* Added support for NPC names in the 'specialeffect' script command, go go copy/paste!
* Updated several NPCs to use the updated specialeffect command, updated more NPCs to use the updated emotion command. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14353 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
fba25b34bd
commit
e7e55d4e06
@ -3,6 +3,8 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2010/06/22
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* Rev. 14353 Added support for NPC names in the 'specialeffect' script command, go go copy/paste! [L0ne_W0lf]
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2010/06/20
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* Fixed codepage indicators being included in NPCs' whispervars. [Gepard]
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2010/06/18
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@ -4561,7 +4561,7 @@ character.
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---------------------------------------
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*specialeffect <effect number>{,<send_target>};
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*specialeffect <effect number>{,<send_target>}{,"<NPC Name>"</NPC>};
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This command will display special effect with the given number, centered on the
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specified NPCs coordinates, if any. For a full list of special effect numbers
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@ -4569,6 +4569,19 @@ known see 'doc/effect_list.txt'. Some effect numbers are known not to work in
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some client releases. (Notably, rain is absent from any client executables
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released after April 2005.)
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<NPC name> parameter will display <effect number> on another NPC. If the NPC
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specified does not exist, the command will do nothing. When specifying an NPC,
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<send_target> must be specified when specifying an <NPC Name>, specifying AREA
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will retain the default behavior of the command.
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// this will make the NPC "John Doe#1"
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// show the effect "EF_HIT1" specified by
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// Jane Doe. I wonder what John did...
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mes "[Jane Doe];
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mes "Well, I never!";
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specialeffect EF_HIT1,AREA,"John Doe#1";
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close;
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---------------------------------------
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*specialeffect2 <effect number>{,<send_target>};
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@ -1,5 +1,7 @@
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Date Added
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======
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2010/06/22
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* Rev. 14353 Updated several NPCs to use the updated specialeffect command, updated more NPCs to use the updated emotion command. [L0ne_W0lf]
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2010/06/21
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* Rev. 14352 Fixed setcell in arug_cas04 and 5 extending past what it should. (bugreport:4323) [L0ne_W0lf]
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* Rev. 14351 Removed usage of the 'goto' command from job quests. [L0ne_W0lf]
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@ -988,7 +988,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
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next;
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mes "^3355FFYou gulp the delicious";
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mes "Margarita down in one sip.^000000";
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specialeffect2 17; //EF_MAGNUMBREAK
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specialeffect2 EF_MAGNUMBREAK;
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percentheal -20,0;
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next;
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}
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@ -1010,7 +1010,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
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mes "I'm a cowboy hero!";
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mes "Bang Bang Bang!";
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next;
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specialeffect2 18; //EF_STEAL
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specialeffect2 EF_STEAL;
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percentheal -10,0;
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next;
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break;
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@ -1034,7 +1034,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
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mes "["+strcharinfo(0)+"]";
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mes "Aaaaaahhhhhh~!";
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mes "This drink is really good!";
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specialeffect2 83; //EF_SANCTUARY
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specialeffect2 EF_SANCTUARY;
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percentheal -10,0;
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next;
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break;
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@ -1054,7 +1054,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
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mes "gulped it down.^000000";
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next;
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mes "^3355FFYou feel pretty hammered.^000000";
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specialeffect2 106; //EF_BLASTMINEBOMB
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specialeffect2 EF_BLASTMINEBOMB;
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percentheal -10,0;
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next;
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break;
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@ -1076,7 +1076,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
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mes "^3355FFYou took a sip of it and sighed.^000000";
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next;
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mes "^3355FFAnd promised yourself that you would never drink it ever again.^000000";
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specialeffect2 5; //EF_HIT6
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specialeffect2 EF_HIT6;
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percentheal -10,0;
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next;
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break;
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@ -1266,7 +1266,7 @@ prt_in,173,13,4 script Customer#SoloHan 86,{
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next;
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mes "[Bachewcca]";
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mes "^666666*Grunt!*^000000";
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donpcevent "Customer#Bachewcca::OnEffect1";
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specialeffect EF_TALK_SCREAM,AREA,"Customer#Bachewcca";
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next;
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mes "[SoloHan]";
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mes "To...";
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@ -1372,7 +1372,7 @@ prt_in,173,13,4 script Customer#SoloHan 86,{
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next;
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mes "[Bachewcca]";
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mes "^666666*Grrr...!*^000000";
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donpcevent "Customer#Bachewcca::OnEffect2";
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specialeffect EF_THROWITEM,AREA,"Customer#Bachewcca";
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close;
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}
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mes "Oh man...";
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@ -1392,14 +1392,6 @@ prt_in,170,14,0 script Customer#Bachewcca 89,{
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mes "Grrrrr!! That hit the spot!";
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emotion e_sob;
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close;
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OnEffect1:
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specialeffect 296; //EF_TALK_SCREAM
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end;
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OnEffect2:
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specialeffect 291; //EF_THROWITEM
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end;
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}
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// Izlude
