- Implemented SL_SUPERNOVICE erasing the death record 1% of the casts.
- Implemented current exp being capped to the exp required to level up from the previous level when we are at max level (required for some S. Novice buffs) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11764 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,11 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/11/20
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* Implemented SL_SUPERNOVICE erasing the death record 1% of the casts.
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* Implemented current exp being capped to the exp required to level up from
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the previous level when we are at max level (required for some S. Novice
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buffs) [Skotlex]
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2007/11/19
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* Nullpo's disabled on release builds.
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* Added timestamps to the log of memory leaks.
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53
src/map/pc.c
53
src/map/pc.c
@ -4098,7 +4098,6 @@ int pc_checkbaselevelup(struct map_session_data *sd)
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if (!next || sd->status.base_exp < next)
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return 0;
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do {
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sd->status.base_exp -= next;
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//Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex]
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@ -4272,24 +4271,26 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
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}
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}
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//Overflow checks... think we'll ever really need'em? [Skotlex]
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if (base_exp && sd->status.base_exp > UINT_MAX - base_exp)
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sd->status.base_exp = UINT_MAX;
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else
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sd->status.base_exp += base_exp;
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//Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex]
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if (base_exp) {
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nextb = nextb?UINT_MAX:pc_thisbaseexp(sd);
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if(sd->status.base_exp > nextb - base_exp)
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sd->status.base_exp = nextb;
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else
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sd->status.base_exp += base_exp;
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pc_checkbaselevelup(sd);
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clif_updatestatus(sd,SP_BASEEXP);
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}
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pc_checkbaselevelup(sd);
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clif_updatestatus(sd,SP_BASEEXP);
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if (job_exp && sd->status.job_exp > UINT_MAX - job_exp)
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sd->status.job_exp = UINT_MAX;
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else
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sd->status.job_exp += job_exp;
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pc_checkjoblevelup(sd);
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clif_updatestatus(sd,SP_JOBEXP);
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if (job_exp) {
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nextj = nextj?UINT_MAX:pc_thisjobexp(sd);
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if(sd->status.job_exp > nextj - job_exp)
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sd->status.job_exp = nextj;
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else
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sd->status.job_exp += job_exp;
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pc_checkjoblevelup(sd);
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clif_updatestatus(sd,SP_JOBEXP);
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}
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if(sd->state.showexp){
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sprintf(output,
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@ -4326,6 +4327,15 @@ unsigned int pc_nextbaseexp(struct map_session_data *sd)
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return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-1];
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}
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unsigned int pc_thisbaseexp(struct map_session_data *sd)
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{
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if(sd->status.base_level>pc_maxbaselv(sd) || sd->status.base_level<=1)
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return 0;
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return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-2];
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}
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/*==========================================
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* job level側必要??値計算
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*------------------------------------------*/
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@ -4338,6 +4348,13 @@ unsigned int pc_nextjobexp(struct map_session_data *sd)
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return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-1];
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}
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unsigned int pc_thisjobexp(struct map_session_data *sd)
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{
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if(sd->status.job_level>pc_maxjoblv(sd) || sd->status.job_level<=1)
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return 0;
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return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-2];
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}
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/*==========================================
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* 必要ステ?タスポイント計算
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*------------------------------------------*/
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@ -205,7 +205,9 @@ int pc_checkbaselevelup(struct map_session_data *sd);
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int pc_checkjoblevelup(struct map_session_data *sd);
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int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int);
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unsigned int pc_nextbaseexp(struct map_session_data *);
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unsigned int pc_thisbaseexp(struct map_session_data *);
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unsigned int pc_nextjobexp(struct map_session_data *);
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unsigned int pc_thisjobexp(struct map_session_data *);
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int pc_need_status_point(struct map_session_data *,int);
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int pc_statusup(struct map_session_data*,int);
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int pc_statusup2(struct map_session_data*,int,int);
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@ -4883,6 +4883,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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clif_skill_fail(sd,skillid,0,0);
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break;
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}
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if (skillid == SL_SUPERNOVICE && dstsd && dstsd->die_counter && !(rand()%100))
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{ //Erase death count 1% of the casts
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dstsd->die_counter = 0;
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pc_setglobalreg(dstsd,"PC_DIE_COUNTER", 0);
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clif_misceffect2(bl, 0x152);
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//SC_SPIRIT invokes status_calc_pc for us.
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}
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clif_skill_nodamage(src,bl,skillid,skilllv,
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sc_start4(bl,SC_SPIRIT,100,skilllv,skillid,0,0,skill_get_time(skillid,skilllv)));
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sc_start(src,SC_SMA,100,skilllv,skill_get_time(SL_SMA,skilllv));
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