- Added a check to prevent Deluge/Volcano/Violent Gale from being placed on top of each other. Reverted the previous 'fix' where atk was being increased based on armor element rather than element of attack.
- Added flag 0x002 (no reiteration) to Deluge/Volcano/Violent Gale (skill_unit_db) - Removed the noreturn mapflag check from script command warp. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7858 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/24
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* Added a check to prevent Deluge/Volcano/Violent Gale from being placed on
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top of each other. Reverted the previous 'fix' where atk was being
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increased based on armor element rather than element of attack. [Skotlex]
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* Removed the noreturn mapflag check from script command warp. [Skotlex]
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* Homuculus cleanup [DracoRPG]
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- Replaced nullpo's in parse functions by silent checks
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- Removed server-side effect for menu option 0 (view status window...
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@ -25,6 +25,8 @@
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=========================
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07/24
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* Added flag 0x002 (no reiteration) to Deluge/Volcano/Violent Gale
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(skill_unit_db) [Skotlex]
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* Edited Rachel mobs a little and added Beret to Turtle General drops [Playtester]
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* Changed Land Protector's range back to 3. [Skotlex]
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07/23
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@ -52,9 +52,9 @@
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220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
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229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
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254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS
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285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO
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286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE
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287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE
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285,0x9a, , 3, 0, -1,all, 0x002 //SA_VOLCANO
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286,0x9b, , 3, 0, -1,all, 0x002 //SA_DELUGE
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287,0x9c, , 3, 0, -1,all, 0x002 //SA_VIOLENTGALE
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288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR
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306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY
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307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM
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@ -198,11 +198,11 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
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ratio = attr_fix_table[def_lv-1][atk_elem][def_type];
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if (sc && sc->count)
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{
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if(sc->data[SC_VOLCANO].timer!=-1 && status_get_element(src) == ELE_FIRE)
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if(sc->data[SC_VOLCANO].timer!=-1 && atk_elem == ELE_FIRE)
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ratio += enchant_eff[sc->data[SC_VOLCANO].val1-1];
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if(sc->data[SC_VIOLENTGALE].timer!=-1 && status_get_element(src) == ELE_WIND)
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if(sc->data[SC_VIOLENTGALE].timer!=-1 && atk_elem == ELE_WIND)
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ratio += enchant_eff[sc->data[SC_VIOLENTGALE].val1-1];
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if(sc->data[SC_DELUGE].timer!=-1 && status_get_element(src) == ELE_WATER)
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if(sc->data[SC_DELUGE].timer!=-1 && atk_elem == ELE_WATER)
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ratio += enchant_eff[sc->data[SC_DELUGE].val1-1];
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}
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if (tsc && tsc->count)
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@ -3054,15 +3054,9 @@ int buildin_warp(struct script_state *st)
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if(strcmp(str,"Random")==0)
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pc_randomwarp(sd,3);
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else if(strcmp(str,"SavePoint")==0){
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if(map[sd->bl.m].flag.noreturn) // ’±‹ÖŽ~
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return 0;
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pc_setpos(sd,sd->status.save_point.map,
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sd->status.save_point.x,sd->status.save_point.y,3);
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}else if(strcmp(str,"Save")==0){
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if(map[sd->bl.m].flag.noreturn) // ’±‹ÖŽ~
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return 0;
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pc_setpos(sd,sd->status.save_point.map,
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sd->status.save_point.x,sd->status.save_point.y,3);
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}else
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@ -2194,6 +2194,20 @@ static int skill_check_unit_range_sub (struct block_list *bl, va_list ap)
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if(g_skillid != MG_SAFETYWALL && g_skillid != AL_PNEUMA)
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return 0;
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break;
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//Cannot stack among themselves.
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case SA_VOLCANO:
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case SA_DELUGE:
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case SA_VIOLENTGALE:
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switch (g_skillid)
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{
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case SA_VOLCANO:
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case SA_DELUGE:
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case SA_VIOLENTGALE:
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break;
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default:
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return 0;
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}
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break;
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case AL_WARP:
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case HT_SKIDTRAP:
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case HT_LANDMINE:
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@ -5831,7 +5845,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
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break;
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}
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if(sd && !skill_check_condition(sd,ud->skillid, ud->skilllv,1)) /* 使用条件チェック */
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if(sd && !skill_check_condition(sd,ud->skillid, ud->skilllv,1))
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break;
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if(hd && !skill_check_condition_hom(hd,ud->skillid, ud->skilllv,1)) //[orn]
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@ -7683,7 +7697,7 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
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if(pc_isdead(tsd))
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return 0;
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if (tsd->sc.count && (tsd->sc.data[SC_SILENCE].timer != -1 || tsd->sc.data[SC_STUN].timer != -1))
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if (tsd->sc.count && (tsd->sc.data[SC_SILENCE].timer != -1 || tsd->sc.opt1))
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return 0;
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switch(skillid)
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