Added cloakonnpcself/cloakoffnpcself script commands (#6934)
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@@ -6793,6 +6793,13 @@ If no <character ID> is specified it will display to the area.
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*cloakonnpcself {"<NPC object name>"};
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*cloakoffnpcself {"<NPC object name>"};
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Same command as above, but an attached player is required. The NPC will only display to the attached player.
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*isnpccloaked {"<NPC object name>"{,<character ID>}};
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*isnpccloaked {"<NPC object name>"{,<character ID>}};
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Returns true if the NPC has been cloaked to the attached player or given
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Returns true if the NPC has been cloaked to the attached player or given
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@@ -11892,7 +11892,6 @@ BUILDIN_FUNC(enablenpc)
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{
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{
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npc_data* nd;
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npc_data* nd;
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e_npcv_status flag = NPCVIEW_DISABLE;
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e_npcv_status flag = NPCVIEW_DISABLE;
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int char_id = script_hasdata(st, 3) ? script_getnum(st, 3) : 0;
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const char* command = script_getfuncname(st);
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const char* command = script_getfuncname(st);
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if (script_hasdata(st, 2))
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if (script_hasdata(st, 2))
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@@ -11908,9 +11907,9 @@ BUILDIN_FUNC(enablenpc)
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flag = NPCVIEW_HIDEOFF;
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flag = NPCVIEW_HIDEOFF;
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else if (!strcmp(command,"hideonnpc"))
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else if (!strcmp(command,"hideonnpc"))
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flag = NPCVIEW_HIDEON;
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flag = NPCVIEW_HIDEON;
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else if (!strcmp(command,"cloakoffnpc"))
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else if (!strcmp(command,"cloakoffnpc") || !strcmp(command,"cloakoffnpcself"))
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flag = NPCVIEW_CLOAKOFF;
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flag = NPCVIEW_CLOAKOFF;
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else if (!strcmp(command,"cloakonnpc"))
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else if (!strcmp(command,"cloakonnpc") || !strcmp(command,"cloakonnpcself"))
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flag = NPCVIEW_CLOAKON;
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flag = NPCVIEW_CLOAKON;
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else{
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else{
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ShowError( "buildin_enablenpc: Undefined command \"%s\".\n", command );
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ShowError( "buildin_enablenpc: Undefined command \"%s\".\n", command );
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@@ -11925,6 +11924,19 @@ BUILDIN_FUNC(enablenpc)
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return SCRIPT_CMD_FAILURE;
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return SCRIPT_CMD_FAILURE;
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}
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}
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int char_id = 0;
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if (script_hasdata(st, 3))
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char_id = script_getnum(st, 3);
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else if (!strcmp(command,"cloakoffnpcself") || !strcmp(command,"cloakonnpcself")) {
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map_session_data* sd;
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if (!script_rid2sd(sd))
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return SCRIPT_CMD_SUCCESS;
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char_id = sd->status.char_id;
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}
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if (npc_enable_target(*nd, char_id, flag))
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if (npc_enable_target(*nd, char_id, flag))
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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@@ -26212,6 +26224,8 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF2(enablenpc, "hideonnpc", "?"),
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BUILDIN_DEF2(enablenpc, "hideonnpc", "?"),
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BUILDIN_DEF2(enablenpc, "cloakoffnpc", "??"),
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BUILDIN_DEF2(enablenpc, "cloakoffnpc", "??"),
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BUILDIN_DEF2(enablenpc, "cloakonnpc", "??"),
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BUILDIN_DEF2(enablenpc, "cloakonnpc", "??"),
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BUILDIN_DEF2(enablenpc, "cloakoffnpcself", "?"),
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BUILDIN_DEF2(enablenpc, "cloakonnpcself", "?"),
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BUILDIN_DEF(sc_start,"iii???"),
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BUILDIN_DEF(sc_start,"iii???"),
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BUILDIN_DEF2(sc_start,"sc_start2","iiii???"),
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BUILDIN_DEF2(sc_start,"sc_start2","iiii???"),
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BUILDIN_DEF2(sc_start,"sc_start4","iiiiii???"),
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BUILDIN_DEF2(sc_start,"sc_start4","iiiiii???"),
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