* Some clean ups on autocast and itemskill code. (see topic:220921 for some info)
- Autocasted Teleport now skips the menu. - Fixed nullpo info when defensive autocasts are triggered. (follow up to r13815) - Fixed Warp portal used in item script never worked. - Item skills now bypass skill delay check. - Implemented SM_SELFPROVOKE. - Updated item db using 'itemskill' for some items. * Basic skills will never be reset. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13841 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
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@ -3,6 +3,15 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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09/06/03
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* Some clean ups on autocast and itemskill code. (see topic:220921 for some info) [Inkfish]
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- Autocasted Teleport now skips the menu.
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- Fixed nullpo info when defensive autocasts are triggered. (follow up to r13815)
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- Fixed Warp portal used in item script never worked.
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- Item skills now bypass skill delay check.
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- Implemented SM_SELFPROVOKE.
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- Updated item db using 'itemskill' for some items.
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* Basic skills will never be reset. [Inkfish]
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09/06/02
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09/06/02
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* Rev. 13840 Implemented the Party Buff cash skills. [L0ne_W0lf]
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* Rev. 13840 Implemented the Party Buff cash skills. [L0ne_W0lf]
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* Fixed Mystical Amplification having unlimited duration [Playtester]
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* Fixed Mystical Amplification having unlimited duration [Playtester]
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@ -104,12 +104,12 @@
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599,Light_Orange_Pot,Light Orange Potion,0,200,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(105,145),0; },{},{}
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599,Light_Orange_Pot,Light Orange Potion,0,200,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(105,145),0; },{},{}
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// Usable Items
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// Usable Items
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//===================================================================
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//===================================================================
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601,Wing_Of_Fly,Fly Wing,2,60,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ warp "Random",0,0; },{},{}
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601,Wing_Of_Fly,Fly Wing,11,60,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "AL_TELEPORT",1; },{},{}
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602,Wing_Of_Butterfly,Butterfly Wing,2,300,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ warp "SavePoint",0,0; },{},{}
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602,Wing_Of_Butterfly,Butterfly Wing,11,300,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "AL_TELEPORT",3; },{},{}
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603,Old_Blue_Box,Old Blue Box,2,10000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_BlueBox),1; },{},{}
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603,Old_Blue_Box,Old Blue Box,2,10000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_BlueBox),1; },{},{}
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604,Branch_Of_Dead_Tree,Dead Branch,2,50,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ monster "this",-1,-1,"--ja--",-1,1,""; },{},{}
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604,Branch_Of_Dead_Tree,Dead Branch,2,50,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ monster "this",-1,-1,"--ja--",-1,1,""; },{},{}
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605,Anodyne,Anodyne,0,2000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ENDURE,10000,1; },{},{}
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605,Anodyne,Anodyne,11,2000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "SM_ENDURE",1; },{},{}
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606,Aloebera,Aloevera,0,1500,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_PROVOKE,30000,1; },{},{}
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606,Aloebera,Aloevera,11,1500,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "SM_SELFPROVOKE",1; },{},{}
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607,Yggdrasilberry,Yggdrasil Berry,0,5000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 100,100; },{},{}
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607,Yggdrasilberry,Yggdrasil Berry,0,5000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 100,100; },{},{}
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608,Seed_Of_Yggdrasil,Yggdrasil Seed,0,5000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 50,50; },{},{}
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608,Seed_Of_Yggdrasil,Yggdrasil Seed,0,5000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 50,50; },{},{}
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609,Amulet,Amulet,2,100,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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609,Amulet,Amulet,2,100,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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@ -792,6 +792,8 @@
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//-- SL_SKA
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//-- SL_SKA
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472,3000:2000:1000,500,0,10000:20000:30000,0
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472,3000:2000:1000,500,0,10000:20000:30000,0
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//==========================================
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//==========================================
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//-- SM_PROVOKE
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473,0,0,0,30000,0
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//===== Mixed Advanced Skills ==============
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//===== Mixed Advanced Skills ==============
