- Moved the homunculus setting from pet.conf to homunc.conf
- Fixed homuncs not triggering land spells if they are spawned on top of them and hom_setting&0x2 is not set to make them bypass them. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9696 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,7 @@
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Date Added
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2007/01/22
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* Moved the homunculus setting from pet.conf to homunc.conf [Skotlex]
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2007/01/12
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* Updated the information about ip rules and DDoS protection in
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packet_athena.conf and commented out the line "allow: all" so
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@ -27,6 +27,19 @@
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// features.
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//--------------------------------------------------------------
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// Homunculus setting [Note 4]
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// (placed here since homuncs are more or less like pet mobs)
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// Activates various homunc-related 'quirks' that makes them behave unlike
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// normal characters.
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// 0x001: They can't be targetted by support skills (except for their master)
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// 0x002: They are inmune to land skills.
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// 0x004: Mobs will always go after them instead of players until attacked.
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// 0x008: They copy their master's speed on spawn/map-change
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// 0x010: They display luk/3+1 instead of their actual critical in the
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// stat window (by default they don't crit)
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// 0x020: Their Min-Matk is always the same as their max
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hom_setting: 0xFFFF
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// The rate a homunculus will get friendly by feeding it. (Note 2)
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homunculus_friendly_rate: 100
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@ -29,19 +29,6 @@
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// features.
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//--------------------------------------------------------------
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// Homunculus setting [Note 4]
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// (placed here since homuncs are more or less like pet mobs)
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// Activates various homunc-related 'quirks' that makes them behave unlike
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// normal characters.
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// 0x001: They can't be targetted by support skills (except for their master)
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// 0x002: They are inmune to land skills.
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// 0x004: Mobs will always go after them instead of players until attacked.
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// 0x008: They copy their master's speed on spawn/map-change
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// 0x010: They display luk/3+1 instead of their actual critical in the
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// stat window (by default they don't crit)
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// 0x020: Their Min-Matk is always the same as their max
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hom_setting: 0xFFFF
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// Rate for catching pets (Note 2)
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pet_catch_rate: 100
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@ -3849,7 +3849,7 @@ static const struct battle_data_int {
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{ "mob_remove_delay", &battle_config.mob_remove_delay },
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{ "sg_miracle_skill_min_duration", &battle_config.sg_miracle_skill_duration_min },
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{ "sg_miracle_skill_max_duration", &battle_config.sg_miracle_skill_duration_max },
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{ "hvan_explosion_intimate", &battle_config.hvan_explosion_intimate }, //[orn]
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{ "hvan_explosion_intimate", &battle_config.hvan_explosion_intimate }, //[orn]
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};
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int battle_set_value(char *w1, char *w2) {
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@ -8292,8 +8292,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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//Homunc mimic their master's speed on each map change. [Skotlex]
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if (battle_config.hom_setting&0x8)
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status_calc_bl(&sd->hd->bl, SCB_SPEED);
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// Since hom is inmune to land effects, unneeded.
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// skill_unit_move(&sd->hd->bl,gettick(),1);
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if (!battle_config.hom_setting&0x2)
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skill_unit_move(&sd->hd->bl,gettick(),1);
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}
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if(sd->state.connect_new) {
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@ -17,7 +17,6 @@
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#include "intif.h"
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#include "atcommand.h"
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#include "log.h"
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#include "../common/malloc.h"
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//Max distance from traders to enable a trade to take place.
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#define TRADE_DISTANCE 2
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