Updated some skills.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@162 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,9 @@ Date Added
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* Updated & Optimized TXT Login from FREYA. (need to do SQL now) [Codemaster]
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* Removed compile warnings in intif.c. [Valaris]
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* Fixed chrif_changesex and @changesex, now uses packet 0x3000. [MC Cameri]
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* Updated some skills, credits to orn and midas. [celest]
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- Magnum Break, Throw Stone, Sprinkle Sand, Magic Power, Memorise, Quagmire,
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Spider Web, Reject Sword, and assassin's Dodge.
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11/12
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* added folder: /save-tmpl, removed folder /save
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@ -91,7 +91,7 @@
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89,8,6,2,1,1,10,1,yes,0,0,0,magic,2 //WZ_STORMGUST#ストームガスト#
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90,8,8,1,2,0,5,1:2:3:4:5,yes,0,0,0,magic,0 //WZ_EARTHSPIKE#アーススパイク#
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91,8,8,2,2,0,5,1:2:3:4:5,yes,0,0,0,magic,0 //WZ_HEAVENDRIVE#ヘヴンズドライブ#
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92,8,6,2,2,1,5,1,yes,0,0,0,magic,0 //WZ_QUAGMIRE#クァグマイア#
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92,8,6,2,2,1,5,1,yes,0,0,3,magic,0 //WZ_QUAGMIRE#クァグマイア#
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93,8,6,1,0,1,1,1,yes,0,0,0,magic,0 //WZ_ESTIMATION#モンスター情報#
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94,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //BS_IRON#鉄製造#
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95,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //BS_STEEL#鋼鉄製造#
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@ -1565,7 +1565,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
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// リジェクトソード
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if(sc_data[SC_REJECTSWORD].timer!=-1 && damage > 0 && flag&BF_WEAPON &&
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((src->type==BL_PC && ((struct map_session_data *)src)->status.weapon == (1 || 2 || 3)) || src->type==BL_MOB )){
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if(rand()%100 < (10+5*sc_data[SC_REJECTSWORD].val1)){ //反射確率は10+5*Lv
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if(rand()%100 < (15*sc_data[SC_REJECTSWORD].val1)){ //”½ŽËŠm—¦‚Í15*Lv
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damage = damage*50/100;
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battle_damage(bl,src,damage,0);
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//ダメージを与えたのは良いんだが、ここからどうして表示するんだかわかんねぇ
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@ -1575,6 +1575,12 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
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skill_status_change_end(bl, SC_REJECTSWORD, -1);
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}
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}
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if(sc_data[SC_SPIDERWEB].timer!=-1 && damage > 0) // [Celest]
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if ((flag&BF_SKILL && skill_get_pl(skill_num)==3) ||
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(!flag&BF_SKILL && battle_get_attack_element(src)==3)) {
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damage<<=1;
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skill_status_change_end(bl, SC_SPIDERWEB, -1);
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}
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}
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if(class == 1288 || class == 1287 || class == 1286 || class == 1285) {
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@ -1644,7 +1650,8 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
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// デーモンベイン(+3 ~ +30) vs 不死 or 悪魔 (死人は含めない?)
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if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 && (battle_check_undead(race,battle_get_elem_type(target)) || race==6) )
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damage += (skill * 3);
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damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn
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//damage += (skill * 3);
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// ビーストベイン(+4 ~ +40) vs 動物 or 昆虫
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if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (race==2 || race==4) )
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@ -2588,7 +2595,8 @@ static struct Damage battle_calc_mob_weapon_attack(
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t_def = def2*8/10;
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if(battle_check_undead(s_race,battle_get_elem_type(src)) || s_race==6)
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if(tsd && (skill=pc_checkskill(tsd,AL_DP)) > 0 )
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t_def += skill*3;
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t_def += skill* (int) (3 + (tsd->status.base_level+1)*0.04); // submitted by orn
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//t_def += skill*3;
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vitbonusmax = (t_vit/20)*(t_vit/20)-1;
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if(battle_config.monster_defense_type) {
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@ -1677,7 +1677,7 @@ int pc_calcstatus(struct map_session_data* sd,int first)
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if(sd->status.class==12||sd->status.class==17||sd->status.class==4013||sd->status.class==4018)
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sd->flee += skill*4;
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if(sd->status.class==12||sd->status.class==4013)
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sd->speed -= sd->speed *(skill*.5)/100;
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sd->speed -= sd->speed *(skill*1.5)/100;
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}
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if( (skill=pc_checkskill(sd,MO_DODGE))>0 ) // Œ©<C592>Ø‚è
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sd->flee += (skill*3)>>1;
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@ -1035,12 +1035,12 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
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skill_status_change_start(bl,SC_SLEEP,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
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break;
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case TF_SPRINKLESAND: /* 砂まき */
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if( rand()%100 < 15*sc_def_int/100 )
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if( rand()%100 < 20*sc_def_int/100 )
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skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
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break;
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case TF_THROWSTONE: /* 石投げ */
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if( rand()%100 < 5*sc_def_vit/100 )
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if( rand()%100 < 7*sc_def_vit/100 )
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skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
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break;
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@ -2106,6 +2106,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
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if(skilllv <= 0) return 0;
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struct map_session_data *sd=NULL;
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struct status_change *sc_data = battle_get_sc_data(src);
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int i;
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nullpo_retr(1, src);
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@ -2359,6 +2360,8 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
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bl->m,x-ar,y-ar,x+ar,y+ar,0,
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src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
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skill_castend_damage_id);
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if (skillid == SM_MAGNUM) // fire element for 10 seconds
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skill_status_change_start(src,SC_FLAMELAUNCHER,0,0,0,0,10000,0);
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}
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break;
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@ -2624,6 +2627,10 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
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map_freeblock_unlock();
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return 1;
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}
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if(sc_data) {
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if (sc_data[SC_MAGICPOWER].timer != -1 && skillid != HW_MAGICPOWER) //ƒ}ƒWƒbƒNƒpƒ<70>?‚Ì?‰Ê<E280B0>I—¹
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skill_status_change_end(src,SC_MAGICPOWER,-1);
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}
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map_freeblock_unlock();
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return 0;
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@ -6333,6 +6340,7 @@ int skill_check_condition(struct map_session_data *sd,int type)
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}
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}
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break;
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case WZ_QUAGMIRE:
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case MG_FIREWALL: /* ファイアーウォール */
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case WZ_FIREPILLAR: // celest
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/* 数制限 */
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@ -6841,7 +6849,7 @@ int skill_use_id( struct map_session_data *sd, int target_id,
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//メモライズ状態ならキャストタイムが1/3
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if(sc_data && sc_data[SC_MEMORIZE].timer != -1 && casttime > 0){
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casttime = casttime/3;
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casttime = casttime/2;
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if((--sc_data[SC_MEMORIZE].val2)<=0)
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skill_status_change_end(&sd->bl, SC_MEMORIZE, -1);
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}
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@ -6894,8 +6902,8 @@ int skill_use_id( struct map_session_data *sd, int target_id,
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}
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//マジックパワーの効果終了
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if(sc_data && sc_data[SC_MAGICPOWER].timer != -1 && skill_num != HW_MAGICPOWER)
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skill_status_change_end(&sd->bl,SC_MAGICPOWER,-1);
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//if(sc_data && sc_data[SC_MAGICPOWER].timer != -1 && skill_num != HW_MAGICPOWER)
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// skill_status_change_end(&sd->bl,SC_MAGICPOWER,-1); // moved
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return 0;
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}
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