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@ -127,7 +127,7 @@ morocc,223,102,0 script Volunteer - Morroc#06::MocVolunteer 741,{
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next;
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mes "[Ringing Voice]";
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mes "Be quiet! Can't you see what's going on?!";
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donpcevent "Volunteer - Morroc#06::OnHit";
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specialeffect EF_HIT2,AREA,"Volunteer - Morroc#06";
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next;
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mes "[Morroc Volunteer]";
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mes "Heyyy, you're being too harsh, Senyorita. Your fist may be as fragile as you are, but it sure can hurt somebody.";
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@ -138,10 +138,6 @@ morocc,223,102,0 script Volunteer - Morroc#06::MocVolunteer 741,{
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mes "[Morroc Volunteer]";
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mes "No, No way!? It,, sure is not!";
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close;
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OnHit:
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specialeffect EF_HIT2;
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end;
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}
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morocc,226,102,4 duplicate(MocVolunteer) Volunteer - Morroc#07 726
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@ -1092,10 +1092,6 @@ OnEnable:
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}
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end;
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x1,rand(81,95);
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set .@paper_y1,rand(87,100);
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@ -1121,10 +1117,6 @@ OnEnable:
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}
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end;
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x2,rand(96,110);
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set .@paper_y2,rand(87,100);
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@ -1150,10 +1142,6 @@ OnEnable:
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}
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end;
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x3,rand(111,124);
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set .@paper_y3,rand(87,100);
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@ -1179,10 +1167,6 @@ OnEnable:
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}
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end;
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x4,rand(81,95);
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set .@paper_y4,rand(73,86);
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@ -1208,10 +1192,6 @@ OnEnable:
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}
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end;
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x5,rand(96,110);
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set .@paper_y5,rand(73,86);
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@ -1237,10 +1217,6 @@ OnEnable:
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}
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end;
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x6,rand(111,124);
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set .@paper_y6,rand(73,86);
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@ -1266,10 +1242,6 @@ OnEnable:
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}
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end;
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x7,rand(81,95);
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set .@paper_y7,rand(59,72);
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@ -1295,10 +1267,6 @@ OnEnable:
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}
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end;
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x8,rand(96,110);
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set .@paper_y8,rand(59,72);
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@ -1324,10 +1292,6 @@ OnEnable:
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}
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end;
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x9,rand(111,124);
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set .@paper_y9,rand(59,72);
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@ -1360,33 +1324,33 @@ Onmvp:
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end;
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OnTimer1000:
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donpcevent "paper_sp_1_a::Onmvp";
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donpcevent "paper_sp_3_a::Onmvp";
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donpcevent "paper_sp_5_a::Onmvp";
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donpcevent "paper_sp_7_a::Onmvp";
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donpcevent "paper_sp_9_a::Onmvp";
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specialeffect EF_MVP,AREA,"paper_sp_1_a";
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specialeffect EF_MVP,AREA,"paper_sp_3_a";
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specialeffect EF_MVP,AREA,"paper_sp_5_a";
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specialeffect EF_MVP,AREA,"paper_sp_7_a";
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specialeffect EF_MVP,AREA,"paper_sp_9_a";
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end;
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OnTimer2000:
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donpcevent "paper_sp_2_a::Onmvp";
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donpcevent "paper_sp_4_a::Onmvp";
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donpcevent "paper_sp_6_a::Onmvp";
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donpcevent "paper_sp_8_a::Onmvp";
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specialeffect EF_MVP,AREA,"paper_sp_2_a";
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specialeffect EF_MVP,AREA,"paper_sp_4_a";
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specialeffect EF_MVP,AREA,"paper_sp_6_a";
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specialeffect EF_MVP,AREA,"paper_sp_8_a";
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end;
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OnTimer3000:
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donpcevent "paper_sp_1_a::Onmvp";
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donpcevent "paper_sp_3_a::Onmvp";
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donpcevent "paper_sp_5_a::Onmvp";
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donpcevent "paper_sp_7_a::Onmvp";
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donpcevent "paper_sp_9_a::Onmvp";
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specialeffect EF_MVP,AREA,"paper_sp_1_a";
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specialeffect EF_MVP,AREA,"paper_sp_3_a";
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specialeffect EF_MVP,AREA,"paper_sp_5_a";
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specialeffect EF_MVP,AREA,"paper_sp_7_a";
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specialeffect EF_MVP,AREA,"paper_sp_9_a";
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end;
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OnTimer4000:
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donpcevent "paper_sp_2_a::Onmvp";
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donpcevent "paper_sp_4_a::Onmvp";
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donpcevent "paper_sp_6_a::Onmvp";
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donpcevent "paper_sp_8_a::Onmvp";
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specialeffect EF_MVP,AREA,"paper_sp_2_a";
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specialeffect EF_MVP,AREA,"paper_sp_4_a";
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specialeffect EF_MVP,AREA,"paper_sp_6_a";
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specialeffect EF_MVP,AREA,"paper_sp_8_a";
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stopnpctimer;
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end;
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}
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@ -1091,10 +1091,6 @@ OnEnable:
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}
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end;
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x1,rand(81,95);
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set .@paper_y1,rand(87,100);
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@ -1120,10 +1116,6 @@ OnEnable:
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}
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end;
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x2,rand(96,110);
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set .@paper_y2,rand(87,100);
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@ -1149,10 +1141,6 @@ OnEnable:
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}
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end;
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x3,rand(111,124);
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set .@paper_y3,rand(87,100);
