1st class. mage quest + tutorial
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8874 54d463be-8e91-2dee-dedb-b68131a5f0ec
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npc/quests/first_class/tu_magician01.txt
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762
npc/quests/first_class/tu_magician01.txt
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//===== eAthena Script =======================================
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//= Magican Class Tutorial and Job Specific Quest
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//===== By: ==================================================
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//= Fix up by Jukka
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= eAthena SVN (Testet in Trunk 88xx)
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//===== Description: =========================================
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//=
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//===== Additional Comments: =================================
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//= 1.0 Fully working
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//= 1.1 Optimized [Lupus]
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//= TODO: Test, Add proper misceffects
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//============================================================
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//=================================================Sign====================================================
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//geffen.gat,61,174,4 script Sign#M 111,{ // Bad coordinates [Jukka]
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// mes "- Mage Job Change -";
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// close;
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//}
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//=================================================New Mage Manager====================================================
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geffen.gat,67,180,4 script New Mage Manager#M 102,{
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mes "[Mana]";
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if (Class == Job_Novice) {
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mes "[Mana]";
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mes "You're not";
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mes "ready yet.";
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mes "Come back after";
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mes "you've trained more.";
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close;
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}
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if (BaseClass != Job_Mage)) {
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mes "Be more confident in your job.";
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mes "Sometimes other jobs may seem";
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mes "better but take a look back at yourself";
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mes "a little more. You should regain confidence";
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mes "by doing so.";
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close;
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}
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if (eaclass()&(EAJL_UPPER|EAJL_2 && tu_magician01 < 7) {
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mes "[Mana]";
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mes "My training isn't very helpful to those that are already skilled in magic. I'm afraid you'll have to rely on yourself to improve your skills.";
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close;
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}
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switch(tu_magician01) {
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case 0:
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mes "Welcome!";
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mes "I'm Mana, a trainer in charge of those who have justed joined the Mage Guild.";
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next;
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mes "[Mana]";
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mes "I've only been doing this job for a little while, but I'm here to help you if you want to learn more about the Mage job.";
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next;
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if(select("Will you teach me?", "Perhaps later...")==2) {
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mes "[Mana]";
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mes "Well, I guess";
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mes "that should be fine.";
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mes "I look forward to";
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mes "meeting you again~";
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close;
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}
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mes "[Mana]";
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mes "Of course!";
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mes "And don't worry,";
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mes "Everyone is a beginner";
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mes "at one point or another.";
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mes "You can only get better!";
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next;
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mes "[Mana]";
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mes "Alright,";
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mes "shall we start";
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mes "with the basics then?";
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next;
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mes "[Mana]";
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mes "Instead of raw physical strength, Mages use the power of the elements: ^ff0000Fire^000000, ^5C4033Earth^000000, ^93DB70Wind^000000, ^0000FFWater^000000. Mages even have ^CFB53BGhost^000000 property spells.";
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next;
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mes "[Mana]";
