- Updated the jobmaster custom script to properly use Job_* constants rather than hardcoded numbers. Thanks to Pxxx for doing the update.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5590 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-03-13 19:12:55 +00:00
parent 6e2b036285
commit e9fc1d9198
2 changed files with 98 additions and 76 deletions

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@ -27,6 +27,10 @@ Nexon
Date Added Date Added
====== ======
03/13
* Updated the jobmaster custom script to properly use Job_* constants
rather than hardcoded numbers. Thanks to Pxxx for doing the update.
[Skotlex]
03/12 03/12
* Amatsu Field. Replaced Hydras with official G_HYDRA (w/o drops) [Lupus] * Amatsu Field. Replaced Hydras with official G_HYDRA (w/o drops) [Lupus]
03/11 03/11

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@ -3,7 +3,7 @@
//===== By: ================================================== //===== By: ==================================================
//= eAthena Dev Team [LunatikBunnie] (Editted by Amada`) //= eAthena Dev Team [LunatikBunnie] (Editted by Amada`)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.3 //= 1.4
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any Athena Version //= Any Athena Version
//===== Description: ========================================= //===== Description: =========================================
@ -12,6 +12,8 @@
//= Editted menu to avoid button mashing. //= Editted menu to avoid button mashing.
//= 1.3 Added TK/SL/SG, thanks to Haplo. Fixed minor bugs [Lupus] //= 1.3 Added TK/SL/SG, thanks to Haplo. Fixed minor bugs [Lupus]
//= script leaves grabage variable: 'lastJob' //= script leaves grabage variable: 'lastJob'
//= 1.4 Added NJ/GS, changed all job numbers to Job_* constants.
//= All credits go to pxxx [Skotlex]
//============================================================ //============================================================
// ------------------------------ Start ------------------------------ // ------------------------------ Start ------------------------------
@ -25,35 +27,35 @@ prontera.gat,153,193,6 script Job Master 123,{
if(SkillPoint != 0) goto L_skillUsed; if(SkillPoint != 0) goto L_skillUsed;
if(Class == Job_Novice) goto L_novice; if(Class == Job_Novice) goto L_novice;
if(JobLevel <10) goto L_notEn; if(JobLevel <10) goto L_notEn;
if((Class ==Job_Novice_High) && ((lastJob ==7) || (lastJob ==14))) goto L_cHsword; if((Class ==Job_Novice_High) && ((lastJob ==Job_Knight) || (lastJob ==Job_Crusader))) goto L_cHsword;
if((Class ==Job_Novice_High) && ((lastJob ==9) || (lastJob ==16))) goto L_cHmage; if((Class ==Job_Novice_High) && ((lastJob ==Job_Wizard) || (lastJob ==Job_Sage))) goto L_cHmage;
if((Class ==Job_Novice_High) && ((lastJob ==11) || (lastJob ==19) || (lastJob ==20))) goto L_cHarcher; if((Class ==Job_Novice_High) && ((lastJob ==Job_Hunter) || (lastJob ==Job_Bard) || (lastJob ==Job_Dancer))) goto L_cHarcher;
if((Class ==Job_Novice_High) && ((lastJob ==8) || (lastJob ==15))) goto L_cHacolyte; if((Class ==Job_Novice_High) && ((lastJob ==Job_Priest) || (lastJob ==Job_Monk))) goto L_cHacolyte;
if((Class ==Job_Novice_High) && ((lastJob ==10) || (lastJob ==18))) goto L_cHmerchant; if((Class ==Job_Novice_High) && ((lastJob ==Job_Blacksmith) || (lastJob ==Job_Alchem))) goto L_cHmerchant;
if((Class ==Job_Novice_High) && ((lastJob ==12) || (lastJob ==17))) goto L_cHthief; if((Class ==Job_Novice_High) && ((lastJob ==Job_Assassin) || (lastJob ==Job_Rogue))) goto L_cHthief;
if(JobLevel <@MinimumJB) goto L_notEn; if(JobLevel <@MinimumJB) goto L_notEn;
if(Class ==1) goto L_iSword; if(Class ==Job_Swordman) goto L_iSword;
if(Class ==2) goto L_iMage; if(Class ==Job_Mage) goto L_iMage;
if(Class ==3) goto L_iArcher; if(Class ==Job_Archer) goto L_iArcher;
if(Class ==4) goto L_iAcolyte; if(Class ==Job_Acolytle) goto L_iAcolyte;
if(Class ==5) goto L_iMerchant; if(Class ==Job_Merchant) goto L_iMerchant;
if(Class ==6) goto L_iThief; if(Class ==Job_Thief) goto L_iThief;
if(Class ==4046) goto L_iTaekwon; if(Class ==Job_Taekwon) goto L_iTaekwon;
if(checkfalcon(0) || checkcart(0) || checkriding(0)) goto L_remove; if(checkfalcon(0) || checkcart(0) || checkriding(0)) goto L_remove;
if(lastJob ==7) goto L_iKnight; if(lastJob ==Job_Knight) goto L_iKnight;
if(lastJob ==8) goto L_iPriest; if(lastJob ==Job_Priest) goto L_iPriest;
if(lastJob ==9) goto L_iWizard; if(lastJob ==Job_Wizard) goto L_iWizard;
if(lastJob ==10) goto L_iBlacksmith; if(lastJob ==Job_Blacksmith) goto L_iBlacksmith;
if(lastJob ==11) goto L_iHunter; if(lastJob ==Job_Hunter) goto L_iHunter;
if(lastJob ==12) goto L_iAssassin; if(lastJob ==Job_Assassin) goto L_iAssassin;
