* Condensed the documentation on the "Import" folder, it should be more reader-friendly now (conf\readme.txt)
* Deleted doc\pccommand_list.txt, it's outdated and its contents are already (better) explained in doc\script_commands.txt * Other misc cleaning... git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16453 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -1,33 +1,22 @@
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What is the import folder for?
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-------------------------------------------------------------------------------
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Most people don't know the real use of the import folder. After you do, you will wonder
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what you ever did without it.
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The main thing it does, is provide a way for you to change your config settings without
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having to update the files every time you update your server. You store your changes, and
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the rest are updated with rAthena (usually though SVN).
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The folder provides way for you to change your config settings without having
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to update the files every time you update your server. You store your changes,
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and the rest is updated with rAthena (usually though SVN).
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How does this work?
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-------------------------------------------------------------------------------
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Well, you place only the settings you have changed in the import files. I'll use
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battle_athena.conf and battle_conf.txt for my example. Everytime you update you conf
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folder, using the normal method, you have to go and edit the configs again. So, you have to
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redo your rates, redo your ip addresses, you have to redo it all. Well, not with the import
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system.
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Place only the settings you have changed in the import files.
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For example, if you want to change a value in /battle/exp.conf:
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Say you want to change your base experience rate from the default (100)to 7x (700). Well
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then you would place this in your import/battle_conf.txt:
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// Rate at which exp. is given. (Note 2)
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base_exp_rate: 700
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// Rate at which exp. is given. (Note 2)
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base_exp_rate: 700
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You could instead copy the setting into /import/battle_conf.txt,
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and you'll eliminate any problems updating in the future.
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You don't need the comment (duh, it's a commnet), but I usually leave them for clarity
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sake.
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Neat, isn't it?
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So, now this new setting take place over the setting in battle_athena.conf. You just keep
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this file everytime you update, and your setting will always be there. Neat, isn't it?
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So, yeah, that's what the import folder is for. I hope to see a lot more people use it, to
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make my life as a managed server runer better.
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Semi-guide by Ajarn
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- Semi-guide by Ajarn / Euphy
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@ -1,169 +0,0 @@
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---> PC Command List
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------> Here's a list of scripts that can be triggered by PC actions and what they do.
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------> Configuration is found at conf/script_athena.conf
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------> There are two methods to define the script to be use (event_script_type)
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------> 0 - By NPC. There has to be an NPC named in the same manner as the event
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------> 1 - By Label. Every label from every NPC with the event name will be
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executed (note that in this case the event HAS to start with the
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word 'On', eg: 'OnPCBaseLvUpEvent:')
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+ PCCommand: OnPCLoginEvent
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+ Code by: (davidsiaw)
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+ How it works:
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When a player logs in, the NPC will run as if he just clicked it. Which means
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if the script is like this:
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+ Sample:
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prontera,0,0,0 script OnPCLoginEvent -1,{
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mes "lmao";
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close;
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}
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+ Explaination:
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every player who logs in will receive a message 'lmao' in their face as soon
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as they can see the map.
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+ Note:
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1) The name of the NPC has to match the one specified in scripts_athena.conf
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2) I made it invisible because you don't need to see it. Its an abstract NPC
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3) If you don't want it, simply delete it
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4) If you have more than one only the first found will be execute (when using
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event_script_type 0)
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5) You can put this script in ANY file.
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6) I put an end; there because that just makes it do nothing.
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7) Modify this script to your liking and give your players a surprise
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8) Remember: IT RUNS LIKE A NORMAL NPC. BUT THE ONLY WAY TO 'CLICK' IT IS BY
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LOGGING ON
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9) There are 2 ways to use this - check the examples below!
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-----------------------------------------------------------------------------
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+ PCCommand: OnPcBaseLvUpEvent
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+ Code by: lordalfa
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+ How it works:
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When a player Base level increases, the NPC will run as if he just clicked it. Which means
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if the script is like this:
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+ Sample:
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- Script OnPCBaseLvUpEvent -1,{
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mes "zomfg....";
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close;
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}
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+ Explanation:
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whenever a player level ups his/her base level, the words zomfg will pop up
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in his face.
