SQL synchronization

This commit is contained in:
rAthenaAPI
2016-08-02 23:54:25 +02:00
parent 842e30ed8a
commit ea735363c3
4 changed files with 1718 additions and 1718 deletions

View File

@@ -1,42 +1,42 @@
#
# Table structure for table `item_db`
#
DROP TABLE IF EXISTS `item_db`;
CREATE TABLE `item_db` (
`id` smallint(5) unsigned NOT NULL DEFAULT '0',
`name_english` varchar(50) NOT NULL DEFAULT '',
`name_japanese` varchar(50) NOT NULL DEFAULT '',
`type` tinyint(2) unsigned NOT NULL DEFAULT '0',
`price_buy` mediumint(8) unsigned DEFAULT NULL,
`price_sell` mediumint(8) unsigned DEFAULT NULL,
`weight` smallint(5) unsigned NOT NULL DEFAULT '0',
`attack` smallint(5) unsigned DEFAULT NULL,
`defence` smallint(5) unsigned DEFAULT NULL,
`range` tinyint(2) unsigned DEFAULT NULL,
`slots` tinyint(2) unsigned DEFAULT NULL,
`equip_jobs` bigint(20) unsigned DEFAULT NULL,
`equip_upper` tinyint(2) unsigned DEFAULT NULL,
`equip_genders` tinyint(1) unsigned DEFAULT NULL,
`equip_locations` mediumint(7) unsigned DEFAULT NULL,
`weapon_level` tinyint(1) unsigned DEFAULT NULL,
`equip_level` tinyint(3) unsigned DEFAULT NULL,
`refineable` tinyint(1) unsigned DEFAULT NULL,
`view` smallint(5) unsigned DEFAULT NULL,
`script` text,
`equip_script` text,
`unequip_script` text,
PRIMARY KEY (`id`),
UNIQUE INDEX `UniqueAegisName` (`name_english`)
) ENGINE=MyISAM;
# Items Database
#
# Structure of Database:
#REPLACE INTO `item_db` VALUES ( ID,'AegisName','Name',Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,'Script','OnEquip_Script','OnUnequip_Script');
#
# Healing Items
#=============================================================
#
# Table structure for table `item_db`
#
DROP TABLE IF EXISTS `item_db`;
CREATE TABLE `item_db` (
`id` smallint(5) unsigned NOT NULL DEFAULT '0',
`name_english` varchar(50) NOT NULL DEFAULT '',
`name_japanese` varchar(50) NOT NULL DEFAULT '',
`type` tinyint(2) unsigned NOT NULL DEFAULT '0',
`price_buy` mediumint(8) unsigned DEFAULT NULL,
`price_sell` mediumint(8) unsigned DEFAULT NULL,
`weight` smallint(5) unsigned NOT NULL DEFAULT '0',
`attack` smallint(5) unsigned DEFAULT NULL,
`defence` smallint(5) unsigned DEFAULT NULL,
`range` tinyint(2) unsigned DEFAULT NULL,
`slots` tinyint(2) unsigned DEFAULT NULL,
`equip_jobs` bigint(20) unsigned DEFAULT NULL,
`equip_upper` tinyint(2) unsigned DEFAULT NULL,
`equip_genders` tinyint(1) unsigned DEFAULT NULL,
`equip_locations` mediumint(7) unsigned DEFAULT NULL,
`weapon_level` tinyint(1) unsigned DEFAULT NULL,
`equip_level` tinyint(3) unsigned DEFAULT NULL,
`refineable` tinyint(1) unsigned DEFAULT NULL,
`view` smallint(5) unsigned DEFAULT NULL,
`script` text,
`equip_script` text,
`unequip_script` text,
PRIMARY KEY (`id`),
UNIQUE INDEX `UniqueAegisName` (`name_english`)
) ENGINE=MyISAM;
# Items Database
#
# Structure of Database:
#REPLACE INTO `item_db` VALUES ( ID,'AegisName','Name',Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,'Script','OnEquip_Script','OnUnequip_Script');
#
# Healing Items
#=============================================================
REPLACE INTO `item_db` VALUES (501,'Red_Potion','Red Potion',0,50,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(45,65),0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (502,'Orange_Potion','Orange Potion',0,200,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(105,145),0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (503,'Yellow_Potion','Yellow Potion',0,550,NULL,130,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(175,235),0;',NULL,NULL);
@@ -134,8 +134,8 @@ REPLACE INTO `item_db` VALUES (596,'Cute_Strawberry_Choco','Cute Strawberry-Choc
REPLACE INTO `item_db` VALUES (597,'Lovely_Choco_Tart','Lovely Choco-Tart',0,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(10,400),0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (598,'Light_Red_Pot','Light Red Potion',0,50,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(45,65),0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (599,'Light_Orange_Pot','Light Orange Potion',0,200,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(105,145),0;',NULL,NULL);
# Usable Items
#===================================================================
# Usable Items
#===================================================================
REPLACE INTO `item_db` VALUES (601,'Wing_Of_Fly','Fly Wing',11,60,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemskill "AL_TELEPORT",1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (602,'Wing_Of_Butterfly','Butterfly Wing',11,300,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemskill "AL_TELEPORT",3;',NULL,NULL);
REPLACE INTO `item_db` VALUES (603,'Old_Blue_Box','Old Blue Box',2,10000,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getrandgroupitem(IG_BlueBox),1;',NULL,NULL);
@@ -226,8 +226,8 @@ REPLACE INTO `item_db` VALUES (697,'Fire_Scroll_2_5','Level 5 Fire Ball',11,2000
REPLACE INTO `item_db` VALUES (698,'Fire_Scroll_3_1','Level 1 Fire Wall',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemskill "MG_FIREWALL",1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (699,'Fire_Scroll_3_5','Level 5 Fire Wall',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemskill "MG_FIREWALL",5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (700,'Cold_Scroll_2_1','Level 1 Frost Diver',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemskill "MG_FROSTDIVER",1;',NULL,NULL);
# Etc Items
#===================================================================
# Etc Items
#===================================================================
REPLACE INTO `item_db` VALUES (701,'Ora_Ora','Ora Ora',3,55000,NULL,200,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (702,'Animal_Blood','Animal Gore',3,450,NULL,100,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (703,'Hinalle','Hinalle',3,500,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
@@ -480,9 +480,9 @@ REPLACE INTO `item_db` VALUES (1096,'Round_Shell','Round Shell',3,780,NULL,10,NU
REPLACE INTO `item_db` VALUES (1097,'Worn_Out_Page','Worn Out Page',3,948,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1098,'Manacles','Manacles',3,658,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1099,'Worn_Out_Prison_Uniform','Worn-out Prison Uniform',3,680,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
# Weapons
#===================================================================
# 1-Handed Swords
# Weapons
#===================================================================
# 1-Handed Swords
REPLACE INTO `item_db` VALUES (1101,'Sword','Sword',5,100,NULL,500,25,NULL,1,3,0x000654E3,7,2,2,1,2,1,2,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1102,'Sword_','Sword',5,100,NULL,500,25,NULL,1,4,0x000654E3,7,2,2,1,2,1,2,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1103,'Sword__','Sword',5,100,NULL,500,25,NULL,1,0,0x000654E3,7,2,2,1,2,1,2,NULL,NULL,NULL);
@@ -532,7 +532,7 @@ REPLACE INTO `item_db` VALUES (1146,'Town_Sword','Town Sword',5,42000,NULL,800,1
REPLACE INTO `item_db` VALUES (1147,'Town_Sword_','Town Sword',5,42000,NULL,800,100,NULL,1,2,0x00000001,7,2,2,3,30,1,2,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1148,'Star_Dust_Blade','Star Dust Blade',5,20,NULL,1000,140,NULL,1,1,0x00000001,7,2,2,4,45,1,2,'bonus2 bAddEff,Eff_Stun,500; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1149,'Flamberge_','Flamberge',5,60000,NULL,1500,150,NULL,1,2,0x00004080,7,2,2,3,27,1,2,NULL,NULL,NULL);
# 2-Handed Swords
# 2-Handed Swords
REPLACE INTO `item_db` VALUES (1151,'Slayer','Slayer',5,15000,NULL,1300,90,NULL,1,2,0x00004082,7,2,34,2,18,1,3,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1152,'Slayer_','Slayer',5,15000,NULL,1300,90,NULL,1,3,0x00004082,7,2,34,2,18,1,3,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1153,'Slayer__','Slayer',5,15000,NULL,1300,90,NULL,1,0,0x00004082,7,2,34,2,18,1,3,NULL,NULL,NULL);
@@ -573,7 +573,7 @@ REPLACE INTO `item_db` VALUES (1187,'Krieger_Twohand_Sword1','Glorious Claymore'
REPLACE INTO `item_db` VALUES (1188,'Veteran_Sword','Veteran Sword',5,10000,NULL,2000,180,NULL,1,1,0x00004082,7,2,34,4,80,1,3,'if(getskilllv("SM_BASH")==10) { bonus2 bSkillAtk,"SM_BASH",50; } if(getskilllv("KN_BOWLINGBASH")==10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1189,'Krasnaya','Krasnaya',5,20,NULL,3800,200,NULL,2,3,0x00004082,2,2,34,2,50,1,3,'if(readparam(bStr)>=95) { bonus bBaseAtk,20; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (1190,'Claymore_C','Claymore',5,0,NULL,0,220,NULL,1,0,0x00004080,7,2,34,3,1,0,3,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
# Daggers
# Daggers
REPLACE INTO `item_db` VALUES (1201,'Knife','Knife',5,50,NULL,400,17,NULL,1,3,0xFE9F7EEF,7,2,2,1,1,1,1,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1202,'Knife_','Knife',5,50,NULL,400,17,NULL,1,4,0xFE9F7EEF,7,2,2,1,1,1,1,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1203,'Knife__','Knife',5,50,NULL,400,17,NULL,1,0,0xFE9F7EEF,7,2,2,1,1,1,1,NULL,NULL,NULL);
@@ -623,7 +623,7 @@ REPLACE INTO `item_db` VALUES (1246,'Cinquedea_','Cinquedea',5,40000,NULL,700,11
REPLACE INTO `item_db` VALUES (1247,'Kindling_Dagger','Kindle Dagger',5,10000,NULL,600,39,NULL,1,0,0xFE9F7EEF,7,2,2,1,1,1,1,'bonus bAtkEle,Ele_Fire;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1248,'Obsidian_Dagger','Obsidian Dagger',5,10000,NULL,600,39,NULL,1,0,0xFE9F7EEF,7,2,2,1,1,1,1,'bonus bAtkEle,Ele_Earth;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1249,'Fisherman\'s_Dagger','Fisherman\'s Dagger',5,10000,NULL,600,39,NULL,1,0,0xFE9F7EEF,7,2,2,1,1,1,1,'bonus bAtkEle,Ele_Water;',NULL,NULL);
# Katars
# Katars
REPLACE INTO `item_db` VALUES (1250,'Jur','Jur',5,19500,NULL,800,125,NULL,1,2,0x00001000,7,2,34,2,18,1,16,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1251,'Jur_','Jur',5,19500,NULL,800,125,NULL,1,3,0x00001000,7,2,34,2,18,1,16,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1252,'Katar','Katar',5,41000,NULL,1200,148,NULL,1,1,0x00001000,7,2,34,3,33,1,16,'bonus bDex,1;',NULL,NULL);