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//-- ST_PRESERVE
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//-- ST_PRESERVE
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@ -514,7 +514,7 @@
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470,9,6,1,0,0x1,0,7,1,no,0,0,0,magic,0, SL_SWOO,Eswoo
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470,9,6,1,0,0x1,0,7,1,no,0,0,0,magic,0, SL_SWOO,Eswoo
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471,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0, SL_SKE,Eske
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471,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0, SL_SKE,Eske
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472,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0, SL_SKA,Eska
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472,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0, SL_SKA,Eska
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473,0,0,0,0,0,0,0,0,no,0,0,0,none,0, SM_SELFPROVOKE,Provoke Self
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473,0,6,4,0,0,0,1,1,no,0,0,0,none,0, SM_SELFPROVOKE,Provoke Self
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474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0, NPC_EMOTION_ON,Emotion ON
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474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0, NPC_EMOTION_ON,Emotion ON
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475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0, ST_PRESERVE,Preserve
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475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0, ST_PRESERVE,Preserve
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476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0, ST_FULLSTRIP,Divest All
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476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0, ST_FULLSTRIP,Divest All
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@ -9481,8 +9481,11 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
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}
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}
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else if( DIFF_TICK(tick, sd->ud.canact_tick) < 0 )
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else if( DIFF_TICK(tick, sd->ud.canact_tick) < 0 )
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{
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{
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clif_skill_fail(sd, skillnum, 4, 0);
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if( sd->skillitem != skillnum )
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return;
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{
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clif_skill_fail(sd, skillnum, 4, 0);
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return;
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}
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}
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}
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if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER) )
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if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER) )
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@ -9604,8 +9607,11 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, short skil
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if( DIFF_TICK(tick, sd->ud.canact_tick) < 0 )
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if( DIFF_TICK(tick, sd->ud.canact_tick) < 0 )
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{
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{
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clif_skill_fail(sd, skillnum, 4, 0);
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if( sd->skillitem != skillnum )
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return;
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{
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clif_skill_fail(sd, skillnum, 4, 0);
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return;
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}
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}
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}
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if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER) )
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if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER) )
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14
src/map/pc.c
14
src/map/pc.c
@ -3487,10 +3487,7 @@ int pc_useitem(struct map_session_data *sd,int n)
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//Since most delay-consume items involve using a "skill-type" target cursor,
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//Since most delay-consume items involve using a "skill-type" target cursor,
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//perform a skill-use check before going through. [Skotlex]
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//perform a skill-use check before going through. [Skotlex]
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//resurrection was picked as testing skill, as a non-offensive, generic skill, it will do.
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//resurrection was picked as testing skill, as a non-offensive, generic skill, it will do.
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if (sd->inventory_data[n]->flag.delay_consume && (
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if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != -1 || !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0) ) )
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sd->ud.skilltimer != -1 ||
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DIFF_TICK(tick, sd->ud.canact_tick) < 0 ||
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!status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)))
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return 0;
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return 0;
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sd->itemid = sd->status.inventory[n].nameid;
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sd->itemid = sd->status.inventory[n].nameid;
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@ -5147,7 +5144,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
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if( inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL) ) //Avoid reseting wedding/linker skills.
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if( inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL) ) //Avoid reseting wedding/linker skills.