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@ -1178,10 +1166,6 @@ OnEnable:
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}
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end;
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x4,rand(81,95);
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set .@paper_y4,rand(73,86);
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@ -1207,10 +1191,6 @@ OnEnable:
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}
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end;
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x5,rand(96,110);
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set .@paper_y5,rand(73,86);
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@ -1236,10 +1216,6 @@ OnEnable:
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}
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end;
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x6,rand(111,124);
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set .@paper_y6,rand(73,86);
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@ -1265,10 +1241,6 @@ OnEnable:
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}
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end;
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x7,rand(81,95);
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set .@paper_y7,rand(59,72);
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@ -1294,10 +1266,6 @@ OnEnable:
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}
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end;
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x8,rand(96,110);
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set .@paper_y8,rand(59,72);
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@ -1323,10 +1291,6 @@ OnEnable:
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}
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end;
|
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|
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Onmvp:
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specialeffect EF_MVP;
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end;
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Onbingo:
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set .@paper_x9,rand(111,124);
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set .@paper_y9,rand(59,72);
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@ -1359,33 +1323,33 @@ Onmvp:
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end;
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OnTimer1000:
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donpcevent "paper_sp_1_s::Onmvp";
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donpcevent "paper_sp_3_s::Onmvp";
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donpcevent "paper_sp_5_s::Onmvp";
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donpcevent "paper_sp_7_s::Onmvp";
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donpcevent "paper_sp_9_s::Onmvp";
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specialeffect EF_MVP,AREA,"paper_sp_1_s";
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specialeffect EF_MVP,AREA,"paper_sp_3_s";
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specialeffect EF_MVP,AREA,"paper_sp_5_s";
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specialeffect EF_MVP,AREA,"paper_sp_7_s";
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specialeffect EF_MVP,AREA,"paper_sp_9_s";
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end;
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OnTimer2000:
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donpcevent "paper_sp_2_s::Onmvp";
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donpcevent "paper_sp_4_s::Onmvp";
|
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donpcevent "paper_sp_6_s::Onmvp";
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donpcevent "paper_sp_8_s::Onmvp";
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specialeffect EF_MVP,AREA,"paper_sp_2_s";
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specialeffect EF_MVP,AREA,"paper_sp_4_s";
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specialeffect EF_MVP,AREA,"paper_sp_6_s";
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specialeffect EF_MVP,AREA,"paper_sp_8_s";
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end;
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||||
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OnTimer3000:
|
||||
donpcevent "paper_sp_1_s::Onmvp";
|
||||
donpcevent "paper_sp_3_s::Onmvp";
|
||||
donpcevent "paper_sp_5_s::Onmvp";
|
||||
donpcevent "paper_sp_7_s::Onmvp";
|
||||
donpcevent "paper_sp_9_s::Onmvp";
|
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specialeffect EF_MVP,AREA,"paper_sp_1_s";
|
||||
specialeffect EF_MVP,AREA,"paper_sp_3_s";
|
||||
specialeffect EF_MVP,AREA,"paper_sp_5_s";
|
||||
specialeffect EF_MVP,AREA,"paper_sp_7_s";
|
||||
specialeffect EF_MVP,AREA,"paper_sp_9_s";
|
||||
end;
|
||||
|
||||
OnTimer4000:
|
||||
donpcevent "paper_sp_2_s::Onmvp";
|
||||
donpcevent "paper_sp_4_s::Onmvp";
|
||||
donpcevent "paper_sp_6_s::Onmvp";
|
||||
donpcevent "paper_sp_8_s::Onmvp";
|
||||
specialeffect EF_MVP,AREA,"paper_sp_2_s";
|
||||
specialeffect EF_MVP,AREA,"paper_sp_4_s";
|
||||
specialeffect EF_MVP,AREA,"paper_sp_6_s";
|
||||
specialeffect EF_MVP,AREA,"paper_sp_8_s";
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
@ -410,7 +410,7 @@ OnTouch:
|
||||
mes "[Maia]";
|
||||
mes "This Witherless Rose will";
|
||||
mes "wither away instead of you...";
|
||||
donpcevent "Maia#link2::Oneff";
|
||||
specialeffect EF_MAPPILLAR2,AREA,"Maia#link2";
|
||||
next;
|
||||
mes "[Maia]";
|
||||
mes "This Witherless Rose will";
|
||||
@ -477,10 +477,6 @@ OnTouch:
|
||||
close2;
|
||||
warp "morocc",157,47;
|
||||
end;
|
||||
|
||||
Oneff:
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
}
|
||||
|
||||
job_soul,35,30,6 duplicate(SLTester) Maia#link6 716
|
||||
|
@ -138,7 +138,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
|
||||
switch(select("......?:She is my sister:Actually, I don't know her.")) {
|
||||
case 1:
|
||||
cutin "nyuang_3",2;
|
||||
donpcevent "Child with Cat#cook::onDelight";
|
||||
emotion e_ho,0,"Child with Cat#cook";
|
||||
mes "[The kid with a cat]";
|
||||
mes "Nyahahaha,";
|
||||
mes "Nyahahaha~";
|
||||
@ -153,7 +153,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
|
||||
break;
|
||||
case 2:
|
||||
cutin "nyuang_1",2;
|
||||
donpcevent "Child with Cat#cook::OnWhat";
|
||||
emotion e_what,0,"Child with Cat#cook";
|
||||
mes "[Child with Cat]";
|
||||
mes "...Nya?";
|
||||
mes "...Meow?";
|
||||
@ -168,7 +168,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
|
||||
break;
|
||||
case 3:
|
||||
cutin "nyuang_2",2;
|
||||
donpcevent "Child with Cat#cook::OnPif";
|
||||
emotion e_pif,0,"Child with Cat#cook";
|
||||
mes "[Child with Cat]";
|
||||
mes "Nyahahaha,";
|
||||
mes "Nyahahaha~";
|
||||
@ -828,7 +828,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
|
||||
next;
|
||||
switch(select("What's your name, kid?:Do you want to eat something?:Here, kitty~:Get out!")) {
|
||||
case 1:
|
||||
donpcevent "Child with Cat#cook::OnOkay";
|
||||
emotion e_ok,0,"Child with Cat#cook";
|
||||
mes "[Child with Cat]";
|
||||
mes "Nyaaa~";
|
||||
mes "nyaaa~";
|
||||
@ -842,7 +842,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
|
||||
goto L_End;
|
||||
case 2:
|
||||
cutin "nyuang_2",2;
|
||||
donpcevent "Child with Cat#cook::OnPif";
|
||||
emotion e_pif,0,"Child with Cat#cook";
|
||||
mes "[Child with Cat]";
|
||||
mes "Nyaaaa~";
|
||||
mes "(Purrrrrr~)";
|
||||
@ -858,7 +858,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
|
||||
goto L_End;
|
||||
case 3:
|
||||
cutin "nyuang_3",2;
|
||||
donpcevent "Child with Cat#cook::OnHeh";
|
||||
emotion e_heh,0,"Child with Cat#cook";
|
||||
mes "[Child with Cat]";
|
||||
mes "Nyahahaha~";
|
||||
mes "Nyhhahaha~";
|
||||
@ -870,13 +870,13 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
|
||||
mes "...Then I don't need you to be here.";
|
||||
goto L_End;
|
||||
case 4:
|
||||
donpcevent "Child with Cat#cook::OnDot";
|
||||
emotion e_dots,0,"Child with Cat#cook";
|
||||
mes "[Child with Cat]";
|
||||
mes "...";
|
||||
mes "(Meow?)";
|
||||
next;
|
||||
cutin "nyuang_4",2;
|
||||
donpcevent "Child with Cat#cook::OnAngry";
|
||||
emotion e_an,0,"Child with Cat#cook";
|
||||
specialeffect2 EF_HIT2;
|
||||
percentheal -10,0;
|
||||
mes "[Child with Cat]";
|
||||
@ -913,14 +913,14 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
|
||||
mes "or shed on any of the food!";
|
||||
next;
|
||||
cutin "nyuang_4",2;
|
||||
donpcevent "Child with Cat#cook::OnAngry";
|
||||
emotion e_an,0,"Child with Cat#cook";
|
||||
mes "[Child with Cat]";
|
||||
mes "Grrrrrrr!";
|
||||
mes "RRRRreow!";
|
||||
next;
|
||||
donpcevent "Wickebine#cook::OnEnable";
|
||||
emotion e_omg;
|
||||
donpcevent "Child with Cat#cook::OnDelight";
|
||||
emotion e_ho,0,"Child with Cat#cook";
|
||||
next;
|
||||
cutin "job_black_hucke01",1;
|
||||
mes "[Wickebine]";
|
||||
@ -948,7 +948,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
|
||||
mes "bothering Charles, Nyuyang?";
|
||||
next;
|
||||
cutin "nyuang_3",2;
|
||||
donpcevent "Child with Cat#cook::OnHeh";
|
||||
emotion e_heh,0,"Child with Cat#cook";
|
||||
mes "[Child with Cat]";
|
||||
mes "Nyuuuunyuuu~";
|
||||
mes "nyuuuunyuuu~";
|
||||
@ -984,7 +984,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
|
||||
mes "So do not worry, Madam~";
|
||||
next;
|
||||
cutin "job_black_hucke01",1;
|
||||
donpcevent "Wickebine#cook::OnWhat";
|
||||
emotion e_what,0,"Wickebine#cook";
|
||||
mes "[Wickebine]";
|
||||
mes "Are you sure, Charles?";
|
||||
mes "I know how serious you";
|
||||
@ -1001,18 +1001,18 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