@@ -661,7 +661,7 @@ REPLACE INTO `item_db` VALUES (1283,'Katar_Of_Speed','Katar Of Speed',5,20,NULL,
REPLACE INTO `item_db` VALUES (1284,'Krishna','Krishna',5,20,NULL,1200,120,NULL,1,2,0x00001000,2,2,34,3,50,1,16,'bonus2 bSkillAtk,"AS_GRIMTOOTH",10; if(getskilllv("AS_SONICBLOW")) { bonus3 bAutoSpell,"AS_SONICBLOW",getskilllv("AS_SONICBLOW"),5; }else{ bonus3 bAutoSpell,"AS_SONICBLOW",1,5; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (1285,'Cakram','Chakram',5,20,NULL,1000,130,NULL,1,2,0x00001000,2,2,34,3,50,1,16,'if(getskilllv("AS_KATAR")==10) { bonus bHit,10; } bonus2 bSkillAtk,"ASC_METEORASSAULT",20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1286,'Jamadhar_C','Jamadhar',5,0,NULL,0,200,NULL,1,0,0x00001000,7,2,34,3,1,0,16,'bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_All,40;',NULL,NULL);
# 1-Handed Axes
# 1-Handed Axes
REPLACE INTO `item_db` VALUES (1301,'Axe','Axe',5,500,NULL,800,38,NULL,1,3,0x000654E3,7,2,2,1,3,1,6,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1302,'Axe_','Axe',5,500,NULL,800,38,NULL,1,4,0x000654E3,7,2,2,1,3,1,6,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1303,'Axe__','Axe',5,500,NULL,800,38,NULL,1,0,0x000654E3,7,2,2,1,3,1,6,NULL,NULL,NULL);
@@ -677,7 +677,7 @@ REPLACE INTO `item_db` VALUES (1312,'Orcish_Axe_C','Orcish Axe',5,0,NULL,0,110,N
REPLACE INTO `item_db` VALUES (1313,'Tourist_Axe','Tourist Axe',5,0,NULL,500,77,NULL,1,0,0x000654E3,7,2,2,1,1,0,6,'bonus bStr,2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1314,'F_Tomahawk_C','Tomahawk',5,2,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,4,0,0,7,'bonus bAtkEle,Ele_Wind;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1315,'F_Right_Epsilon_C','Light Epsilon',5,1,NULL,0,229,NULL,1,0,0x000444A2,7,2,34,4,1,0,7,'bonus bAtkEle,Ele_Holy; bonus bStr,10;',NULL,NULL);
# 2-Handed Axes
# 2-Handed Axes
REPLACE INTO `item_db` VALUES (1351,'Battle_Axe','Battle Axe',5,5400,NULL,1500,80,NULL,1,3,0x000444A2,7,2,34,1,3,1,7,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1352,'Battle_Axe_','Battle Axe',5,5400,NULL,1500,80,NULL,1,4,0x000444A2,7,2,34,1,3,1,7,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1353,'Battle_Axe__','Battle Axe',5,5400,NULL,1500,80,NULL,1,0,0x000444A2,7,2,34,1,3,1,7,NULL,NULL,NULL);
@@ -718,7 +718,7 @@ REPLACE INTO `item_db` VALUES (1387,'Giant_Axe','Giant Axe',5,20,NULL,4000,330,N
REPLACE INTO `item_db` VALUES (1388,'Two_Handed_Axe_C','Two-Handed Axe',5,0,NULL,0,220,NULL,1,0,0x000444A2,7,2,34,3,1,0,7,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1389,'E_Tomahawk_C','Tomahawk',5,2,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,4,0,0,7,'bonus bAtkEle,Ele_Wind;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1390,'E_Right_Epsilon_C','Light Epsilon',5,1,NULL,0,229,NULL,1,0,0x000444A2,7,2,34,4,1,0,7,'bonus bAtkEle,Ele_Holy; bonus bStr,10;',NULL,NULL);
# 1-Handed Spears
# 1-Handed Spears
REPLACE INTO `item_db` VALUES (1401,'Javelin','Javelin',5,150,NULL,700,28,NULL,3,3,0x00004082,7,2,2,1,4,1,4,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1402,'Javelin_','Javelin',5,150,NULL,700,28,NULL,3,4,0x00004082,7,2,2,1,4,1,4,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1403,'Javelin__','Javelin',5,150,NULL,700,28,NULL,3,0,0x00004082,7,2,2,1,4,1,4,NULL,NULL,NULL);
@@ -751,7 +751,7 @@ REPLACE INTO `item_db` VALUES (1429,'Hunting_Spear_M','Hunting Spear',5,20,NULL,
REPLACE INTO `item_db` VALUES (1430,'Pike_C','Pike',5,0,NULL,0,74,NULL,3,0,0x00004082,7,2,2,1,1,0,4,'bonus2 bAddSize,Size_All,70;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1431,'F_Pole_Axe_C','Pole Axe',5,1,NULL,4800,195,NULL,3,0,0x00004082,7,2,2,3,1,0,4,'bonus bStr,1; bonus bInt,2; bonus bDex,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1432,'E_Pole_Axe_C','Pole Axe',5,1,NULL,4800,195,NULL,3,0,0x00004082,7,2,2,3,1,0,4,'bonus bStr,1; bonus bInt,2; bonus bDex,1;',NULL,NULL);
# 2-Handed Spears
# 2-Handed Spears
REPLACE INTO `item_db` VALUES (1451,'Guisarme','Guisarme',5,13000,NULL,1000,84,NULL,3,2,0x00004082,7,2,34,2,18,1,5,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1452,'Guisarme_','Guisarme',5,13000,NULL,1000,84,NULL,3,3,0x00004082,7,2,34,2,18,1,5,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1453,'Guisarme__','Guisarme',5,13000,NULL,1000,84,NULL,3,0,0x00004082,7,2,34,2,18,1,5,NULL,NULL,NULL);
@@ -773,10 +773,10 @@ REPLACE INTO `item_db` VALUES (1468,'Zephyrus','Zephyrus',5,20,NULL,2000,170,NUL
REPLACE INTO `item_db` VALUES (1469,'Longinus\'s_Spear','Longinus\'s Spear',5,20,NULL,2500,180,NULL,3,0,0x00004082,7,2,34,4,48,1,5,'bonus bAtkEle,Ele_Dark; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddRace,RC_Angel,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1470,'Brionac','Brionac',5,20,NULL,3000,190,NULL,3,0,0x00004082,7,2,34,4,48,1,5,'bonus bAtkEle,Ele_Holy; skill "AL_HEAL",5; bonus3 bAutoSpell,"MG_SOULSTRIKE",3,100; bonus2 bAddClass,Class_Boss,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1471,'Hell_Fire','Hellfire',5,20,NULL,3500,200,NULL,3,0,0x00004082,7,2,34,4,48,1,5,'bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",3,100; bonus bStr,3;',NULL,NULL);
# 2-Handed Staffs
# 2-Handed Staffs
REPLACE INTO `item_db` VALUES (1472,'Staff_Of_Soul','Soul Staff',5,20,NULL,1400,25,NULL,1,0,0x00810204,7,2,34,3,73,1,10,'bonus bInt,5; bonus bAgi,2; bonus bMatkRate,15;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1473,'Wizardy_Staff','Wizardry Staff',5,20,NULL,2400,120,NULL,1,0,0x00810204,7,2,34,4,90,1,10,'bonus bInt,6; bonus bDex,2; bonus bMatkRate,15;',NULL,NULL);
# 2-Handed Spears
# 2-Handed Spears
REPLACE INTO `item_db` VALUES (1474,'Gae_Bolg','Gae Bolg',5,20,NULL,2000,160,NULL,3,0,0x00004082,7,2,34,4,60,1,5,'bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddClass,Class_Boss,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1475,'Horseback_Lance','Equestrian\'s Spear',5,20,NULL,3700,200,NULL,4,0,0x00004082,7,2,34,4,75,1,5,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1476,'Crescent_Scythe_','Crescent Scythe',5,20,NULL,2500,180,NULL,3,1,0x00004082,7,2,34,4,48,1,5,'bonus bCritical,30; bonus bHit,10;',NULL,NULL);
@@ -792,7 +792,7 @@ REPLACE INTO `item_db` VALUES (1485,'Battle_Fork','Battle Fork',5,20,NULL,700,11
REPLACE INTO `item_db` VALUES (1486,'Krieger_Twohand_Spear1','Glorious Lance',5,20,NULL,0,220,NULL,3,0,0x00004082,7,2,34,4,80,1,5,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (1487,'Lance_C','Lance',5,0,NULL,0,220,NULL,3,0,0x00004082,7,2,34,3,1,0,5,'bonus2 bAddSize,Size_All,50;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1488,'Ahlspiess_C','Ahlspiess',5,20,NULL,0,135,NULL,3,0,0x00004080,7,2,34,4,1,1,5,'bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus3 bAutoSpell,"KN_PIERCE",5,30;',NULL,NULL);
# Maces
# Maces
REPLACE INTO `item_db` VALUES (1501,'Club','Club',5,120,NULL,700,23,NULL,1,3,0x0004C5B3,7,2,2,1,2,1,8,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1502,'Club_','Club',5,120,NULL,700,23,NULL,1,4,0x0004C5B3,7,2,2,1,2,1,8,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1503,'Club__','Club',5,120,NULL,700,23,NULL,1,0,0x0004C5B3,7,2,2,1,2,1,8,NULL,NULL,NULL);
@@ -841,7 +841,7 @@ REPLACE INTO `item_db` VALUES (1545,'N_Mace','Novice Mace',5,0,NULL,0,57,NULL,1,
REPLACE INTO `item_db` VALUES (1546,'Krieger_Onehand_Mace1','Glorious Morning Star',5,20,NULL,0,130,NULL,1,0,0x0004C5B3,7,2,2,4,80,1,8,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (1547,'Mace_Of_Madness','Mace Of Madness',5,20,NULL,0,150,NULL,1,0,0x0004C5B2,7,2,2,3,0,0,8,'bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1548,'Veteran_Hammer','Veteran Hammer',5,10000,NULL,1800,160,NULL,1,2,0x00008110,7,2,2,3,80,1,8,'bonus bHealPower,getskilllv("AL_DP"); bonus bCritical,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1;',NULL,NULL);
# Books
# Books
REPLACE INTO `item_db` VALUES (1550,'Book','Book',5,30000,NULL,600,85,NULL,1,3,0x00410100,7,2,2,2,14,1,15,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1551,'Bible','Bible',5,60000,NULL,1000,115,NULL,1,2,0x00410100,7,2,2,3,27,1,15,'bonus bInt,2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1552,'Tablet','Tablet',5,51000,NULL,800,125,NULL,1,1,0x00410100,7,2,2,3,27,1,15,NULL,NULL,NULL);
@@ -875,9 +875,9 @@ REPLACE INTO `item_db` VALUES (1579,'Death_Note_M','Book of the Dead',5,20,NULL,
REPLACE INTO `item_db` VALUES (1580,'Encyclopedia_C','Giant Encyclopedia',5,0,NULL,0,145,NULL,1,0,0x00410100,7,2,2,3,0,0,15,'bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_All,40;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1581,'F_Diary_Of_Great_Sage_C','Diary Of Great Sage',5,1,NULL,0,135,NULL,1,2,0x00410100,7,2,2,3,1,0,15,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1582,'E_Diary_Of_Great_Sage_C','Diary Of Great Sage',5,1,NULL,0,135,NULL,1,2,0x00410100,7,2,2,3,1,0,15,NULL,NULL,NULL);
# GM Weapon
# GM Weapon
REPLACE INTO `item_db` VALUES (1599,'Angra_Manyu','Angra Manyu',5,1,NULL,10,200,NULL,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,'bonus bAllStats,50; bonus bBaseAtk,3800; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddClass,Class_All,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; skill "GM_SANDMAN",1;',NULL,NULL);
# Staffs
# Staffs
REPLACE INTO `item_db` VALUES (1601,'Rod','Rod',5,50,NULL,400,15,NULL,1,3,0x00818315,7,2,2,1,1,1,10,'bonus bMatkRate,15;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1602,'Rod_','Rod',5,50,NULL,400,15,NULL,1,4,0x00818315,7,2,2,1,1,1,10,'bonus bMatkRate,15;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1603,'Rod__','Rod',5,50,NULL,400,15,NULL,1,0,0x00818315,7,2,2,1,1,1,10,'bonus bMatkRate,15;',NULL,NULL);