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continue;
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continue;
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// Don't reset trick dead if not a novice/baby
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// Don't reset trick dead if not a novice/baby
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if( i == NV_TRICKDEAD && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE && (sd->class_&MAPID_UPPERMASK) != MAPID_BABY )
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if( i == NV_TRICKDEAD && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE && (sd->class_&MAPID_UPPERMASK) != MAPID_BABY )
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{
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{
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sd->status.skill[i].lv = 0;
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sd->status.skill[i].lv = 0;
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@ -5155,6 +5152,13 @@ int pc_resetskill(struct map_session_data* sd, int flag)
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continue;
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continue;
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}
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}
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if( i == NV_BASIC && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE && (sd->class_&MAPID_UPPERMASK) != MAPID_BABY )
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{ // Official server does not include Basic Skill to be resetted. [Jobbie]
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sd->status.skill[i].lv = 9;
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sd->status.skill[i].flag = 0;
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continue;
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}
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if( inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn )
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if( inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn )
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{ //Only handle quest skills in a special way when you can't learn them manually
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{ //Only handle quest skills in a special way when you can't learn them manually
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if( battle_config.quest_skill_reset && !(flag&2) )
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if( battle_config.quest_skill_reset && !(flag&2) )
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@ -96,6 +96,7 @@ struct map_session_data {
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unsigned snovice_call_flag : 2; //Summon Angel (stage 1~3)
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unsigned snovice_call_flag : 2; //Summon Angel (stage 1~3)
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unsigned snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
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unsigned snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
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unsigned abra_flag : 1; // Abracadabra bugfix by Aru
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unsigned abra_flag : 1; // Abracadabra bugfix by Aru
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unsigned autocast : 1; // Autospell flag [Inkfish]
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unsigned autotrade : 1; //By Fantik
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unsigned autotrade : 1; //By Fantik
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unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
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unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
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unsigned showdelay :1;
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unsigned showdelay :1;
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@ -1008,7 +1008,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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else
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else
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tbl = bl;
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tbl = bl;
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skill_consume_requirement(sd,skill,skilllv,2); // Autocasts don't consume sp
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sd->state.autocast = 1;
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skill_consume_requirement(sd,skill,skilllv,1);
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switch (skill_get_casttype(skill)) {
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switch (skill_get_casttype(skill)) {
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case CAST_GROUND:
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case CAST_GROUND:
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skill_castend_pos2(src, tbl->x, tbl->y, skill, skilllv, tick, 0);
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skill_castend_pos2(src, tbl->x, tbl->y, skill, skilllv, tick, 0);
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@ -1020,6 +1021,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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skill_castend_damage_id(src, tbl, skill, skilllv, tick, 0);
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skill_castend_damage_id(src, tbl, skill, skilllv, tick, 0);
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break;
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break;
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}
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}
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sd->state.autocast = 0;
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//Set canact delay. [Skotlex]
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//Set canact delay. [Skotlex]
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ud = unit_bl2ud(src);
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ud = unit_bl2ud(src);
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if (ud) {
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if (ud) {
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@ -1030,7 +1032,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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clif_status_change(src, SI_ACTIONDELAY, 1, rate);
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clif_status_change(src, SI_ACTIONDELAY, 1, rate);
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}
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}
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}
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}
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//break; //Only one auto skill comes off at a time.
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}
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}
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}
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}
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@ -1106,13 +1107,15 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s
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else
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else
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tbl = bl;
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tbl = bl;
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sd->state.autocast = 1;
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skill_consume_requirement(sd,skill,skilllv,1);
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switch( skill_get_casttype(skill) )
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switch( skill_get_casttype(skill) )
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{
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{
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case CAST_GROUND: skill_castend_pos2(&sd->bl, tbl->x, tbl->y, skill, skilllv, tick, 0); break;
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case CAST_GROUND: skill_castend_pos2(&sd->bl, tbl->x, tbl->y, skill, skilllv, tick, 0); break;
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case CAST_NODAMAGE: skill_castend_nodamage_id(&sd->bl, tbl, skill, skilllv, tick, 0); break;
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case CAST_NODAMAGE: skill_castend_nodamage_id(&sd->bl, tbl, skill, skilllv, tick, 0); break;
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case CAST_DAMAGE: skill_castend_damage_id(&sd->bl, tbl, skill, skilllv, tick, 0); break;
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case CAST_DAMAGE: skill_castend_damage_id(&sd->bl, tbl, skill, skilllv, tick, 0); break;
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}
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}
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//break;
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sd->state.autocast = 0;
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}
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}
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if( sd->autoscript3[0].script )
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if( sd->autoscript3[0].script )
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@ -1263,7 +1266,8 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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else
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else
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tbl = src;
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tbl = src;
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skill_consume_requirement(sd,skillid,skilllv,2); // Autocasts don't consume sp
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dstsd->state.autocast = 1;
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skill_consume_requirement(dstsd,skillid,skilllv,1);
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switch (skill_get_casttype(skillid)) {
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switch (skill_get_casttype(skillid)) {
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case CAST_GROUND:
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case CAST_GROUND:
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skill_castend_pos2(bl, tbl->x, tbl->y, skillid, skilllv, tick, 0);
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skill_castend_pos2(bl, tbl->x, tbl->y, skillid, skilllv, tick, 0);
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@ -1275,6 +1279,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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skill_castend_damage_id(bl, tbl, skillid, skilllv, tick, 0);
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skill_castend_damage_id(bl, tbl, skillid, skilllv, tick, 0);
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break;
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break;
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}
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}
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dstsd->state.autocast = 0;
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//Set canact delay. [Skotlex]
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//Set canact delay. [Skotlex]
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ud = unit_bl2ud(bl);
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ud = unit_bl2ud(bl);
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if (ud) {
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if (ud) {
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@ -1285,7 +1290,6 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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clif_status_change(bl, SI_ACTIONDELAY, 1, rate);
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clif_status_change(bl, SI_ACTIONDELAY, 1, rate);
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}
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}
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}
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}
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//break; //trigger only one auto-spell per hit.