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mes "Now, if an enemy has an elemental property, it will be able to resist some elements and suspectible to others.";
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next;
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mes "[Mana]";
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mes "Listen carefully.";
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mes "^FF0000Fire^000000 is strong against Earth but weak against Water. Now, ^5C4033Earth^000000 is strong against Wind, but weak against Fire.";
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next;
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mes "[Mana]";
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mes "^0000FFWater^000000 is strong against Fire but weak against Wind. And finally, ^93DB70Wind^000000 is strong against Water but weak against Earth.";
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next;
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mes "[Mana]";
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mes "Was I talking too much?";
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mes "Let's take a break and continue later. I'm still new to this, so I'm a little bushed~!";
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set tu_magician01, 1;
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set BaseExp,BaseLevel*30;
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set JobExp,BaseLevel*15;
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//misceffect EF_HIT5;
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close;
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break;
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case 1:
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mes "Are you ready";
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mes "to continue our";
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mes "discussion on the elements?";
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next;
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mes "[Mana]";
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mes "Remember that each monster has an elemental property and that each property has a level. Understanding the elements will help you win battles.";
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next;
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mes "[Mana]";
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mes "In other words, even the same properties";
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mes "have different features that must be considered.";
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mes "I will explain the properties now.";
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next;
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while((1)) {
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switch(select("^ff0000Fire^000000", "^5C4033Earth^000000", "^93DB70Wind^000000", "^0000FFWater^000000", "^CFB53BGhost^000000", "Quit.")) {
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case 1:
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mes "[Mana]";
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mes "In general, monsters that have the '^ff0000Fire^000000'";
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mes "property have strong attacks.";
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mes "Therefore, Mages who are generally physically weaker.";
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mes "Even the slightest hit can be critical.";
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next;
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mes "[Mana]";
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mes "The skills with a '^ff0000fire^000000' property";
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mes "are 'Sight', 'Fire Bolt' 'Fire Wall'";
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mes "and 'Fire Ball'.";
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next;
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mes "[Mana]";
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mes "When fighting '^ff0000fire^000000' property monsters";
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mes "...Usually when alone?";
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mes "Use 'Frost Diver' to freeze the monster first.";
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next;
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mes "[Mana]";
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mes "If you fight '^ff0000fire^000000' with '^ff0000fire^000000'";
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mes "it will do little or no damage at all.";
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next;
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mes "[Mana]";
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mes "The most distinctive of the '^ff0000fire^000000' property";
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mes "skills is 'Fire Wall'. It can be used";
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mes "up to 3 times in one screen.";
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next;
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mes "[Mana]";
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mes "The 'Fire Wall' remains on the ground";
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mes "and any monster that runs into it will";
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mes "be damaged. The monster then moves away";
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mes "in the opposite direction from which";
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mes "they approached.";
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next;
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mes "[Mana]";
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mes "But 'Undead' monsters are only injured";
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mes "slightly and still move in the same";
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mes "direction so beware.";
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set tu_mana,tu_mana|1;
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next;
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break;
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case 2:
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mes "[Mana]";
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mes "Usually, '^5C4033Earth^000000' property monsters";
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mes "have good targeting. So no matter how";
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mes "how high your dodge rate is, even Mages";
