* Script updates.

- Updated dialogue for advanced and Renewal refiners.
- Added an extra check in the main refiner scripts to prevent empty menus from appearing.
- Renamed Renewal NPCs to "Vestri" and "Austri".
- Slightly updated dialogue for the Catalog Magician script.

Signed-off-by: Euphy <euphy@rathena.org>
This commit is contained in:
Euphy 2013-09-03 12:53:39 -04:00
parent 02d67498b1
commit e5d9fc8fa5
4 changed files with 218 additions and 202 deletions

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.4b
//= 1.5
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -24,6 +24,7 @@
//= 1.4 Removed unnecessary dialogs [Zephyrus]
//= 1.4a Added 'disable_items' command. [Euphy]
//= 1.4b Fixed coordinates. [Euphy]
//= 1.5 Some official script updates. [Euphy]
//============================================================
payon,157,146,6 script Suhnbi#cash 85,{
@ -34,37 +35,39 @@ payon,157,146,6 script Suhnbi#cash 85,{
mes "armor and equipment, so let me";
mes "know what you want to refine.";
next;
setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
set .@menu$,"";
for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
{
if( getequipisequiped(.@i) )
for(set .@i,1; .@i<=10; set .@i,.@i+1) {
if (getequipisequiped(.@i)) {
set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
set .@equipped,1;
}
set .@menu$, .@menu$ + ":";
}
set .@part,select(.@menu$);
if( !getequipisequiped(.@part) )
close;
if( !getequipisenableref(.@part) )
{
if (.@equipped == 0) {
mes "[Suhnbi]";
mes "I don't think I can refine this item at all.";
mes "I don't think I can refine any items you have...";
close;
}
if( getequiprefinerycnt(.@part) >= 10 )
{
set .@part, select(.@menu$);
if (!getequipisequiped(.@part)) //custom check
close;
if (!getequipisenableref(.@part)) {
mes "[Suhnbi]";
mes "This item cannot be refined because it has already reached its maximum level...";
mes "Go find another Blacksmith. You can't refine this thing.";
close;
}
if (getequiprefinerycnt(.@part) >= 10) {
mes "[Suhnbi]";
mes "Hmm... someone perfected this already. I don't think I can work on it further.";
close;
}
// Make sure you have the neccessary items and Zeny to refine your items
// Determines chance of failure and verifies that you want to continue.
switch( getequipweaponlv(.@part) )
{
switch(getequipweaponlv(.@part)) {
case 1: callsub S_RefineValidate,1,7620,50,.@part; break;
case 2: callsub S_RefineValidate,2,7620,200,.@part; break;
case 3: callsub S_RefineValidate,3,7620,5000,.@part; break;
@ -72,85 +75,89 @@ payon,157,146,6 script Suhnbi#cash 85,{
default: callsub S_RefineValidate,0,7619,2000,.@part; break;
}
if( getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100) )
{
mes "[Suhnbi]";
mes "Clink! Clank! Clunk!";
SuccessRefItem .@part;
mes "[Suhnbi]";
mes "Clang! Clang! Clang!";
if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) {
successrefitem .@part;
next;
emotion e_no1;
mes "[Suhnbi]";
mes "Here you are! It's done.";
mes "It's been a while since I've made such a fine weapon. You must be happy because it has become stronger!";
mes "There you go! It's done.";
mes "It's been a while since I've made such a fine "+((getequipweaponlv(.@part))?"weapon":"armor")+". You must be happy because it has become stronger!";
close;
}
mes "[Suhnbi]";
mes "Clink! Clank! Clunk!";
FailedRefItem .@part;
failedrefitem .@part;
next;
if (rand(5) == 1){
emotion e_cash;
} else {
emotion e_omg;
}
emotion (!rand(5))?e_cash:e_omg;
mes "[Suhnbi]";
mes "Cough!!!!";
mes "Uuuuuuuuuummmmmph!!!";
next;
mes "[Suhnbi]";
mes "Cough...Cough..";
mes "What a shame...";
mes "Your equipment broke during the refining process. I had told you earlier this might happen!";
mes "...";
mes ".....";
mes ".......Huhuhuhuhu~";
mes "........It was your choice and my ability, no regret.";
close;
S_RefineValidate:
mes "[Suhnbi]";
if (getarg(0))
mes "A level " + getarg(0) + " weapon...";
mes "To refine this I need one ^ff9999" + getitemname(getarg(1)) + "^000000 and a service fee of " + getarg(2) + " Zeny.";
mes "Do you wish to continue?";
mes "You want to refine a level " + getarg(0) + " weapon?";
mes "To refine that, you'll need to have one ^ff9999" + getitemname(getarg(1)) + "^000000 and " + getarg(2) + " zeny.";
