- Modified clif_skill_nodamage to allow for a NULL source. This is to simplify code related to AL_HEAL/MG_RECOVERY effects where someone shows a healing value, but there's no "caster" in sight (Pitcher skills, Blood Drain, Kaahi)

- Updated Kaahi to use clif_skill_nodamage to display amount healed.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6335 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-04-28 02:41:54 +00:00
parent ebf3c20d6b
commit e967ccf396
3 changed files with 25 additions and 43 deletions

View File

@ -3,6 +3,12 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/27
* Modified clif_skill_nodamage to allow for a NULL source. This is to
simplify code related to AL_HEAL/MG_RECOVERY effects where someone shows a
healing value, but there's no "caster" in sight (Pitcher skills, Blood
Drain, Kaahi) [Skotlex]
* Updated Kaahi to use clif_skill_nodamage to display amount healed.
[Skotlex]
* Added unlocking ud.target on mob_unlocktarget, fixes mobs chasing you
around while cloaked. [Skotlex]
* Changed the default rate of clone mob skills to 5% modified by

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@ -4440,28 +4440,28 @@ int clif_skill_nodamage(struct block_list *src,struct block_list *dst,
{
unsigned char buf[32];
nullpo_retr(0, src);
nullpo_retr(0, dst);
WBUFW(buf,0)=0x11a;
WBUFW(buf,2)=skill_id;
WBUFW(buf,4)=(heal > SHRT_MAX)? SHRT_MAX:heal;
WBUFL(buf,6)=dst->id;
WBUFL(buf,10)=src->id;
WBUFL(buf,10)=src?src->id:0;
WBUFB(buf,14)=fail;
clif_send(buf,packet_len_table[0x11a],src,AREA);
clif_send(buf,packet_len_table[0x11a],dst,AREA);
if(disguised(src)) {
WBUFL(buf,10)=-src->id;
clif_send(buf,packet_len_table[0x115],src,SELF);
}
if (disguised(dst)) {
WBUFL(buf,6)=-dst->id;
if (disguised(src))
WBUFL(buf,10)=src->id;
clif_send(buf,packet_len_table[0x115],dst,SELF);
}
if(src && disguised(src)) {
WBUFL(buf,10)=-src->id;
if (disguised(dst))
WBUFL(buf,6)=dst->id;
clif_send(buf,packet_len_table[0x115],src,SELF);
}
return fail;
}

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@ -1021,8 +1021,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
; //Not enough SP to cast
else {
battle_heal(bl, bl, 200*tsc->data[SC_KAAHI].val1, -5*tsc->data[SC_KAAHI].val1, 1);
if(dstsd && dstsd->fd)
clif_heal(dstsd->fd,SP_HP,200*tsc->data[SC_KAAHI].val1);
clif_skill_nodamage(NULL,bl,AL_HEAL,200*tsc->data[SC_KAAHI].val1,1);
}
}
}
@ -2296,17 +2295,12 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
if(src->prev == NULL)
break;
if(skl->target_id) {
struct block_list tbl;
target = map_id2bl(skl->target_id);
if(!target && skl->skill_id == RG_INTIMIDATE) {
target = &tbl; //Required since it has to warp.
target->type = BL_NUL;
target->m = src->m;
target->prev = target->next = NULL;
}
if(!target && skl->skill_id == RG_INTIMIDATE)
target = src; //Required since it has to warp.
if(target == NULL)
break;
if(target->prev == NULL && skl->skill_id != RG_INTIMIDATE)
if(target->prev == NULL)
break;
if(src->m != target->m)
break;
@ -2320,8 +2314,8 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
if (unit_warp(src,-1,-1,-1,3) == 0) {
short x,y;
map_search_freecell(src, 0, &x, &y, 1, 1, 0);
if (!status_isdead(target))
unit_warp(target, -1, x, y, 3);
if (target != src && !status_isdead(target))
unit_warp(target, -1, x, y, 3);
}
break;
case BA_FROSTJOKE: /* 寒いジョ?ク */
@ -2995,13 +2989,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
int heal = skill_attack( (skillid == NPC_BLOODDRAIN) ? BF_WEAPON : BF_MAGIC,
src, src, bl, skillid, skilllv, tick, flag);
if (heal > 0){
struct block_list tbl;
tbl.id = 0;
tbl.type = BL_NUL;
tbl.m = src->m;
tbl.x = src->x;
tbl.y = src->y;
clif_skill_nodamage(&tbl, src, AL_HEAL, heal, 1);
clif_skill_nodamage(NULL, src, AL_HEAL, heal, 1);
battle_heal(NULL, src, heal, 0, 0);
}
}
@ -4502,7 +4490,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case AM_BERSERKPITCHER:
case AM_POTIONPITCHER: /* ポ?ションピッチャ? */
{
struct block_list tbl;
int i,x,hp = 0,sp = 0,bonus=100;
if(sd) {
x = skilllv%11 - 1;
@ -4561,16 +4548,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if(dstsd)
hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
}
tbl.id = 0;
tbl.type = BL_NUL;
tbl.m = src->m;
tbl.x = src->x;
tbl.y = src->y;
clif_skill_nodamage(src,bl,skillid,skilllv,1);
if(hp > 0 || (skillid == AM_POTIONPITCHER && hp <= 0 && sp <= 0))
clif_skill_nodamage(&tbl,bl,AL_HEAL,hp,1);
clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1);
if(sp > 0)
clif_skill_nodamage(&tbl,bl,MG_SRECOVERY,sp,1);
clif_skill_nodamage(NULL,bl,MG_SRECOVERY,sp,1);
battle_heal(src,bl,hp,sp,0);
}
break;
@ -5200,18 +5182,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
// Slim Pitcher
case CR_SLIMPITCHER:
if (potion_hp) {
struct block_list tbl;
int hp = potion_hp;
hp = hp * (100 + (status_get_vit(bl)<<1))/100;
if (dstsd) {
hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10)/100;
}
tbl.id = 0;
tbl.type = BL_NUL;
tbl.m = src->m;
tbl.x = src->x;
tbl.y = src->y;
clif_skill_nodamage(&tbl,bl,AL_HEAL,hp,1);
clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1);
battle_heal(NULL,bl,hp,0,0);
}
break;