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mes "have a hard time avoiding the attacks.";
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next;
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mes "[Mana]";
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mes "'^5C4033Earth^000000'property spells include";
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mes "'Stone Curse' but it is hard to";
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mes "classify it as '^5C4033Earth^000000' but for now";
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mes "we'll leave it as is.";
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next;
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mes "[Mana]";
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mes "'^5C4033Earth^000000' property monsters are";
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mes "generally weak against 'Fire Wall'.";
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next;
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mes "[Mana]";
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mes "'^5C4033Earth^000000' is weak against '^ff0000fire^000000'";
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mes "so 'Fire Wall' stops the monster and";
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mes "does damage.";
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next;
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mes "[Mana]";
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mes "In the same way '^ff0000fire^000000' property spells";
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mes "such as 'Fire Ball' or 'Fire Bolt' can";
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mes "be used to do damage the monsters also.";
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next;
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mes "[Mana]";
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mes "Oh..and";
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mes "When you 'Stone Curse' a monster";
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mes "the monster becomes of '^5C4033earth^000000' property.";
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mes "If you use this point very well, you can do";
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mes "much more damange when battling.";
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set tu_mana,tu_mana|2;
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next;
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break;
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case 3:
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mes "[Mana]";
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mes "Generally '^93DB70wind^000000' property monsters";
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mes "avoid attacks very well.";
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next;
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mes "[Mana]";
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mes "But Mages never really attack directly";
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mes "so there is no need to worry about";
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mes "this aspect.";
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next;
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mes "[Mana]";
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mes "But '^93DB70wind^000000' property monsters";
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mes "are swift, so you must be careful when attacking.";
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next;
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mes "[Mana]";
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mes "'^93DB70Wind^000000' property skills include";
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mes "'Lightning Bolt' and 'Thunder Storm'.";
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next;
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mes "[Mana]";
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mes "When attacking '^93DB70wind^000000' property monsters";
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mes "it is good to use '^5C4033earth^000000' property skills.";
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mes "But while Wizards do have teh ability to do quite";
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mes "some damage, Mages do not yet have the power to";
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mes "'attack with an ^5C4033earth^000000' property skill.";
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next;
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mes "[Mana]";
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mes "So it is good to use a '^ff0000fire^000000' element";
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mes "skill. '^93DB70Wind^000000' property or";
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mes "'^0000FFwater^000000' property skills do little";
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mes "or no damage to '^93DB70wind^000000' property monsters.";
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set tu_mana,tu_mana|4;
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next;
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break;
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case 4:
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mes "[Mana]";
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mes "'^0000FFWater^000000' property monsters have";
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mes "strong health. When battling such monsters";
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mes "it usually takes longer than others.";
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next;
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mes "[Mana]";
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mes "But '^0000FFwater^000000' property monsters are";
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mes "affected more by level then monsters of other";
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mes "properties.";
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next;
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mes "[Mana]";
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mes "In other words a monster that is level 2 of the '^93DB70wind^000000'";
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mes "property gets hit '150' by a '^5C4033earth^000000' property skill,";
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mes "a level 2 '^0000FFwater^000000' property monster";