mes "Would you like to continue?";
next;
if( select("Yes:No") == 1 )
{
if( getequippercentrefinery(getarg(3)) < 100 )
{
mes "[Suhnbi]";
mes "Wow!!";
mes "This weapon, probably";
mes "looks like it's been refined...";
mes "many times...";
mes "It may break if";
mes "you refine it again.";
next;
mes "And if it breaks,";
mes "you can't use it anymore!";
mes "All the cards in it and the";
mes "properties";
mes "^ff0000will be lost^000000!!";
mes "^ff0000 besides, the equipment will break!^000000";
mes " ";
mes "Are you sure you still want to continue?";
next;
if( select("Yes:No") == 2 )
{
if(select("Yes:No") == 1) {
if (getequippercentrefinery(getarg(3)) < 100) {
if (getarg(0)) {
mes "[Suhnbi]";
mes "I completely agree...";
mes "I might be a great refiner, but sometimes even I make mistakes.";
close;
mes "Wow!!";
mes "This weapon probably";
mes "looks like it's been refined...";
mes "many times...";
mes "It may break if";
mes "you refine it again.";
next;
mes "And if it breaks,";
mes "you can't use it anymore!";
mes "All the cards in it and the properties ^ff0000will be lost^000000!";
mes "^ff0000Besides, the equipment will break!^000000";
mes "Are you sure you still want to continue?";
next;
if(select("Yes:No") == 2) {
mes "[Suhnbi]";
mes "Good.";
mes "Because if the weapon breaks from unreasonable refining, then I get a bad mood, too.";
close;
}
} else {
mes "[Suhnbi]";
mes "Giggle. Giggle. Oh, you have guts, daring to refine this.";
mes "You know it's pretty risky, don't you?";
next;
mes "If your defensive equipment is broken, you'll never be able to use it again.";
mes "Even your cards and your modifications will ^ff0000completely disappear^000000.";
//mes "Everything will disappear. As in... GONE!";
mes "Do you really wish to continue?";
next;
if(select("Yes:No") == 2) {
mes "[Suhnbi]";
mes "What nonsense. You waste my precious time.";
mes "Get lost, punk.";
close;
}
}
}
if( countitem(getarg(1)) > 0 && Zeny > getarg(2) )
{
delitem getarg(1), 1;
if (countitem(getarg(1)) > 0 && Zeny > getarg(2)) {
delitem getarg(1),1;
set Zeny, Zeny - getarg(2);
return;
}
mes "[Suhnbi]";
mes "You don't seem to have enough Zeny or " + getitemname(getarg(1)) + "...";
mes "Go get some more. I'll be here all day if you need me.";
mes "Are these all you have?";
mes "I'm very sorry, but I can't do anything without all the materials. Besides, I deserve some payments for my work, don't I?";
close;
}
mes "[Suhnbi]";
mes "Yeah... There's no need to rush.";
mes "Take your time.";
mes "I can't help it even if you're not happy about it...";
close;
}

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Syrus22 (1.1) dafide18 (1.4) Skotlex (1.5)
//===== Current Version: =====================================
//= 3.2a
//= 3.3
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
@ -60,6 +60,7 @@
//= 3.1 Added the new refinement & Ore creation NPC's for +11 and above Refinement. [Masao]
//= 3.2 Moved some scripts to Renewal file, other minor changes. [Euphy]
//= 3.2a Added 'disable_items' command. [Euphy]
//= 3.3 Some official script updates. [Euphy]
//============================================================
// Christopher: Geffen Blacksmith
@ -336,7 +337,7 @@ ein_in01,38,29,0 script Paul Spanner 63,{
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[Paul Spanner]";
@ -615,12 +616,20 @@ function script refinemain {
setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
set .@menu$,"";
for(set .@i,1; .@i<=10; set .@i,.@i+1) {
if(getequipisequiped(.@i))
if(getequipisequiped(.@i)) {
set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
set .@equipped,1;
}
set .@menu$, .@menu$ + ":";
}
set .@part,select(.@menu$);
if(!getequipisequiped(.@part)) {
if (.@equipped == 0) {
mes "[" + getarg(0) + "]";
mes "I don't think I can refine any items you have...";
close;
}
set .@part, select(.@menu$);
if(!getequipisequiped(.@part)) { //custom check
mes "[" + getarg(0) + "]";
mes "You're not wearing";
mes "anything there that";
@ -730,6 +739,8 @@ function script refinemain {
}
set Zeny, Zeny-.@price;
delitem .@material,1;
//custom checks
if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?)