|
||||
mes "Well then, take care~";
|
||||
next;
|
||||
cutin "nyuang_3",2;
|
||||
donpcevent "Child with Cat#cook::OnHeh";
|
||||
emotion e_heh,0,"Child with Cat#cook";
|
||||
mes "[Child with Cat]";
|
||||
mes "Nyahahaha~";
|
||||
mes "Nyahahaha~";
|
||||
mes "(Meow, meow~)";
|
||||
next;
|
||||
cutin "job_black_hucke02",255;
|
||||
donpcevent "Wickebine#cook::OnDelight";
|
||||
emotion e_ho,0,"Wickebine#cook";
|
||||
donpcevent "Wickebine#cook::OnDisable";
|
||||
next;
|
||||
emotion e_dots;
|
||||
donpcevent "Child with Cat#cook::OnDot";
|
||||
emotion e_dots,0,"Child with Cat#cook";
|
||||
mes "[Charles Orleans]";
|
||||
mes "......";
|
||||
next;
|
||||
@ -2191,35 +2191,6 @@ prt_castle,45,28,3 script Child with Cat#cook 877,{
|
||||
close2;
|
||||
cutin "nyuang_1",255;
|
||||
end;
|
||||
|
||||
OnDelight:
|
||||
emotion e_ho;
|
||||
end;
|
||||
|
||||
OnWhat:
|
||||
emotion e_what;
|
||||
end;
|
||||
|
||||
OnPif:
|
||||
emotion e_pif;
|
||||
end;
|
||||
|
||||
OnOkay:
|
||||
emotion e_ok;
|
||||
end;
|
||||
|
||||
OnHeh:
|
||||
emotion e_heh;
|
||||
end;
|
||||
|
||||
OnDot:
|
||||
emotion e_dots;
|
||||
end;
|
||||
|
||||
OnAngry:
|
||||
emotion e_an;
|
||||
end;
|
||||
|
||||
}
|
||||
|
||||
prt_castle,44,30,5 script Wickebine#cook 725,{
|
||||
@ -2237,15 +2208,6 @@ OnEnable:
|
||||
OnDisable:
|
||||
disablenpc "Wickebine#cook";
|
||||
end;
|
||||
|
||||
OnDelight:
|
||||
emotion e_ho;
|
||||
end;
|
||||
|
||||
OnWhat:
|
||||
emotion e_what;
|
||||
end;
|
||||
|
||||
}
|
||||
|
||||
payon,209,127,3 script Servant 88,{
|
||||
|
@ -1918,15 +1918,15 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 748,{
|
||||
mes "It's sexy time!";
|
||||
next;
|
||||
specialeffect EF_FLASHER;
|
||||
setnpcdisplay "Muscle Man#Alarm Mask Man", 1193;
|
||||
setnpcdisplay "Muscle Man#Alarm Mask", 1193;
|
||||
enablenpc " #Alarm Mask Man1";
|
||||
enablenpc " #Alarm Mask Man2";
|
||||
enablenpc " #Alarm Mask Man3";
|
||||
enablenpc " #Alarm Mask Man4";
|
||||
donpcevent " #Alarm Mask Man1::OnAlarmState";
|
||||
donpcevent " #Alarm Mask Man2::OnAlarmState";
|
||||
donpcevent " #Alarm Mask Man3::OnAlarmState";
|
||||
donpcevent " #Alarm Mask Man4::OnAlarmState";
|
||||
specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man1";
|
||||
specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man2";
|
||||
specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man3";
|
||||
specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4";
|
||||
initnpctimer;
|
||||
if (countitem(1095) > 2999 && countitem(2288) > 0) {
|
||||
if (select("Give him items:Cancel") == 1) {
|
||||
@ -2033,15 +2033,15 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 748,{
|
||||
|
||||
OnTimer4000:
|
||||
specialeffect EF_FLASHER;
|
||||
setnpcdisplay "Muscle Man#Alarm Mask Man", 748;
|
||||
setnpcdisplay "Muscle Man#Alarm Mask", 748;
|
||||
disablenpc " #Alarm Mask Man1";
|
||||
disablenpc " #Alarm Mask Man2";
|
||||
disablenpc " #Alarm Mask Man3";
|
||||
disablenpc " #Alarm Mask Man4";
|
||||
donpcevent " #Alarm Mask Man1::OnAlarmState";
|
||||
donpcevent " #Alarm Mask Man2::OnAlarmState";
|
||||
donpcevent " #Alarm Mask Man3::OnAlarmState";
|
||||
donpcevent " #Alarm Mask Man4::OnAlarmState";
|
||||
specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man1";
|
||||
specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man2";
|
||||
specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man3";
|
||||
specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4";
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
@ -2050,40 +2050,24 @@ alde_alche,86,184,0 script #Alarm Mask Man1 1193,{
|
||||
OnInit:
|
||||
disablenpc " #Alarm Mask Man1";
|
||||
end;
|
||||
|
||||
OnAlarmState:
|
||||
specialeffect EF_CLAYMORE;
|
||||
end;
|
||||
}
|
||||
|
||||
alde_alche,89,184,0 script #Alarm Mask Man2 1193,{
|
||||
OnInit:
|
||||
disablenpc " #Alarm Mask Man2";
|
||||
end;
|
||||
|
||||
OnAlarmState:
|
||||
specialeffect EF_CLAYMORE;
|
||||
end;
|
||||
}
|
||||
|
||||
alde_alche,92,184,0 script #Alarm Mask Man3 1193,{
|
||||
OnInit:
|
||||
disablenpc " #Alarm Mask Man3";
|
||||
end;
|
||||
|
||||
OnAlarmState:
|
||||
specialeffect EF_CLAYMORE;
|
||||
end;
|
||||
}
|
||||
|
||||
alde_alche,95,184,0 script #Alarm Mask Man4 1193,{
|
||||
OnInit:
|
||||
disablenpc " #Alarm Mask Man4";
|
||||
end;
|
||||
|
||||
OnAlarmState:
|
||||
specialeffect EF_CLAYMORE;
|
||||
end;
|
||||
}
|
||||
|
||||
// Drooping Cat, Smokie Leaf, Lazy Smokie, Blue Fish
|
||||
|
@ -12086,7 +12086,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
|
||||
mes "[Expedition Messenger]";
|
||||
mes "You, head to Schwaltzval Republic.";
|
||||
mes "And you, take Arunafeltz. I'll visit Prontera Palace.";
|
||||
donpcevent "Expedition Messenger#2::OnOK";
|
||||
emotion e_ok,0,"Expedition Messenger#2";
|
||||
next;
|
||||
mes "[Expedition Messenger]";
|
||||
mes "I'll see you guys later.";
|
||||
@ -12094,7 +12094,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
|
||||
next;
|
||||
mes "[Expedition Messenger]";
|
||||
mes "What's up? Why haven't you left...?";
|
||||
specialeffect2 EF_SOULBREAKER; // 361 : "Expedition Messenger#edq" EF_SOULBREAKER
|
||||
specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger";
|
||||
next;
|
||||
mes "[Expedition Messenger]";
|
||||
mes "Argh... Why are you doing this?!";
|
||||
@ -12116,12 +12116,13 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
|
||||
mes "Give it to me, now!";
|
||||
next;
|
||||
donpcevent "Expedition Messenger#2::OnEnable";
|
||||
donpcevent "Expedition Messenger#3:OnGasp";
|
||||
emotion e_casp,0,"Expedition Messenger#3";
|
||||
cutin "ep13_shadow_edq",2;
|
||||
mes "[???]";
|
||||
mes "Argh...";
|
||||
next;
|
||||
donpcevent "Expedition Messenger#3:OnEffect";
|
||||
specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
|
||||
specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
|
||||
mes "[???]";
|
||||
mes "Argh... You...";
|
||||
next;
|
||||
@ -12169,11 +12170,12 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
|
||||
mes "Oh, yeah? Then I'll have to use force!";
|
||||
next;
|
||||
donpcevent "Expedition Messenger#2::OnEnable";
|
||||
donpcevent "Expedition Messenger#3:OnGasp";
|
||||
emotion e_casp,0,"Expedition Messenger#3";
|
||||
mes "[???]";
|
||||
mes "Argh!";
|
||||
next;
|
||||
donpcevent "Expedition Messenger#3:OnEffect";
|
||||
specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
|
||||
specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
|
||||
mes "[???]";
|
||||
mes "Argh... You...";
|
||||
next;
|
||||
@ -12291,15 +12293,6 @@ Ongo:
|
||||
OnDisable:
|
||||
disablenpc "Expedition Messenger#2";
|
||||
end;
|
||||
|
||||
OnOK:
|
||||
emotion e_ok;
|
||||
end;
|
||||
|
||||
OnEffect:
|
||||
specialeffect2 EF_SOULBREAKER;
|
||||
specialeffect2 EF_SONICBLOW;
|
||||
end;
|
||||
}
|
||||
|
||||
mid_camp,209,286,3 script Expedition Messenger#3 998,4,4,{
|
||||
@ -12321,15 +12314,6 @@ OnEnable:
|
||||
OnDisable:
|
||||
disablenpc "Expedition Messenger#3";
|
||||
end;
|
||||
|
||||
OnGaspp:
|
||||
emotion e_gasp;
|
||||
end;
|
||||
|
||||
OnEffect:
|
||||
specialeffect2 EF_SOULBREAKER;
|
||||
specialeffect2 EF_SONICBLOW;
|
||||
end;
|
||||
}
|
||||
|
||||
man_fild01,315,95,3 script Expedition Scout#1 707,{
|
||||
@ -15096,7 +15080,7 @@ mid_camp,256,272,3 script Defaria#moc2 897,{
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
next;
|
||||
mes "- The fire sparked, but then it immediatly blew out. -";
|
||||
donpcevent "Wet Firewood#moc2::OnEffect1";
|
||||
specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2";
|
||||
next;
|
||||
mes "[Defaria]";
|
||||
mes "...............";
|
||||
@ -15115,7 +15099,7 @@ mid_camp,256,272,3 script Defaria#moc2 897,{
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
next;
|
||||
mes "- The fire sparked, but then it immediately blew out.-";
|
||||
donpcevent "Wet Firewood#moc2::OnEffect1";
|
||||
specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2";
|
||||
next;
|
||||
mes "[Defaria]";
|
||||
mes "...............";
|
||||
@ -15352,7 +15336,8 @@ mid_camp,256,272,3 script Defaria#moc2 897,{
|
||||
mes "..Hopefully I can make a fire with your nice logs....";
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
next;
|
||||
donpcevent "Wet Firewood#moc2::OnEffect2";
|
||||
specialeffect EF_FIREWALL,AREA,"Wet Firewood#moc2";
|
||||
specialeffect EF_TORCH,AREA,"Wet Firewood#moc2";
|
||||
mes "[Defaria]";
|
||||
mes "Oh, this is as great as I'd hoped!";
|
||||
mes "I guess my magic hasn't gotten that rusty after all..";
|
||||
@ -15508,15 +15493,6 @@ mid_camp,255,269,0 script Wet Firewood#moc2 844,{
|
||||
mes "It seems somebody has been futilely attempting to make a fire with them.";
|
||||
close;
|
||||
}
|
||||
|
||||
OnEffect1:
|
||||
specialeffect EF_FIREARROW;
|
||||
end;
|
||||
|
||||
OnEffect2:
|
||||
specialeffect EF_FIREWALL;
|
||||
specialeffect EF_TORCH;
|
||||
end;
|
||||
}
|
||||
|
||||
morocc,43,108,5 script Sharp-Looking Boy#dan_07 82,{
|
||||
@ -16697,17 +16673,17 @@ que_job01,144,54,3 script Rin#moc_room2_2 885,{
|
||||
cutin "moc2_dan02",255;
|
||||
switch(select("Smack his head.:Punch his stomach.:Slap his face.")) {
|
||||
case 1:
|
||||
donpcevent "Rayan#moc_room2_2::OnHit1";
|
||||
specialeffect EF_HIT2,AREA,"Rayan#moc_room2_2";
|
||||
mes "- Wanting to stop Rayan from going berserk, you smacked the back of his head with the journal. Rayan staggered and then fell to the ground. Nice job! -";
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
donpcevent "Rayan#moc_room2_2::OnHit2";
|
||||
specialeffect EF_HIT4,AREA,"Rayan#moc_room2_2";
|
||||
mes "- Wanting to stop Rayan from going berserk, you sucker punched him in the 'ole bread basket. Rayan staggered and then fell to the ground..! -";
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
donpcevent "Rayan#moc_room2_2::OnHit3";
|
||||