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mes "will receive '175' damage from a '^93DB70wind^000000' property skill.";
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next;
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mes "[Mana]";
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mes "If you use these properties well you should be";
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mes "able to fight '^0000FFwater^000000' property monsters quickly.";
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next;
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mes "[Mana]";
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mes "'^0000FFWater^000000' property skills include 'Cold Bolt'";
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mes "and 'Frost Driver'.";
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mes "'^ff0000Fire^000000' property monsters are weak against these attacks.";
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mes "Oh, and 'Frost Diver' has a special characteristic.";
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next;
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mes "[Mana]";
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mes "When attacking a monster with 'Frost Driver'";
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mes "there is a chance that the monster can be frozen.";
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mes "At that time the monster temporarily turns into a";
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mes "'^0000FFwater^000000' property.";
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next;
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mes "[Mana]";
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mes "If you use this idea, then it should be easier to";
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mes "fight the monsters.";
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set tu_mana,tu_mana|8;
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next;
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break;
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case 5:
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mes "[Mana]";
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mes "Let me explain a little about the '^CFB53Bghost^000000' property.";
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mes "There aren't many '^CFB53Bghost^000000' property monsters";
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mes "so it is a bit tedious.";
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next;
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mes "[Mana]";
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mes "'^CFB53BGhost^000000' property magic includes";
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mes "'Napalm Beat' and 'Soul Strike' and also";
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mes "the hard to classify 'Safety Wall'.";
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next;
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mes "[Mana]";
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mes "The first two are very useful when attacking '^CFB53Bghost^000000' property";
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mes "monsters, but if the monster has no property, ";
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mes "the skills may not do any damage whatsoever.";
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next;
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mes "[Mana]";
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mes "So be careful when you choose to use them.";
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mes "Mmm.. and 'Safety Wall' is a slightly different";
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mes "skill. It makes a are surrounded by a wall where";
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mes "one person can enter and be protected from ";
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mes "close physical attacks.";
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next;
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mes "[Mana]";
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mes "But it cannot protect you from distant";
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mes "attacks or strong monster's property attacks";
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mes "so be careful when using the skill.";
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set tu_mana,tu_mana|16;
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next;
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break;
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case 6:
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mes "[Mana]";
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mes "Really?";
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mes "I'm a li~~~ ttle busy too so I can't explain it several times.";
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mes "So listen carefully until you have absorbed all the";
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mes "information this time.";
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next;
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if(select("Then the explanation..", "Quit for sure.")==2) {
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mes "[Mana]";
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mes "I'll move onto the next subject then.";
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mes "Hoho..";
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set tu_magician01, 2;
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//misceffect EF_HIT5;
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if (tu_mana&1) {
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set BaseExp, BaseExp + 150;
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set JobExp,JobExp+70;
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}
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if (tu_mana&2) {
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set BaseExp, BaseExp + 150;
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set JobExp,JobExp+70;
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}
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if (tu_mana&4) {
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set BaseExp, BaseExp + 150;
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set JobExp,JobExp+70;
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}
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if (tu_mana&8) {