mes "[" + getarg(0) + "]";
mes "Look here... you don't have any Items on...";
@ -743,6 +754,7 @@ function script refinemain {
mes "You switched the item while I wasn't looking! Get out of here!";
close;
}
if(getequippercentrefinery(.@part) <= rand(100)) {
failedrefitem .@part;
mes "[" + getarg(0) + "]";
@ -924,7 +936,7 @@ function script phramain {
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[" + getarg(0) + "]";
@ -1037,7 +1049,7 @@ function script orimain {
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
mes "- after you lose some weight. -";
close;
}
mes "[" + getarg(0) + "]";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= skyiing, Scriptor
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -12,10 +12,11 @@
//= and to buy/sell directly from the catalog interface.
//===== Additional Comments: =================================
//= 1.0 Moved from root directory. [Euphy]
//= 1.1 Updated dialogue. [Euphy]
//============================================================
moc_para01,22,16,5 script Catalog Magician#catal01 704,{
if (!checkweight(1201,2)) {
if (!checkweight(1301,3)) {
mes "- You have too many items. Please make space. -";
close;
}
@ -28,24 +29,23 @@ moc_para01,22,16,5 script Catalog Magician#catal01 704,{
next;
mes "He is looking at the words";
mes "written on his hand.";
mes "Seems like he's too busy";
mes "He seems too busy";
mes "to look at you.";
next;
mes "[Catalog Magician]";
mes "A brand new catalog";
mes "has just come out!";
mes "You can check what";
mes "items can be traded";
mes "and what items are on";
mes "sale from the vendor.";
mes "You can check";
mes "what items you can trade";
mes "and what items are on sale";
mes "from the vendor.";
next;
mes "[Catalog Magician]";
mes "^007777Universal Catalog Silver^000000~";
mes "It costs only 200z each!";
mes "You can buy it up to 50";
mes "pieces at once!";
mes "The ^007777Universal Catalog Silver^000000";
mes "costs only 200z!";
mes "You can buy up to 50 pieces at once!";
next;
switch(select("Buy ^007777Universal Catalog Silver^000000:I don't need it!:You don't look like a vendor...")) {
switch(select("Buy a ^007777Universal Catalog Silver^000000:I don't need it!:You don't look like a vendor!")) {
case 1:
mes "[Catalog Magician]";
mes "You... want all 50 pieces?";
@ -55,7 +55,7 @@ moc_para01,22,16,5 script Catalog Magician#catal01 704,{
input .@input;
mes "[Catalog Magician]";
if (.@input == 0) {
mes "Trade has been stopped!";
mes "The trade has been stopped!";
mes "I don't know what to do next...";
mes "What should I do?";
emotion e_swt2,1;
@ -67,16 +67,15 @@ moc_para01,22,16,5 script Catalog Magician#catal01 704,{
break;
}
set .@sell, .@ticket_cost * .@input;
mes "Total number of catalog(s) that";
mes "you're trying to purchase is";
mes .@input + " pieces and it costs " + .@sell + " z.";
mes "The total number of catalog(s) that you're trying to purchase is " + .@input + " pieces.";
mes "It costs " + .@sell + " z.";
if (Zeny < .@sell) {
mes "It seems you don't have enough money.";
mes "You can sell your equips";
mes "You can sell your equipment";
mes "to make more money... if you want.";
close;
}
mes "Okie, here you go.";
mes "Ok, here you go.";
set Zeny, Zeny - .@sell;
getitem 12580,.@input; //Vending_Search_Scroll
close;
@ -100,9 +99,9 @@ moc_para01,22,16,5 script Catalog Magician#catal01 704,{
next;
mes "[Catalog Magician]";
mes "There are many adventurers";
mes "here coming and going. I'm";
mes "pretty sure that I can sell them";
mes "all soon. Don't you think so?";
mes "here who come and go.";
mes "I'm pretty sure that I can sell to all of them soon.";
mes "Don't you think so?";
mes "So... let's start!! Buy more of them, please! PLEASE...!";
close;
}

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -14,20 +14,21 @@
//= 1.1 Added Malangdo Refiner "Clink". [Euphy]
//= 1.2 Added official success calculation, thanks to Helvetica.
