Fixed Berserk
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@232 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,7 @@ Date Added
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* Skill updates: [celest]
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- Removed annoying skill fail messages from rogue's Snatcher
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- Add sc_data check for firewall and fogwall
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- Fixed Berserk (99% hopefully? ^_^)
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11/16
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* Fix for compiling against gcc 2.95 [MouseJstr]
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@ -1068,7 +1068,7 @@ int battle_get_dmotion(struct block_list *bl)
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else
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return 2000;
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if((sc_data && sc_data[SC_ENDURE].timer!=-1) ||
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if((sc_data && (sc_data[SC_ENDURE].timer!=-1 || sc_data[SC_BERSERK].timer!=-1)) ||
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(bl->type == BL_PC && ((struct map_session_data *)bl)->special_state.infinite_endure))
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ret=0;
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16
src/map/pc.c
16
src/map/pc.c
@ -1626,9 +1626,9 @@ int pc_calcstatus(struct map_session_data* sd,int first)
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sd->status.max_hp = sd->status.max_hp * 3;
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// sd->status.hp = sd->status.hp * 3;
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if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris
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sd->status.max_hp = battle_config.max_hp;
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sd->status.max_hp = battle_config.max_hp;
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if(sd->status.hp > battle_config.max_hp) // removed negative max hp bug by Valaris
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sd->status.hp = battle_config.max_hp;
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sd->status.hp = battle_config.max_hp;
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}
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if(s_class.job == 23 && sd->status.base_level >= 99){
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sd->status.max_hp = sd->status.max_hp + 2000;
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@ -1923,7 +1923,9 @@ int pc_calcstatus(struct map_session_data* sd,int first)
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if(sd->sc_data[SC_BERSERK].timer!=-1) { //All Def/MDef reduced to 0 while in Berserk [DracoRPG]
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sd->def = sd->def2 = 0;
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sd->mdef = sd->mdef2 = 0;
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sd->flee -= sd->flee*50/100;
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sd->flee -= sd->flee*50/100;
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aspd_rate -= 30;
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sd->base_atk *= 3;
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}
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if(sd->sc_data[SC_KEEPING].timer!=-1)
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sd->def = 100;
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@ -4976,7 +4978,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
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}
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// 歩 いていたら足を止める
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if(sd->sc_data[SC_ENDURE].timer == -1 && !sd->special_state.infinite_endure)
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if(sd->sc_data[SC_ENDURE].timer == -1 && sd->sc_data[SC_BERSERK].timer && !sd->special_state.infinite_endure)
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pc_stop_walking(sd,3);
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else if(sd->sc_data[SC_ENDURE].timer != -1 && src->type==BL_MOB) // [Celest]
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if((--sd->sc_data[SC_ENDURE].val2) <= 0)
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@ -6845,7 +6847,8 @@ static int pc_natural_heal_sp(struct map_session_data *sd)
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nullpo_retr(0, sd);
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if (sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT
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if (sd->sc_data[SC_TRICKDEAD].timer != -1 || // Modified by RoVeRT
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sd->sc_data[SC_BERSERK].timer != -1)
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return 0;
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if(pc_checkoversp(sd)) {
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@ -7010,7 +7013,8 @@ static int pc_natural_heal_sub(struct map_session_data *sd,va_list ap) {
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sd->hp_sub = sd->inchealhptick = 0;
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sd->sp_sub = sd->inchealsptick = 0;
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}
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if((skill = pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 && !pc_ishiding(sd) && sd->sc_data[SC_POISON].timer == -1 && sd->sc_data[SC_BERSERK].timer == -1){
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if((skill = pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 && !pc_ishiding(sd) &&
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sd->sc_data[SC_POISON].timer == -1 && sd->sc_data[SC_BERSERK].timer == -1){
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pc_spirit_heal_hp(sd,skill);
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pc_spirit_heal_sp(sd,skill);
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}
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@ -3061,7 +3061,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
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case LK_BERSERK: /* バ?サ?ク */
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
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sd->status.hp = sd->status.max_hp * 3;
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//sd->status.hp = sd->status.max_hp * 3;
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break;
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case MC_CHANGECART:
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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@ -7852,7 +7852,6 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
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case SC_BERSERK: /* バ?サ?ク */
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calc_flag = 1;
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clif_status_change(bl,SC_INCREASEAGI,0); /* アイコン消去 */
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skill_status_change_end(bl,SC_ENDURE,-1);
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break;
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case SC_DEVOTION: /* ディボ?ション */
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{
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@ -8353,8 +8352,8 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
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break;
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case SC_BERSERK: /* バ?サ?ク */
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if(sd){ /* HPが100以上なら?? */
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if( (sd->status.hp - sd->status.hp/100) > 100 ){ // 5% every 10 seconds [DracoRPG]
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sd->status.hp -= sd->status.hp*5/100;
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if( (sd->status.hp - sd->status.max_hp*5/100) > 100 ){ // 5% every 10 seconds [DracoRPG]
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sd->status.hp -= sd->status.max_hp*5/100; // changed to max hp [celest]
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clif_updatestatus(sd,SP_HP);
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sc_data[type].timer = add_timer( /* タイマ?再設定 */
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10000+tick, skill_status_change_timer,
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@ -9076,13 +9075,14 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
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break;
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case SC_BERSERK: /* バ?サ?ク */
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if(sd){
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sd->status.sp = 0;
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sd->status.hp = sd->status.max_hp * 3;
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sd->status.sp = 0;
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clif_updatestatus(sd,SP_HP);
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clif_updatestatus(sd,SP_SP);
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clif_status_change(bl,SC_INCREASEAGI,1); /* アイコン表示 */
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skill_status_change_start(bl,SC_ENDURE,10,0,0,0,tick,0 ); // celest
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clif_status_change(bl,SC_INCREASEAGI,1); /* アイコン表示 */
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}
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*opt3 |= 128;
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tick = 1000;
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tick = 10000;
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calc_flag = 1;
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break;
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case SC_ASSUMPTIO: /* アスムプティオ */
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@ -332,10 +332,12 @@ enum { // struct map_session_data
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SC_MINDBREAKER =191,
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SC_SPELLBREAKER =192,
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SC_EDP = 114, // [Celest]
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SC_MARIONETTE2 = 122, // marionette target
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SC_BLEEDING = 124, // temporarily same id as headcrush
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SC_POISON2 = 193, // for EDP
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// [Celest]
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SC_EDP = 114, //
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SC_MARIONETTE2 = 122, // Marionette target
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SC_BLEEDING = 124, // Temporarily same id as headcrush
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SC_POISON2 = 193, // for EDP -- notes: Not implemented since damage unknown yet
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SC_GRIMTOOTH = 194, // for grimtooth's slowdown
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// -- testing various SC effects
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// SC_AURABLADE =81,
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