specialeffect EF_HIT1,AREA,"Rayan#moc_room2_2";
|
||||
mes "- Wanting to stop Rayan from going berserk, you slapped his face with the journal. Rayan staggered and then fell onto the ground. Wah! -";
|
||||
next;
|
||||
break;
|
||||
@ -16718,7 +16694,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 885,{
|
||||
mes "[Rayan]";
|
||||
mes "Ahh....";
|
||||
mes "....? Isn't.. Isn't this?!....";
|
||||
donpcevent "Rayan#moc_room2_2::OnEffect1";
|
||||
specialeffect EF_POISON,AREA,"Rayan#moc_room2_2";
|
||||
next;
|
||||
mes "[Rin]";
|
||||
mes "Wah! What's going on?";
|
||||
@ -16760,7 +16736,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 885,{
|
||||
mes "You're Rin, right?";
|
||||
mes "This is the last time you'll ever see me.";
|
||||
mes "Haha... Muhahahahaha!!";
|
||||
donpcevent "Rayan#moc_room2_2::OnEffect2";
|
||||
specialeffect EF_ENTRY,AREA,"Rayan#moc_room2_2";
|
||||
donpcevent "Rayan#moc_room2_2::OnDisable";
|
||||
next;
|
||||
cutin "moc2_rin03",2;
|
||||
@ -16968,26 +16944,6 @@ OnEnable:
|
||||
OnDisable:
|
||||
disablenpc "Rayan#moc_room2_2";
|
||||
end;
|
||||
|
||||
OnEffect1:
|
||||
specialeffect EF_POISON;
|
||||
end;
|
||||
|
||||
OnEffect2:
|
||||
specialeffect EF_ENTRY;
|
||||
end;
|
||||
|
||||
OnHit1:
|
||||
specialeffect EF_HIT2;
|
||||
end;
|
||||
|
||||
OnHit2:
|
||||
specialeffect EF_HIT4;
|
||||
end;
|
||||
|
||||
OnHit3:
|
||||
specialeffect EF_HIT1;
|
||||
end;
|
||||
}
|
||||
|
||||
hu_fild04,235,103,0 script Heap of Earth#mao2_01 844,4,4,{
|
||||
@ -17189,9 +17145,9 @@ OnTouch:
|
||||
mes "Why? Why is Rin here? Wait, where am I?";
|
||||
mes "Argh.. I can't move at all...";
|
||||
next;
|
||||
donpcevent "Dandelion Member#moc2_1::OnEffect1";
|
||||
donpcevent "Dandelion Member#moc2_2::OnEffect1";
|
||||
emotion e_gasp;
|
||||
specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_1";
|
||||
specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_2";
|
||||
emotion e_gasp,"Rin#moc2_bt_rin01";
|
||||
emotion e_gasp,1;
|
||||
mes "[Rin]";
|
||||
mes "You're not alone. So what?";
|
||||
@ -17199,7 +17155,8 @@ OnTouch:
|
||||
next;
|
||||
donpcevent "Rin#moc2_bt_rin01::OnDisable";
|
||||
donpcevent "Rin#moc2_bt_rin02::OnEnable";
|
||||
donpcevent "Rin#moc2_bt_rin01::OnEffect1";
|
||||
specialeffect EF_ICECRASH,AREA,"Rin#moc2_bt_rin01";
|
||||
specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin01";
|
||||
mes "[Rayan]";
|
||||
mes "Hah, how impressive! You run like a rabbit!";
|
||||
mes "I should have you killed you when I had the chance.";
|
||||
@ -17216,16 +17173,16 @@ OnTouch:
|
||||
donpcevent "Dandelion Member#moc2_4::OnEnable";
|
||||
donpcevent "Dandelion Member#moc2_5::OnEnable";
|
||||
next;
|
||||
donpcevent "Rin#moc2_bt_rin02::OnEffect1";
|
||||
specialeffect EF_FREEZED,AREA,"Rin#moc2_bt_rin02";
|
||||
emotion e_gasp;
|
||||
mapannounce "que_dan01", "Rin: When.. When did you...!?!",bc_map,"0x7b68ee";
|
||||
mes "[Rayan]";
|
||||
mes "I'm sorry that I have to do this.";
|
||||
mes "...";
|
||||
mes "Kill her.";
|
||||
donpcevent "Dandelion Member#moc2_3::OnEffect1";
|
||||
donpcevent "Dandelion Member#moc2_4::OnEffect1";
|
||||
donpcevent "Dandelion Member#moc2_5::OnEffect1";
|
||||
specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_3";
|
||||
specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_4";
|
||||
specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_5";
|
||||
next;
|
||||
mapannounce "que_dan01", "Rayan: Follow me as soon as you take care of her. Our next meeting place is the usual place. I'm leaving.",bc_map,"0xA8A8A8";
|
||||
donpcevent "Rayan#moc2_bt_r01::OnDisable";
|
||||
@ -17233,7 +17190,9 @@ OnTouch:
|
||||
donpcevent "Dandelion Member#moc2_2::OnDisable";
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Rin-!!!";
|
||||
donpcevent "Rin#moc2_bt_rin02::OnEffect2";
|
||||
specialeffect EF_LIGHTBOLT,AREA,"Rin#moc2_bt_rin02";
|
||||
specialeffect EF_FIREPILLARBOMB,AREA,"Rin#moc2_bt_rin02";
|
||||
specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin02";
|
||||
donpcevent "Rin#moc2_bt_rin02::OnDisable";
|
||||
next;
|
||||
mes "You feel helpless: you can do nothing but watch her slowly get overpowered..";
|
||||
@ -17370,11 +17329,6 @@ OnEnable:
|
||||
OnDisable:
|
||||
disablenpc "Rin#moc2_bt_rin01";
|
||||
end;
|
||||
|
||||
OnEffect1:
|
||||
specialeffect EF_ICECRASH;
|
||||
specialeffect EF_METEORSTORM;
|
||||
end;
|
||||
}
|
||||
|
||||
que_dan01,29,34,7 script Rin#moc2_bt_rin02 885,{
|
||||
@ -17391,16 +17345,6 @@ OnEnable:
|
||||
OnDisable:
|
||||
disablenpc "Rin#moc2_bt_rin02";
|
||||
end;
|
||||
|
||||
OnEffect1:
|
||||
specialeffect EF_FREEZED;
|
||||
end;
|
||||
|
||||
OnEffect2:
|
||||
specialeffect EF_LIGHTBOLT;
|
||||
specialeffect EF_FIREPILLARBOMB;
|
||||
specialeffect EF_METEORSTORM;
|
||||
end;
|
||||
}
|
||||
|
||||
que_dan01,36,34,3 script Rayan#moc2_bt_r01 456,{
|
||||
@ -17434,9 +17378,6 @@ OnDisable:
|
||||
disablenpc "Dandelion Member#moc2_1";
|
||||
end;
|
||||
|
||||
OnEffect1:
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
end;
|
||||
}
|
||||
|
||||
que_dan01,41,34,3 script Dandelion Member#moc2_2 456,{
|
||||
@ -17453,10 +17394,6 @@ OnEnable:
|
||||
OnDisable:
|
||||
disablenpc "Dandelion Member#moc2_2";
|
||||
end;
|
||||
|
||||
OnEffect1:
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
end;
|
||||
}
|
||||
|
||||
que_dan01,26,40,5 script Dandelion Member#moc2_3 456,{
|
||||
@ -17473,10 +17410,6 @@ OnEnable:
|
||||
OnDisable:
|
||||
disablenpc "Dandelion Member#moc2_3";
|
||||
end;
|
||||
|
||||
OnEffect1:
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
end;
|
||||
}
|
||||
|
||||
que_dan01,21,35,5 script Dandelion Member#moc2_4 456,{
|
||||
@ -17493,10 +17426,6 @@ OnEnable:
|
||||
OnDisable:
|
||||
disablenpc "Dandelion Member#moc2_4";
|
||||
end;
|
||||
|
||||
OnEffect1:
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
end;
|
||||
}
|
||||
|
||||
que_dan01,25,32,7 script Dandelion Member#moc2_5 456,{
|
||||
@ -17513,10 +17442,6 @@ OnEnable:
|
||||
OnDisable:
|
||||
disablenpc "Dandelion Member#moc2_5";
|
||||
end;
|
||||
|
||||
OnEffect1:
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
end;
|
||||
}
|
||||
|
||||
yuno_fild09,234,133,0 warp #moc2_fild09-que_dan02 1,1,que_dan02,13,10
|
||||
|
@ -7616,7 +7616,7 @@ OnInit:
|
||||
enablenpc "#mj01_01";
|
||||
end;
|
||||
|
||||
.@get_stone:
|
||||
OnTouch:
|
||||
if ((ep13_2_tre == 2) && (countitem(6076) == 1)) {
|
||||
if (countitem(6077) < 10) {
|
||||
specialeffect EF_COUPLECASTING;
|
||||
@ -7688,7 +7688,7 @@ OnInit:
|
||||
enablenpc "#mj01_02";
|
||||
end;
|
||||
|
||||
.@get_stone:
|
||||
OnTouch:
|
||||
if ((ep13_2_tre == 2) && (countitem(6076) == 1)) {
|
||||
if (countitem(6077) < 10) {
|
||||
specialeffect EF_COUPLECASTING;
|
||||
|
@ -312,7 +312,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
|
||||
mes "medicine you're";
|
||||
mes "supposed to";
|
||||
mes "need so badly.";
|
||||
donpcevent "Postell Schuwell#D::OnEffect";
|
||||
specialeffect EF_CHANGECOLD,AREA,"Postell Schuwell#D";
|
||||
next;
|
||||
mes "[Allen]";
|
||||
mes "Thank goodness...";
|
||||
@ -324,7 +324,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
|
||||
mes "Something's not";
|
||||
mes "right. Bunkoll A";
|
||||
mes "doesn't taste like this...";
|
||||
donpcevent "Postell Schuwell#D::OnSweat";
|
||||
emotion e_swt,0,"Postell Schuwell#D";
|
||||
next;
|
||||
mes "[Postell]";
|
||||
mes "Bunkoll A...?";
|
||||
@ -469,15 +469,6 @@ OnTimer100000:
|
||||
disablenpc "Postell Schuwell#D";
|
||||
stopnpctimer;
|
||||
end;
|
||||
|
||||
OnSweat:
|
||||
emotion e_swt;
|
||||
end;
|
||||
|
||||
OnEffect:
|
||||
specialeffect EF_CHANGECOLD;
|
||||
end;
|
||||
|
||||
}
|
||||
|
||||
hu_fild06,34,123,3 script Postell Schuwell 97,{
|
||||
@ -4467,7 +4458,7 @@ hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{
|
||||
mes "- *Whizz Whizz Bzzzz* -";
|
||||
mes "- *Whizz Whizz*-";
|
||||
mes "- *Whizz Whizz*-";
|
||||
specialeffect2 71;
|
||||
specialeffect2 EF_CONE;
|
||||
next;
|
||||
if(rand(1,5) > 4)
|
||||
{
|
||||
@ -4566,7 +4557,7 @@ lhz_dun02,244,226,0 script Unethical Machine 111,{
|
||||
mes "- You threw a Marine Sphere Bottle toward the machine. -";
|
||||
next;
|
||||
mes "BOOM!";
|
||||
specialeffect2 183;
|
||||
specialeffect2 EF_SUI_EXPLOSION;
|
||||
enablenpc "HiddenExplosion";
|
||||
mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
|
||||
delitem 7138,1; //Marine sphere bottle
|
||||
@ -4590,7 +4581,7 @@ OnInit:
|
||||
|
||||
OnTouch:
|
||||
percentheal -10,0;
|
||||
specialeffect 4;
|
||||
specialeffect EF_HIT5;
|
||||
disablenpc "HiddenExplosion";
|
||||
end;
|
||||
|
||||
@ -4644,7 +4635,7 @@ hugel,198,169,0 script #HugelTree 139,2,2,{
|
||||
}
|
||||
else if(hg_memory == 6)
|
||||
{
|
||||
specialeffect2 57;
|
||||
specialeffect2 EF_BEGINSPELL5;
|
||||
mes "^3355FFWhat's this strange";
|
||||
mes "feeling of dread?";
|
||||
mes "This peculiar chill...";
|
||||
@ -5350,7 +5341,7 @@ hugel,196,164,3 script El Schatt 50,{
|
||||
mes "It's... I'm Manainne...";
|
||||
mes "^333333*Sniff*^000000 She had to go back...";
|
||||
next;
|
||||
specialeffect2 71;
|
||||
specialeffect2 EF_CONE;
|
||||
set hg_memory,12;
|
||||
getexp 50000,0;
|
||||
getitem 603,1; //Old blue box
|
||||
@ -5680,7 +5671,7 @@ hu_fild06,190,367,3 script Torpy's Mom 701,{
|
||||
mes "it's not much, but I hope";
|
||||
mes "you accept this as our thanks.";
|
||||
mes "Goodbye for now, adventurer~";
|
||||
specialeffect2 71;
|
||||
specialeffect2 EF_CONE;
|
||||
set hg_ubu01,8;
|
||||
getitem 12065,3; //Green salad
|
||||
getexp 50000,0;
|
||||
@ -5702,7 +5693,7 @@ hu_fild06,190,367,3 script Torpy's Mom 701,{
|
||||
mes "it's not much, but I hope";
|
||||
mes "you accept this as our thanks.";
|
||||
mes "Goodbye for now, adventurer~";
|
||||
specialeffect2 68;
|
||||
specialeffect2 EF_MVP;
|
||||
set hg_ubu01,8;
|
||||
getitem 12065,3; //Green salad