if(lastJob ==14) goto L_iCrusader; if(lastJob ==Job_Crusader) goto L_iCrusader;
if(lastJob ==15) goto L_iMonk; if(lastJob ==Job_Monk) goto L_iMonk;
if(lastJob ==16) goto L_iSage; if(lastJob ==Job_Sage) goto L_iSage;
if(lastJob ==17) goto L_iRogue; if(lastJob ==Job_Rogue) goto L_iRogue;
if(lastJob ==18) goto L_iAlchemist; if(lastJob ==Job_Alchem) goto L_iAlchemist;
if(lastJob ==19) goto L_iBard; if(lastJob ==Job_Bard) goto L_iBard;
if(lastJob ==20) goto L_iDancer; if(lastJob ==Job_Dancer) goto L_iDancer;
if((Class >=7) && (Class <=20)) goto L_rebirth; if((Class >=Job_Knight) && (Class <=Job_Dancer)) goto L_rebirth;
close; close;
// Novice // Novice
@ -63,47 +65,47 @@ prontera.gat,153,193,6 script Job Master 123,{
if(JobLevel<10) goto L_notEn; if(JobLevel<10) goto L_notEn;
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Welcome, please select the job you wish to change into"; mes "Welcome, please select the job you wish to change into";
menu "Swordsman",L_sword,"Mage",L_mage,"Archer",L_archer,"Acolyte",L_acolyte,"Merchant",L_merchant,"Thief",L_thief,"Super Novice",L_superN,"Taekwon",L_taekwon; menu "Swordsman",L_sword,"Mage",L_mage,"Archer",L_archer,"Acolyte",L_acolyte,"Merchant",L_merchant,"Thief",L_thief,"Super Novice",L_superN,"Taekwon",L_taekwon,"Gunslinger",L_gun,"Ninja",L_ninja;
// Change to Swordsman // Change to Swordsman
L_sword: L_sword:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 1; jobchange Job_Swordman;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Mage // Change to Mage
L_mage: L_mage:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 2; jobchange Job_Mage;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Archer // Change to Archer
L_archer: L_archer:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 3; jobchange Job_Archer;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Acolyte // Change to Acolyte
L_acolyte: L_acolyte:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 4; jobchange Job_Acolyte;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Merchant // Change to Merchant
L_merchant: L_merchant:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 5; jobchange Job_Merchant;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Thief // Change to Thief
L_thief: L_thief:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 6; jobchange Job_Thief;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Super Novice // Change to Super Novice
@ -111,7 +113,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
if(BaseLevel<@SupNovM) goto L_notSup; if(BaseLevel<@SupNovM) goto L_notSup;
jobchange 23; jobchange Job_SuperNovice;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Taekwon // Change to Taekwon
@ -121,6 +123,21 @@ prontera.gat,153,193,6 script Job Master 123,{
jobchange Job_Taekwon; jobchange Job_Taekwon;
callfunc "F_ClearJobVar"; callfunc "F_ClearJobVar";
close; close;
// Change to Gunslinger
L_gun:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Gunslinger;
callfunc "F_ClearJobVar";
close;
// Change to Ninja
L_ninja:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
jobchange Job_Ninja;
callfunc "F_ClearJobVar";
close;
// Change to Knight/Crusader // Change to Knight/Crusader
L_iSword: L_iSword:
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
@ -129,13 +146,13 @@ prontera.gat,153,193,6 script Job Master 123,{
L_knight: L_knight:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 7; jobchange Job_Knight;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
L_crusader: L_crusader:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 14; jobchange Job_Crusader;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Wizard/Sage // Change to Wizard/Sage
@ -146,13 +163,13 @@ prontera.gat,153,193,6 script Job Master 123,{
L_wizard: L_wizard:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 9; jobchange Job_Wizard;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
L_sage: L_sage:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 16; jobchange Job_Sage;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Hunter/Bard/Dancer // Change to Hunter/Bard/Dancer
@ -163,7 +180,7 @@ prontera.gat,153,193,6 script Job Master 123,{
L_hunter: L_hunter:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 11; jobchange Job_Hunter;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
L_bandd: L_bandd:
@ -172,13 +189,13 @@ prontera.gat,153,193,6 script Job Master 123,{
L_bard: L_bard:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 19; jobchange Job_Bard;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
L_dancer: L_dancer:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 20; jobchange Job_Dancer;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Priest/Monk // Change to Priest/Monk