//= The safe/multiple refine feature is now functional. [Euphy]
//= 1.3 Updated to match the latest official script. [Euphy]
//============================================================
// +11 and above Refiners
//============================================================
prt_in,90,72,5 script Bestry#prt 826,{
callfunc "refinenew","Bestry",0;
prt_in,90,72,5 script Vestri#prt 826,{
callfunc "refinenew","Vestri",0;
end;
}
morocc_in,64,41,5 script Bestry#moc 826,{
callfunc "refinenew","Bestry",0;
morocc_in,64,41,5 script Vestri#moc 826,{
callfunc "refinenew","Vestri",0;
end;
}
payon_in01,18,132,3 script Bestry#pay 826,{
callfunc "refinenew","Bestry",0;
payon_in01,18,132,3 script Vestri#pay 826,{
callfunc "refinenew","Vestri",0;
end;
}
@ -45,24 +46,32 @@ payon_in01,18,132,3 script Bestry#pay 826,{
function script refinenew {
disable_items;
mes "["+ getarg(0) +"]";
mes "I am the best Blacksmith ever!";
mes "I don't work with normal, boring items.";
mes "But only with items that are level 10 or higher!";
mes "I am the best Armsmith ever!";
mes "I don't refine normal, boring items.";
mes "I only refine items that are Level 10 or higher.";
next;
mes "["+ getarg(0) +"]";
mes "Anyway, you may use my services if your item is lv 10 or higher.";
mes "What do you want to have refined?";
mes "Anyway, you may use my services if your item is Level 10 or higher.";
mes "What do you want me to refine?";
next;
setarray .@position$[1],"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
set .@menu$,"";
for(set .@i,1; .@i<=10; set .@i,.@i+1) {
if(getequipisequiped(.@i))
if (getequipisequiped(.@i)) {
set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
set .@equipped,1;
}
set .@menu$, .@menu$ + ":";
}
set .@part,select(.@menu$);
if(!getequipisequiped(.@part)) {
if (.@equipped == 0) {
mes "[" + getarg(0) + "]";
mes "I don't think I can refine any items you have...";
close;
}
set .@part, select(.@menu$);
if (!getequipisequiped(.@part)) { //custom check
mes "[" + getarg(0) + "]";
mes "You're not wearing";
mes "anything there that";
@ -70,20 +79,18 @@ function script refinenew {
emotion e_an;
close;
}
//Check if the item is refinable...
if(!getequipisenableref(.@part)) {
if (!getequipisenableref(.@part)) {
mes "[" + getarg(0) + "]";
mes "I don't think I can";
mes "refine this item at all...";
close;
}
//Check to see if the items is at least +10
if(getequiprefinerycnt(.@part) < 10) {
if (getequiprefinerycnt(.@part) < 10) {
mes "["+ getarg(0) +"]";
mes "I said I don't work with Equipment under lv. 10.";
mes "I said I don't work with items that are lower than Level 10.";
close;
}
if(getequiprefinerycnt(.@part) >= 20) {
if (getequiprefinerycnt(.@part) >= 20) { //custom check
mes "["+ getarg(0) +"]";
mes "I can't refine this";
mes "any more. This is as";
@ -93,7 +100,8 @@ function script refinenew {
set .@refineitemid, getequipid(.@part); // save id of the item
set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count
if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) {
set .@material,6224;
set .@type$,"weapon";
set .@material,6224; //Bradium
set .@price,100000;
switch(getequipweaponlv(.@part)) {
case 1: set .@safe,17; break;
@ -105,69 +113,61 @@ function script refinenew {
mes "Hmm a weapon, is that ok?";
mes "If you want to refine this weapon,";
mes "I will need 1 ^003366Bradium^000000 and 100,000 zeny.";
mes "Are you sure you want to continue?";
} else {
set .@material,6223;
set .@type$,"armor";
set .@material,6223; //Carnium
set .@price,100000;
set .@safe,14;
mes "["+ getarg(0) +"]";
mes "Hmm an armor, is that ok?";
mes "If you want to refine this armor,";
mes "I will need 1 ^003366Carnium^000000 and 100,000 zeny.";
mes "Are you sure you want to continue?";
}
mes "Are you sure you want to continue?";
next;
if(select("Yes:No") == 2){
mes "["+ getarg(0) +"]";
mes "Well, no challenge is one way...";
mes "No risk... that could be wise.";
mes "Hm... if you mind... never mind...";
close;
}
if(getarg(1) != 1) {