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+ Note:
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1) This script runs every moment the player gains a level. It is adviced if
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you want to repeatedly use this script, to use a sort of filter.
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2) If a player gains multiple levels from a single kill, the script will be
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only called once at the end.
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-----------------------------------------------------------------------------
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+ PCCommand: OnPcJobLvUpEvent
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+ Code by: lordalfa
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+ How it works:
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It's exactly the same as OnPcBaseLvUpEvent, except it triggers when leveling job.
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-----------------------------------------------------------------------------
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+ PCCommand: OnOnNPCKillEvent
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+ Code by: lordalfa
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+ How it works:
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When a player kills a monster, the NPC will run as if he just clicked it. Which means
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if the script is like this:
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+ Sample:
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- script OnNPCKillEvent -1,{
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mes "Holy shit";
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close;
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}
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+ Explaination:
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whenever a player kills a monster on the map, the words "Holy Shit" will appear
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on the guy's face.
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+ Note:
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1) This script runs everytime a player kills a monster It is adviced if
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you want to repeatedly use this script, to use a sort of filter.
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2) The var "KilledRid" is set on the killer, this can be used in
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strmobinfo to find out info about the Monster that was killed
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-----------------------------------------------------------------------------
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+ PCCommand: OnPCKillEvent
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+ Code by: zbuffer aka Lance
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+ How it works:
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It is exactly the same as OnNPCKillEvent, except it triggers when a player kills another player.
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-----------------------------------------------------------------------------
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+ PCCommand: OnPCLoadMapEvent
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+ Code by: zbuffer aka Lance
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+ How it works:
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When a player logs in on the map, the NPC will run as if he just clicked it. Which means
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if the script is like this:
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+ Sample:
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prontera,159,192,2 script OnPCLoadMapEvent 101,{
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mes "Holy shit";
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close;
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}
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----or--->
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OnPCLoadMapEvent:
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announce " " strcharinfo(0) + " has changed map!", 16;
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end;
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+ Note:
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1) Both types will execute regardless of map.
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2) The event will only trigger on maps where you enable the 'loadevent' mapflag.
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-----------------------------------------------------------------------------
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+ PCCommand: OnPCDieEvent
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+ Code by: Unknown
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+ How it works:
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When a player dies, the event will be run as if a npc were clicked. The RID of the person killed
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will be attached. Simple. It can to be used as a floating npc or as a npc placed on a map.
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Notice that this event is server-wide if used as a floating npc, so if you try running it for
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more than one map, and want to make a single npc, you'll have to use some sort of filter, which
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can be getmapxy, something like this:
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- script PCDieEvent -1,{
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if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
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if (@mapname$ == "valkyrie") || (@mapname$ == "amatsu") {
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killmonster "valkyrie","All";
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announce "Deep Voice: You have failed.... you have another opportunity though...",bc_self,0x660033;
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if (killtest != 0) enablenpc "Outern Voices";
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if (killedonce == 1) end;
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set killedonce,1;
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} else
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end;
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L_Finish:
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end;
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}
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----or---->
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OnPCDieEvent:
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if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
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if (@mapname$ == "valkyrie") || (@mapname$ == "amatsu") {
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killmonster "valkyrie","All";
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announce "Deep Voice: You have failed.... you have another opportunity though...",bc_self,0x660033;
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if (killtest != 0) enablenpc "Outern Voices";
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if (killedonce == 1) end;
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set killedonce,1;
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} else
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end;
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L_Finish:
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end;
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We're using getmapxy to obtain the mapname, then adjust our commands and actions depending on the
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map. We could also use the command to find if the player died inside a wished area.