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}
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}
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}
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}
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//Auto-script when attacked
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//Auto-script when attacked
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@ -3077,7 +3081,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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battle_consume_ammo(sd, skillid, skilllv);
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battle_consume_ammo(sd, skillid, skilllv);
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if( !sd->state.skillonskill )
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if( !sd->state.skillonskill )
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skill_onskillusage(sd, bl, skillid, tick);
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skill_onskillusage(sd, bl, skillid, tick);
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skill_consume_requirement(sd,skillid,skilllv,4);
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skill_consume_requirement(sd,skillid,skilllv,2);
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}
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}
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return 0;
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return 0;
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@ -3750,6 +3754,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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break;
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case SM_PROVOKE:
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case SM_PROVOKE:
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case SM_SELFPROVOKE:
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case MER_PROVOKE:
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case MER_PROVOKE:
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if( (tstatus->mode&MD_BOSS) || battle_check_undead(tstatus->race,tstatus->def_ele) )
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if( (tstatus->mode&MD_BOSS) || battle_check_undead(tstatus->race,tstatus->def_ele) )
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{
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{
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@ -3758,7 +3763,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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}
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//TODO: How much does base level affects? Dummy value of 1% per level difference used. [Skotlex]
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//TODO: How much does base level affects? Dummy value of 1% per level difference used. [Skotlex]
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||||||
clif_skill_nodamage(src,bl,skillid,skilllv,
|
clif_skill_nodamage(src,bl,skillid,skilllv,
|
||||||
(i = sc_start(bl,type, 50 + 3*skilllv + status_get_lv(src) - status_get_lv(bl), skilllv, skill_get_time(skillid,skilllv))));
|
(i = sc_start(bl,type, skillid == SM_SELFPROVOKE ? 100:( 50 + 3*skilllv + status_get_lv(src) - status_get_lv(bl)), skilllv, skill_get_time(skillid,skilllv))));
|
||||||
if( !i )
|
if( !i )
|
||||||
{
|
{
|
||||||
if( sd )
|
if( sd )
|
||||||
@ -4365,24 +4370,21 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
|||||||
clif_displaymessage(sd->fd, "Duel: Can't use teleport in duel.");
|
clif_displaymessage(sd->fd, "Duel: Can't use teleport in duel.");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
|
||||||
|
|
||||||
// FIXME: Before r13836, sd->skillitem was never equal to AL_TELEPORT!! So, I don't know what was intened to do.
|
if( sd->state.autocast || sd->skillitem == AL_TELEPORT || battle_config.skip_teleport_lv1_menu || skilllv > 2 )
|
||||||
// Now, Teleport thru items won't show the menu but normal casted and autocasted will. [Inkfish]
|
|
||||||
if( skilllv == 1 )
|
|
||||||
{
|
{
|
||||||
if( !battle_config.skip_teleport_lv1_menu && sd->skillitem != AL_TELEPORT ) // possibility to skip menu [LuzZza]
|
if( skilllv == 1 )
|
||||||
clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,0,0,0);
|
|
||||||
else
|
|
||||||
pc_randomwarp(sd,3);
|
pc_randomwarp(sd,3);
|
||||||
}
|
else
|
||||||
else
|
|
||||||
{
|
|
||||||
if( sd->skillitem != AL_TELEPORT )
|
|
||||||
clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,sd->status.save_point.map,0,0);
|
|
||||||
else //Autocasted Teleport level 2??
