- Moved the homunculus setting from pet.conf to homunc.conf

- Fixed homuncs not triggering land spells if they are spawned on top of them and hom_setting&0x2 is not set to make them bypass them.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9696 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-01-23 14:00:22 +00:00
parent 81a9313a9d
commit e6e31a01d2
6 changed files with 18 additions and 17 deletions

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@ -1,5 +1,7 @@
Date Added Date Added
2007/01/22
* Moved the homunculus setting from pet.conf to homunc.conf [Skotlex]
2007/01/12 2007/01/12
* Updated the information about ip rules and DDoS protection in * Updated the information about ip rules and DDoS protection in
packet_athena.conf and commented out the line "allow: all" so packet_athena.conf and commented out the line "allow: all" so

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@ -27,6 +27,19 @@
// features. // features.
//-------------------------------------------------------------- //--------------------------------------------------------------
// Homunculus setting [Note 4]
// (placed here since homuncs are more or less like pet mobs)
// Activates various homunc-related 'quirks' that makes them behave unlike
// normal characters.
// 0x001: They can't be targetted by support skills (except for their master)
// 0x002: They are inmune to land skills.
// 0x004: Mobs will always go after them instead of players until attacked.
// 0x008: They copy their master's speed on spawn/map-change
// 0x010: They display luk/3+1 instead of their actual critical in the
// stat window (by default they don't crit)
// 0x020: Their Min-Matk is always the same as their max
hom_setting: 0xFFFF
// The rate a homunculus will get friendly by feeding it. (Note 2) // The rate a homunculus will get friendly by feeding it. (Note 2)
homunculus_friendly_rate: 100 homunculus_friendly_rate: 100

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@ -29,19 +29,6 @@
// features. // features.
//-------------------------------------------------------------- //--------------------------------------------------------------
// Homunculus setting [Note 4]
// (placed here since homuncs are more or less like pet mobs)
// Activates various homunc-related 'quirks' that makes them behave unlike
// normal characters.
// 0x001: They can't be targetted by support skills (except for their master)
// 0x002: They are inmune to land skills.
// 0x004: Mobs will always go after them instead of players until attacked.
// 0x008: They copy their master's speed on spawn/map-change
// 0x010: They display luk/3+1 instead of their actual critical in the
// stat window (by default they don't crit)
// 0x020: Their Min-Matk is always the same as their max
hom_setting: 0xFFFF
// Rate for catching pets (Note 2) // Rate for catching pets (Note 2)
pet_catch_rate: 100 pet_catch_rate: 100

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@ -3849,7 +3849,7 @@ static const struct battle_data_int {
{ "mob_remove_delay", &battle_config.mob_remove_delay }, { "mob_remove_delay", &battle_config.mob_remove_delay },
{ "sg_miracle_skill_min_duration", &battle_config.sg_miracle_skill_duration_min }, { "sg_miracle_skill_min_duration", &battle_config.sg_miracle_skill_duration_min },
{ "sg_miracle_skill_max_duration", &battle_config.sg_miracle_skill_duration_max }, { "sg_miracle_skill_max_duration", &battle_config.sg_miracle_skill_duration_max },
{ "hvan_explosion_intimate", &battle_config.hvan_explosion_intimate }, //[orn] { "hvan_explosion_intimate", &battle_config.hvan_explosion_intimate }, //[orn]
}; };
int battle_set_value(char *w1, char *w2) { int battle_set_value(char *w1, char *w2) {

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@ -8292,8 +8292,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
//Homunc mimic their master's speed on each map change. [Skotlex] //Homunc mimic their master's speed on each map change. [Skotlex]
if (battle_config.hom_setting&0x8) if (battle_config.hom_setting&0x8)
status_calc_bl(&sd->hd->bl, SCB_SPEED); status_calc_bl(&sd->hd->bl, SCB_SPEED);
// Since hom is inmune to land effects, unneeded. if (!battle_config.hom_setting&0x2)
// skill_unit_move(&sd->hd->bl,gettick(),1); skill_unit_move(&sd->hd->bl,gettick(),1);
} }
if(sd->state.connect_new) { if(sd->state.connect_new) {

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@ -17,7 +17,6 @@
#include "intif.h" #include "intif.h"
#include "atcommand.h" #include "atcommand.h"
#include "log.h" #include "log.h"
#include "../common/malloc.h"
//Max distance from traders to enable a trade to take place. //Max distance from traders to enable a trade to take place.
#define TRADE_DISTANCE 2 #define TRADE_DISTANCE 2