- Added battle config settings agi_penalty_target and vit_penalty_target, they define which object types will get vit/flee reductions when multi-targetted and defaults to only players (battle/battle.conf)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7774 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-07-20 18:29:08 +00:00
parent 5b8eac3bc4
commit e5b4eaaea0
4 changed files with 24 additions and 4 deletions

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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/20
* Added battle config settings agi_penalty_target and vit_penalty_target,
they define which object types will get vit/flee reductions when
multi-targetted and defaults to only players (battle/battle.conf) [Skotlex]
* Added the dummy intravision case for the changeoption packet 0x229
[Skotlex]
* Corrected Fog of Wall so that all targetted offensive skills (not only

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@ -72,6 +72,10 @@ max_hitrate: 100
// 2 = agi_penalty_num is reduced from FLEE as an exact amount
agi_penalty_type: 1
// When agi penalty is enabled, to whom it should apply to? (Note 4)
// By default, only players get the penalty.
agi_penalty_target: 1
// Amount of enemies required to be targetting player before FLEE begins to be penalized
agi_penalty_count: 3
@ -84,7 +88,11 @@ agi_penalty_num: 10
// 2 = vit_penalty_num is reduced from FLEE as an exact amount
vit_penalty_type: 1
// Amount of enemies required to be targetting player before VIT defense begins to be penalized
// When vit penalty is enabled, to whom it should apply to? (Note 4)
// By default, only players get the penalty.
vit_penalty_target: 1
// Amount of enemies required to be targetting player before defense begins to be penalized
vit_penalty_count: 3
// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count

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@ -1043,7 +1043,8 @@ static struct Damage battle_calc_weapon_attack(
flee = tstatus->flee,
hitrate=80; //Default hitrate
if(battle_config.agi_penalty_type)
if(battle_config.agi_penalty_type &&
battle_config.agi_penalty_target&target->type)
{
unsigned char target_count; //256 max targets should be a sane max
target_count = unit_counttargeted(target,battle_config.agi_penalty_count_lv);
@ -1626,7 +1627,8 @@ static struct Damage battle_calc_weapon_attack(
short vit_def;
signed char def1 = (signed char)status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions.
short def2 = (short)tstatus->def2;
if(battle_config.vit_penalty_type)
if(battle_config.vit_penalty_type &&
battle_config.vit_penalty_target&target->type)
{
unsigned char target_count; //256 max targets should be a sane max
target_count = unit_counttargeted(target,battle_config.vit_penalty_count_lv);
@ -2582,7 +2584,8 @@ struct Damage battle_calc_misc_attack(
flee = tstatus->flee,
hitrate=80; //Default hitrate
if(battle_config.agi_penalty_type)
if(battle_config.agi_penalty_type &&
battle_config.agi_penalty_target&target->type)
{
unsigned char target_count; //256 max targets should be a sane max
target_count = unit_counttargeted(target,battle_config.agi_penalty_count_lv);
@ -3450,10 +3453,12 @@ static const struct battle_data_short {
{ "auto_counter_type", &battle_config.auto_counter_type },
{ "min_hitrate", &battle_config.min_hitrate },
{ "max_hitrate", &battle_config.max_hitrate },
{ "agi_penalty_target", &battle_config.agi_penalty_target },
{ "agi_penalty_type", &battle_config.agi_penalty_type },
{ "agi_penalty_count", &battle_config.agi_penalty_count },
{ "agi_penalty_num", &battle_config.agi_penalty_num },
{ "agi_penalty_count_lv", &battle_config.agi_penalty_count_lv },
{ "vit_penalty_target", &battle_config.vit_penalty_target },
{ "vit_penalty_type", &battle_config.vit_penalty_type },
{ "vit_penalty_count", &battle_config.vit_penalty_count },
{ "vit_penalty_num", &battle_config.vit_penalty_num },
@ -3857,10 +3862,12 @@ void battle_set_defaults() {
battle_config.auto_counter_type = BL_ALL;
battle_config.min_hitrate = 5;
battle_config.max_hitrate = 100;
battle_config.agi_penalty_target = BL_PC;
battle_config.agi_penalty_type = 1;
battle_config.agi_penalty_count = 3;
battle_config.agi_penalty_num = 10;
battle_config.agi_penalty_count_lv = ATK_FLEE;
battle_config.vit_penalty_target = BL_PC;
battle_config.vit_penalty_type = 1;
battle_config.vit_penalty_count = 3;
battle_config.vit_penalty_num = 5;

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@ -228,9 +228,11 @@ extern struct Battle_Config {
unsigned short auto_counter_type;
unsigned short min_hitrate; //[Skotlex]
unsigned short max_hitrate; //[Skotlex]
unsigned short agi_penalty_target;
unsigned short agi_penalty_type;
unsigned short agi_penalty_count;
unsigned short agi_penalty_num;
unsigned short vit_penalty_target;
unsigned short vit_penalty_type;
unsigned short vit_penalty_count;
unsigned short vit_penalty_num;