@ -189,13 +206,13 @@ prontera.gat,153,193,6 script Job Master 123,{
L_priest: L_priest:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 8; jobchange Job_Priest;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
L_monk: L_monk:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 15; jobchange Job_Monk;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Blacksmith/Alchemist // Change to Blacksmith/Alchemist
@ -206,13 +223,13 @@ prontera.gat,153,193,6 script Job Master 123,{
L_blacksmith: L_blacksmith:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 10; jobchange Job_Blacksmith;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
L_alchemist: L_alchemist:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 18; jobchange Job_Alchem;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Assassin/Rogue // Change to Assassin/Rogue
@ -223,13 +240,13 @@ prontera.gat,153,193,6 script Job Master 123,{
L_assassin: L_assassin:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 12; jobchange Job_Assassin;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
L_rogue: L_rogue:
mes "Are you SURE?"; mes "Are you SURE?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 17; jobchange Job_Rogue;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Star Gladiator/Soul Linker // Change to Star Gladiator/Soul Linker
@ -258,7 +275,7 @@ prontera.gat,153,193,6 script Job Master 123,{
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
if ((BaseLevel < 99) || (JobLevel < 50)) goto L_cantCh; if ((BaseLevel < 99) || (JobLevel < 50)) goto L_cantCh;
set lastJob, readparam(19); set lastJob, readparam(19);
jobchange 24; jobchange Job_Novice_High;
resetlvl(1); resetlvl(1);
skill 142,1,0; skill 142,1,0;
skill 143,1,0; skill 143,1,0;
@ -271,7 +288,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "Do you want to change into a High Swordsman?"; mes "Do you want to change into a High Swordsman?";
next; next;
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 25; jobchange Job_Swordman_High;
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!"; mes "Thank you, please come again soon!";
close; close;
@ -280,7 +297,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "Do you want to change into a High Mage?"; mes "Do you want to change into a High Mage?";
next; next;
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 26; jobchange Job_Mage_High;
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!"; mes "Thank you, please come again soon!";
close; close;
@ -289,7 +306,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "Do you want to change into a High Archer?"; mes "Do you want to change into a High Archer?";
next; next;
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 27; jobchange Job_Archer_High;
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!"; mes "Thank you, please come again soon!";
close; close;
@ -298,7 +315,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "Do you want to change into a High Acolyte?"; mes "Do you want to change into a High Acolyte?";
next; next;
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 28; jobchange Job_Acolyte_High;
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!"; mes "Thank you, please come again soon!";
close; close;
@ -307,7 +324,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "Do you want to change into a High Merchant?"; mes "Do you want to change into a High Merchant?";
next; next;
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 29; jobchange Job_Merchant_High;
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!"; mes "Thank you, please come again soon!";
close; close;
@ -316,7 +333,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "Do you want to change into a High Thief?"; mes "Do you want to change into a High Thief?";
next; next;
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 30; jobchange Job_Thief_High;
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!"; mes "Thank you, please come again soon!";
close; close;
@ -325,7 +342,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Lord Knight?"; mes "Do you want to change into a Lord Knight?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 31; jobchange Job_Lord_Knight;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Paladin // Change to Paladin
@ -333,7 +350,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Paladin?"; mes "Do you want to change into a Paladin?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 38; jobchange Job_Paladin;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to High Priest // Change to High Priest
