,Kafra Card,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashStore"; },{},{}
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12212,Giant_Fly_Wing,Giant Fly Wing,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashPartyCall"; },{},{}
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12213,Neuralizer,Neuralizer,2,,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashReset"; },{},{}
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@ -777,6 +777,8 @@ int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y)
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return 0;
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}
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// OnTouch NPC or Warp for Mobs
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// Return 1 if Warped
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int npc_touch_areanpc2(struct mob_data *md)
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{
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int i, m = md->bl.m, x = md->bl.x, y = md->bl.y;
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@ -791,58 +793,47 @@ int npc_touch_areanpc2(struct mob_data *md)
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switch( map[m].npc[i]->subtype )
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{
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case WARP:
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if( battle_config.mob_warp&1 )
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{
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case WARP:
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if( !battle_config.mob_warp&1 )
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continue;
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xs = map[m].npc[i]->u.warp.xs;
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ys = map[m].npc[i]->u.warp.ys;
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}
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else
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continue;
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break;
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case SCRIPT:
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xs = map[m].npc[i]->u.scr.xs;
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ys = map[m].npc[i]->u.scr.ys;
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snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map[m].npc[i]->exname);
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break;
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default:
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continue;
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break;
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case SCRIPT:
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xs = map[m].npc[i]->u.scr.xs;
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ys = map[m].npc[i]->u.scr.ys;
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break;
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default:
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continue; // Keep Searching
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}
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if( x >= map[m].npc[i]->bl.x-xs && x <= map[m].npc[i]->bl.x+xs && y >= map[m].npc[i]->bl.y-ys && y <= map[m].npc[i]->bl.y+ys )
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{
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if( map[m].npc[i]->subtype == SCRIPT
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&& ((ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL) )
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continue; // No OnTouchNPC Event found
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break;
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}
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}
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if( i == map[m].npc_num ) return 0;
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switch( map[m].npc[i]->subtype )
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{
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case WARP:
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xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
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if( xs < 0 )
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return 0; // Can't warp object between map servers...
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if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, 0) )
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return 0; // Failed to warp.
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break;
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case SCRIPT:
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{
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if( md->areanpc_id == map[m].npc[i]->bl.id )
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return 0; // Allready touch this NPC
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md->areanpc_id = map[m].npc[i]->bl.id;
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run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id);
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{ // In the npc touch area
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switch( map[m].npc[i]->subtype )
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{
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case WARP:
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xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
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if( m < 0 )
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break; // Cannot Warp between map servers
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if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, 0) == 0 )
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return 1; // Warped
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break;
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case SCRIPT:
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if( map[m].npc[i]->bl.id == md->areanpc_id )
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break; // Already touch this NPC
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snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map[m].npc[i]->exname);
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if( (ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL )
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break; // No OnTouchNPC Event
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md->areanpc_id = map[m].npc[i]->bl.id;
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run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id);
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break;
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}
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return 0;
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break;
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}
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}
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return 1;
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return 0;
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}
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//Checks if there are any NPC on-touch objects on the given range.
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