|
||||
getexp 50000,0;
|
||||
@ -7172,7 +7163,7 @@ yuno,111,156,3 script Euslan 90,{
|
||||
mes "Take care of yourself...";
|
||||
close2;
|
||||
set hg_ma1,13;
|
||||
specialeffect 253;
|
||||
specialeffect EF_ABSORBSPIRITS;
|
||||
getexp 900000,600000;
|
||||
end;
|
||||
}
|
||||
@ -7725,7 +7716,7 @@ hugel,56,104,3 script Kurupe 709,3,3,{
|
||||
close;
|
||||
}
|
||||
set hg_milk,9;
|
||||
specialeffect2 71;
|
||||
specialeffect2 EF_CONE;
|
||||
getexp 100000,0;
|
||||
getitem 12063,3;
|
||||
mes "[Kurupe]";
|
||||
@ -10314,9 +10305,6 @@ hu_in01,155,82,4 script Julian#2 86,{
|
||||
}
|
||||
|
||||
moc_fild12,160,372,0 script Hit 139,{
|
||||
|
||||
OnEffect:
|
||||
specialeffect 122;
|
||||
end;
|
||||
}
|
||||
|
||||
@ -10335,7 +10323,7 @@ OnTouch:
|
||||
mes "followed. Hold on a sec";
|
||||
mes "while I take care of him.";
|
||||
next;
|
||||
donpcevent "Hit::OnEffect";
|
||||
specialeffect EF_SONICBLOWHIT,AREA,"Hit";
|
||||
mes "[???]";
|
||||
mes "Ha!";
|
||||
next;
|
||||
@ -10773,9 +10761,9 @@ OnTouch:
|
||||
mes "What was";
|
||||
mes "that noise?!";
|
||||
next;
|
||||
specialeffect 90;
|
||||
specialeffect 90;
|
||||
specialeffect 90;
|
||||
specialeffect EF_LORD;
|
||||
specialeffect EF_LORD;
|
||||
specialeffect EF_LORD;
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "Wa...waaaahhhh!";
|
||||
close2;
|
||||
|
@ -1858,7 +1858,7 @@ OnMyMobDead:
|
||||
mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",bc_map,"0xFF0000";
|
||||
else if (.MyMobs == 0) {
|
||||
mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",bc_map,"0xFF0000";
|
||||
specialeffect2 563; // 563
|
||||
specialeffect2 563;
|
||||
soundeffectall "earth_quake.wav",0;
|
||||
disablenpc "3F Gate Switch#jupe";
|
||||
donpcevent "Restricted Area#jupe::OnEnable";
|
||||
@ -1912,7 +1912,7 @@ OnTimer483000:
|
||||
OnTimer506000:
|
||||
OnTimer529000:
|
||||
OnTimer552000:
|
||||
specialeffect 561; //"Restricted Area#jupe" 561
|
||||
specialeffect 561;
|
||||
end;
|
||||
|
||||
OnTimer556000:
|
||||
@ -1924,7 +1924,7 @@ OnTimer561000:
|
||||
end;
|
||||
|
||||
OnTimer598000:
|
||||
specialeffect 561; //"Restricted Area#jupe" 561
|
||||
specialeffect 561;
|
||||
end;
|
||||
|
||||
OnTimer600000:
|
||||
@ -2067,7 +2067,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "Warp#1-1";
|
||||
specialeffect 561; //"Warp#1-1" 561
|
||||
specialeffect 561;
|
||||
soundeffectall "jupe_warp.wav",0;
|
||||
initnpctimer;
|
||||
end;
|
||||
@ -2361,7 +2361,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "Warp#1-2";
|
||||
specialeffect 561; //"Warp#1-2" 561
|
||||
specialeffect 561;
|
||||
soundeffectall "jupe_warp.wav",0;
|
||||
initnpctimer;
|
||||
end;
|
||||
@ -2648,7 +2648,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "Warp#1-3";
|
||||
specialeffect 561; //"Warp#1-3" 561
|
||||
specialeffect 561;
|
||||
soundeffectall "jupe_warp.wav",0;
|
||||
initnpctimer;
|
||||
end;
|
||||
@ -2937,7 +2937,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "Warp#1-4";
|
||||
specialeffect 561; //"Warp#1-4" 561
|
||||
specialeffect 561;
|
||||
soundeffectall "jupe_warp.wav",0;
|
||||
initnpctimer;
|
||||
end;
|
||||
@ -3143,7 +3143,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "LeverWarp#ufe";
|
||||
specialeffect 561; //"LeverWarp#ufe" 561
|
||||
specialeffect 561;
|
||||
soundeffectall "jupe_warp.wav",0;
|
||||
initnpctimer;
|
||||
end;
|
||||
@ -3276,7 +3276,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "Warp#2-1";
|
||||
specialeffect 561; //"Warp#2-1" 561
|
||||
specialeffect 561;
|
||||
soundeffectall "jupe_warp.wav",0;
|
||||
initnpctimer;
|
||||
end;
|
||||
@ -3570,7 +3570,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "Warp#2-2";
|
||||
specialeffect 561; //"Warp#2-2" 561
|
||||
specialeffect 561;
|
||||
soundeffectall "jupe_warp.wav",0;
|
||||
initnpctimer;
|
||||
end;
|
||||
@ -3857,7 +3857,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "Warp#2-3";
|
||||
specialeffect 561; //"Warp#2-3" 561
|
||||
specialeffect 561;
|
||||
soundeffectall "jupe_warp.wav",0;
|
||||
initnpctimer;
|
||||
end;
|
||||
@ -4148,7 +4148,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "Warp#2-4";
|
||||
specialeffect 561; //"Warp#2-4" 561
|
||||
specialeffect 561;
|
||||
soundeffectall "jupe_warp.wav",0;
|
||||
initnpctimer;
|
||||
end;
|
||||
@ -4356,7 +4356,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "LeverWarp#ufe2";
|
||||
specialeffect 561; //"LeverWarp#ufe2" 561
|
||||
specialeffect 561;
|
||||
soundeffectall "jupe_warp.wav",0;
|
||||
initnpctimer;
|
||||
end;
|
||||
@ -4450,7 +4450,7 @@ jupe_ele_r,51,98,0 script Switch#ufe 844,{
|
||||
disablenpc "Switch#ufe";
|
||||
enablenpc "Switch On#ufe";
|
||||
initnpctimer;
|
||||
specialeffect2 563; // 563
|
||||
specialeffect2 563;
|
||||
soundeffectall "earth_quake.wav",0;
|
||||
close2;
|
||||
cutin "5-1",255;
|
||||
|
@ -4112,7 +4112,7 @@ lou_fild01,224,348,0 script Lady#delivery 817,{
|
||||
set zeny,zeny-100;
|
||||
}
|
||||
close2;
|
||||
donpcevent " #fire::OnClaymore";
|
||||
specialeffect EF_BLASTMINEBOMB,AREA," #fire";
|
||||
end;
|
||||
}
|
||||
mes "[Lady]";
|
||||
@ -4233,10 +4233,6 @@ lou_fild01,224,348,0 script Lady#delivery 817,{
|
||||
|
||||
lou_fild01,225,350,0 script #fire 139,{
|
||||
end;
|
||||
|
||||
OnClaymore:
|
||||
specialeffect EF_BLASTMINEBOMB;
|
||||
end;
|
||||
}
|
||||
|
||||
lou_in01,101,125,0 script Trap#lou_in1 -1,20,1,{
|
||||
|
@ -3789,7 +3789,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
|
||||
if (.@music_bard == 2) {
|
||||
soundeffect "mos_gusli1.wav",0;
|
||||
emotion e_no1;
|
||||
specialeffect2 7;
|
||||
specialeffect2 EF_EXIT;
|
||||
mes "[Aged Stranger]";
|
||||
mes "Oh! You are good at playing the";
|
||||
mes "Gusli! In such a short time... you";
|
||||
@ -3833,7 +3833,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
|
||||
if (.@music_etc == 3) {
|
||||
soundeffect "mos_gusli1.wav",0;
|
||||
emotion e_no1;
|
||||
specialeffect2 7;
|
||||
specialeffect2 EF_EXIT;
|
||||
mes "[Aged Stranger]";
|
||||
mes "Oh! You are good at playing the";
|
||||
mes "Gusli! In such a short time... you";
|
||||
@ -3905,7 +3905,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
|
||||
if (.@music_bard == 2) {
|
||||
soundeffect "mos_gusli1.wav",0;
|
||||
emotion e_no1;
|
||||
specialeffect2 7;
|
||||
specialeffect2 EF_EXIT;
|
||||
mes "[Aged Stranger]";
|
||||
mes "Oh! You are good at playing the";
|
||||
mes "Gusli! In such a short time... you";
|
||||
@ -3949,7 +3949,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
|
||||
if (.@music_etc == 3) {
|
||||
soundeffect "mos_gusli1.wav",0;
|
||||
emotion e_no1;
|
||||
specialeffect2 7;
|
||||
specialeffect2 EF_EXIT;
|
||||
mes "[Aged Stranger]";
|
||||
mes "Oh! You are good at playing the";
|
||||
mes "Gusli! In such a short time... you";
|
||||
@ -10394,8 +10394,8 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 111,{
|
||||
next;
|
||||
mes "- !!!!!! -";
|
||||
percentheal -50,-50;
|
||||
specialeffect2 212;
|
||||
specialeffect2 1;
|
||||
specialeffect2 EF_DARKBREATH;
|
||||
specialeffect2 EF_HIT2;
|
||||
emotion 23,1;
|
||||
next;
|
||||
mes "- An unknown force has -";
|
||||
@ -10518,7 +10518,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 972,{
|
||||
mes "Unless you want to be killed, leave now.";
|
||||
set rhea_rus_main,3;
|
||||
emotion 23,1;
|
||||
specialeffect2 1;
|
||||
specialeffect2 EF_HIT2;
|
||||
percentheal -50,0;
|
||||
next;
|
||||
mes "- The Gray Wolf attacks you -";
|
||||
@ -10771,8 +10771,8 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
|
||||
mes "- The key begins to glow -";
|
||||
mes "- wind begins to blow -";
|
||||
mes "- from somewhere -";
|
||||
specialeffect2 12;
|
||||
specialeffect 134;
|
||||
specialeffect2 EF_BEGINSPELL;
|
||||
specialeffect EF_FREEZED;
|
||||
next;
|
||||
}else{
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
@ -10789,13 +10789,15 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
|
||||
mes "- The wind disappears and -";
|
||||
mes "- a very young girl appears -";
|
||||
donpcevent "Maria Morebna#rus46::OnEnable";
|
||||
donpcevent "Maria Morebna#rus46::OnFreezed";
|
||||
specialeffect EF_FREEZED,AREA,"Maria Morebna#rus46";
|
||||
next;
|
||||
mes "[Maria Morebna]";
|
||||
mes "Thank you!";
|
||||
mes "I'm finally out of there! Now I can.....................aaaaak!!!....";
|
||||
next;
|
||||
donpcevent "Maria Morebna#rus46::OnDeath";
|
||||
specialeffect EF_HIT2,AREA,"Maria Morebna#rus46";
|
||||
specialeffect EF_DARKBREATH,AREA,"Maria Morebna#rus46";
|
||||
specialeffect EF_DEVIL,AREA,"Maria Morebna#rus46";
|
||||
mes "- Maria is attacked -";
|
||||
mes "- and falls down!! -";
|
||||
next;
|
||||
@ -10824,7 +10826,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
|
||||
mes "Gray Wolf...";
|
||||
mes "You think you can fight me?!";
|
||||
next;
|
||||
donpcevent "Gray Wolf#rus05::OnFirehit";
|
||||
specialeffect EF_FIREHIT,AREA,"Gray Wolf#rus05";
|
||||
mes "- Staggering from -";
|
||||
mes "- Koshei's flames, -";
|
||||
mes "- Gray Wolf quickly tell me -";
|
||||
@ -10956,7 +10958,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
|
||||
mes "- The wounds and -";
|
||||
mes "- curses on her body -";
|
||||
mes "- are removed !! -";
|
||||
donpcevent "Maria Morebna#rus46::OnAbsorbspirits";
|
||||
specialeffect EF_ABSORBSPIRITS,AREA,"Maria Morebna#rus46";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Ok! Next...";
|
||||
@ -10986,7 +10988,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
|
||||
next;
|
||||
}
|
||||
mes "- !! -";
|
||||
donpcevent "Maria Morebna#rus46::OnResurrection";
|
||||
specialeffect EF_RESURRECTION,AREA,"Maria Morebna#rus46";
|
||||
next;
|
||||
mes "[Gray Wolf]";
|
||||
mes "Success!!";
|
||||
@ -11170,10 +11172,6 @@ OnDisable:
|
||||
disablenpc "Gray Wolf#rus05";
|
||||
end;
|
||||
|
||||
OnFirehit:
|
||||
specialeffect 49;
|
||||
end;
|