@ -341,7 +358,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a High Priest?"; mes "Do you want to change into a High Priest?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 32; jobchange Job_High_Priest;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Champion // Change to Champion
@ -349,7 +366,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Champion?"; mes "Do you want to change into a Champion?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 39; jobchange Job_Champion;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Whitesmith // Change to Whitesmith
@ -357,7 +374,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Whitesmith?"; mes "Do you want to change into a Whitesmith?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 34; jobchange Job_Whitesmith;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Creator // Change to Creator
@ -365,7 +382,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Creator?"; mes "Do you want to change into a Creator?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 42; jobchange Job_Creator;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to High Wizard // Change to High Wizard
@ -373,7 +390,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a High Wizard?"; mes "Do you want to change into a High Wizard?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 33; jobchange Job_High_Wizard;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Professor // Change to Professor
@ -381,7 +398,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Professor?"; mes "Do you want to change into a Professor?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 40; jobchange Job_Professor;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Sniper // Change to Sniper
@ -389,7 +406,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Sniper?"; mes "Do you want to change into a Sniper?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 35; jobchange Job_Sniper;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Clown // Change to Clown
@ -397,7 +414,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Clown?"; mes "Do you want to change into a Clown?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 43; jobchange Job_Clown;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Gypsy // Change to Gypsy
@ -405,7 +422,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Gypsy?"; mes "Do you want to change into a Gypsy?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 44; jobchange Job_Gypsy;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Assassin Cross // Change to Assassin Cross
@ -413,7 +430,7 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Do you want to change into an Assassin Cross?"; mes "Do you want to change into an Assassin Cross?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 36; jobchange Job_Assassin_Cross;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Change to Stalker // Change to Stalker
@ -421,18 +438,19 @@ prontera.gat,153,193,6 script Job Master 123,{
mes "^ff0000[Job Master]^000000"; mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Stalker?"; mes "Do you want to change into a Stalker?";
menu "No",L_quit,"Yes",-; menu "No",L_quit,"Yes",-;
jobchange 41; jobchange Job_Stalker;
if(@GivePlat) goto L_GivePlat; if(@GivePlat) goto L_GivePlat;
close; close;
// Giving Platinum Skills // Giving Platinum Skills
L_GivePlat: L_GivePlat:
if (BaseJob==Job_SuperNovice) goto L_sSuperN; if (BaseClass==Job_SuperNovice) goto L_sSuperN;
if ((Class==Job_Swordman) || (Class==7) || (Class==13) || (Class==14)|| (Class==21) || (Class==4002) || (Class==4008)) goto L_sSword; if (BaseClass==Job_Swordman) goto L_sSword;
if ((Class==Job_Mage) || (Class==9) || (Class==16) || (Class==4003) || (Class==4010) || (Class==4017)) goto L_sMage; if (BaseClass==Job_Mage) goto L_sMage;
if ((Class==Job_Archer) || (Class==11) || (Class==19) || (Class==20) || (Class==4004) || (Class==4012) || (Class==4020) || (Class==4021)) goto L_sArcher; if (BaseClass==Job_Archer) goto L_sArcher;
if ((Class==Job_Acolyte) || (Class==8) || (Class==15) || (Class==50) || (Class==54) || (Class==61) || (Class==4005) || (Class==4009) || (Class==4016)) goto L_sAcolyte; if (BaseClass==Job_Acolyte) goto L_sAcolyte;
if ((Class==Job_Merchant) || (Class==10) || (Class==18) || (Class==51) || (Class==56) || (Class==64) || (Class==4006) || (Class==4011) || (Class==4019)) goto L_sMerchant; if (BaseClass==Job_Merchant) goto L_sMerchant;
if ((Class==Job_Thief) || (Class==12) || (Class==17) || (Class==52) || (Class==58) || (Class==63) || (Class==4007) || (Class==4013) || (Class==4018)) goto L_sThief; if (BaseClass==Job_Thief) goto L_sThief;
close;
L_sSuperN: L_sSuperN:
skill 142,1,0; skill 142,1,0;
close; close;