Removes an extra sanity check for cardfix bonuses (#6582)
* Fixes #6579. * Partial revert to ad2660b. * Cardfix bonuses can go above 1000. Thanks to @kaninhot004!
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@ -675,7 +675,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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s_defele = (tsd) ? (enum e_element)status_get_element(src) : ELE_NONE;
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s_defele = (tsd) ? (enum e_element)status_get_element(src) : ELE_NONE;
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//Official servers apply the cardfix value on a base of 1000 and round down the reduction/increase
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//Official servers apply the cardfix value on a base of 1000 and round down the reduction/increase
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#define APPLY_CARDFIX(damage, fix) { (damage) = (damage) - (int64)(((damage) * (1000 - min(max(0, fix), 1000))) / 1000); }
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#define APPLY_CARDFIX(damage, fix) { (damage) = (damage) - (int64)(((damage) * (1000 - max(0, fix))) / 1000); }
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switch( attack_type ) {
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switch( attack_type ) {
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case BF_MAGIC:
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case BF_MAGIC:
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