||||
|
||||
OnTimer120000:
|
||||
stopnpctimer;
|
||||
donpcevent "Gray Wolf#rus05::OnDisable";
|
||||
@ -11200,24 +11198,6 @@ OnDisable:
|
||||
disablenpc "Maria Morebna#rus46";
|
||||
end;
|
||||
|
||||
OnFreezed:
|
||||
specialeffect 134;
|
||||
end;
|
||||
|
||||
OnDeath:
|
||||
specialeffect 1;
|
||||
specialeffect 212;
|
||||
specialeffect 372;
|
||||
end;
|
||||
|
||||
OnAbsorbspirits:
|
||||
specialeffect 253;
|
||||
end;
|
||||
|
||||
OnResurrection:
|
||||
specialeffect 77;
|
||||
end;
|
||||
|
||||
OnTimer120000:
|
||||
donpcevent "Maria Morebna#rus46::OnDisable";
|
||||
end;
|
||||
@ -11422,7 +11402,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 63,{
|
||||
next;
|
||||
mes "[The Blacksmith]";
|
||||
mes "'^ff0000Spellshield Protection^000000.";
|
||||
specialeffect2 253;
|
||||
specialeffect2 EF_ABSORBSPIRITS;
|
||||
next;
|
||||
mes "[The Blacksmith]";
|
||||
mes "This spell protects you from any curse the keymaker might try to use. Remember the words of the spell. It won't last very long because I am just a blacksmith.";
|
||||
@ -12470,7 +12450,7 @@ mosk_fild02,151,188,0 script Pointed Tree#rus11 111,{
|
||||
close;
|
||||
}else{
|
||||
mes "- My hand is pricked by thorns! -";
|
||||
specialeffect2 1;
|
||||
specialeffect2 EF_HIT2;
|
||||
percentheal -5,0;
|
||||
close;
|
||||
}
|
||||
@ -12508,7 +12488,7 @@ mosk_fild02,160,227,0 script Pointed Tree#rus12 111,{
|
||||
close;
|
||||
}else{
|
||||
mes "- My hand is pricked by thorns! -";
|
||||
specialeffect2 1;
|
||||
specialeffect2 EF_HIT2;
|
||||
percentheal -5,0;
|
||||
close;
|
||||
}
|
||||
@ -12546,7 +12526,7 @@ mosk_fild02,160,179,0 script Pointed Tree#rus13 111,{
|
||||
close;
|
||||
}else{
|
||||
mes "- My hand is pricked by thorns! -";
|
||||
specialeffect2 1;
|
||||
specialeffect2 EF_HIT2;
|
||||
percentheal -5,0;
|
||||
close;
|
||||
}
|
||||
@ -12584,7 +12564,7 @@ mosk_fild02,142,247,0 script Pointed Tree#rus14 111,{
|
||||
close;
|
||||
}else{
|
||||
mes "- My hand is pricked by thorns! -";
|
||||
specialeffect2 1;
|
||||
specialeffect2 EF_HIT2;
|
||||
percentheal -5,0;
|
||||
close;
|
||||
}
|
||||
@ -12622,7 +12602,7 @@ mosk_fild02,149,223,0 script Pointed Tree#rus15 111,{
|
||||
close;
|
||||
}else{
|
||||
mes "- My hand is pricked by thorns! -";
|
||||
specialeffect2 1;
|
||||
specialeffect2 EF_HIT2;
|
||||
percentheal -5,0;
|
||||
close;
|
||||
}
|
||||
@ -12660,7 +12640,7 @@ mosk_fild02,114,223,0 script Pointed Tree#rus16 111,{
|
||||
close;
|
||||
}else{
|
||||
mes "- My hand is pricked by thorns! -";
|
||||
specialeffect2 1;
|
||||
specialeffect2 EF_HIT2;
|
||||
percentheal -5,0;
|
||||
close;
|
||||
}
|
||||
@ -12698,7 +12678,7 @@ mosk_fild02,101,197,0 script Pointed Tree#rus17 111,{
|
||||
close;
|
||||
}else{
|
||||
mes "- My hand is pricked by thorns! -";
|
||||
specialeffect2 1;
|
||||
specialeffect2 EF_HIT2;
|
||||
percentheal -5,0;
|
||||
close;
|
||||
}
|
||||
@ -12736,7 +12716,7 @@ mosk_fild02,125,182,0 script Pointed Tree#rus18 111,{
|
||||
close;
|
||||
}else{
|
||||
mes "- My hand is pricked by thorns! -";
|
||||
specialeffect2 1;
|
||||
specialeffect2 EF_HIT2;
|
||||
percentheal -5,0;
|
||||
close;
|
||||
}
|
||||
@ -12919,7 +12899,7 @@ OnTouch:
|
||||
mes "- something gleaming -";
|
||||
mes "- seems to stare at you!! -";
|
||||
next;
|
||||
specialeffect2 99;
|
||||
specialeffect2 EF_FLASHER;
|
||||
percentheal -100,0;
|
||||
close;
|
||||
}
|
||||
@ -12946,7 +12926,7 @@ OnTouch:
|
||||
close;
|
||||
}else{
|
||||
mes "-You seem to hear the splash but something gleaming raids on you!!-";
|
||||
specialeffect2 99;
|
||||
specialeffect2 EF_FLASHER;
|
||||
percentheal -100,0;
|
||||
close;
|
||||
}
|
||||
@ -13164,7 +13144,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 971,{
|
||||
mes "Here, my hair...?!";
|
||||
mes "Aaaaaaaah!??!?!";
|
||||
sc_start SC_CURSE,60000,0;
|
||||
specialeffect2 90;
|
||||
specialeffect2 EF_LORD;
|
||||
emotion 23,1;
|
||||
percentheal -30,0;
|
||||
next;
|
||||
@ -13210,7 +13190,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 971,{
|
||||
}
|
||||
}else{
|
||||
mes "-When Lusalka watches you, you are blacked out-";
|
||||
specialeffect2 99;
|
||||
specialeffect2 EF_FLASHER;
|
||||
percentheal -100,0;
|
||||
donpcevent "Lusalka#rus23::OnDisable";
|
||||
close;
|
||||
@ -13616,7 +13596,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
initnpctimer;
|
||||
specialeffect 317;
|
||||
specialeffect EF_PORTAL2;
|
||||
enablenpc "1#rus27";
|
||||
end;
|
||||
|
||||
@ -13719,7 +13699,7 @@ mosk_que,45,131,0 script Stone Furnace#rus28 111,{
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Oops, it's hot, hot!!!";
|
||||
specialeffect2 49;
|
||||
specialeffect2 EF_FIREHIT;
|
||||
emotion 23,1;
|
||||
percentheal -5,0;
|
||||
close;
|
||||
@ -14065,7 +14045,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
|
||||
mes "[Baba Yaga]";
|
||||
mes "'Presto Change-o!!'";
|
||||
mes "'Turn into a pig!!'";
|
||||
specialeffect2 63;
|
||||
specialeffect2 EF_BARRIER;
|
||||
emotion 23;
|
||||
next;
|
||||
mes "[Baba Yaga]";
|
||||
@ -14083,7 +14063,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Eh, eh.. I mean.. I say.. spell...";
|
||||
mes ""+ .@input$ +" !!!";
|
||||
specialeffect2 253;
|
||||
specialeffect2 EF_ABSORBSPIRITS;
|
||||
next;
|
||||
}else{
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
@ -14254,7 +14234,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
|
||||
mes "[Baba Yaga]";
|
||||
mes "Ok.. Let's do this.";
|
||||
mes "'Keep off the grass!!!'";
|
||||
specialeffect 56;
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
delitem 7881,1;
|
||||
set rhea_rus_main,28;
|
||||
monster "mosk_dun02",52,210,"Violent Gardener",1493,1,"Baba Yaga#rus32::OnMyMobDead";
|
||||
@ -14283,7 +14263,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
|
||||
next;
|
||||
mes "[Baba Yaga]";
|
||||
mes "'There is an order for you to open your eyes!!!'";
|
||||
specialeffect2 55;
|
||||
specialeffect2 EF_BEGINSPELL3;
|
||||
set rhea_rus_main,29;
|
||||
monster "mosk_dun02",52,210,"Alarm to 5 minutes",1193,1,"Baba Yaga#rus32::OnMyMobDead";
|
||||
monster "mosk_dun02",53,210,"Alarm on time",1193,1,"Baba Yaga#rus32::OnMyMobDead";
|
||||
@ -14497,7 +14477,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
|
||||
next;
|
||||
mes "[Baba Yaga]";
|
||||
mes "Yg~ Yg~ Yggdrasil~ Yggdrasil has lots of iron~";
|
||||
specialeffect 305;
|
||||
specialeffect EF_PHARMACY_OK;
|
||||
next;
|
||||
mes "[Baba Yaga]";
|
||||
mes "Here, I made the 'Living Water' so now let's make the 'Dead Water'...";
|
||||
@ -14511,7 +14491,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
|
||||
next;
|
||||
mes "[Baba Yaga]";
|
||||
mes "Hi~ hi~ hi~ hi~ na~ lle~ Stir with right hand~ Stir with left hand~ Both hands will be ok~";
|
||||
specialeffect 305;
|
||||
specialeffect EF_PHARMACY_OK;
|
||||
next;
|
||||
mes "[Baba Yaga]";
|
||||
mes "Here, it's done.";
|
||||
@ -14671,7 +14651,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
|
||||
}
|
||||
mes "[Baba Yaga]";
|
||||
mes "Here, done!";
|
||||
specialeffect 305;
|
||||
specialeffect EF_PHARMACY_OK;
|
||||
next;
|
||||
mes "[Baba Yaga]";
|
||||
mes "Whenever you want more, come to me.";
|
||||
@ -14770,7 +14750,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
|
||||
}
|
||||
mes "[Baba Yaga]";
|
||||
mes "Here, done!";
|
||||
specialeffect 305;
|
||||
specialeffect EF_PHARMACY_OK;
|
||||
next;
|
||||
mes "[Baba Yaga]";
|
||||
mes "Whenever you want more, come to me.";
|
||||
@ -14879,7 +14859,7 @@ OnTouch:
|
||||
if (.@input$ == "Good feed is orange-flavored") {
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes ""+ .@input$ +" !!!";
|
||||
specialeffect 304;
|
||||
specialeffect EF_TELEPORTATION2;
|
||||
next;
|
||||
mes "- You cast the spell in a hurry and the cow is surronded by the light and disappears !! -";
|
||||
donpcevent "Cow#rus33::OnDisable";
|
||||
@ -14993,7 +14973,7 @@ OnTouch:
|
||||
if (.@input$ == "Good feed is orange-flavored") {
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes ""+ .@input$ +" !!!";
|
||||
specialeffect 304;
|
||||
specialeffect EF_TELEPORTATION2;
|
||||
next;
|
||||
mes "- You cast the spell in a hurry and the cow is surronded by the light and disappears !! -";
|
||||
donpcevent "Cow#rus34::OnDisable";
|
||||
@ -15107,7 +15087,7 @@ OnTouch:
|
||||
if (.@input$ == "Good feed is orange-flavored") {
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes ""+ .@input$ +" !!!";
|
||||
specialeffect 304;
|
||||
specialeffect EF_TELEPORTATION2;
|
||||
next;
|
||||
mes "- You cast the spell in a hurry and the cow is surronded by the light and disappears !! -";
|
||||
donpcevent "Cow#rus35::OnDisable";
|
||||
@ -15211,7 +15191,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Heaven, earth, and wind belong to God, there is no place for evil.";
|
||||
specialeffect 42;
|
||||
specialeffect EF_BLESSING;
|
||||
next;
|
||||
mes "[Noisy Coffin]";
|
||||
mes "Heek, heeee! Heeeeeek!";
|
||||
@ -15223,7 +15203,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Heaven, earth, and wind belong to God, there is no place for evil.";
|
||||
specialeffect 42;
|
||||
specialeffect EF_BLESSING;
|
||||
next;
|
||||
mes "[Noisy Coffin]";
|
||||
mes "What was that? What was that for? Was it fun?";
|
||||
@ -15243,7 +15223,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
|
||||
mes "- The covetous, the perverse -";
|
||||
mes "- All the evils hateful -";
|
||||
mes "- Will be droven off this land -";
|
||||
specialeffect 75;
|
||||
specialeffect EF_GLORIA;
|
||||
next;
|
||||
mes "[Noisy Coffin]";
|
||||
mes "Heek, heeee! Heeeeeek!";
|
||||
@ -15257,7 +15237,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
|
||||
mes "- The covetous, the perverse -";
|
||||
mes "- All the evils hateful -";
|
||||
mes "- Will be droven off this land -";
|
||||
specialeffect 75;
|
||||
specialeffect EF_GLORIA;