if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) {
if (getarg(1) != 1) {
if (getequippercentrefinery(.@part) < 100) {
mes "["+ getarg(0) +"]";
mes "This weapon already has been refined serveral times.";
mes "It could be destroyed if you try more.";
mes "It won't break 100%, but is has a small chance.";
mes "This "+.@type$+" already has been refined serveral times.";
mes "It could be destroyed if I try again.";
mes "It won't break for sure, but there is has a small chance.";
next;
mes "["+ getarg(0) +"]";
mes "You could have the upgrade level of the weapon decreased,";
mes "You could be ^FF0000lowering the upgrade level^000000 of the "+.@type$+",";
mes "or if it breaks, you will lose ^FF0000any cards^000000 or special properties added to it.";
} else {
mes "["+ getarg(0) +"]";
mes "This armor already has been refined serveral times.";
mes "It could be destroyed if you try more.";
mes "It won't break 100%, but is has a small chance.";
next;
mes "["+ getarg(0) +"]";
mes "You could have the upgrade level of the armor decreased,";
mes "or if it breaks, you will lose ^FF0000any cards^000000 or special properties added to it.";
mes "Do you still want me to refine it?";
mes "I think I have given you enough warning.";
next;
if(select("Yes.:No.") == 2) {
mes "["+ getarg(0) +"]";
mes "Well, no challenge is one way to go...";
mes "No risk... that could be wise.";
close;
}
}
next;
mes "["+ getarg(0) +"]";
mes "Do you want me to refine it?";
mes "I think I gave you enough warnings.";
next;
if(select("Yes.:No.") == 2) {
if (countitem(.@material) < 1 || Zeny < .@price) {
mes "["+ getarg(0) +"]";
mes "Well, no challenge is one way..";
mes "No risk.. that could be wise.";
close;
}
if(countitem(.@material) < 1 || Zeny < .@price) {
mes "["+ getarg(0) +"]";
mes "Hm, it seems you don't have enough materials or money.";
mes "Please check it out.";
mes "Hm. You don't seem to have enough money or "+getitemname(.@material)+".";
mes "Please come back when you have them.";
close;
}
set Zeny,Zeny - .@price;
delitem .@material,1;
if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?)
//custom checks
if (getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?)
mes "[" + getarg(0) + "]";
mes "Look here... you don't have any items on...";
close;
}
if(getequiprefinerycnt(.@part) != .@refinerycnt || getequipid(.@part) != .@refineitemid) { // hacker has changed the item
if (getequiprefinerycnt(.@part) != .@refinerycnt || getequipid(.@part) != .@refineitemid) { // hacker has changed the item
mes "[" + getarg(0) + "]";
emotion e_an;
mes "Wait a second...";
@ -175,6 +175,7 @@ function script refinenew {
mes "You switched the item while I wasn't looking! Get out of here!";
close;
}
if (getequippercentrefinery(.@part) > rand(100)) {
mes "Clang! Clang! Clang! Clang!";
successrefitem .@part;
@ -182,7 +183,7 @@ function script refinenew {
emotion e_no1;
mes "["+ getarg(0) +"]";
mes "Good! Succes!!!";
mes "I am the best Blacksmith.";
mes "I am the best Armsmith.";
close;
} else {
if (rand(100) < 80) {
@ -195,14 +196,8 @@ function script refinenew {
mes "Ahhh!!!";
next;
mes "["+ getarg(0) +"]";
mes "Oh my!";
mes "Oh my god!";
mes "The upgrade level has dropped...";
mes "There could've been made an mistake even though I am the best ever.";
mes "It was out of my hands.";
next;
mes "["+ getarg(0) +"]";
mes "I will do a better job next time! Don't worry!";
close;
} else {
mes "["+ getarg(0) +"]";
mes "Clang! Clang! Clang!";
@ -215,17 +210,17 @@ function script refinenew {
mes "["+ getarg(0) +"]";
mes "Oh my! I've failed to refine stuff...";
mes "I didn't mean it!";
mes "There could've been made an mistake even though I am the best ever.";
mes "It was out of my hands.";
next;
mes "["+ getarg(0) +"]";
mes "I will do a better job next time! Don't worry!";
close;
}
mes "I could have made a mistake even though I am the best Armsmith ever.";
mes "It just wasn't meant to be.";
next;
mes "["+ getarg(0) +"]";
mes "I will do a better job next time! Don't worry!";