|
|
||||||
pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
|
pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
||||||
|
if( skilllv == 1 )
|
||||||
|
clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,0,0,0);
|
||||||
|
else
|
||||||
|
clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,sd->status.save_point.map,0,0);
|
||||||
} else
|
} else
|
||||||
unit_warp(bl,-1,-1,-1,3);
|
unit_warp(bl,-1,-1,-1,3);
|
||||||
break;
|
break;
|
||||||
@ -5634,7 +5636,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
|||||||
battle_consume_ammo(sd, skillid, skilllv);
|
battle_consume_ammo(sd, skillid, skilllv);
|
||||||
if( !sd->state.skillonskill )
|
if( !sd->state.skillonskill )
|
||||||
skill_onskillusage(sd, bl, skillid, tick);
|
skill_onskillusage(sd, bl, skillid, tick);
|
||||||
skill_consume_requirement(sd,skillid,skilllv,4);
|
skill_consume_requirement(sd,skillid,skilllv,2);
|
||||||
}
|
}
|
||||||
|
|
||||||
map_freeblock_unlock();
|
map_freeblock_unlock();
|
||||||
@ -5793,7 +5795,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
|
|||||||
if (sd) {
|
if (sd) {
|
||||||
clif_skill_fail(sd,ud->skillid,0,0);
|
clif_skill_fail(sd,ud->skillid,0,0);
|
||||||
if(battle_config.skill_out_range_consume) //Consume items anyway. [Skotlex]
|
if(battle_config.skill_out_range_consume) //Consume items anyway. [Skotlex]
|
||||||
skill_consume_requirement(sd,ud->skillid,ud->skilllv,7);
|
skill_consume_requirement(sd,ud->skillid,ud->skilllv,3);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -5803,7 +5805,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
|
|||||||
if( !skill_check_condition_castend(sd, ud->skillid, ud->skilllv) )
|
if( !skill_check_condition_castend(sd, ud->skillid, ud->skilllv) )
|
||||||
break;
|
break;
|
||||||
else
|
else
|
||||||
skill_consume_requirement(sd,ud->skillid,ud->skilllv,3);
|
skill_consume_requirement(sd,ud->skillid,ud->skilllv,1);
|
||||||
}
|
}
|
||||||
|
|
||||||
if( (src->type == BL_MER || src->type == BL_HOM) && !skill_check_condition_mercenary(src, ud->skillid, ud->skilllv, 1) )
|
if( (src->type == BL_MER || src->type == BL_HOM) && !skill_check_condition_mercenary(src, ud->skillid, ud->skilllv, 1) )
|
||||||
@ -5862,7 +5864,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
|
|||||||
sc->data[SC_SPIRIT]->val3 = 0; //Clear bounced spell check.
|
sc->data[SC_SPIRIT]->val3 = 0; //Clear bounced spell check.
|
||||||
}
|
}
|
||||||
|
|
||||||
if( sd && sd->skillitem == ud->skillid )
|
if( sd && ud->skillid != SA_ABRACADABRA ) // Hocus-Pocus has just set the data so leave it as it is.[Inkfish]
|
||||||
sd->skillitem = sd->skillitemlv = 0;
|
sd->skillitem = sd->skillitemlv = 0;
|
||||||
|
|
||||||
if (ud->skilltimer == -1) {
|
if (ud->skilltimer == -1) {
|
||||||
@ -5878,7 +5880,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
|
|||||||
if (ud->skillid == MO_EXTREMITYFIST && sd && !(sc && sc->data[SC_FOGWALL]))
|
if (ud->skillid == MO_EXTREMITYFIST && sd && !(sc && sc->data[SC_FOGWALL]))
|
||||||
{ //When Asura fails... (except when it fails from Fog of Wall)
|
{ //When Asura fails... (except when it fails from Fog of Wall)
|
||||||
//Consume SP/spheres
|
//Consume SP/spheres
|
||||||
skill_consume_requirement(sd,ud->skillid, ud->skilllv,3);
|
skill_consume_requirement(sd,ud->skillid, ud->skilllv,1);
|
||||||
status_set_sp(src, 0, 0);
|
status_set_sp(src, 0, 0);
|
||||||
sc = &sd->sc;
|
sc = &sd->sc;
|
||||||
if (sc->count)
|
if (sc->count)
|
||||||
@ -5996,7 +5998,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
|
|||||||
if(battle_config.skill_add_range &&
|
if(battle_config.skill_add_range &&
|
||||||
!check_distance_blxy(src, ud->skillx, ud->skilly, skill_get_range2(src,ud->skillid,ud->skilllv)+battle_config.skill_add_range)) {
|
!check_distance_blxy(src, ud->skillx, ud->skilly, skill_get_range2(src,ud->skillid,ud->skilllv)+battle_config.skill_add_range)) {
|
||||||
if (sd && battle_config.skill_out_range_consume) //Consume items anyway.