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set BaseExp, BaseExp + 150;
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set JobExp,JobExp+70;
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}
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if (tu_mana&16) {
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set BaseExp, BaseExp + 150;
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set JobExp,JobExp+70;
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}
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set tu_mana,0;
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}
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close;
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break;
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}
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}
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break;
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case 2:
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mes "Do you understand the concept of properties now?";
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mes "It may be a bit confusing, but over time";
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mes "you should be able to get the hang of it.";
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mes "Now I will explain about magic and skills.";
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//next;
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//misceffect EF_SIGHT;
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next;
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mes "[Mana]";
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mes "I'll first explain the basic skills.";
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mes "'Fire Bolt' 'Cold Bolt'";
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mes "'Lightning Bolt' 'Napalm Beat'";
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mes "These are the four basic ones.";
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//next;
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//misceffect EF_NAPALMBEAT;
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next;
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mes "[Mana]";
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mes "These can damage one opponent or monster.";
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mes "Most of the other skills require the";
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mes "knowledge of these basic skills first.";
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//next;
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//misceffect EF_LIGHTBOLT;
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next;
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mes "[Mana]";
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mes "'Fire Bolt' has the '^ff0000fire^000000' property,";
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mes "'Cold Bolt' has the '^0000FFwater^000000' property,";
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mes "Lightning Bolt' has the '^93DB70wind^000000' property,";
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mes "and 'Napalm Beat' has the '^CFB53Bghost^000000' property.";
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//next;
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//misceffect EF_STONECURSE;
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next;
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mes "[Mana]";
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mes "The damage that these skills can do";
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mes "grows as the level of gets higher.";
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mes "And there are some other basic skills";
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mes "such as 'Sight', 'Stone Curse' and";
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mes "'Increase SP Recovery'.";
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next;
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mes "[Mana]";
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mes "'Sight' reveals hidden enemies but the";
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mes "range is not that great so be careful.";
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next;
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mes "[Mana]";
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mes "'Stone Curse', as mentioned before can";
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mes "curse a target with a certain chance.";
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mes "But be aware that you need a 'Red Gemstone'";
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mes "for the skill to work.";
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next;
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mes "[Mana]";
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mes "Opponents that are cursed with 'Stone Curse'";
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mes "become '^5C4033earth^000000' properties.";
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mes "And a cursed enemy can't move on its";
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mes "own free will.";
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next;
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mes "[Mana]";
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mes "'Increase SP Recovery' is sort of hard";
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mes "to call a magic skill. It increases the";
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||||
mes "amount of SP you recover when sitting";
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mes "down to rest.";
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next;
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mes "[Mana]";
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mes "So it will reduce the time you need to";
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mes "sit and rest. It doesn't help you directly";
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mes "when battling, but makes things a lot easier.";
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next;
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mes "[Mana]";
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mes "Mmm....";
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mes "This should be enough explaining about the";
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mes "basic skills. Now before we move onto the";
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mes "higher level skills, here is an assignment";