close;
}
}
// New +11 and above Refining Functions ========================
if(getequiprefinerycnt(.@part) < .@safe) {
if (getequiprefinerycnt(.@part) < .@safe) {
mes "[" + getarg(0) + "]";
mes "I can refine this to the safe limit or a desired number of times. It's your choice.";
next;
@ -247,7 +242,7 @@ function script refinenew {
mes "I can't refine this item that many times.";
close;
}
if(.@refinecheck > .@safe) {
if (.@refinecheck > .@safe) {
set .@refinecheck,.@refinecheck - .@safe;
mes "[" + getarg(0) + "]";
mes "This will try to refine the equipment " + .@refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?";
@ -268,14 +263,15 @@ function script refinenew {
mes "[" + getarg(0) + "]";
mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?";
next;
if(select("Yes","No...") == 2){
if(select("Yes:No...") == 2){
mes "[" + getarg(0) + "]";
mes "You said so... So be it.";
close;
}
if(countitem(.@material) < .@refinecnt || Zeny < .@fullprice) {
if (countitem(.@material) < .@refinecnt || Zeny < .@fullprice) {
mes "[" + getarg(0) + "]";
mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes.";
mes "Hm. You don't seem to have enough money or "+getitemname(.@material)+".";
mes "Please come back when you have them.";
close;
}
set Zeny,Zeny - .@fullprice;
@ -309,14 +305,8 @@ function script refinenew {
mes "Ahhh!!!";
next;
mes "["+ getarg(0) +"]";
mes "Oh my!";
mes "Oh my god!";
mes "The upgrade level has dropped...";
mes "There could've been made an mistake even though I am the best ever.";
mes "It was out of my hands.";
next;
mes "["+ getarg(0) +"]";
mes "I will do a better job next time! Don't worry!";
close;
} else {
mes "["+ getarg(0) +"]";
mes "Clang! Clang! Clang!";
@ -329,13 +319,13 @@ function script refinenew {
mes "["+ getarg(0) +"]";
mes "Oh my! I've failed to refine stuff...";
mes "I didn't mean it!";
mes "There could've been made an mistake even though I am the best ever.";
mes "It was out of my hands.";
next;
mes "["+ getarg(0) +"]";
mes "I will do a better job next time! Don't worry!";
close;
}
mes "I could have made a mistake even though I am the best Armsmith ever.";
mes "It just wasn't meant to be.";
next;
mes "["+ getarg(0) +"]";
mes "I will do a better job next time! Don't worry!";
close;
}
}
emotion e_no1;
@ -347,8 +337,16 @@ function script refinenew {
// Ori/Elu to Carnium/Bradium Refiners
//============================================================
- script Austry#ref -1,{
mes "[Austry]";
- script Austri#ref -1,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
close;
}
mes "[Austri]";
mes "If you bring me 3";
mes "Oridecon or Elunium";
mes "I can exchange them for";
@ -366,7 +364,7 @@ function script refinenew {
setarray .@i[0],6090,1,6223; //Purified_Bradium -> Carnium
break;
case 4:
mes "[Austry]";
mes "[Austri]";
mes "Hmm...";
close;
}
@ -374,26 +372,26 @@ function script refinenew {
delitem .@i[0],.@i[1];
set Zeny, Zeny - 50000;
getitem .@i[2],1;
mes "[Austry]";
mes "[Austri]";
if (.@i[0] == 6090) {
mes "Refining with Purified Bradium";
mes "is a little expensive. I can";
mes "trade it for some Carnium.";
mes "Refining with Refined Bradium";
mes "can be a little expensive.";
mes "I can exchange it for some Carnium.";
} else
mes "Ok! Here is your "+getitemname(.@i[2])+".";
mes "Ok! Here's your "+getitemname(.@i[2])+".";
mes "Take it and use it well.";
close;
}
mes "[Austry]";
mes "[Austri]";
mes "You better not be trying";
mes "to cheat me because you";
mes "don't have enough zeny";
mes "don't have enough money";
mes "or "+getitemname(.@i[0])+".";
close;
}
prt_in,85,71,5 duplicate(Austry#ref) Austry#prt 826
payon_in01,14,125,5 duplicate(Austry#ref) Austry#pay 826
morocc_in,60,38,5 duplicate(Austry#ref) Austry#moc 826
prt_in,85,71,5 duplicate(Austri#ref) Austri#prt 826
payon_in01,14,125,5 duplicate(Austri#ref) Austri#pay 826
morocc_in,60,38,5 duplicate(Austri#ref) Austri#moc 826
// Malangdo Refiner
//============================================================