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-----------------------------------------------------------------------------
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@ -1,4 +1,3 @@
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//===== rAthena Script =======================================
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//===== By: ==================================================
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//= Lupus
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//= Shows your HAT's slots IDs
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@ -27,6 +27,4 @@ prontera,218,211,4 shop Pet Groomer 125,537:2500,643:3000,10013:1500,10014:2000
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izlude,164,138,4 shop Pet Groomer 124,537:2500,643:3000,10013:1500,10014:2000
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morocc,269,167,4 shop Pet Groomer 125,537:2500,643:3000,10013:1500,10014:2000
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geffen,193,152,4 shop Pet Groomer 124,537:2500,643:3000,10013:1500,10014:2000
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payon,142,104,4 shop Pet Groomer 124,537:2500,643:3000,10013:1500,10014:2000
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// EOF //
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payon,142,104,4 shop Pet Groomer 124,537:2500,643:3000,10013:1500,10014:2000
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@ -36,7 +36,7 @@
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you loose some weight. -";
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mes "- after you lose some weight. -";
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close;
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}
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mes "[Seiyablem]";
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@ -17,11 +17,11 @@
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- script Leablem#dummy::SocketEnchant2 -1,{
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if (checkweight(1201,1) == 0)
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{
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mes "- Wait a seconds !! -";
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mes "- You have carried too many items -";
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mes "- so, you can't get more items. -";
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mes "- Make your weight as low -";
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mes "- after then try it again. -";
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mes "- Wait a minute !! -";
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you lose some weight. -";
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close;
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}
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mes "[Leablem]";
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@ -300,7 +300,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
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close;
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}
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else if (lost_boy == 8) {
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mes "[Vincent]";
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mes "The gem is very special...";
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@ -340,7 +339,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
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close;
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}
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else if (lost_boy == 9) {
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mes "[Vincent]";
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mes "You came back!";
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@ -6990,13 +6988,11 @@ ra_temin,134,134,3 duplicate(raofficeguard) Pope's Office Guard#2ra 926
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ra_temin,134,131,0 script gyoin1#rachel 45,1,1,{
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OnTouch:
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if (ra_tem_q == 16) {
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if (ra_tem_q == 16)
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warp "ra_temin",276,239;
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}
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else if ((ra_tem_q > 16) || (MISC_QUEST & 8192)){
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if ((aru_em == 15) || (aru_em == 21)) {
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if ((aru_em == 15) || (aru_em == 21))