@@ -926,7 +926,7 @@ REPLACE INTO `item_db` VALUES (1645,'Lich_Bone_Wand_M','Lich\'s Bone Wand',5,20,
REPLACE INTO `item_db` VALUES (1646,'La\'cryma_Stick','La\'cryma Stick',5,20,NULL,500,30,NULL,1,2,0x00010204,2,2,2,3,50,1,10,'bonus bInt,4; bonus bMatkRate,15; bonus bMdef,getrefine(); bonus2 bSkillAtk,"WZ_STORMGUST",getrefine(); if(getrefine()>9) bonus2 bCastrate,"WZ_STORMGUST",-8;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1647,'Croce_Staff','Croce Staff',5,20,NULL,500,30,NULL,1,1,0x00008110,2,2,2,3,50,1,10,'bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bInt,4; bonus4 bAutoSpellOnSkill,"AL_HEAL","AL_BLESSING",max(getskilllv("AL_BLESSING"),1),20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1648,'Staff_Of_Bordeaux','Staff Of Bordeaux',5,20,NULL,500,30,NULL,1,0,0x00010204,2,2,2,4,50,1,10,'bonus bMatkRate,15; bonus bInt,2; bonus bDex,1; if(getskilllv("SA_DRAGONOLOGY")==5) { bonus bUseSPrate,-15; bonus bInt,3; }',NULL,NULL);
# Bows
# Bows
REPLACE INTO `item_db` VALUES (1701,'Bow','Bow',5,1000,NULL,500,15,NULL,5,3,0x000A0848,7,2,34,1,4,1,11,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1702,'Bow_','Bow',5,1000,NULL,500,15,NULL,5,4,0x000A0848,7,2,34,1,4,1,11,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1703,'Bow__','Bow',5,1000,NULL,0,15,NULL,5,0,0x000A0848,7,2,34,1,4,1,11,'bonus2 bAddDamageClass,1002,500; bonus2 bAddDamageClass,1113,500; bonus2 bAddDamageClass,1031,500; bonus2 bAddDamageClass,1242,500;',NULL,NULL);
@@ -971,7 +971,7 @@ REPLACE INTO `item_db` VALUES (1742,'N_Composite_Bow','Novice Composite Bow',5,1
REPLACE INTO `item_db` VALUES (1743,'Krieger_Bow1','Glorious Hunter Bow',5,0,NULL,0,100,NULL,5,0,0x001A0848,7,2,34,4,80,1,11,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1744,'Bow_Of_Evil','Bow Of Evil',5,0,NULL,0,170,NULL,5,0,0x000A0848,7,2,34,4,1,0,11,'bonus2 bSkillAtk,"AC_DOUBLE",25; bonus bDex,2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1745,'Falken_Blitz','Falken Blitz',5,0,NULL,1000,100,NULL,5,2,0x00080808,2,2,34,3,50,1,11,'bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; bonus2 bSkillAtk,"AC_DOUBLE",10; bonus2 bSkillAtk,"AC_CHARGEARROW",10;',NULL,NULL);
# Arrows
# Arrows
REPLACE INTO `item_db` VALUES (1750,'Arrow','Arrow',10,1,NULL,1,25,NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,1,NULL,1,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1751,'Silver_Arrow','Silver Arrow',10,3,NULL,2,30,NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,1,NULL,1,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1752,'Fire_Arrow','Fire Arrow',10,3,NULL,2,30,NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,1,NULL,1,'bonus bAtkEle,Ele_Fire;',NULL,NULL);
@@ -995,7 +995,7 @@ REPLACE INTO `item_db` VALUES (1769,'Silence_Arrow','Mute Arrow',10,10,NULL,3,1,
REPLACE INTO `item_db` VALUES (1770,'Iron_Arrow','Iron Arrow',10,2,NULL,1,30,NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,1,NULL,1,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1771,'Venom_Knife','Venom Knife',10,50,NULL,5,30,NULL,NULL,NULL,0x00001000,7,2,32768,NULL,1,NULL,2,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1772,'Holy_Arrow','Holy Arrow',10,3,NULL,2,50,NULL,NULL,NULL,0x000A1848,7,2,32768,NULL,1,NULL,1,'bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Demon,5;',NULL,NULL);
# Knuckles
# Knuckles
REPLACE INTO `item_db` VALUES (1801,'Waghnakh','Waghnak',5,8000,NULL,400,30,NULL,1,3,0x00008100,7,2,2,1,1,1,12,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1802,'Waghnakh_','Waghnak',5,8000,NULL,400,30,NULL,1,4,0x00008100,7,2,2,1,1,1,12,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1803,'Knuckle_Duster','Knuckle Dusters',5,25000,NULL,450,50,NULL,1,2,0x00008100,7,2,2,2,12,1,12,NULL,NULL,NULL);
@@ -1025,7 +1025,7 @@ REPLACE INTO `item_db` VALUES (1826,'Krieger_Knuckle1','Glorious Claw',5,20,NULL
REPLACE INTO `item_db` VALUES (1827,'Krieger_Knuckle2','Glorious Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (1828,'Monk_Knuckle','Monk Knuckle',5,20,NULL,0,150,NULL,1,0,0x00008100,7,2,2,4,0,0,12,'bonus bInt,2; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",25;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1829,'Fist_C','Fist',5,0,NULL,0,150,NULL,1,0,0x00008100,7,2,2,3,1,0,12,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
# Instruments
# Instruments
REPLACE INTO `item_db` VALUES (1901,'Violin','Violin',5,4000,NULL,700,50,NULL,1,3,0x00080000,7,1,2,1,2,1,13,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1902,'Violin_','Violin',5,4000,NULL,700,50,NULL,1,4,0x00080000,7,1,2,1,2,1,13,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1903,'Mandolin','Mandolin',5,18000,NULL,400,90,NULL,1,2,0x00080000,7,1,2,2,14,1,13,NULL,NULL,NULL);
@@ -1055,7 +1055,7 @@ REPLACE INTO `item_db` VALUES (1926,'Harp_Of_Nepenthes','Harp of Nepenthes',5,20
REPLACE INTO `item_db` VALUES (1927,'Krieger_Instrument1','Glorious Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,4,80,1,13,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1928,'Berserk_Guitar_I','Spirited Guitar',5,0,NULL,0,40,NULL,1,0,0x00080000,2,1,2,4,0,0,13,'bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex);',NULL,NULL);
REPLACE INTO `item_db` VALUES (1929,'Guitar_C','Guitar',5,0,NULL,0,177,NULL,1,0,0x00080000,7,1,2,3,1,0,13,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
# Whips
# Whips
REPLACE INTO `item_db` VALUES (1950,'Rope','Rope',5,2500,NULL,400,45,NULL,2,3,0x00080000,7,0,2,1,3,1,14,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1951,'Rope_','Rope',5,2500,NULL,400,45,NULL,2,4,0x00080000,7,0,2,1,3,1,14,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1952,'Line','Whip',5,12000,NULL,300,80,NULL,2,2,0x00080000,7,0,2,2,16,1,14,NULL,NULL,NULL);
@@ -1090,7 +1090,7 @@ REPLACE INTO `item_db` VALUES (1980,'Whip_Of_Balance','Whip of Balance',5,20,NUL
REPLACE INTO `item_db` VALUES (1981,'Krieger_Whip1','Glorious Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,4,80,1,14,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1982,'Phenomena_Whip','Phenomena Whip',5,20,NULL,0,160,NULL,2,0,0x00080000,7,0,2,4,0,0,14,'bonus bDex,2; bonus2 bSkillAtk,"DC_THROWARROW",25;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1983,'Rante_C','Rante Whip',5,0,NULL,0,170,NULL,2,0,0x00080000,7,0,2,3,1,0,14,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
# Additional 2-Handed Staffs
# Additional 2-Handed Staffs
REPLACE INTO `item_db` VALUES (2000,'Destruction_Rod','Staff of Destruction',5,20,NULL,2500,130,NULL,1,1,0x00000200,2,2,34,4,80,1,23,'bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,"HW_MAGICPOWER",-50;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2001,'Divine_Cross','Divine Cross',5,20,NULL,1500,120,NULL,1,0,0x00008100,7,2,34,4,70,1,23,'bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2002,'Krieger_Twohand_Staff1','Glorious Destruction Staff',5,20,NULL,0,70,NULL,1,0,0x00018314,7,2,34,4,80,1,23,'bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bMagicAddRace,RC_Player,(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()-5)*2; bonus2 bIgnoreMdefRaceRate,RC_Player,5+(getrefine()-5)*2; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; }',NULL,NULL);
@@ -1098,8 +1098,8 @@ REPLACE INTO `item_db` VALUES (2003,'Destruction_Rod_M','Staff of Destruction',5
REPLACE INTO `item_db` VALUES (2004,'Kronos','Kronos',5,20,NULL,1000,30,NULL,1,0,0x00010204,2,2,34,4,50,1,23,'bonus bMatkRate,20; bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); autobonus "{ bonus bMatkRate,12; bonus buseSPRate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
REPLACE INTO `item_db` VALUES (2005,'Dea_Staff','Dea Staff',5,20,NULL,1000,30,NULL,1,1,0x00008110,2,2,34,3,50,1,23,'bonus bAtkEle,Ele_Holy; bonus bMatkRate,15+getrefine()/2; bonus bInt,6; bonus bVit,2; autobonus3 "{ }",20,1000,"AL_HEAL","{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }";',NULL,NULL);
REPLACE INTO `item_db` VALUES (2006,'G_Staff_Of_Light','Staff Of Light',5,20,NULL,1900,80,NULL,1,0,0x00810204,7,2,34,4,60,1,23,'/* bonus bMatk,150; */ bonus bAtkEle,Ele_Holy; bonus bInt,6;',NULL,NULL);
# Shields
#===================================================================
# Shields
#===================================================================
REPLACE INTO `item_db` VALUES (2101,'Guard','Guard',4,500,NULL,300,NULL,3,NULL,0,0xFFFFFFFF,7,2,32,NULL,0,1,1,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2102,'Guard_','Guard',4,500,NULL,300,NULL,3,NULL,1,0xFFFFFFFF,7,2,32,NULL,0,1,1,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2103,'Buckler','Buckler',4,14000,NULL,600,NULL,4,NULL,0,0x000ED5F2,7,2,32,NULL,0,1,2,NULL,NULL,NULL);
@@ -1139,10 +1139,10 @@ REPLACE INTO `item_db` VALUES (2136,'Cracked_Buckler','Cracked Buckler',4,0,NULL
REPLACE INTO `item_db` VALUES (2137,'Valkyrja\'s_Shield_C','Neo Valkyrja\'s Shield',4,0,NULL,0,NULL,5,NULL,0,0xFFFFFFFE,2,2,32,NULL,95,0,4,'bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2138,'Bradium_Shield','Bradium Shield',4,20,NULL,1800,NULL,5,NULL,1,0x00CFFF80,2,2,32,NULL,65,1,3,'bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",60; bonus bAgi,-1; bonus bMaxHP,500;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2139,'Flame_Thrower','Flame Thrower',4,20000,NULL,2000,NULL,60,NULL,0,0x00000400,63,2,32,NULL,99,0,1,NULL,NULL,NULL);
# GM Shield
# GM Shield
REPLACE INTO `item_db` VALUES (2199,'Ahura_Mazda','Ahura Mazdah',4,1,NULL,10,NULL,100,NULL,0,0xFFFFFFFF,7,2,32,NULL,1,1,0,'bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER",10; bonus bMaxHPRate,200; bonus bNoGemStone,0; bonus bSpeedRate,25;','sc_start4 SC_ENDURE,60000,10,0,0,1;','sc_end SC_ENDURE;');
# Headgears
#===================================================================
# Headgears
#===================================================================