|
||||
next;
|
||||
mes "[Noisy Coffin]";
|
||||
mes "Perverse! The perverse!! Drive away!! What was that song?! Was it fun?!";
|
||||
@ -15275,7 +15255,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
|
||||
mes "If you don't shut up, I will pour Holy Water on you!";
|
||||
next;
|
||||
mes "- You open the bottle of Holy Water and pour it around the coffin carefully !! -";
|
||||
specialeffect 72;
|
||||
specialeffect EF_SPHERE;
|
||||
next;
|
||||
mes "[Noisy Coffin]";
|
||||
mes "Heek, heeee! Heeeeeek!";
|
||||
@ -15287,7 +15267,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
|
||||
mes "If you don't shut up, I will pour Holy Water on you!";
|
||||
next;
|
||||
mes "- You open the bottle of Holy Water and pour it around the coffin carefully !! -";
|
||||
specialeffect 72;
|
||||
specialeffect EF_SPHERE;
|
||||
next;
|
||||
mes "[Noisy Coffin]";
|
||||
mes "Ah, cold! No, it's cool! Was it fun? Was it fun?!";
|
||||
@ -15321,7 +15301,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
|
||||
next;
|
||||
mes "[Noisy Coffin]";
|
||||
mes "Heeeek! Heeeeeee!!!! I am scared! Stop it!!";
|
||||
specialeffect 152;
|
||||
specialeffect EF_HOLYHIT;
|
||||
set rhea_rus_main,20;
|
||||
next;
|
||||
break;
|
||||
@ -15331,7 +15311,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
|
||||
mes "......I will kick you!!";
|
||||
next;
|
||||
mes "- You close your eyes, take a deep breathe and kick the coffin with the might of God !! -";
|
||||
specialeffect 152;
|
||||
specialeffect EF_HOLYHIT;
|
||||
next;
|
||||
mes "[Noisy Coffin]";
|
||||
mes "Slam! Slam! I like noise! Do it more, more, more!";
|
||||
@ -15426,7 +15406,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 111,{
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Arrrrrk? What is this!!";
|
||||
specialeffect 99;
|
||||
specialeffect EF_FLASHER;
|
||||
next;
|
||||
}else{
|
||||
mes "- Her eyes are made from jewels !! -";
|
||||
@ -15437,7 +15417,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 111,{
|
||||
end;
|
||||
}
|
||||
mes "- You wave your arms and cover your eyes. The mirror inside your bag reflects the light from her eyes accidentally !! -";
|
||||
specialeffect 99;
|
||||
specialeffect EF_FLASHER;
|
||||
next;
|
||||
mes "- The light reflected goes to the woman shape and fumes comes from the box and it opens !! -";
|
||||
next;
|
||||
@ -15509,7 +15489,7 @@ treasure01,24,39,0 script Old Bed#rus38 111,{
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Ouch?!";
|
||||
specialeffect2 1;
|
||||
specialeffect2 EF_HIT2;
|
||||
percentheal -5,0;
|
||||
next;
|
||||
mes "- Something unidentified bites your hand !! -";
|
||||
@ -15563,7 +15543,7 @@ treasure01,24,39,0 script Old Bed#rus38 111,{
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Ouch?!";
|
||||
specialeffect2 1;
|
||||
specialeffect2 EF_HIT2;
|
||||
percentheal -5,0;
|
||||
next;
|
||||
mes "- Something unidentified bites your hand !! -";
|
||||
@ -15810,7 +15790,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
|
||||
next;
|
||||
mes "- You tap the jar -";
|
||||
mes "- with your hand -";
|
||||
specialeffect 62;
|
||||
specialeffect EF_SIGHTRASHER;
|
||||
emotion 23,1;
|
||||
next;
|
||||
mes "- A voice laughs in the jar as -";
|
||||
@ -15818,7 +15798,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "You! No more games! Come out of there!";
|
||||
specialeffect 1;
|
||||
specialeffect EF_HIT2;
|
||||
next;
|
||||
mes "- You kick the jar -";
|
||||
mes "- it rolls to the floor -";
|
||||
@ -15837,7 +15817,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
|
||||
mes "- As you plan to kick the jar -";
|
||||
mes "- again, something scared -";
|
||||
mes "- utters in a shaky voice -";
|
||||
specialeffect 196;
|
||||
specialeffect EF_CURSEATTACK;
|
||||
next;
|
||||
mes "[House Ghost]";
|
||||
mes "No! Please stop it! I was wrong!";
|
||||
@ -15886,19 +15866,19 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
|
||||
next;
|
||||
mes "[House Ghost]";
|
||||
mes "One!";
|
||||
specialeffect 0;
|
||||
specialeffect EF_HIT1;
|
||||
next;
|
||||
mes "[House Ghost]";
|
||||
mes "One! Two!";
|
||||
specialeffect 1;
|
||||
specialeffect EF_HIT2;
|
||||
next;
|
||||
mes "[House Ghost]";
|
||||
mes "One! Two! Three!";
|
||||
specialeffect 2;
|
||||
specialeffect EF_HIT3;
|
||||
next;
|
||||
mes "[House Ghost]";
|
||||
mes "Ok! I will pick one of them up!";
|
||||
specialeffect 18;
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
mes "[House Ghost]";
|
||||
mes "Ok! I will pick one of them up!";
|
||||
@ -16413,7 +16393,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
|
||||
mes "I cast first.";
|
||||
next;
|
||||
mes "- Ghost Tree casts a dice. The dice falls down, rotates and stops there-";
|
||||
specialeffect 194;
|
||||
specialeffect EF_STUNATTACK;
|
||||
next;
|
||||
set .@tree_dice01,rand(1,6);
|
||||
if (.@tree_dice01 == 1) {
|
||||
@ -16456,7 +16436,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
|
||||
mes "Ok, it is my turn?";
|
||||
next;
|
||||
mes "-You cast a dice. The dice falls down, rotates and stops there-";
|
||||
specialeffect2 194;
|
||||
specialeffect2 EF_STUNATTACK;
|
||||
next;
|
||||
set .@rus_dice01,rand(1,6);
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
|
@ -3160,18 +3160,11 @@ que_god02,173,58,4 script #doppelganger1 739,{
|
||||
}
|
||||
|
||||
que_god02,175,55,4 script #doppelganger2 739,{
|
||||
|
||||
OnCast:
|
||||
specialeffect EF_BEGINSPELL7;
|
||||
end;
|
||||
}
|
||||
|
||||
que_god02,175,54,1 script #lowen 745,{
|
||||
end;
|
||||
|
||||
OnCast:
|
||||
specialeffect EF_BEGINSPELL7;
|
||||
end;
|
||||
}
|
||||
|
||||
que_god02,178,49,1 script #knight1 751,{
|
||||
@ -3244,7 +3237,7 @@ OnTouch:
|
||||
mes "Go, Lowen!";
|
||||
mes "Cast Grand Cross, now!^000000";
|
||||
next;
|
||||
donpcevent "#lowen::OnCast";
|
||||
specialeffect EF_BEGINSPELL7,AREA,"#lowen";
|
||||
mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8;
|
||||
donpcevent "#brisinsummon::OnDoppel1Off";
|
||||
donpcevent "#brisinsummon::OnDoppel2On";
|
||||
@ -3255,7 +3248,7 @@ OnTouch:
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes " ??!!!";
|
||||
next;
|
||||
donpcevent "#doppelganger2::OnCast";
|
||||
specialeffect EF_BEGINSPELL7,AREA,"#doppelganger2";
|
||||
mes "[Male Voice]";
|
||||
mes "Lowen!";
|
||||
mes "Noooooooooo!!!";
|
||||
|
@ -170,8 +170,8 @@ pay_arche,109,169,3 script Arpesto 712,{
|
||||
next;
|
||||
mes "[Arpesto]";
|
||||
mes "ARRRRRRRROOOOOOW~!";
|
||||
specialeffect 99;
|
||||
specialeffect2 99;
|
||||
specialeffect EF_FLASHER;
|
||||
specialeffect2 EF_FLASHER;
|
||||
next;
|
||||
mes "[Arpesto]";
|
||||
mes "^333333*Pant Pant*^000000";
|
||||
@ -182,7 +182,7 @@ pay_arche,109,169,3 script Arpesto 712,{
|
||||
next;
|
||||
mes "^3355FF*Swwwwwww!*";
|
||||
mes "*Bang!*^000000";
|
||||
specialeffect 1;
|
||||
specialeffect EF_HIT2;
|
||||
emotion 23;
|
||||
emotion 23,1;
|
||||
next;
|
||||
|
@ -37,28 +37,28 @@ hu_fild05,168,304,0 script Column#abyss1 111,{
|
||||
mes "the grooves, and then you";
|
||||
mes "hear a powerful rumbling";
|
||||
mes "from within the column.^000000";
|
||||
specialeffect 52;
|
||||
specialeffect EF_WINDHIT;
|
||||
next;
|
||||
mes "^3355FFYou slowly insert a";
|
||||
mes "Dragon Scale into another";
|
||||
mes "of the column's grooves,";
|
||||
mes "trigerring another small";
|
||||
mes "tremor from the column.^000000";
|
||||
specialeffect 52;
|
||||
specialeffect EF_WINDHIT;
|
||||
next;
|
||||
mes "^3355FFYou cautiously insert";
|
||||
mes "a Dragon Tail into the";
|
||||
mes "final groove. Lights shine";
|
||||
mes "forth from cracks in the";
|
||||
mes "column's surface...^000000";
|
||||
specialeffect 52;
|
||||
specialeffect EF_WINDHIT;
|
||||
next;
|
||||
mes "^3355FFThe ground beneath";
|
||||
mes "your feet begins to";
|
||||
mes "violently shake.^000000";
|
||||
specialeffect 73;
|
||||
specialeffect EF_BOWLINGBASH;
|
||||
donpcevent "AbyssWarp::OnWarp";
|
||||
specialeffect2 36;
|
||||
specialeffect2 EF_PORTAL;
|
||||
delitem 1035,1;
|
||||
delitem 1036,1;
|
||||
delitem 1037,1;
|
||||
@ -105,7 +105,7 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{
|
||||
mes "the column starts to shake.";
|
||||
mes "You hear a faint rumbling";
|
||||
mes "from inside the column.^000000";
|
||||
specialeffect 52;
|
||||
specialeffect EF_WINDHIT;
|
||||
next;
|
||||
mes "*Ggghhhhhzzzz!*";
|
||||
mes "*BAM!*";
|
||||
@ -116,8 +116,8 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{
|
||||
mes "ground beneath your feet";
|
||||
mes "begin to slowly sink away...^000000";
|
||||
next;
|
||||
specialeffect 73;
|
||||
specialeffect2 36;
|
||||
specialeffect EF_BOWLINGBASH;
|
||||
specialeffect2 EF_PORTAL;
|
||||
close2;
|
||||
warp "hu_fild05",169,305;
|
||||
end;
|
||||
@ -126,7 +126,7 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{
|
||||
mes "^3355FF*Ppppsssh!*";
|
||||
mes "You accidentally";
|
||||
mes "broke the item.^000000";
|
||||
specialeffect 52;
|
||||
specialeffect EF_WINDHIT;
|
||||
next;
|
||||
mes "^3355FF*Gggggggghhhhhhhhzzzzzzjjjjhh!*^000000";
|
||||
next;
|
||||
@ -138,8 +138,8 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{
|
||||
mes "steadily, but suddently you";
|
||||
mes "are warped somewhere else...^000000";
|
||||
next;
|
||||
specialeffect 73;
|
||||
specialeffect2 36;
|
||||
specialeffect EF_BOWLINGBASH;
|
||||
specialeffect2 EF_PORTAL;
|
||||
close2;
|
||||
warp "hu_fild05",157,284;
|
||||
end;
|
||||
|
@ -10996,7 +10996,14 @@ BUILDIN_FUNC(specialeffect)
|
||||
if(bl==NULL)
|
||||
return 0;
|
||||
|
||||
clif_specialeffect(bl, type, target);
|
||||
if( script_hasdata(st,4) )
|
||||
{
|
||||
TBL_NPC *nd = npc_name2id(script_getstr(st,4));
|
||||
if(nd)
|
||||
clif_specialeffect(&nd->bl, type, target);
|
||||
}
|
||||
else
|
||||
clif_specialeffect(bl, type, target);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user