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mes "for you. Hoho..";
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next;
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mes "[Mana]";
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mes "If you go north of here, Geffen, there is";
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mes "a big bridge and monsters called a 'Pupa'.";
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mes "They don't move and do not attack when";
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mes "attacked.";
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next;
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mes "[Mana]";
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mes "Attack these 'Pupa' and gather 10 'Chrysalis'.";
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mes "Be careful because these 'Pupa' may turn";
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mes "into a 'Creamy'.";
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next;
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mes "[Mana]";
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mes "It may be hard for you to fight a 'Creamy' yet";
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mes "so if the 'Pupa' is acting weird be extra careful.";
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set tu_magician01, 3;
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set BaseExp, BaseExp + 400;
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set JobExp,JobExp+200;
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//misceffect EF_HIT5;
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break;
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case 3:
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mes "Ah~ You're here?";
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mes "Let's see if you gathered all that's needed.";
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next;
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if (countitem(915) < 10) {
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mes "[Mana]";
|
||||
mes "Not quite enough.";
|
||||
mes "Come back when you have gathered some more.";
|
||||
mes "This is a bonus.";
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||||
set tu_magician01, 4;
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percentheal 100,0;
|
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percentheal 0,100;
|
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close;
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||||
} else {
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mes "[Mana]";
|
||||
mes "Oh you gathered them all.";
|
||||
mes "Now are you more used to using these skills?";
|
||||
mes "Once you have trained more, you can";
|
||||
mes "combine different skills to form stronger attacks.";
|
||||
next;
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||||
mes "[Mana]";
|
||||
mes "Let's take a break now before we";
|
||||
mes "move on to explain the other skills.";
|
||||
set tu_magician01, 5;
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||||
set BaseExp, BaseExp + 400;
|
||||
set JobExp,JobExp+200;
|
||||
//misceffect EF_HIT5;
|
||||
close;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
mes "Ah~ You're here?";
|
||||
mes "Let's see if you gathered all that's needed.";
|
||||
next;
|
||||
if (countitem(915) < 10) {
|
||||
mes "[Mana]";
|
||||
mes "You need a little bit more.";
|
||||
mes "You can do it!";
|
||||
mes "'10 ^ff0000Chrysalis^000000', ok?";
|
||||
close;
|
||||
} else {
|
||||
mes "[Mana]";
|
||||
mes "Oh you gathered them all.";
|
||||
mes "Now are you more used to using these skills?";
|
||||
mes "Once you have trained more, you can";
|
||||
mes "combine different skills to form stronger attacks.";
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "Let's take a break now before we";
|
||||
mes "move on to explain the other skills.";
|
||||
set tu_magician01, 5;
|
||||
set BaseExp, BaseExp + 400;
|
||||
set JobExp,JobExp+200;
|
||||
//misceffect EF_HIT5;
|
||||
close;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
mes "Now shall we discuss the more advanced skills?";
|
||||
next;
|
||||
while(1) {
|
||||
switch(select("Soul Strike", "Safety Wall", "Fire Ball", "Frost Diver", "Thunderstorm", "Fire Wall", "Energy Coat", "Quit.")){
|
||||
case 1:
|
||||
mes "[Mana]";
|
||||
mes "'Soul Strike' is a '^CFB53Bghost^000000' property";
|
||||
mes "skill. Once you have leared a certain amount of";
|
||||
mes "'Napalm Beat' you can learn it as well.";
|
||||
//next;
|
||||
//misceffect EF_SOULSTRIKE;
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "When you train more the power of your";
|
||||
mes "'Soul Strike' will become stronger and ";
|
||||
mes "you will be able to cast it faster.";
|
||||
set tu_mana,tu_mana|1;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Mana]";
|
||||
mes "'Safety Wall' can be learned after you have ";
|
||||
mes "trained a certain amount of 'Napalm Beat'";
|
||||
mes "and 'Soul Strike'. As mentioned before, it";
|
||||
mes "blocks most close range attacks.";
|
||||
//next;
|
||||
//misceffect EF_GLASSWALL;
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "But it does not block infinitely. It will only";
|
||||
mes "provide a shield for a certain amount of";
|
||||
mes "attacks and time. Of course this varies";
|
||||
mes "depending on how much you train.";
|
||||
set tu_mana,tu_mana|2;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Mana]";
|
||||
mes "'Fire Ball' is a '^ff0000fire^000000' property skill";
|
||||
mes "and can be learned after a certain amount of 'Fire Bolt'.";
|
||||
//next;
|
||||
//misceffect EF_FIREBALL;
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "If 'Fire Bolt' attacks one opponent 'Fire Ball'";
|
||||
mes "attacks several within a certain range.";
|
||||
next;
|
||||
set tu_mana,tu_mana|4;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Mana]";
|
||||
mes "'Frost Diver' is a '^0000FFwater^000000' property";
|
||||
mes "skill and can learned after training with 'Cold Bolt'";
|
||||
mes "While it can damage the opponent, the main";
|
||||
mes "purpose is to freeze the enemy.";
|
||||
//next;
|
||||
//misceffect EF_FROSTDIVER;
|
||||
//misceffect EF_FROSTDIVER2;
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "Enemies hit by 'Frost Diver' will be damaged";
|
||||
mes "and freeze at the same time by a certain";
|
||||
mes "amount of chance.";
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "When the enemy is frozen it will change to";
|
||||
mes "have the '^0000FFwater^000000' property.";
|
||||