REPLACE INTO `item_db` VALUES (2201,'Sunglasses','Sunglasses',4,5000,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,512,NULL,0,0,12,'bonus2 bResEff,Eff_Blind,500;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2202,'Sunglasses_','Sunglasses',4,5000,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,7,2,512,NULL,0,0,12,'bonus2 bResEff,Eff_Blind,500;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2203,'Glasses','Glasses',4,4000,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,512,NULL,0,0,3,NULL,NULL,NULL);
@@ -1242,8 +1242,8 @@ REPLACE INTO `item_db` VALUES (2296,'Binoculars','Binoculars',4,20,NULL,100,NULL
REPLACE INTO `item_db` VALUES (2297,'Goblini_Mask','Goblin Mask',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFE,7,2,513,NULL,0,0,84,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2298,'Green_Feeler','Green Feeler',4,20,NULL,100,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,0,85,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2299,'Viking_Helm','Orc Helm',4,20,NULL,500,NULL,5,NULL,0,0x000654E2,7,2,256,NULL,0,1,86,NULL,NULL,NULL);
# Armors
#===================================================================
# Armors
#===================================================================
REPLACE INTO `item_db` VALUES (2301,'Cotton_Shirt','Cotton Shirt',4,10,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,7,2,16,NULL,0,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2302,'Cotton_Shirt_','Cotton Shirt',4,10,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,7,2,16,NULL,0,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2303,'Leather_Jacket','Jacket',4,200,NULL,200,NULL,2,NULL,0,0xFFFFFFFF,7,2,16,NULL,0,1,0,NULL,NULL,NULL);
@@ -1343,8 +1343,8 @@ REPLACE INTO `item_db` VALUES (2396,'Krieger_Suit3','Glorious Mass-Production Su
REPLACE INTO `item_db` VALUES (2397,'Incredible_Coat','Incredible Event Resignation Coat',4,10,NULL,900,NULL,2,NULL,0,0xFFFFFFFE,7,2,16,NULL,0,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2398,'Sniping_Suit_M','Sniping Suit',4,20,NULL,750,NULL,5,NULL,1,0x00000800,2,2,16,NULL,50,1,0,'bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2399,'Dragon_Vest','Dragon Vest',4,20,NULL,500,NULL,3,NULL,1,0xFFFFFFFE,2,2,16,NULL,0,1,0,'bonus bMdef,3;',NULL,NULL);
# Footgears
#===================================================================
# Footgears
#===================================================================
REPLACE INTO `item_db` VALUES (2401,'Sandals','Sandals',4,400,NULL,200,NULL,1,NULL,0,0xFFFFFFFF,7,2,64,NULL,0,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2402,'Sandals_','Sandals',4,400,NULL,200,NULL,1,NULL,1,0xFFFFFFFF,7,2,64,NULL,0,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2403,'Shoes','Shoes',4,3500,NULL,400,NULL,2,NULL,0,0xFFFFFFFE,7,2,64,NULL,0,1,0,NULL,NULL,NULL);
@@ -1395,8 +1395,8 @@ REPLACE INTO `item_db` VALUES (2447,'Military_Boots','Army Boots',4,0,NULL,1000,
REPLACE INTO `item_db` VALUES (2448,'Air_Boss','Air Boss',4,0,NULL,500,NULL,2,NULL,0,0xFFFFFFFF,7,2,64,NULL,0,1,0,'bonus bAgi,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2449,'Variant_Shoes_M','Variant Shoes',4,20,NULL,500,NULL,3,NULL,0,0xFFFFFFFE,2,2,64,NULL,85,1,0,'bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2450,'Vital_Tree_Shoes','Vital Tree Shoes',4,20,NULL,500,NULL,4,NULL,0,0xFFFFFFFE,2,2,64,NULL,60,1,0,'bonus bMaxHPrate,10; bonus2 bHPRegenRate,30,10000; bonus bHealpower2,5; bonus bAddItemHealRate,5; bonus bMdef,3; bonus bVit,2;',NULL,NULL);
# Garments
#===================================================================
# Garments
#===================================================================
REPLACE INTO `item_db` VALUES (2501,'Hood','Hood',4,1000,NULL,200,NULL,1,NULL,0,0xFFFFFFFF,7,2,4,NULL,0,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2502,'Hood_','Hood',4,1000,NULL,200,NULL,1,NULL,1,0xFFFFFFFF,7,2,4,NULL,0,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2503,'Muffler','Muffler',4,5000,NULL,400,NULL,2,NULL,0,0xFFFFFFFE,7,2,4,NULL,0,1,0,NULL,NULL,NULL);
@@ -1451,8 +1451,8 @@ REPLACE INTO `item_db` VALUES (2551,'Rider_Insignia_M','Crest of the Rider',4,20
REPLACE INTO `item_db` VALUES (2552,'Mithril_Magic_Cape_M','Mithril Magic Manteau',4,20,NULL,400,NULL,3,NULL,1,0x00098B1C,2,2,4,NULL,70,1,0,'bonus bMdef,3; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",6,200,BF_MAGIC,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2553,'Dragon_Manteau','Dragon Manteau',4,20,NULL,1000,NULL,5,NULL,1,0xFFFFFFFE,2,2,4,NULL,0,1,0,'bonus bAgi,1; bonus bMdef,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2554,'Piece_Of_Angent_Skin','Nydhorgg\'s Shadow Garb',4,20,NULL,400,NULL,5,NULL,1,0xFFFFFFFE,2,2,4,NULL,90,1,0,'bonus2 bSubEle,Ele_Neutral,7; bonus2 bSubEle,Ele_Water,7; bonus2 bSubEle,Ele_Earth,7; bonus2 bSubEle,Ele_Fire,7; bonus2 bSubEle,Ele_Wind,7; bonus2 bSubEle,Ele_Poison,7; bonus2 bSubEle,Ele_Holy,7; bonus2 bSubEle,Ele_Dark,7; bonus2 bSubEle,Ele_Ghost,7; bonus2 bSubEle,Ele_Undead,7; bonus bMaxSP,(BaseLevel/3)+(getrefine()*10); bonus2 bSPDrainRate,10,1; bonus bMdef,3;',NULL,NULL);
# Accessories
#===================================================================
# Accessories
#===================================================================
REPLACE INTO `item_db` VALUES (2601,'Ring','Ring',4,30000,NULL,100,NULL,0,NULL,0,0xFFFFFFFE,7,2,136,NULL,20,0,0,'bonus bStr,2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2602,'Earring','Earring',4,30000,NULL,100,NULL,0,NULL,0,0xFFFFFFFE,7,2,136,NULL,20,0,0,'bonus bInt,2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2603,'Necklace','Necklace',4,30000,NULL,100,NULL,0,NULL,0,0xFFFFFFFE,7,2,136,NULL,20,0,0,'bonus bVit,2;',NULL,NULL);
@@ -1665,8 +1665,8 @@ REPLACE INTO `item_db` VALUES (2821,'Acolyte_Manual','Acolyte Manual',4,0,NULL,1
REPLACE INTO `item_db` VALUES (2822,'Archer_Manual','Archer Manual',4,0,NULL,100,NULL,0,NULL,0,0x00000001,7,2,136,NULL,1,0,0,'bonus bMaxSP,100; skill "AC_OWL",1; skill "AC_CONCENTRATION",1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2823,'Merchant_Manual','Merchant Manual',4,0,NULL,100,NULL,0,NULL,0,0x00000001,7,2,136,NULL,1,0,0,'bonus bMaxSP,100; skill "MC_DISCOUNT",1; skill "MC_OVERCHARGE",10; skill "MC_IDENTIFY",1; skill "MC_MAMMONITE",1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2824,'Mage_Manual','Mage Manual',4,0,NULL,100,NULL,0,NULL,0,0x00000001,7,2,136,NULL,1,0,0,'bonus bMaxSP,100; skill "MG_SRECOVERY",1; skill "MG_COLDBOLT",1; skill "MG_FIREWALL",1; skill "MG_FIREBOLT",1;',NULL,NULL);
# Cards
#===================================================================
# Cards
#===================================================================
REPLACE INTO `item_db` VALUES (4001,'Poring_Card','Poring Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLuk,2; bonus bFlee2,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4002,'Fabre_Card','Fabre Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bVit,1; bonus bMaxHP,100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4003,'Pupa_Card','Pupa Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxHP,700;',NULL,NULL);
@@ -2119,8 +2119,8 @@ REPLACE INTO `item_db` VALUES (4450,'Banshee_Master_Card','Banshee Master Card',
REPLACE INTO `item_db` VALUES (4451,'Entweihen_Card','Entweihen Crothen Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMatk,100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4452,'Centipede_Larva_Card','Centipede Larva Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus bMatk,3;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4453,'Hilsrion_Card','Hillsrion Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bBaseAtk,25;',NULL,NULL);
# Armor Enchant System
#===================================================================
# Armor Enchant System
#===================================================================
REPLACE INTO `item_db` VALUES (4700,'Strength1','STR+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4701,'Strength2','STR+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4702,'Strength3','STR+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,3;',NULL,NULL);
@@ -2207,8 +2207,8 @@ REPLACE INTO `item_db` VALUES (4782,'Dex3_J','DEX+3',6,20,NULL,10,NULL,NULL,NULL
REPLACE INTO `item_db` VALUES (4783,'Luk1_J','LUK+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (4784,'Luk2_J','LUK+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (4785,'Luk3_J','LUK+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
# More Headgears
#===================================================================
# More Headgears
#===================================================================
REPLACE INTO `item_db` VALUES (5001,'Headset','Headset',4,20,NULL,200,NULL,3,NULL,0,0xFFFFFFFE,7,2,256,NULL,1,1,87,'bonus2 bResEff,Eff_Curse,1000;',NULL,NULL);
REPLACE INTO `item_db` VALUES (5002,'Gemmed_Crown','Jewel Crown',4,20,NULL,600,NULL,4,NULL,0,0x000654E2,7,2,256,NULL,60,1,88,'bonus bInt,2; bonus bLuk,1; bonus bMdef,3;',NULL,NULL);
REPLACE INTO `item_db` VALUES (5003,'Joker_Jester','Joker Jester',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFE,7,2,256,NULL,0,1,89,'bonus bLuk,2; bonus bMdef,5;',NULL,NULL);
@@ -2989,7 +2989,7 @@ REPLACE INTO `item_db` VALUES (5775,'Choco_Donut_In_Mouth','Choco Donut In Mouth
#REPLACE INTO `item_db` VALUES (5779,'Drooping_Boto','Drooping Boto',4,20,NULL,100,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,1,657,'bonus bInt,2;',NULL,NULL);
#REPLACE INTO `item_db` VALUES (5780,'Tendrilion_Hat','Tendrilion Hat',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,256,NULL,1,1,658,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (5781,'Persika','Persika',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,0,659,NULL,NULL,NULL);
#
#
#REPLACE INTO `item_db` VALUES (5783,'YellowBunny_Hairband','YellowBunny Hairband',4,20,NULL,200,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,1,662,'bonus bStr,1; bonus bInt,1; bonus bDex,2;',NULL,NULL);
