Fixes battle config skill_removetrap_type (#4865)

* Fixes an array out of bounds check when attempting to return used traps to a player through HT_REMOVETRAP.
Thanks to @marky291!
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Aleos 2020-04-30 13:51:09 -04:00 committed by GitHub
parent 40c776340f
commit e92f88a030
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@ -9008,14 +9008,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
{ // get back all items used to deploy the trap
for( i = 0; i < MAX_SKILL_ITEM_REQUIRE; i++ )
{
if( skill_group->require.itemid[i + 1] > 0 )
if( skill_group->require.itemid[i] > 0 )
{
int flag2;
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = skill_group->require.itemid[i + 1];
item_tmp.nameid = skill_group->require.itemid[i];
item_tmp.identify = 1;
item_tmp.amount = skill_group->require.amount[i + 1];
item_tmp.amount = skill_group->require.amount[i];
if( item_tmp.nameid && (flag2=pc_additem(sd,&item_tmp,item_tmp.amount,LOG_TYPE_OTHER)) ){
clif_additem(sd,0,0,flag2);
map_addflooritem(&item_tmp,item_tmp.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,4,0);