From ea59d8049082cc791ac2f36258c1bf6ea125c64a Mon Sep 17 00:00:00 2001 From: Aleos Date: Mon, 4 May 2020 11:56:14 -0400 Subject: [PATCH] Corrects Feint Bomb not hiding the caster (#4874) * Resolves an issue with Feint Bomb not hiding the caster. Thanks to @Badarosk0! --- src/map/skill.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/map/skill.cpp b/src/map/skill.cpp index fe3ca228a6..68461c1423 100755 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -12904,7 +12904,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui } map_foreachinallrange(unit_changetarget, src, AREA_SIZE, BL_MOB, src, &group->unit->bl); // Release all targets against the caster skill_blown(src, src, skill_get_blewcount(skill_id, skill_lv), unit_getdir(src), BLOWN_IGNORE_NO_KNOCKBACK); // Don't stop the caster from backsliding if special_state.no_knockback is active - clif_skill_nodamage(src,src,skill_id,skill_lv,sc_start(src,src,type,100,skill_lv,skill_get_time2(skill_id,skill_lv))); + clif_skill_nodamage(src, src, skill_id, skill_lv, 0); + sc_start(src, src, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)); } break;