#REPLACE INTO `item_db` VALUES (5784,'PinkBunny_Hairband','PinkBunny Hairband',4,20,NULL,200,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,1,663,'bonus bStr,1; bonus bInt,2; bonus bDex,1;',NULL,NULL);
#REPLACE INTO `item_db` VALUES (5785,'Green_Bunny_Hairband','Green Bunny Hairband',4,20,NULL,200,NULL,0,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,1,664,'bonus bStr,2; bonus bInt,1; bonus bDex,1;',NULL,NULL);
@@ -3021,7 +3021,7 @@ REPLACE INTO `item_db` VALUES (5810,'Ph.D_Hat_V','Ph.D Hat V',4,20,NULL,100,NULL
REPLACE INTO `item_db` VALUES (5811,'Santa_Beard','Santa\'s Beard',4,20,NULL,100,NULL,5,NULL,0,0xFFFFFFFF,7,2,1,NULL,0,0,25,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (5812,'Hat_Of_Expert','Hat Of Expert',4,0,NULL,0,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,16,NULL,NULL,NULL);
#REPLACE INTO `item_db` VALUES (5813,'Red_Ph.D_Hat','Red Ph.D Hat',4,1000,NULL,500,NULL,0,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,481,'bonus bInt,1;',NULL,NULL);
#5814,Ati_Atihan_Hat3
#5814,Ati_Atihan_Hat3
REPLACE INTO `item_db` VALUES (5815,'Classic_Hat_J','Classic Hat',4,20,NULL,500,NULL,2,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,475,'bonus bStr,1; bonus2 bSubSize, 0, 5; bonus2 bSubSize, 1, 5; bonus2 bSubSize, 2, 5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (5816,'Cowboy_Hat_J','Purple Cowboy Hat',4,20,NULL,500,NULL,0,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,411,'bonus bBaseAtk,15; bonus bFlee,-5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (5817,'Valentine_Pledge','Valentine Pledge',4,20,NULL,0,NULL,3,NULL,0,0xFFFFFFFF,7,2,136,NULL,0,0,0,'bonus bAllStats,2; bonus bMdef,3;',NULL,NULL);
@@ -3060,13 +3060,13 @@ REPLACE INTO `item_db` VALUES (5846,'Buzzy_Ball_Gum','Buzzy Ball Gum',4,50,NULL,
#REPLACE INTO `item_db` VALUES (5850,'Golden_Savage_Hat','Golden Savage Hat',4,20,NULL,500,NULL,5,NULL,0,0xFFFFFFFF,7,2,256,NULL,50,1,648,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (5851,'Summer_Knight','Summer Knight',4,20,NULL,0,NULL,1,NULL,0,0xFFFFFFFF,7,2,768,NULL,60,0,138,NULL,NULL,NULL);
#REPLACE INTO `item_db` VALUES (5852,'Resurrect_Egg_Shell','Resurrect Egg Shell',4,20,NULL,500,NULL,-7,NULL,0,0xFFFFFFFF,7,2,256,NULL,40,1,537,'bonus bMdef,-7;',NULL,NULL);
#
#
REPLACE INTO `item_db` VALUES (5856,'Passion_FB_Hat','Passion FB Hat',4,20,NULL,600,NULL,2,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,1,671,'bonus bStr,2; bonus bDex,2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (5857,'Cool_FB_Hat','Cool FB Hat',4,20,NULL,600,NULL,2,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,1,672,'bonus bInt,2; bonus bVit,2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (5858,'Victory_FB_Hat','Victory FB Hat',4,20,NULL,600,NULL,2,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,1,673,'bonus bInt,2; bonus bDex,2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (5859,'Glory_FB_Hat','Glory FB Hat',4,20,NULL,600,NULL,2,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,1,674,'bonus bAllStats,1;',NULL,NULL);
# More Etc Items
#===================================================================
# More Etc Items
#===================================================================
REPLACE INTO `item_db` VALUES (6000,'Dark_Ashes','Ashes of Darkness',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (6001,'Essence_Of_Fire','Essence of Fire',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (6002,'Token_Of_Apostle','Token of Apostle',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
@@ -3456,7 +3456,7 @@ REPLACE INTO `item_db` VALUES (6393,'Round_Feather','Round Feather',3,700,NULL,1
REPLACE INTO `item_db` VALUES (6394,'Golden_Feather','Golden Feather',3,650,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (6395,'Angel_Magic_Power','Angel Magic Power',3,820,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (6396,'Auger_Of_Spirit','Auger Of Spirit',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
#
#
REPLACE INTO `item_db` VALUES (6456,'Guarantee_Weapon_5Up','+5 Weapon Refine Ticket',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (6457,'Guarantee_Armor_5Up','+5 Armor Refine Ticket',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (6493,'Makibishi','Makibishi',3,30,NULL,1,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
@@ -3465,7 +3465,7 @@ REPLACE INTO `item_db` VALUES (6512,'Charm_Fire','Fire Amulet',3,100,NULL,1,NULL
REPLACE INTO `item_db` VALUES (6513,'Charm_Ice','Ice Amulet',3,100,NULL,1,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (6514,'Charm_Wind','Wind Amulet',3,100,NULL,1,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (6515,'Charm_Earth','Earth Amulet',3,100,NULL,1,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
#
#
REPLACE INTO `item_db` VALUES (7001,'Mould_Powder','Mould Powder',3,466,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (7002,'Ogre_Tooth','Ogre Tooth',3,658,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (7003,'Anolian_Skin','Anolian Skin',3,968,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
@@ -4097,7 +4097,7 @@ REPLACE INTO `item_db` VALUES (7629,'Pink_Gift_Box','Pink Gift Box',3,0,NULL,0,N
REPLACE INTO `item_db` VALUES (7630,'Clean_Beach_Brush','Clean Beach Brush',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (7631,'Trash_Debris','Trash Debris',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (7635,'Sachet','Sachet',3,100,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
#
#
REPLACE INTO `item_db` VALUES (7701,'Dragon_Spirit','Soul',3,2,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (7702,'Special_Cogwheel','Special Cogwheel',3,2,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (7703,'Piece_Of_Cogwheel','Piece of Cogwheel',3,2,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
@@ -4392,8 +4392,8 @@ REPLACE INTO `item_db` VALUES (7996,'Spring_Stanza19','Spring Stanza19',3,2,NULL
REPLACE INTO `item_db` VALUES (7997,'Spring_Stanza20','Spring Stanza20',3,2,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (7998,'Spring_Stanza21','Spring Stanza21',3,2,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (7999,'Spring_Stanza22','Spring Stanza22',3,2,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
# Pet Eggs
#===================================================================
# Pet Eggs
#===================================================================
REPLACE INTO `item_db` VALUES (9001,'Poring_Egg','Poring Egg',7,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (9002,'Drops_Egg','Drops Egg',7,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (9003,'Poporing_Egg','Poporing Egg',7,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
@@ -4450,8 +4450,8 @@ REPLACE INTO `item_db` VALUES (9053,'Golem_Egg','Golem Egg',7,20,NULL,0,NULL,NUL
REPLACE INTO `item_db` VALUES (9054,'Nightmare_Terror_Egg','Nightmare Terror Egg',7,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (9055,'Succubus_Egg','Succubus Egg',7,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (9056,'Imp_Egg','Imp Egg',7,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
# Pet Accessories
#===================================================================
# Pet Accessories
#===================================================================
REPLACE INTO `item_db` VALUES (10001,'Skull_Helm','Skull Helm',8,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (10002,'Monster_Oxygen_Mask','Monster Oxygen Mask',8,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (10003,'Transparent_Headgear','Transparent Head Protector',8,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
@@ -4490,8 +4490,8 @@ REPLACE INTO `item_db` VALUES (10035,'Windup_Spring','Spring',8,20,NULL,0,NULL,N
REPLACE INTO `item_db` VALUES (10036,'Hell_Horn','Horn Of Hell',8,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (10037,'Black_Butterfly_Mask','Black Butterfly Mask',8,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (10038,'Horn_Protector','Horn Barrier',8,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
# Misc "Etc" Books
#===================================================================
# Misc "Etc" Books
#===================================================================
REPLACE INTO `item_db` VALUES (11000,'Prontera_Book_01','History book of Prontera',3,8000,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (11001,'Adventure_Story01','Adventure Story Vol.1',3,8000,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (11002,'Great_Chef_Orleans01','Chef King Orleans Vol.1',3,8000,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
@@ -4549,8 +4549,8 @@ REPLACE INTO `item_db` VALUES (11053,'SN_Book_Practice','SN Book Practice',3,20,
REPLACE INTO `item_db` VALUES (11054,'SN_Book_Misc','SN Book Misc',3,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (11055,'Basic_Adventure','Basic Adventure',3,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (11056,'Elemental_Spirit_Guide','Elemental Spirit Guide',3,1000,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
# More Usable Items
#===================================================================
# More Usable Items
#===================================================================
REPLACE INTO `item_db` VALUES (11500,'Light_Yellow_Pot','Light Yellow Potion',0,550,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(175,235),0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (11501,'Light_White_Pot','Light White Potion',0,1200,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(325,405),0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (11502,'Light_Blue_Pot','Light Blue Potion',0,5000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemheal 0,rand(40,60);',NULL,NULL);
