Changed eol-style to native for these files.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12560 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -1,24 +1,24 @@
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--
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-- Table structure for table `quest`
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--
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DROP TABLE IF EXISTS `quest`;
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CREATE TABLE `quest` (
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`char_id` int(11) unsigned NOT NULL default '0',
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`quest_id` int(10) unsigned NOT NULL,
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`state` enum('1','0') NOT NULL default '0',
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PRIMARY KEY USING BTREE (`char_id`,`quest_id`)
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) ENGINE=MyISAM;
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--
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-- Table structure for table `quest_mob`
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--
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DROP TABLE IF EXISTS `quest_objective`;
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CREATE TABLE `quest_objective` (
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`quest_id` int(11) unsigned NOT NULL,
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`count` mediumint(8) unsigned NOT NULL default '0',
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`name` varchar(255) NOT NULL default '',
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`num` tinyint(3) unsigned NOT NULL,
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PRIMARY KEY USING BTREE (`quest_id`,`num`)
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) ENGINE=MyISAM;
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--
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-- Table structure for table `quest`
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--
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DROP TABLE IF EXISTS `quest`;
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CREATE TABLE `quest` (
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`char_id` int(11) unsigned NOT NULL default '0',
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`quest_id` int(10) unsigned NOT NULL,
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`state` enum('1','0') NOT NULL default '0',
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PRIMARY KEY USING BTREE (`char_id`,`quest_id`)
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) ENGINE=MyISAM;
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--
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-- Table structure for table `quest_mob`
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--
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DROP TABLE IF EXISTS `quest_objective`;
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CREATE TABLE `quest_objective` (
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`quest_id` int(11) unsigned NOT NULL,
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`count` mediumint(8) unsigned NOT NULL default '0',
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`name` varchar(255) NOT NULL default '',
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`num` tinyint(3) unsigned NOT NULL,
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PRIMARY KEY USING BTREE (`quest_id`,`num`)
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) ENGINE=MyISAM;
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284
src/map/quest.c
284
src/map/quest.c
@ -1,142 +1,142 @@
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/cbasetypes.h"
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#include "../common/socket.h"
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#include "../common/timer.h"
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#include "../common/malloc.h"
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#include "../common/version.h"
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#include "../common/nullpo.h"
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#include "../common/showmsg.h"
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#include "../common/strlib.h"
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#include "../common/utils.h"
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#include "map.h"
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#include "chrif.h"
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#include "pc.h"
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#include "npc.h"
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#include "itemdb.h"
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#include "script.h"
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#include "intif.h"
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#include "battle.h"
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#include "mob.h"
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#include "party.h"
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#include "unit.h"
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#include "log.h"
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#include "clif.h"
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#include "quest.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include <time.h>
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//Send quest info on login
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int quest_pc_login(TBL_PC * sd)
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{
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if(sd->num_quests == 0)
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return 1;
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clif_send_questlog(sd);
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clif_send_questlog_info(sd);
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return 0;
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}
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int quest_add(TBL_PC * sd, struct quest * qd)
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{
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int i;
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//Search to see if this quest exists
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ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == qd->quest_id);
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//Already have this quest
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if(i!=MAX_QUEST)
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return 1;
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//Find empty quest log spot
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ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == 0);
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//Quest log is full
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if(i == MAX_QUEST)
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return -1;
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//Copy over quest data
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memcpy(&sd->quest_log[i], qd, sizeof(struct quest));
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sd->num_quests++;
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//Notify client
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clif_send_quest_info(sd, &sd->quest_log[i]);
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return 0;
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}
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int quest_delete(TBL_PC * sd, int quest_id)
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{
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int i;
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//Search for quest
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ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
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//Quest not found
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if(i != MAX_QUEST)
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return -1;
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//Zero quest
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memset(&sd->quest_log[i], 0, sizeof(struct quest));
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//Notify client
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clif_send_quest_delete(sd, quest_id);
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return 0;
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}
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int quest_update_objective(TBL_PC * sd, int quest_id, int objective_num, const char * name, int count)
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{
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int i;
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//Search for quest
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ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
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//Quest not found
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if(i != MAX_QUEST)
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return -1;
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memcpy(&sd->quest_log[i].objectives[objective_num].name, name, NAME_LENGTH);
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sd->quest_log[i].objectives[objective_num].count = count;
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//Notify client
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clif_send_quest_info(sd, &sd->quest_log[i]);
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return 0;
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}
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int quest_update_status(TBL_PC * sd, int quest_id, bool status)
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{
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return 0;
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}
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int quest_load_info(TBL_PC * sd, struct mmo_charstatus * st)