|
if (sd && battle_config.skill_out_range_consume) //Consume items anyway.
|
||||||
skill_consume_requirement(sd,ud->skillid,ud->skilllv,7);
|
skill_consume_requirement(sd,ud->skillid,ud->skilllv,3);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -6006,7 +6008,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
|
|||||||
if( !skill_check_condition_castend(sd, ud->skillid, ud->skilllv) )
|
if( !skill_check_condition_castend(sd, ud->skillid, ud->skilllv) )
|
||||||
break;
|
break;
|
||||||
else
|
else
|
||||||
skill_consume_requirement(sd,ud->skillid,ud->skilllv,3);
|
skill_consume_requirement(sd,ud->skillid,ud->skilllv,1);
|
||||||
}
|
}
|
||||||
|
|
||||||
if( (src->type == BL_MER || src->type == BL_HOM) && !skill_check_condition_mercenary(src, ud->skillid, ud->skilllv, 1) )
|
if( (src->type == BL_MER || src->type == BL_HOM) && !skill_check_condition_mercenary(src, ud->skillid, ud->skilllv, 1) )
|
||||||
@ -6040,7 +6042,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
|
|||||||
map_freeblock_lock();
|
map_freeblock_lock();
|
||||||
skill_castend_pos2(src,ud->skillx,ud->skilly,ud->skillid,ud->skilllv,tick,0);
|
skill_castend_pos2(src,ud->skillx,ud->skilly,ud->skillid,ud->skilllv,tick,0);
|
||||||
|
|
||||||
if( sd && sd->skillitem == ud->skillid )
|
if( sd && sd->skillitem != AL_WARP ) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish]
|
||||||
sd->skillitem = sd->skillitemlv = 0;
|
sd->skillitem = sd->skillitemlv = 0;
|
||||||
|
|
||||||
if (ud->skilltimer == -1) {
|
if (ud->skilltimer == -1) {
|
||||||
@ -6480,7 +6482,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
|
|||||||
battle_consume_ammo(sd, skillid, skilllv);
|
battle_consume_ammo(sd, skillid, skilllv);
|
||||||
if( !sd->state.skillonskill )
|
if( !sd->state.skillonskill )
|
||||||
skill_onskillusage(sd, NULL, skillid, tick);
|
skill_onskillusage(sd, NULL, skillid, tick);
|
||||||
skill_consume_requirement(sd,skillid,skilllv,4);
|
skill_consume_requirement(sd,skillid,skilllv,2);
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
@ -6573,8 +6575,7 @@ int skill_castend_map (struct map_session_data *sd, short skill_num, const char
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//When it's an item-used warp-portal, the skill-lv used is lost.. assume max level.