@@ -4797,7 +4797,7 @@ REPLACE INTO `item_db` VALUES (12198,'Lucky_Rice_Cake','Lucky Rice Cake',2,20,NU
REPLACE INTO `item_db` VALUES (12199,'Rice_Scroll','Scroll of Magic',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (12200,'Event_Cake','X-mas Cake',11,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'itemskill "PR_MAGNIFICAT",3;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12201,'Red_Box_C','Commonplace Red Box',2,20,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
# Cash Shop Usable Items
# Cash Shop Usable Items
REPLACE INTO `item_db` VALUES (12202,'Str_Dish10_','Steamed Tongue',0,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FOOD_STR_CASH,1800000,10; percentheal 15,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12203,'Agi_Dish10_','Steamed Scorpion',0,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FOOD_AGI_CASH,1800000,10; percentheal 15,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12204,'Int_Dish10_','Dragon Breath Cocktail',0,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FOOD_INT_CASH,1800000,10; percentheal 15,5;',NULL,NULL);
@@ -5190,7 +5190,7 @@ REPLACE INTO `item_db` VALUES (12713,'Monster_Extract','Monster Extract',2,20,NU
REPLACE INTO `item_db` VALUES (12714,'Easter_Scroll','Easter Scroll',2,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getrandgroupitem(IG_Easter_Scroll),1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12715,'Black_Treasure_Box','Black Treasure Box',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (12716,'Indian_Rice_Cake','Indian Rice Cake',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
# Guillotine Cross Poisons
# Guillotine Cross Poisons
REPLACE INTO `item_db` VALUES (12717,'Poison_Paralysis','Paralyze',0,2,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_PARALYSE,300000,0,10,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12718,'Poison_Leech','Leech End',0,2,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_LEECHESEND,300000,0,10,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12719,'Poison_Oblivion','Oblivion Curse',0,2,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_OBLIVIONCURSE,300000,0,10,0;',NULL,NULL);
@@ -5199,8 +5199,8 @@ REPLACE INTO `item_db` VALUES (12721,'Poison_Numb','Toxin',0,2,NULL,100,NULL,NUL
REPLACE INTO `item_db` VALUES (12722,'Poison_Fever','Pyrexia',0,2,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_PYREXIA,300000,0,10,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12723,'Poison_Laughing','Magic Mushroom',0,2,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_MAGICMUSHROOM,300000,0,10,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12724,'Poison_Fatigue','Venom Bleed',0,2,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_VENOMBLEED,15000,0,10,0;',NULL,NULL);
# Rune Knight's Rune Stones
# Rune Knight's Rune Stones
REPLACE INTO `item_db` VALUES (12725,'Runstone_Nosiege','Nauthiz Rune',11,100,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,8,2,NULL,NULL,NULL,NULL,NULL,'itemskill "RK_REFRESH",1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12726,'Runstone_Rhydo','Raido Rune',11,100,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,8,2,NULL,NULL,NULL,NULL,NULL,'itemskill "RK_CRUSHSTRIKE",1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12727,'Runstone_Verkana','Berkana Rune',11,100,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,8,2,NULL,NULL,NULL,NULL,NULL,'itemskill "RK_MILLENNIUMSHIELD",1;',NULL,NULL);
@@ -5210,14 +5210,14 @@ REPLACE INTO `item_db` VALUES (12730,'Runstone_Urj','Uruz Rune',11,100,NULL,100,
REPLACE INTO `item_db` VALUES (12731,'Runstone_Turisus','Thurisaz Rune',11,100,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,8,2,NULL,NULL,NULL,NULL,NULL,'itemskill "RK_GIANTGROWTH",1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12732,'Runstone_Pertz','Wyrd Rune',11,100,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,8,2,NULL,NULL,NULL,NULL,NULL,'itemskill "RK_STORMBLAST",1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12733,'Runstone_Hagalas','Hagalaz Rune',11,100,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,8,2,NULL,NULL,NULL,NULL,NULL,'itemskill "RK_STONEHARDSKIN",1;',NULL,NULL);
# Rune Knight Rune Ores
# Rune Knight Rune Ores
REPLACE INTO `item_db` VALUES (12734,'Runstone_Quality','Luxurious Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12735,'Runstone_Ancient','Ancient Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 11;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12736,'Runstone_Mystic','Mystic Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 14;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12737,'Runstone_Ordinary','General Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12738,'Runstone_Rare','Rare Rune',0,2,NULL,100,NULL,NULL,NULL,NULL,0x00000080,8,2,NULL,NULL,NULL,NULL,NULL,'makerune 8;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12739,'Snow_Flower','Snow Flowers',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (12740,'Inc_Str_Scroll','Amplification Scroll',2,1,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (12741,'Inc_Int_Scroll','Intellect Amplification Scroll',2,1,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
@@ -5354,9 +5354,9 @@ REPLACE INTO `item_db` VALUES (12996,'Blue_Herb_Box','Blue Herb Box',18,20,NULL,
REPLACE INTO `item_db` VALUES (12997,'Elunium_Box','Elunium Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 985,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12998,'Oridecon_Box','Oridecon Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 984,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (12999,'Branch_Of_Dead_Tree_Box','Dead Branch Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 604,3;',NULL,NULL);
# More Weapons
#===================================================================
# Daggers and Ninja Weapons
# More Weapons
#===================================================================
# Daggers and Ninja Weapons
REPLACE INTO `item_db` VALUES (13000,'Jujube_Dagger','Jujube Dagger',5,10000,NULL,600,39,NULL,1,0,0xFE9F7EEF,7,2,2,1,1,1,1,'bonus bAtkEle,Ele_Wind;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13001,'Dragon_Killer','Dragon Killer',5,20,NULL,900,110,NULL,1,0,0xFE9F7EEF,7,2,2,4,60,1,1,'bonus bIgnoreDefRace,RC_Dragon; bonus2 bExpAddRace,RC_Dragon,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13002,'Ginnungagap','Ginnungagap',5,20,NULL,700,148,NULL,1,0,0xFE9F7EEF,7,2,2,4,70,1,1,'bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; bonus2 bAddEff2,Eff_Blind,50;',NULL,NULL);
@@ -5406,7 +5406,7 @@ REPLACE INTO `item_db` VALUES (13045,'Kamaitachi_I','Kamaitachi',5,0,NULL,0,155,
REPLACE INTO `item_db` VALUES (13046,'Krieg','Krierg',5,20,NULL,500,110,NULL,1,3,0x00021040,2,2,2,2,50,1,1,'bonus3 bAddEffOnSkill,"RG_BACKSTAP",Eff_Bleeding,1000; bonus2 bSkillAtk,"RG_BACKSTAP",15;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13047,'Weihna','Weihna',5,20,NULL,500,135,NULL,1,2,0x00021040,2,2,2,3,50,1,1,'bonus3 bAddEffOnSkill,"RG_RAID",Eff_Poison,1000; autobonus "{ bonus2 bAddClass,Class_All,10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
REPLACE INTO `item_db` VALUES (13048,'Damascus_C','Damascus',5,0,NULL,0,153,NULL,1,0,0x028F5EEE,7,2,2,3,1,0,1,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
# Revolvers
# Revolvers
REPLACE INTO `item_db` VALUES (13100,'Six_Shooter','Six Shooter',5,4500,NULL,400,30,NULL,7,1,0x41000000,7,2,34,1,10,1,17,'bonus bHit,-10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13101,'Six_Shooter_','Six Shooter',5,4500,NULL,400,30,NULL,7,2,0x41000000,7,2,34,1,10,1,17,'bonus bHit,-10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13102,'Crimson_Bolt','Crimson Bolt',5,20000,NULL,450,45,NULL,7,1,0x41000000,7,2,34,2,35,1,17,'bonus bHit,-10;',NULL,NULL);
@@ -5418,10 +5418,10 @@ REPLACE INTO `item_db` VALUES (13107,'Wasteland_Outlaw','Wasteland\'s Outlaw',5,
REPLACE INTO `item_db` VALUES (13108,'BF_Pistol1','Soldier Revolver',5,0,NULL,0,70,NULL,7,0,0x41000000,7,2,34,3,80,1,17,'bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13109,'Wasteland_Outlaw_C','Wasteland Outlaw',5,20,NULL,0,100,NULL,7,0,0x41000000,7,2,34,3,0,0,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13110,'Krieger_Pistol1','Glorious Pistol',5,0,NULL,0,80,NULL,7,0,0x41000000,7,2,34,4,80,1,17,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bAddRace,RC_Player,pow(getrefine()-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; }',NULL,NULL);
#13111,Sharpshooter_Revolver
#13111,Sharpshooter_Revolver
REPLACE INTO `item_db` VALUES (13112,'P_Revolver1','Eden Revlover I',5,0,NULL,0,4,NULL,7,0,0x41000000,7,2,34,1,26,0,17,'bonus bHit,-5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13113,'P_Revolver2','Eden Revlover II',5,0,NULL,0,60,NULL,7,0,0x41000000,7,2,34,1,40,0,17,'bonus bHit,-5;',NULL,NULL);
# Guns
# Guns
REPLACE INTO `item_db` VALUES (13150,'Branch','Branch',5,3000,NULL,500,50,NULL,9,3,0x41000000,7,2,34,1,1,1,18,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (13151,'The_Cyclone','Cyclone',5,17500,NULL,700,120,NULL,9,1,0x41000000,7,2,34,2,24,1,18,'bonus bHit,10; bonus bCritical,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13152,'The_Cyclone_','Cyclone',5,17500,NULL,700,120,NULL,9,2,0x41000000,7,2,34,2,24,1,18,'bonus bHit,10; bonus bCritical,10;',NULL,NULL);
@@ -5452,7 +5452,7 @@ REPLACE INTO `item_db` VALUES (13176,'Krieger_Rifle1','Glorious Rifle',5,0,NULL,
REPLACE INTO `item_db` VALUES (13177,'Krieger_Gatling1','Glorious Gatling Gun',5,0,NULL,0,90,NULL,9,0,0x41000000,7,2,34,4,80,1,19,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); }',NULL,NULL);
REPLACE INTO `item_db` VALUES (13178,'Krieger_Shotgun1','Glorious Shotgun',5,0,NULL,0,110,NULL,9,0,0x41000000,7,2,34,4,80,1,20,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (13179,'Krieger_Launcher1','Glorious Grenade Launcher',5,0,NULL,0,330,NULL,9,0,0x41000000,7,2,34,4,80,1,21,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }',NULL,NULL);
