Cleaned up player specific drop rate calculations
Removed the src check for the new bonuses.
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@ -2523,33 +2523,36 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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if (battle_config.drops_by_luk2)
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drop_rate += (int)(0.5+drop_rate*status_get_luk(src)*battle_config.drops_by_luk2/10000.);
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}
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if (sd && battle_config.pk_mode &&
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(int)(md->level - sd->status.base_level) >= 20)
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drop_rate = (int)(drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris]
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if (sd) {
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int drop_rate_ = 0;
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// Player specific drop rate adjustments
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if( sd ){
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int drop_rate_bonus = 0;
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if (src) {
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drop_rate_ += sd->dropaddclass[md->status.class_] + sd->dropaddclass[CLASS_ALL];
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drop_rate_ += sd->dropaddrace[md->status.race] + sd->dropaddrace[RC_ALL];
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}
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// pk_mode increase drops if 20 level difference [Valaris]
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if( battle_config.pk_mode && (int)(md->level - sd->status.base_level) >= 20 )
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drop_rate = (int)(drop_rate*1.25);
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// Add class and race specific bonuses
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drop_rate_bonus += sd->dropaddclass[md->status.class_] + sd->dropaddclass[CLASS_ALL];
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drop_rate_bonus += sd->dropaddrace[md->status.race] + sd->dropaddrace[RC_ALL];
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// Increase drop rate if user has SC_ITEMBOOST
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if (&sd->sc && sd->sc.data[SC_ITEMBOOST])
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drop_rate_ += sd->sc.data[SC_ITEMBOOST]->val1;
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drop_rate_bonus += sd->sc.data[SC_ITEMBOOST]->val1;
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drop_rate_ = (int)(0.5 + drop_rate * drop_rate_ / 100.);
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drop_rate_bonus = (int)(0.5 + drop_rate * drop_rate_bonus / 100.);
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// Now rig the drop rate to never be over 90% unless it is originally >90%.
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drop_rate = i32max(drop_rate, cap_value(drop_rate_, 0, 9000));
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}
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drop_rate = i32max(drop_rate, cap_value(drop_rate_bonus, 0, 9000));
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#ifdef VIP_ENABLE
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// Increase item drop rate for VIP.
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if (battle_config.vip_drop_increase && (sd && pc_isvip(sd))) {
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drop_rate += (int)(0.5 + (drop_rate * battle_config.vip_drop_increase) / 100);
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drop_rate = min(drop_rate,10000); //cap it to 100%
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}
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// Increase item drop rate for VIP.
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if (battle_config.vip_drop_increase && pc_isvip(sd)) {
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drop_rate += (int)(0.5 + (drop_rate * battle_config.vip_drop_increase) / 100);
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drop_rate = min(drop_rate,10000); //cap it to 100%
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}
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#endif
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}
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#ifdef RENEWAL_DROP
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if( drop_modifier != 100 ) {
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drop_rate = apply_rate(drop_rate, drop_modifier);
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