|
lv = sd->skillitem==skill_num?sd->skillitemlv:pc_checkskill(sd,skill_num);
|
||||||
lv = sd->skillitem==skill_num?skill_get_max(skill_num):pc_checkskill(sd,skill_num);
|
|
||||||
wx = sd->menuskill_val>>16;
|
wx = sd->menuskill_val>>16;
|
||||||
wy = sd->menuskill_val&0xffff;
|
wy = sd->menuskill_val&0xffff;
|
||||||
|
|
||||||
@ -6597,7 +6598,8 @@ int skill_castend_map (struct map_session_data *sd, short skill_num, const char
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
skill_consume_requirement(sd,sd->menuskill_id,lv,4);
|
skill_consume_requirement(sd,sd->menuskill_id,lv,2);
|
||||||
|
sd->skillitem = sd->skillitemlv = 0; // Clear data that's skipped in 'skill_castend_pos' [Inkfish]
|
||||||
|
|
||||||
if((group=skill_unitsetting(&sd->bl,skill_num,lv,wx,wy,0))==NULL) {
|
if((group=skill_unitsetting(&sd->bl,skill_num,lv,wx,wy,0))==NULL) {
|
||||||
skill_failed(sd);
|
skill_failed(sd);
|
||||||
@ -8670,6 +8672,8 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// type&2: consume items (after skill was used)
|
||||||
|
// type&1: consume the others (before skill was used)
|
||||||
int skill_consume_requirement( struct map_session_data *sd, short skill, short lv, short type)
|
int skill_consume_requirement( struct map_session_data *sd, short skill, short lv, short type)
|
||||||
{
|
{
|
||||||
int n,i;
|
int n,i;
|
||||||
@ -8681,14 +8685,11 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l
|
|||||||
|
|
||||||
if( type&1 )
|
if( type&1 )
|
||||||
{
|
{
|
||||||
if( skill == CG_TAROTCARD )
|
if( skill == CG_TAROTCARD || sd->state.autocast )
|
||||||
req.sp = 0; // sp will be consumed in skill_cast_nodamage_id [Inkfish]
|
req.sp = 0; // TarotCard will consume sp in skill_cast_nodamage_id [Inkfish]
|
||||||
if(req.hp || req.sp)
|
if(req.hp || req.sp)
|
||||||
status_zap(&sd->bl, req.hp, req.sp);
|
status_zap(&sd->bl, req.hp, req.sp);
|
||||||
}
|
|
||||||
|
|
||||||
if( type&2 )
|
|
||||||
{
|
|
||||||
if(req.spiritball > 0)
|
if(req.spiritball > 0)
|
||||||
pc_delspiritball(sd,req.spiritball,0);
|
pc_delspiritball(sd,req.spiritball,0);
|
||||||
|
|
||||||
@ -8702,7 +8703,7 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if( type&4 )
|
if( type&2 )
|
||||||
{
|
{
|
||||||
struct status_change *sc = &sd->sc;
|
struct status_change *sc = &sd->sc;
|
||||||
|
|
||||||
|
@ -341,6 +341,7 @@ void initChangeTables(void)
|
|||||||
set_sc( SL_SKE , SC_SKE , SI_BLANK , SCB_BATK|SCB_WATK|SCB_DEF|SCB_DEF2 );
|
set_sc( SL_SKE , SC_SKE , SI_BLANK , SCB_BATK|SCB_WATK|SCB_DEF|SCB_DEF2 );
|
||||||
set_sc( SL_SKA , SC_SKA , SI_BLANK , SCB_DEF|SCB_MDEF|SCB_ASPD );
|
set_sc( SL_SKA , SC_SKA , SI_BLANK , SCB_DEF|SCB_MDEF|SCB_ASPD );
|
||||||
set_sc( SL_SMA , SC_SMA , SI_SMA , SCB_NONE );
|
set_sc( SL_SMA , SC_SMA , SI_SMA , SCB_NONE );
|
||||||
|
set_sc( SM_SELFPROVOKE , SC_PROVOKE , SI_PROVOKE , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK );
|
||||||
set_sc( ST_PRESERVE , SC_PRESERVE , SI_PRESERVE , SCB_NONE );
|
set_sc( ST_PRESERVE , SC_PRESERVE , SI_PRESERVE , SCB_NONE );
|
||||||
set_sc( PF_DOUBLECASTING , SC_DOUBLECAST , SI_DOUBLECAST , SCB_NONE );
|
set_sc( PF_DOUBLECASTING , SC_DOUBLECAST , SI_DOUBLECAST , SCB_NONE );
|
||||||
set_sc( HW_GRAVITATION , SC_GRAVITATION , SI_BLANK , SCB_ASPD );
|
set_sc( HW_GRAVITATION , SC_GRAVITATION , SI_BLANK , SCB_ASPD );
|
||||||
|
@ -951,7 +951,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
|||||||
if (!skill_check_condition_castbegin(sd, skill_num, skill_lv))
|
if (!skill_check_condition_castbegin(sd, skill_num, skill_lv))
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
//TODO: Add type-independant skill_check_condition function.
|
|
||||||
if( src->type == BL_MOB )
|
if( src->type == BL_MOB )
|
||||||
switch( skill_num )
|
switch( skill_num )
|
||||||
{
|
{
|
||||||
|
Loading…
x
Reference in New Issue
Block a user