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warp "ra_temin",276,239;
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}
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else {
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mes "[Pope's Office Guard]";
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mes "I'm sorry, but the pope";
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@ -7281,7 +7277,6 @@ OnTouch:
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warp "ra_temin",300,153;
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end;
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}
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end;
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}
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@ -7532,73 +7527,73 @@ OnTouch:
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}
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que_san04,119,203,0 script imir3#rachel -1,7,7,{
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OnTouch:
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if (ra_tem_q == 21) {
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mes "^3355FFNo wonder this object";
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mes "in the water seems so";
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mes "familiar: it's a Ymir's";
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mes "Heart Piece! In fact, there's";
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mes "dozens of them just lying here.^000000";
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next;
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mes "^3355FFWhy would so many of these";
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mes "powerful artifacts be here";
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mes "in the Holy Ground? Perhaps";
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mes "this is the secret that the";
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mes "priests are trying to keep.^000000";
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next;
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hideoffnpc "High Priestess Niren#r2";
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cutin "ra_gwoman",2;
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mes "[High Priestess Niren]";
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mes "How dare you intrude";
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mes "the Holy Ground! Identify";
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mes "yourself! I'll have you tried!";
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next;
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cutin "ra_gwoman2",2;
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mes "[High Priestess Niren]";
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mes "O-oh! It's you, the";
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mes "adventurer recommended";
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mes "by Bekento. Hm. I apologize";
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mes "for snapping at you like";
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mes "that. Didn't you know that";
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mes "no one's allowed here?";
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next;
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cutin "ra_gwoman",2;
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mes "[High Priestess Niren]";
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mes "Hmm. Well, you Rune-Midgarts";
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mes "adventurers are famous for your";
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mes "skills and abilities, but this";
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mes "was not expected. I mean, we";
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mes "made sure this place was";
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mes "absolutely secure.";
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next;
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cutin "ra_gwoman2",2;
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mes "[High Priestess Niren]";
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mes "What's done is done...";
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mes "I warned Bekento that he";
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mes "might cause trouble for you,";
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mes "but it seems that you've";
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mes "caused trouble for him.";
