- Little cleanup to OnTouchNPC.

- Updating Release of Wish script.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12757 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
zephyrus 2008-06-04 13:13:34 +00:00
parent f7cb030349
commit e595e1f69f
2 changed files with 36 additions and 45 deletions

View File

@ -831,7 +831,7 @@
1627,Staffy,Staffy,4,,10,0,120,,1,0,0x00818315,7,2,2,1,1,0,10,{ bonus bMatkRate,15; bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{}
1628,Survival_Rod_C,Refined Survivor's Rod,4,,0,0,71,,1,0,0x00818314,7,2,2,3,1,0,10,{ bonus bDex,4; bonus bMatkRate,20; bonus bMaxHP,500; },{},{}
1629,Walking_Stick,Gentleman's Staff,4,,,500,40,,1,1,0x00818315,7,2,2,4,50,1,10,{ bonus bMatkRate,15+getrefine(); bonus bDex,1; if (isequipped(5045)) bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; },{},{}
1630,Radiant_Wisdom,Release of Wish,4,,,500,30,,1,0,0x00018205,7,2,2,3,50,1,10,{ bonus bMatkRate,15; bonus bInt,3; },{},{}
1630,Radiant_Wisdom,Release of Wish,4,,,500,30,,1,0,0x00018205,7,2,2,3,50,1,10,{ bonus bMatkRate,15; bonus bInt,3; bonus bSPrecovRate,6; bonus bHPrecovRate,6; bonusautoscript "{ sc_start4 SC_HPREGEN,2000,100,1,0,0; sc_start4 SC_SPREGEN,2000,50,1,0,0; }",10,BF_MAGIC; },{},{}
1631,Holy_Stick,Holy Stick,4,,,500,50,,1,1,0x00008101,7,2,2,4,70,1,10,{ bonus bMatkRate,15; bonus2 bCastrate,156,-25; bonus2 bCastrate,77,-25; bonus2 bCastrate,79,-25; },{},{}
1632,Wolong's_Magic_Staff,Wolong's Magic Staff,4,,0,0,70,,1,0,0x00818315,7,2,2,3,80,1,10,{ bonus bint,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; },{},{}
1633,Wolong's_Battle_Staff,Wolong's Magic Staff,4,,0,0,70,,1,0,0x00818315,7,2,2,3,80,1,10,{ bonus bint,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus bUnbreakableWeapon,0; },{},{}
@ -3421,7 +3421,7 @@
12207,VIT_Dish,Immortal Stew,0,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_VITFood,1800000, 10; percentheal 15,5; },{},{}
12208,Battle_Manual,Battle Manual,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_EXPBOOST,1800000,50; },{},{}
12209,Insurance,Life Insurance,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_LIFEINSURANCE,1800000,0; },{},{}
12210,Bubble_Gum,Bubble Gum,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMBOOST,1800000,0;},{},{}
12210,Bubble_Gum,Bubble Gum,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMBOOST,1800000,0; },{},{}
12211,Kafra_Card,Kafra Card,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashStore"; },{},{}
12212,Giant_Fly_Wing,Giant Fly Wing,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashPartyCall"; },{},{}
12213,Neuralizer,Neuralizer,2,,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashReset"; },{},{}

View File

@ -777,6 +777,8 @@ int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y)
return 0;
}
// OnTouch NPC or Warp for Mobs
// Return 1 if Warped
int npc_touch_areanpc2(struct mob_data *md)
{
int i, m = md->bl.m, x = md->bl.x, y = md->bl.y;
@ -791,58 +793,47 @@ int npc_touch_areanpc2(struct mob_data *md)
switch( map[m].npc[i]->subtype )
{
case WARP:
if( battle_config.mob_warp&1 )
{
case WARP:
if( !battle_config.mob_warp&1 )
continue;
xs = map[m].npc[i]->u.warp.xs;
ys = map[m].npc[i]->u.warp.ys;
}
else
continue;
break;
case SCRIPT:
xs = map[m].npc[i]->u.scr.xs;
ys = map[m].npc[i]->u.scr.ys;
snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map[m].npc[i]->exname);
break;
default:
continue;
break;
case SCRIPT:
xs = map[m].npc[i]->u.scr.xs;
ys = map[m].npc[i]->u.scr.ys;
break;
default:
continue; // Keep Searching
}
if( x >= map[m].npc[i]->bl.x-xs && x <= map[m].npc[i]->bl.x+xs && y >= map[m].npc[i]->bl.y-ys && y <= map[m].npc[i]->bl.y+ys )
{
if( map[m].npc[i]->subtype == SCRIPT
&& ((ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL) )
continue; // No OnTouchNPC Event found
break;
}
}
if( i == map[m].npc_num ) return 0;
switch( map[m].npc[i]->subtype )
{
case WARP:
xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
if( xs < 0 )
return 0; // Can't warp object between map servers...
if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, 0) )
return 0; // Failed to warp.
break;
case SCRIPT:
{
if( md->areanpc_id == map[m].npc[i]->bl.id )
return 0; // Allready touch this NPC
md->areanpc_id = map[m].npc[i]->bl.id;
run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id);
{ // In the npc touch area
switch( map[m].npc[i]->subtype )
{
case WARP:
xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
if( m < 0 )
break; // Cannot Warp between map servers
if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, 0) == 0 )
return 1; // Warped
break;
case SCRIPT:
if( map[m].npc[i]->bl.id == md->areanpc_id )
break; // Already touch this NPC
snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map[m].npc[i]->exname);
if( (ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL )
break; // No OnTouchNPC Event
md->areanpc_id = map[m].npc[i]->bl.id;
run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id);
break;
}
return 0;
break;
}
}
return 1;
return 0;
}
//Checks if there are any NPC on-touch objects on the given range.