diff --git a/src/map/battle.cpp b/src/map/battle.cpp index fc90b4999f..6ce0aecd2a 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -6795,6 +6795,15 @@ static void battle_calc_attack_plant(struct Damage* wd, struct block_list *src,s return; } + // Triple Attack has a special property that it does not split damage on plant mode + // In pre-renewal, it requires the monster to have exactly 100 def + if (skill_id == MO_TRIPLEATTACK && wd->div_ < 0 +#ifndef RENEWAL + && tstatus->def == 100 +#endif + ) + wd->div_ *= -1; + //For plants we don't continue with the weapon attack code, so we have to apply DAMAGE_DIV_FIX here battle_apply_div_fix(wd, skill_id);