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next;
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mes "[High Priestess Niren]";
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mes "Understand this:";
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mes "most intruders are";
|
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mes "severely punished, but";
|
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mes "because of my friendship";
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mes "with Bekento, I'm letting";
|
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mes "you off easy. Remember that.";
|
||||
next;
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sc_start SC_Blind,600000,0;
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mes "^3355FFNiren began to chant";
|
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mes "in a low voice, and your";
|
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mes "eyelids grow heavier as you";
|
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mes "grow drowsier and sleepier...^000000";
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set ra_tem_q,22;
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close2;
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hideonnpc "High Priestess Niren#r2";
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warp "rachel",163,152;
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end;
|
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}
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OnTouch:
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if (ra_tem_q == 21) {
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mes "^3355FFNo wonder this object";
|
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mes "in the water seems so";
|
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mes "familiar: it's a Ymir's";
|
||||
mes "Heart Piece! In fact, there's";
|
||||
mes "dozens of them just lying here.^000000";
|
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next;
|
||||
mes "^3355FFWhy would so many of these";
|
||||
mes "powerful artifacts be here";
|
||||
mes "in the Holy Ground? Perhaps";
|
||||
mes "this is the secret that the";
|
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mes "priests are trying to keep.^000000";
|
||||
next;
|
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hideoffnpc "High Priestess Niren#r2";
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cutin "ra_gwoman",2;
|
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mes "[High Priestess Niren]";
|
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mes "How dare you intrude";
|
||||
mes "the Holy Ground! Identify";
|
||||
mes "yourself! I'll have you tried!";
|
||||
next;
|
||||
cutin "ra_gwoman2",2;
|
||||
mes "[High Priestess Niren]";
|
||||
mes "O-oh! It's you, the";
|
||||
mes "adventurer recommended";
|
||||
mes "by Bekento. Hm. I apologize";
|
||||
mes "for snapping at you like";
|
||||
mes "that. Didn't you know that";
|
||||
mes "no one's allowed here?";
|
||||
next;
|
||||
cutin "ra_gwoman",2;
|
||||
mes "[High Priestess Niren]";
|
||||
mes "Hmm. Well, you Rune-Midgarts";
|
||||
mes "adventurers are famous for your";
|
||||
mes "skills and abilities, but this";
|
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mes "was not expected. I mean, we";
|
||||
mes "made sure this place was";
|
||||
mes "absolutely secure.";
|
||||
next;
|
||||
cutin "ra_gwoman2",2;
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mes "[High Priestess Niren]";
|
||||
mes "What's done is done...";
|
||||
mes "I warned Bekento that he";
|
||||
mes "might cause trouble for you,";
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||||
mes "but it seems that you've";
|
||||
mes "caused trouble for him.";
|
||||
next;
|
||||
mes "[High Priestess Niren]";
|
||||
mes "Understand this:";
|
||||
mes "most intruders are";
|
||||
mes "severely punished, but";
|
||||
mes "because of my friendship";
|
||||
mes "with Bekento, I'm letting";
|
||||
mes "you off easy. Remember that.";
|
||||
next;
|
||||
sc_start SC_Blind,600000,0;
|
||||
mes "^3355FFNiren began to chant";
|
||||
mes "in a low voice, and your";
|
||||
mes "eyelids grow heavier as you";
|
||||
mes "grow drowsier and sleepier...^000000";
|
||||
set ra_tem_q,22;
|
||||
close2;
|
||||
hideonnpc "High Priestess Niren#r2";
|
||||
warp "rachel",163,152;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
que_san04,122,200,4 script High Priestess Niren#r2 915,{
|
||||
@ -7634,13 +7629,12 @@ OnTouch:
|
||||
set ra_tem_q,23;
|
||||
close;
|
||||
}
|
||||
|
||||
end;
|
||||
}
|
||||
|
||||
//rachel,142,167,5 script Seeking Follower#rachel 917,6,6,{
|
||||
rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{
|
||||
if ((lost_boy == 13) && (ra_tem_q == 20)) {
|
||||
L_Mes:
|
||||
mes "[Arunafeltz Follower]";
|
||||
mes "Excuse me, but";
|
||||
mes "are you "+strcharinfo(0)+"?";
|
||||
@ -7661,7 +7655,6 @@ rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{
|
||||
mes "right room of the temple.";
|
||||
close;
|
||||
}
|
||||
|
||||
else {
|
||||
mes "[Arunafeltz Follower]";
|
||||
mes "May Freya bless you";
|
||||
@ -7670,28 +7663,8 @@ rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{
|
||||
}
|
||||
|
||||
OnTouch:
|
||||
if ((lost_boy == 13) && (ra_tem_q == 20)) {
|
||||
mes "[Arunafeltz Follower]";
|
||||
mes "Excuse me, but";
|
||||
mes "are you "+strcharinfo(0)+"?";
|
||||
next;
|
||||
select("Yes.");
|
||||
mes "[Arunafeltz Follower]";
|
||||
mes "High Priest Zhed";
|
||||
mes "would like to see";
|
||||
mes "you right away, "+strcharinfo(0)+".";
|
||||
next;
|
||||
select("May ask why?");
|
||||
mes "[Arunafeltz Follower]";
|
||||
mes "Well, I actually have no";
|
||||
mes "idea. I'm only supposed to";
|
||||
mes "inform you that he's looking";
|
||||
mes "for you. Please visit High";
|
||||
mes "Priest Zhed in the second";
|
||||
mes "right room of the temple.";
|
||||
close;
|
||||
}
|
||||
|
||||
if ((lost_boy == 13) && (ra_tem_q == 20)) goto L_Mes;
|
||||
end;
|
||||
}
|
||||
|
||||
// End of Donation Lottery/High Priest quest
|
||||
|
@ -36,7 +36,7 @@
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Seiyablem]";
|
||||
|
@ -17,11 +17,11 @@
|
||||
- script Leablem#dummy::SocketEnchant2 -1,{
|
||||
if (checkweight(1201,1) == 0)
|
||||
{
|
||||
mes "- Wait a seconds !! -";
|
||||
mes "- You have carried too many items -";
|
||||
mes "- so, you can't get more items. -";
|
||||
mes "- Make your weight as low -";
|
||||
mes "- after then try it again. -";
|
||||
mes "- Wait a minute !! -";
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you lose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Leablem]";
|
||||
|
@ -300,7 +300,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
|
||||
close;
|
||||
}
|
||||
|
||||
|
||||
else if (lost_boy == 8) {
|
||||
mes "[Vincent]";
|
||||
mes "The gem is very special...";
|
||||
@ -340,7 +339,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
|
||||
close;
|
||||
}
|
||||
|
||||
|
||||
else if (lost_boy == 9) {
|
||||
mes "[Vincent]";
|
||||
mes "You came back!";
|
||||
@ -6990,13 +6988,11 @@ ra_temin,134,134,3 duplicate(raofficeguard) Pope's Office Guard#2ra 926
|
||||
|
||||
ra_temin,134,131,0 script gyoin1#rachel 45,1,1,{
|
||||
OnTouch:
|
||||
if (ra_tem_q == 16) {
|
||||
if (ra_tem_q == 16)
|
||||
warp "ra_temin",276,239;
|
||||
}
|
||||
else if ((ra_tem_q > 16) || (MISC_QUEST & 8192)){
|
||||
if ((aru_em == 15) || (aru_em == 21)) {
|
||||
if ((aru_em == 15) || (aru_em == 21))
|
||||
warp "ra_temin",276,239;
|
||||
}
|
||||
else {
|
||||
mes "[Pope's Office Guard]";
|
||||
mes "I'm sorry, but the pope";
|
||||
@ -7281,7 +7277,6 @@ OnTouch:
|
||||
warp "ra_temin",300,153;
|
||||
end;
|
||||
}
|
||||
|
||||
end;
|
||||
|
||||
}
|
||||
@ -7532,73 +7527,73 @@ OnTouch:
|
||||
}
|
||||
|
||||
que_san04,119,203,0 script imir3#rachel -1,7,7,{
|
||||
OnTouch:
|
||||
if (ra_tem_q == 21) {
|
||||
mes "^3355FFNo wonder this object";
|
||||
mes "in the water seems so";
|
||||
mes "familiar: it's a Ymir's";
|
||||
mes "Heart Piece! In fact, there's";
|
||||
mes "dozens of them just lying here.^000000";
|
||||
next;
|
||||
mes "^3355FFWhy would so many of these";
|
||||
mes "powerful artifacts be here";
|
||||
mes "in the Holy Ground? Perhaps";
|
||||
mes "this is the secret that the";
|
||||
mes "priests are trying to keep.^000000";
|
||||
next;
|
||||
hideoffnpc "High Priestess Niren#r2";
|
||||
cutin "ra_gwoman",2;
|
||||
mes "[High Priestess Niren]";
|
||||
mes "How dare you intrude";
|
||||
mes "the Holy Ground! Identify";
|
||||
mes "yourself! I'll have you tried!";
|
||||
next;
|
||||
cutin "ra_gwoman2",2;
|
||||
mes "[High Priestess Niren]";
|
||||
mes "O-oh! It's you, the";
|
||||
mes "adventurer recommended";
|
||||
mes "by Bekento. Hm. I apologize";
|
||||
mes "for snapping at you like";
|
||||
mes "that. Didn't you know that";
|
||||
mes "no one's allowed here?";
|
||||
next;
|
||||
cutin "ra_gwoman",2;
|
||||
mes "[High Priestess Niren]";
|
||||
mes "Hmm. Well, you Rune-Midgarts";
|
||||
mes "adventurers are famous for your";
|
||||
mes "skills and abilities, but this";
|
||||
mes "was not expected. I mean, we";
|
||||
mes "made sure this place was";
|
||||
mes "absolutely secure.";
|
||||
next;
|
||||
cutin "ra_gwoman2",2;
|
||||
mes "[High Priestess Niren]";
|
||||
mes "What's done is done...";
|
||||
mes "I warned Bekento that he";
|
||||