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{
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sd->num_quests = st->num_quests;
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memcpy(sd->quest_log, st->quest_log, sizeof(st->quest_log));
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return 0;
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}
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int quest_make_savedata(TBL_PC * sd)
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{
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sd->status.num_quests = sd->num_quests;
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memcpy(sd->status.quest_log, sd->quest_log, sizeof(sd->quest_log));
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return 0;
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}
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/cbasetypes.h"
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#include "../common/socket.h"
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#include "../common/timer.h"
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#include "../common/malloc.h"
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#include "../common/version.h"
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#include "../common/nullpo.h"
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#include "../common/showmsg.h"
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#include "../common/strlib.h"
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#include "../common/utils.h"
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#include "map.h"
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#include "chrif.h"
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#include "pc.h"
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#include "npc.h"
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#include "itemdb.h"
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#include "script.h"
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#include "intif.h"
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#include "battle.h"
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#include "mob.h"
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#include "party.h"
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#include "unit.h"
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#include "log.h"
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#include "clif.h"
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#include "quest.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include <time.h>
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//Send quest info on login
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int quest_pc_login(TBL_PC * sd)
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{
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if(sd->num_quests == 0)
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return 1;
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clif_send_questlog(sd);
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clif_send_questlog_info(sd);
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return 0;
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}
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int quest_add(TBL_PC * sd, struct quest * qd)
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{
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int i;
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//Search to see if this quest exists
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ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == qd->quest_id);
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//Already have this quest
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if(i!=MAX_QUEST)
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return 1;
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//Find empty quest log spot
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ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == 0);
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//Quest log is full
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if(i == MAX_QUEST)
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return -1;
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//Copy over quest data
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memcpy(&sd->quest_log[i], qd, sizeof(struct quest));
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sd->num_quests++;
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//Notify client
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clif_send_quest_info(sd, &sd->quest_log[i]);
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return 0;
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}
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int quest_delete(TBL_PC * sd, int quest_id)
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{
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int i;
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//Search for quest
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ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
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//Quest not found
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if(i != MAX_QUEST)
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return -1;
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//Zero quest
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memset(&sd->quest_log[i], 0, sizeof(struct quest));
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//Notify client
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clif_send_quest_delete(sd, quest_id);
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return 0;
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}
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int quest_update_objective(TBL_PC * sd, int quest_id, int objective_num, const char * name, int count)
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{
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int i;
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//Search for quest
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ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
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//Quest not found
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if(i != MAX_QUEST)
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return -1;
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memcpy(&sd->quest_log[i].objectives[objective_num].name, name, NAME_LENGTH);
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sd->quest_log[i].objectives[objective_num].count = count;
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//Notify client
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clif_send_quest_info(sd, &sd->quest_log[i]);
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return 0;
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}
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int quest_update_status(TBL_PC * sd, int quest_id, bool status)
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{
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return 0;
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}
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int quest_load_info(TBL_PC * sd, struct mmo_charstatus * st)
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{
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sd->num_quests = st->num_quests;
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memcpy(sd->quest_log, st->quest_log, sizeof(st->quest_log));
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return 0;
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}
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int quest_make_savedata(TBL_PC * sd)
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{
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sd->status.num_quests = sd->num_quests;
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memcpy(sd->status.quest_log, sd->quest_log, sizeof(sd->quest_log));
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return 0;
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}
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@ -1,15 +1,15 @@
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _QUEST_H_
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#define _QUEST_H_
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int quest_pc_login(TBL_PC * sd);
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int quest_load_info(TBL_PC * sd, struct mmo_charstatus * st);
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int quest_make_savedata(TBL_PC * sd);
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int quest_add(TBL_PC * sd, struct quest * qd);
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int quest_delete(TBL_PC * sd, int quest_id);
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int quest_update_objective(TBL_PC * sd, int quest_id, int objective_num, const char * name, int count);
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int quest_update_status(TBL_PC * sd, int quest_id, bool status);
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#endif
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _QUEST_H_
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#define _QUEST_H_
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int quest_pc_login(TBL_PC * sd);
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int quest_load_info(TBL_PC * sd, struct mmo_charstatus * st);
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int quest_make_savedata(TBL_PC * sd);
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int quest_add(TBL_PC * sd, struct quest * qd);
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int quest_delete(TBL_PC * sd, int quest_id);
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int quest_update_objective(TBL_PC * sd, int quest_id, int objective_num, const char * name, int count);
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int quest_update_status(TBL_PC * sd, int quest_id, bool status);
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#endif
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