# Bullets
# Bullets
REPLACE INTO `item_db` VALUES (13200,'Bullet','Bullet',10,1,NULL,2,10,NULL,NULL,NULL,0x41000000,7,2,32768,NULL,1,NULL,3,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (13201,'Silver_Bullet','Silver Bullet',10,15,NULL,2,15,NULL,NULL,NULL,0x41000000,7,2,32768,NULL,1,NULL,3,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13202,'Shell_Of_Blood','Bloody Shell',10,30,NULL,2,30,NULL,NULL,NULL,0x41000000,7,2,32768,NULL,1,NULL,3,'bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
@@ -5461,7 +5461,7 @@ REPLACE INTO `item_db` VALUES (13204,'Lighting_Sphere','Lightning Sphere',10,80,
REPLACE INTO `item_db` VALUES (13205,'Poison_Sphere','Poison Sphere',10,80,NULL,5,50,NULL,NULL,NULL,0x41000000,7,2,32768,NULL,1,NULL,5,'bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,500;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13206,'Blind_Sphere','Blind Sphere',10,80,NULL,5,50,NULL,NULL,NULL,0x41000000,7,2,32768,NULL,1,NULL,5,'bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13207,'Freezing_Sphere','Freezing Sphere',10,80,NULL,5,50,NULL,NULL,NULL,0x41000000,7,2,32768,NULL,1,NULL,5,'bonus bAtkEle,Ele_Water;',NULL,NULL);
# Shurikens & Kunais
# Shurikens & Kunais
REPLACE INTO `item_db` VALUES (13250,'Shuriken','Shuriken',10,4,NULL,5,10,NULL,NULL,NULL,0x02000000,7,2,32768,NULL,1,NULL,6,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (13251,'Nimbus_Shuriken','Nimbus Shuriken',10,10,NULL,5,30,NULL,NULL,NULL,0x02000000,7,2,32768,NULL,20,NULL,6,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (13252,'Flash_Shuriken','Flash Shuriken',10,20,NULL,5,45,NULL,NULL,NULL,0x02000000,7,2,32768,NULL,40,NULL,6,NULL,NULL,NULL);
@@ -5472,7 +5472,7 @@ REPLACE INTO `item_db` VALUES (13256,'Kunai_Of_Black_Soil','Black Earth Kunai',1
REPLACE INTO `item_db` VALUES (13257,'Kunai_Of_Furious_Wind','High Wind Kunai',10,10,NULL,20,30,NULL,NULL,NULL,0x02000000,7,2,32768,NULL,1,NULL,7,'bonus bAtkEle,Ele_Wind;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13258,'Kunai_Of_Fierce_Flame','Heat Wave Kunai',10,10,NULL,20,30,NULL,NULL,NULL,0x02000000,7,2,32768,NULL,1,NULL,7,'bonus bAtkEle,Ele_Fire;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13259,'Kunai_Of_Deadly_Poison','Fell Poison Kunai',10,10,NULL,20,30,NULL,NULL,NULL,0x02000000,7,2,32768,NULL,1,NULL,7,'bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,500;',NULL,NULL);
# Genetic Created Bombs And Throwing Items
# Genetic Created Bombs And Throwing Items
REPLACE INTO `item_db` VALUES (13260,'Apple_Bomb','Apple Bomb',10,100,NULL,1,0,NULL,NULL,NULL,0x00040000,8,2,32768,NULL,99,NULL,9,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (13261,'Coconut_Bomb','Coconut Bomb',10,100,NULL,1,0,NULL,NULL,NULL,0x00040000,8,2,32768,NULL,99,NULL,9,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (13262,'Melon_Bomb','Melon Bomb',10,100,NULL,1,0,NULL,NULL,NULL,0x00040000,8,2,32768,NULL,99,NULL,9,NULL,NULL,NULL);
@@ -5505,7 +5505,7 @@ REPLACE INTO `item_db` VALUES (13288,'Drocera_Stew_To_Throw','Throwing Drosera H
REPLACE INTO `item_db` VALUES (13289,'Petti_Noodle_To_Throw','Throwing Petite Tail Soup',10,100,NULL,50,0,NULL,NULL,NULL,0x00040000,8,2,32768,NULL,99,NULL,9,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (13290,'Black_Thing_To_Throw','Throwing Black Mass',10,100,NULL,50,0,NULL,NULL,NULL,0x00040000,8,2,32768,NULL,99,NULL,9,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (13294,'Explosive_Kunai','Explosive Kunai',10,100,NULL,30,50,NULL,NULL,NULL,0x02000000,63,2,32768,NULL,100,NULL,7,'bonus bAtkEle,Ele_Neutral;',NULL,NULL);
# Ninja Fuuma Shurikens
# Ninja Fuuma Shurikens
REPLACE INTO `item_db` VALUES (13300,'Huuma_Bird_Wing','Huuma Wing Shuriken',5,90000,NULL,3000,150,NULL,1,0,0x02000000,7,2,34,4,65,1,22,'bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Wind; bonus bDex,-2; bonus bAgi,-1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13301,'Huuma_Giant_Wheel','Huuma Giant Wheel Shuriken',5,40000,NULL,2500,50,NULL,1,3,0x02000000,7,2,34,4,42,1,22,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13302,'Huuma_Giant_Wheel_','Huuma Giant Wheel Shuriken',5,40000,NULL,2500,50,NULL,1,4,0x02000000,7,2,34,4,42,1,22,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
@@ -5516,7 +5516,7 @@ REPLACE INTO `item_db` VALUES (13306,'BF_Huuma_Shuriken2','Valorous Huuma Front
REPLACE INTO `item_db` VALUES (13307,'Krieger_Huuma_Shuriken1','Glorious Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,4,80,1,22,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (13308,'Huuma_Blaze_I','Huuma Blaze Shuriken',5,0,NULL,0,230,NULL,1,0,0x02000000,7,2,34,4,0,0,22,'bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13309,'Huuma_Giant_Wheel_C','Huuma Giant Wheel Shuriken',5,0,NULL,0,99,NULL,1,0,0x02000000,7,2,34,4,1,0,22,'bonus2 bAddSize,Size_All,80;',NULL,NULL);
# More 1-Handed Swords
# More 1-Handed Swords
REPLACE INTO `item_db` VALUES (13400,'Cutlas_','Cutlus',5,20,NULL,900,150,NULL,1,1,0x000654E2,7,2,2,4,40,1,2,'skill "SM_BASH",5; bonus bStr,2; bonus bDef,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13401,'Excalibur_C','Excalibur',5,1,NULL,0,199,NULL,1,0,0x000654E2,7,2,2,4,1,0,2,'bonus bInt,10; bonus bLuk,10; bonus bAtkEle,Ele_Holy;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13402,'Cutlas_C','Cutlus',5,2,NULL,0,185,NULL,1,0,0x000654E2,7,2,2,4,0,0,2,'skill "SM_BASH",5; bonus bStr,2; bonus bDef,1;',NULL,NULL);
@@ -5540,7 +5540,7 @@ REPLACE INTO `item_db` VALUES (13419,'Holy_Saber','Holy saber',5,20,NULL,0,160,N
REPLACE INTO `item_db` VALUES (13420,'Honglyun\'s_Sword','Honglyun\'s Sword',5,20,NULL,1200,160,NULL,1,1,0x000654E2,7,2,2,4,70,1,2,'bonus bAtkEle,Ele_Fire; bonus bStr,2; bonus bInt,2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13421,'Ruber','Ruber',5,20,NULL,1500,170,NULL,1,1,0x000444A2,2,2,2,3,50,1,2,'autobonus "{ bonus2 bSkillAtk,\\\"KN_BOWLINGBASH\\\",20; bonus2 bSkillAtk,\\\"SM_BASH\\\",20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
REPLACE INTO `item_db` VALUES (13422,'Flamberge_C','Flamberge',5,0,NULL,0,185,NULL,1,0,0x00004080,7,2,2,3,1,0,2,'bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_All,40;',NULL,NULL);
# More Cash Shop Items
# More Cash Shop Items
REPLACE INTO `item_db` VALUES (13500,'Insurance60_Package','Life Insurrance Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 14500,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13501,'Assorted_Scroll_Box','Experience Scroll Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (13502,'Drooping_Kitty_Box','Refined Drooping Cat Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'rentitem 5279,604800;',NULL,NULL);
@@ -5773,8 +5773,8 @@ REPLACE INTO `item_db` VALUES (13728,'Gold_Key1_Box','Golden Key 1 Box',18,0,NUL
REPLACE INTO `item_db` VALUES (13729,'Gold_Key5_Box','Golden Key 5 Box',18,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 7779,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13730,'Silver_Key1_Box','Silver Key 1 Box',18,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 7780,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13731,'Silver_Key5_Box','Silver Key 5 Box',18,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 7780,5;',NULL,NULL);
#
#
#
#
REPLACE INTO `item_db` VALUES (13734,'Pecopeco_Hairband_Box1','Peco Peco Hairband Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 5286,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13735,'Red_Glasses_Box1','Red Glasses Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 5288,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13736,'Whisper_Mask_Box1','Whisper Mask Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 5294,1;',NULL,NULL);
@@ -6472,115 +6472,115 @@ REPLACE INTO `item_db` VALUES (14606,'Job_Manual25','JOB Battle Manual',2,0,NULL
REPLACE INTO `item_db` VALUES (14607,'Luxurious_Dinner_W','Luxurious Western Food',2,10000,NULL,600,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCALLSTATUS,3600000,3;',NULL,NULL);
REPLACE INTO `item_db` VALUES (14608,'Luxurious_Dinner_E','Manchu-Han Imperial Feast',2,20000,NULL,1200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCALLSTATUS,3600000,6;',NULL,NULL);
REPLACE INTO `item_db` VALUES (14609,'Spoiled_Cuisine','Spoiled Cuisine',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'percentheal 10,10;',NULL,NULL);
# More Armors
# More Armors
REPLACE INTO `item_db` VALUES (15000,'Bone_Plate','Bone Plate',4,20,NULL,1000,NULL,7,NULL,1,0x000654E2,2,2,16,NULL,85,1,0,'bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus2 bIgnoreDefRaceRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (15001,'Odin\'s_Blessing_I','Odin\'s Blessing',4,0,NULL,0,NULL,10,NULL,0,0xFFFFFFFE,7,2,16,NULL,0,0,0,NULL,NULL,NULL);
# More Maces
# More Maces
REPLACE INTO `item_db` VALUES (16000,'Erde','Erde',5,20,NULL,500,130,NULL,1,2,0x0004C5B2,2,2,2,4,50,1,8,'bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus bMaxSP,50; bonus bHealPower,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16001,'Red_Square_Bag','Red Square Bag',5,20,NULL,500,130,NULL,1,2,0x0004C5B2,2,2,2,3,50,1,8,'bonus bMaxHP,200; bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus2 bAddMonsterDropItem,501,50; bonus2 bAddMonsterDropItem,502,20; bonus2 bAddMonsterDropItem,503,20; bonus2 bAddMonsterDropItem,504,20; bonus2 bAddMonsterDropItem,505,10; if(readparam(bStr)>=95) bonus2 bAddEff,Eff_Stun,500;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16002,'Stunner_C','Stunner',5,0,NULL,0,175,NULL,1,0,0x00008110,7,2,2,3,1,0,8,'bonus2 bAddEff,Eff_Stun,1000; bonus2 bAddSize,Size_All,40;',NULL,NULL);