mes "might cause trouble for you,";
|
||||
mes "but it seems that you've";
|
||||
mes "caused trouble for him.";
|
||||
next;
|
||||
mes "[High Priestess Niren]";
|
||||
mes "Understand this:";
|
||||
mes "most intruders are";
|
||||
mes "severely punished, but";
|
||||
mes "because of my friendship";
|
||||
mes "with Bekento, I'm letting";
|
||||
mes "you off easy. Remember that.";
|
||||
next;
|
||||
sc_start SC_Blind,600000,0;
|
||||
mes "^3355FFNiren began to chant";
|
||||
mes "in a low voice, and your";
|
||||
mes "eyelids grow heavier as you";
|
||||
mes "grow drowsier and sleepier...^000000";
|
||||
set ra_tem_q,22;
|
||||
close2;
|
||||
hideonnpc "High Priestess Niren#r2";
|
||||
warp "rachel",163,152;
|
||||
end;
|
||||
}
|
||||
OnTouch:
|
||||
if (ra_tem_q == 21) {
|
||||
mes "^3355FFNo wonder this object";
|
||||
mes "in the water seems so";
|
||||
mes "familiar: it's a Ymir's";
|
||||
mes "Heart Piece! In fact, there's";
|
||||
mes "dozens of them just lying here.^000000";
|
||||
next;
|
||||
mes "^3355FFWhy would so many of these";
|
||||
mes "powerful artifacts be here";
|
||||
mes "in the Holy Ground? Perhaps";
|
||||
mes "this is the secret that the";
|
||||
mes "priests are trying to keep.^000000";
|
||||
next;
|
||||
hideoffnpc "High Priestess Niren#r2";
|
||||
cutin "ra_gwoman",2;
|
||||
mes "[High Priestess Niren]";
|
||||
mes "How dare you intrude";
|
||||
mes "the Holy Ground! Identify";
|
||||
mes "yourself! I'll have you tried!";
|
||||
next;
|
||||
cutin "ra_gwoman2",2;
|
||||
mes "[High Priestess Niren]";
|
||||
mes "O-oh! It's you, the";
|
||||
mes "adventurer recommended";
|
||||
mes "by Bekento. Hm. I apologize";
|
||||
mes "for snapping at you like";
|
||||
mes "that. Didn't you know that";
|
||||
mes "no one's allowed here?";
|
||||
next;
|
||||
cutin "ra_gwoman",2;
|
||||
mes "[High Priestess Niren]";
|
||||
mes "Hmm. Well, you Rune-Midgarts";
|
||||
mes "adventurers are famous for your";
|
||||
mes "skills and abilities, but this";
|
||||
mes "was not expected. I mean, we";
|
||||
mes "made sure this place was";
|
||||
mes "absolutely secure.";
|
||||
next;
|
||||
cutin "ra_gwoman2",2;
|
||||
mes "[High Priestess Niren]";
|
||||
mes "What's done is done...";
|
||||
mes "I warned Bekento that he";
|
||||
mes "might cause trouble for you,";
|
||||
mes "but it seems that you've";
|
||||
mes "caused trouble for him.";
|
||||
next;
|
||||
mes "[High Priestess Niren]";
|
||||
mes "Understand this:";
|
||||
mes "most intruders are";
|
||||
mes "severely punished, but";
|
||||
mes "because of my friendship";
|
||||
mes "with Bekento, I'm letting";
|
||||
mes "you off easy. Remember that.";
|
||||
next;
|
||||
sc_start SC_Blind,600000,0;
|
||||
mes "^3355FFNiren began to chant";
|
||||
mes "in a low voice, and your";
|
||||
mes "eyelids grow heavier as you";
|
||||
mes "grow drowsier and sleepier...^000000";
|
||||
set ra_tem_q,22;
|
||||
close2;
|
||||
hideonnpc "High Priestess Niren#r2";
|
||||
warp "rachel",163,152;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
que_san04,122,200,4 script High Priestess Niren#r2 915,{
|
||||
@ -7634,13 +7629,12 @@ OnTouch:
|
||||
set ra_tem_q,23;
|
||||
close;
|
||||
}
|
||||
|
||||
end;
|
||||
}
|
||||
|
||||
//rachel,142,167,5 script Seeking Follower#rachel 917,6,6,{
|
||||
rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{
|
||||
if ((lost_boy == 13) && (ra_tem_q == 20)) {
|
||||
L_Mes:
|
||||
mes "[Arunafeltz Follower]";
|
||||
mes "Excuse me, but";
|
||||
mes "are you "+strcharinfo(0)+"?";
|
||||
@ -7661,7 +7655,6 @@ rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{
|
||||
mes "right room of the temple.";
|
||||
close;
|
||||
}
|
||||
|
||||
else {
|
||||
mes "[Arunafeltz Follower]";
|
||||
mes "May Freya bless you";
|
||||
@ -7670,28 +7663,8 @@ rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{
|
||||
}
|
||||
|
||||
OnTouch:
|
||||
if ((lost_boy == 13) && (ra_tem_q == 20)) {
|
||||
mes "[Arunafeltz Follower]";
|
||||
mes "Excuse me, but";
|
||||
mes "are you "+strcharinfo(0)+"?";
|
||||
next;
|
||||
select("Yes.");
|
||||
mes "[Arunafeltz Follower]";
|
||||
mes "High Priest Zhed";
|
||||
mes "would like to see";
|
||||
mes "you right away, "+strcharinfo(0)+".";
|
||||
next;
|
||||
select("May ask why?");
|
||||
mes "[Arunafeltz Follower]";
|
||||
mes "Well, I actually have no";
|
||||
mes "idea. I'm only supposed to";
|
||||
mes "inform you that he's looking";
|
||||
mes "for you. Please visit High";
|
||||
mes "Priest Zhed in the second";
|
||||
mes "right room of the temple.";
|
||||
close;
|
||||
}
|
||||
|
||||
if ((lost_boy == 13) && (ra_tem_q == 20)) goto L_Mes;
|
||||
end;
|
||||
}
|
||||
|
||||
// End of Donation Lottery/High Priest quest
|
||||
|
Loading…
x
Reference in New Issue
Block a user