Rebalance Troubadour & Trouvere 2024-02-05 (#8140)

* Rhythm Shooting
- Increases base damage from 3700%/4550%(sound brand)Atk to 5300%/6100%(sound brand)Atk per hit based on level 5.

* Metallic Fury
- Increases base damage from 13000%/18000%(sound brand)Matk to 19250%/23250%(sound brand)Matk based on level 5.
- Changes sound effect.
This commit is contained in:
Atemo 2024-02-27 21:38:45 +01:00 committed by GitHub
parent c22906d775
commit e77513dc73
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@ -5790,16 +5790,13 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
}
break;
case TR_RHYTHMSHOOTING:
skillratio += -100 + 450 + 650 * skill_lv;
skillratio += -100 + 550 + 950 * skill_lv;
if (sd && pc_checkskill(sd, TR_STAGE_MANNER) > 0)
skillratio += 5 * sstatus->con;
if (tsc && tsc->getSCE(SC_SOUNDBLEND)) {
if (skill_lv == 4)
skillratio += 830; // Typo in skill description ?
else
skillratio += 350 + 100 * skill_lv;
skillratio += 300 + 100 * skill_lv;
skillratio += 2 * sstatus->con;
}
@ -8154,10 +8151,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
RE_LVL_DMOD(100);
break;
case TR_METALIC_FURY:
skillratio += -100 + 2600 * skill_lv;
skillratio += -100 + 3850 * skill_lv;
// !Todo: skill affected by SPL (without SC_SOUNDBLEND) as well?
if (tsc && tsc->getSCE(SC_SOUNDBLEND)) {
skillratio += 1000 * skill_lv;
skillratio += 800 * skill_lv;
skillratio += 2 * pc_checkskill(sd, TR_STAGE_MANNER) * sstatus->spl;
}
RE_LVL_DMOD(100);