mes "The amount of damage and chance to be";
|
||||
mes "frozen increases the more you train.";
|
||||
set tu_mana,tu_mana|8;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Mana]";
|
||||
mes "'Thunderstorm' is a '^93DB70wind^000000' property";
|
||||
mes "skill and can be learned after training 'Lightning Bolt'.";
|
||||
//next;
|
||||
//misceffect EF_THUNDERSTORM;
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "While 'Lightning Bolt' attacks one particular";
|
||||
mes "enemy, 'Thunderstorm' attacks all enemies";
|
||||
mes "within a certain range. It is somewhat similar";
|
||||
mes "to how 'Fire Ball' works.";
|
||||
set tu_mana,tu_mana|16;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Mana]";
|
||||
mes "'Fire Wall' is a '^ff0000fire^000000' property";
|
||||
mes "skill that can be learned after training 'Fire Ball'";
|
||||
mes "and 'Sight'.";
|
||||
//next;
|
||||
//misceffect EF_FIREWALL;
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "'Fire Wall' works differently from the";
|
||||
mes "the other skills. While other skills attack";
|
||||
mes "one particular opponent, 'Fire Wall'";
|
||||
mes "targets an area.";
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "So it is like....";
|
||||
mes " opponent";
|
||||
mes " *********";
|
||||
mes " me";
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "The target is not the enemy but rather the";
|
||||
mes "space between yourself and the enemy.";
|
||||
mes "or the floor. You can use it to make a ";
|
||||
mes "'Fire Wall' between yourself and the enemy";
|
||||
mes "and block its path.";
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "During that time, you can go ahead and use";
|
||||
mes "a skill that will cause more damage safely.";
|
||||
mes "Depending on how you use 'Fire Wall'";
|
||||
mes "it can be very powerful.";
|
||||
set tu_mana,tu_mana|32;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Mana]";
|
||||
mes "'Energy Coat' is mmm.....";
|
||||
mes "a unique skill and cannot be learned";
|
||||
mes "in a normal way. You can only learn";
|
||||
mes "the skill from 'Blizardis' who is at";
|
||||
mes "the Mage Job Change Place.";
|
||||
//next;
|
||||
//misceffect EF_ENERGYCOAT ;
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "'Blizardis' will tell you the details.";
|
||||
set tu_mana,tu_mana|64;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Mana]";
|
||||
mes "Did you understand the explanation?";
|
||||
mes "Mmm....I wanted to give you something more";
|
||||
mes "like a mission, but we need more information";
|
||||
mes "before we do anything else.";
|
||||
mes "I'll let you know when we are done.";
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "Oh and this is a present.";
|
||||
mes "Become a great Wizard~";
|
||||
set tu_magician01, 6;
|
||||
getitem 1604, 1;
|
||||
//misceffect EF_HIT5;
|
||||
if (tu_mana&1){
|
||||
set BaseExp, BaseExp + 300;
|
||||
set JobExp,JobExp+100;
|
||||
}
|
||||
if (tu_mana&2){
|
||||
set BaseExp, BaseExp + 300;
|
||||
set JobExp,JobExp+100;
|
||||
}
|
||||
if (tu_mana&4){
|
||||
set BaseExp, BaseExp + 300;
|
||||
set JobExp,JobExp+100;
|
||||
}
|
||||
if (tu_mana&8){
|
||||
set BaseExp, BaseExp + 300;
|
||||
set JobExp,JobExp+100;
|
||||
}
|
||||
if (tu_mana&16){
|
||||
set BaseExp, BaseExp + 300;
|
||||
set JobExp,JobExp+100;
|
||||
}
|
||||
if (tu_mana&32){
|
||||
set BaseExp, BaseExp + 300;
|
||||
set JobExp,JobExp+100;
|
||||
}
|
||||
if (tu_mana&64){
|
||||
set BaseExp, BaseExp + 300;
|
||||
set JobExp,JobExp+100;
|
||||
}
|
||||
set tu_mana,0;
|
||||
close;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
close;
|
||||
break;
|
||||
case 6:
|
||||
mes "Oh good, you came.";
|
||||
mes "There are a lot of strange things going";
|
||||
mes "on these days and we've been short on";
|
||||
mes "hands. Recently something happened in Morroc.";
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "So we received a couple requests from the Thief Guild.";
|
||||
mes "But everyone is out doing work so we're having trouble.";
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "If possible, do you think you can go?";
|
||||
mes "Of course you will be compensated when you";
|
||||
mes "return and we will give you some things to support you.";
|
||||
mes "What would you like to do?";
|
||||
next;
|
||||
if(select("Do it.", "Don't do it.")==1) {
|
||||
mes "[Mana]";
|
||||
mes "Hoho..of course...";
|
||||
mes "I shall send you to Morroc.";
|
||||
mes "Go meet 'Eirhan' in front of the Morroc Pyramid.";
|
||||
mes "Thank you~";
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "Oh and when you're done, make sure you come back.";
|
||||
mes "Hoho..";
|
||||
set tu_magician01, 7;
|
||||
emotion e_heh;
|
||||
warp "morocc.gat",182,286;
|
||||
close;
|
||||
} else {
|
||||
mes "[Mana]";
|
||||
mes "Mmm....";
|
||||
mes "Oh well. If you want to help later";
|
||||
mes "feel free to come back. We're very";
|
||||
mes "short on hands these days.";
|
||||
close;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
mes "I'm not sure what it may be.";
|
||||
mes "But keep up the good work.";
|
||||
mes "Hoho..";
|
||||
close;
|
||||
break;
|
||||
case 27:
|
||||
mes "I was told ahead of time that you";
|
||||
mes "accomplished your mission very";
|
||||
mes "well.. hoho.";
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "It seems like a problemthe two";
|
||||
mes "organizations that are secretly active ";
|
||||
mes "may have caused.. ";
|
||||
mes "I thought they were separate....";
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "But it seems the two may have a deeper";
|
||||
mes "relationship than I had thought.";
|
||||
mes "Any more is out of your range..";
|
||||
mes "so leave the rest to the guild.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "Oh, and this is in appreciation";
|
||||
mes "for helping the guild.";
|
||||
mes "Hoho..";
|
||||
set tu_magician01, 28;
|
||||
getitem 2321, 1;
|
||||
set Zeny, Zeny + 3000;
|
||||
set BaseExp, BaseExp + 3000;
|
||||
set JobExp, JobExp + 1000;
|
||||
close;
|
||||
break;
|
||||
default:
|
||||
if (tu_magician01 < 27) {
|
||||
mes "Hmm....";
|
||||
mes "I see....";
|
||||
mes "There is something going on in the Rune";
|
||||
mes "Midgard kingdom for sure. That is why our";
|
||||
mes "guild is busy as well.";
|
||||
next;
|
||||
mes "[Mana]";
|
||||
mes "Keep up with the good work please.";
|
||||
mes "....";
|
||||
mes "Ah..and 'Eirhan' is doing well also, right?";
|
||||
mes "Hoho...";
|
||||
close;
|
||||
} else {
|
||||
mes "You seemed to have trained very well.";
|
||||
mes "There is nothing much I can teach you.";
|
||||
mes "You must seek your own ways of training now.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user