# More Rental Boxes
# More Rental Boxes
REPLACE INTO `item_db` VALUES (16134,'King_Frog_Hat_Box','Frog King Hat Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 5528,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16135,'Evil\'s_Bone_Hat_Box','Satanic Bone Helm Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 5529,1;',NULL,NULL);
#16186,Baby_Dragon_Hat_Box,
#16226,Aries_Diadem_Box,
#16227,Aries_Crown_Box,
#16230,Taurus_Diadem_Box,
#16231,Taurus_Crown_Box,
#16246,Crown_of_Deceit_Box,
#16186,Baby_Dragon_Hat_Box,
#16226,Aries_Diadem_Box,
#16227,Aries_Crown_Box,
#16230,Taurus_Diadem_Box,
#16231,Taurus_Crown_Box,
#16246,Crown_of_Deceit_Box,
REPLACE INTO `item_db` VALUES (16247,'Dragon_Arhat_Mask_Box','Dragon Arhat Mask Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 5565,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16248,'Tiger_Arhat_Mask_Box','Tiger Arhat Mask Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 5566,1;',NULL,NULL);
#16249,Knight's_Gift_Box
#16250,Valkyrie's_Gift_Box
#16251,Gemini_Diadem_Box
#16252,Gemini_Crown_Box
#16249,Knight's_Gift_Box
#16250,Valkyrie's_Gift_Box
#16251,Gemini_Diadem_Box
#16252,Gemini_Crown_Box
REPLACE INTO `item_db` VALUES (16257,'Buddah_Scroll','Buddah Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (16258,'HD_Bradium_5_Box','HD Bradium 5 Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 6226,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16259,'HD_Carnium_5_Box','HD Carnium 5 Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 6225,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16260,'HD_Bradium_10_Box','HD Bradium 10 Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 6226,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16261,'HD_Carnium_10_Box','HD Carnium 10 Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 6225,10;',NULL,NULL);
#16262,HD_Bradium_5_Box,
#16263,HD_Carnium_5_Box,
#16264,HD_Bradium_10_Box,
#16265,HD_Carnium_10_Box,
#16267,HE_Battle_Manual_Box
#16268,HE_Bubble_Gum_Box
#16269,Cancer_Diadem_Box
#16270,Cancer_Crown_Box,
#16262,HD_Bradium_5_Box,
#16263,HD_Carnium_5_Box,
#16264,HD_Bradium_10_Box,
#16265,HD_Carnium_10_Box,
#16267,HE_Battle_Manual_Box
#16268,HE_Bubble_Gum_Box
#16269,Cancer_Diadem_Box
#16270,Cancer_Crown_Box,
REPLACE INTO `item_db` VALUES (16304,'Evil_Incarnation','Evil Incarnation',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
#16343,Leo_Crown_Box
#16344,Leo_Diadem_Box
#16345,Leo_Crown_Box
#16346,Leo_Diadem_Box
#16368,Virgo_Crown_Box
#16343,Leo_Crown_Box
#16344,Leo_Diadem_Box
#16345,Leo_Crown_Box
#16346,Leo_Diadem_Box
#16368,Virgo_Crown_Box
REPLACE INTO `item_db` VALUES (16371,'Tw_Aug_Scroll','Tw Aug Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
#16381,WoE_Teleport_Scroll_100_Box
#16381,WoE_Teleport_Scroll_100_Box
REPLACE INTO `item_db` VALUES (16393,'HD_Ori_Box5','HD Oridecon 5 Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 6240,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16394,'HD_Ori_Box10','HD Oridecon 10 Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 6240,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16395,'HD_Elu_Box5','HD Elunium 5 Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 6241,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16396,'HD_Elu_Box10','HD Elunium 10 Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 6241,10;',NULL,NULL);
#16397,Virgo_Diadem_Box
#16398,Virgo_Crown_Box
#16399,Virgo_Diadem_Box
#16418,Giant_Fly_Wing_Box_500
#16419,Greed_Scroll_30_Box
#16420,Adventurer_Pack
#16421,Written_Oath_Of_Marriage_Box
#16422,Baphomet_Horns_Box
#16423,Episode_13.1_Key_Package
#16424,Executioner_Box
#16425,Cutlas_Box
#16426,Moonlight_Dagger_Box
#16427,Wrench_Box
#16428,Solar_Sword_Box
#16429,Tomahawk_Box
#16430,Rudra_Bow_Box
#16431,Pole_Axe_Box
#16436,Libra_Crown_Box
#16437,Libra_Crown_Box
#16438,Libra_Diadem_Box
#16439,Libra_Diadem_Box
#16447,Scorpio_Crown_Box
#16448,Scorpio_Diadem_Box
#16449,Scorpio_Crown_Box
#16450,Scorpio_Diadem_Box
#16397,Virgo_Diadem_Box
#16398,Virgo_Crown_Box
#16399,Virgo_Diadem_Box
#16418,Giant_Fly_Wing_Box_500
#16419,Greed_Scroll_30_Box
#16420,Adventurer_Pack
#16421,Written_Oath_Of_Marriage_Box
#16422,Baphomet_Horns_Box
#16423,Episode_13.1_Key_Package
#16424,Executioner_Box
#16425,Cutlas_Box
#16426,Moonlight_Dagger_Box
#16427,Wrench_Box
#16428,Solar_Sword_Box
#16429,Tomahawk_Box
#16430,Rudra_Bow_Box
#16431,Pole_Axe_Box
#16436,Libra_Crown_Box
#16437,Libra_Crown_Box
#16438,Libra_Diadem_Box
#16439,Libra_Diadem_Box
#16447,Scorpio_Crown_Box
#16448,Scorpio_Diadem_Box
#16449,Scorpio_Crown_Box
#16450,Scorpio_Diadem_Box
REPLACE INTO `item_db` VALUES (16461,'Red_Wing_Hat_Box','Red Wing Hat Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 5690,1;',NULL,NULL);
#16462,Red_Wing_Hat_Box
#16543,Snowman_Hat_Box
#16544,Snowman_Hat_Box
#16548,Sagittarius_Crown_Box
#16549,Sagittarius_Diadem_Box
#16550,Sagittarius_Crown_Box
#16551,Sagittarius_Diadem_Box
#16554,Elven_Sunglasses_Box
#16462,Red_Wing_Hat_Box
#16543,Snowman_Hat_Box
#16544,Snowman_Hat_Box
#16548,Sagittarius_Crown_Box
#16549,Sagittarius_Diadem_Box
#16550,Sagittarius_Crown_Box
#16551,Sagittarius_Diadem_Box
#16554,Elven_Sunglasses_Box
REPLACE INTO `item_db` VALUES (16555,'Pr_Reset_Stone_Box','Pr Reset Stone Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
#16565,Capricorn_Crown_Box
#16566,Capricorn_Crown_Box
#16567,Capricorn_Diadem_Box
#16568,Capricorn_Diadem_Box
#16588,Thoughtful_Hat_Box
#16589,Thoughtful_Hat_Box
#16590,Thoughtful_Hat_Box
#16565,Capricorn_Crown_Box
#16566,Capricorn_Crown_Box
#16567,Capricorn_Diadem_Box
#16568,Capricorn_Diadem_Box
#16588,Thoughtful_Hat_Box
#16589,Thoughtful_Hat_Box
#16590,Thoughtful_Hat_Box
REPLACE INTO `item_db` VALUES (16677,'Universal_Catalog_Gold_Box10','Universal Catalog Gold 10 Box',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 12581,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16678,'Universal_Catalog_Gold_Box50','Universal Catalog Gold 50 Box',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 12581,50;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16679,'Universal_Catalog_Gold_Box10_','Universal Catalog Gold 10 Box',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 12581,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16680,'Universal_Catalog_Gold_Box50_','Universal Catalog Gold 50 Box',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 12581,50;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16776,'Universal_Catalog_Gold_Box10__','Universal Catalog Gold 10 Box',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 12581,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16777,'Universal_Catalog_Gold_Box50__','Universal Catalog Gold 50 Box',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 12581,50;',NULL,NULL);
#
#
REPLACE INTO `item_db` VALUES (17104,'HD_Oridecon_50Box','HD Oridecon 50 Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 6240,50;',NULL,NULL);
REPLACE INTO `item_db` VALUES (17105,'HD_Elunium_50Box','HD Elunium 50 Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 6241,50;',NULL,NULL);
# Mechanic/Genetic Cannonballs
# Mechanic/Genetic Cannonballs
REPLACE INTO `item_db` VALUES (18000,'Cannon_Ball','Cannon Ball',10,100,NULL,10,100,NULL,NULL,NULL,0x00040400,8,2,32768,NULL,99,NULL,8,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (18001,'Holy_Cannon_Ball','Holy Cannon Ball',10,200,NULL,10,120,NULL,NULL,NULL,0x00040400,8,2,32768,NULL,99,NULL,8,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
REPLACE INTO `item_db` VALUES (18002,'Dark_Cannon_Ball','Dark Cannon Ball',10,200,NULL,10,120,NULL,NULL,NULL,0x00040400,8,2,32768,NULL,99,NULL,8,'bonus bAtkEle,Ele_Dark;',NULL,NULL);
REPLACE INTO `item_db` VALUES (18003,'Soul_Cannon_Ball','Soul Cannon Ball',10,200,NULL,10,120,NULL,NULL,NULL,0x00040400,8,2,32768,NULL,99,NULL,8,'bonus bAtkEle,Ele_Ghost;',NULL,NULL);
REPLACE INTO `item_db` VALUES (18004,'Iron_Cannon_Ball','Iron Cannon Ball',10,500,NULL,10,250,NULL,NULL,NULL,0x00040400,8,2,32768,NULL,99,NULL,8,NULL,NULL,NULL);
# More Bows
# More Bows
REPLACE INTO `item_db` VALUES (18100,'Shooting_Star','Shooting Star',5,20,NULL,0,190,NULL,5,0,0x00080800,7,2,34,4,1,1,11,'bonus bLongAtkRate,20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (18101,'F_Bow_Of_Rudra_C','Rudra Bow',5,2,NULL,0,185,NULL,5,0,0x000A0848,7,2,34,4,0,0,11,'bonus bAtkEle,Ele_Holy; bonus bInt,5; skill "AL_CURE",1; skill "AL_HEAL",1; bonus2 bResEff,Eff_Poison,5000; bonus2 bResEff,Eff_Curse,5000; bonus2 bResEff,Eff_Silence,5000; bonus2 bResEff,Eff_Confusion,5000; bonus2 bResEff,Eff_Blind,5000;',NULL,NULL);
REPLACE INTO `item_db` VALUES (18102,'E_Bow_Of_Rudra_C','Rudra Bow',5,2,NULL,0,185,NULL,5,0,0x000A0848,7,2,34,4,0,0,11,'bonus bAtkEle,Ele_Holy; bonus bInt,5; skill "AL_CURE",1; skill "AL_HEAL",1; bonus2 bResEff,Eff_Poison,5000; bonus2 bResEff,Eff_Curse,5000; bonus2 bResEff,Eff_Silence,5000; bonus2 bResEff,Eff_Confusion,5000; bonus2 bResEff,Eff_Blind,5000;',NULL,NULL);
# More Headgears
# More Headgears
REPLACE INTO `item_db` VALUES (18500,'Cheer_Scarf6','Cheer Scarf6',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,1,NULL,1,0,369,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (18501,'Cheer_Scarf8','Cheer Scarf8',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,1,NULL,1,0,369,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (18502,'Cheer_Scarf10','Cheer Scarf10',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,1,NULL,1,0,369,NULL,NULL,NULL);
@@ -6588,23 +6588,23 @@ REPLACE INTO `item_db` VALUES (18503,'Majestic_Devil','Small Devil Horns',4,20,N
REPLACE INTO `item_db` VALUES (18505,'Umbala_Spirit','Umbala Spirit',4,0,NULL,200,NULL,1,NULL,1,0xFFFFFFFF,7,2,1,NULL,30,0,675,'bonus bVit,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (18506,'Hattah_Black','Hattah Black',4,12000,NULL,4000,NULL,2,NULL,1,0xFFFFFFFF,7,2,769,NULL,1,1,676,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (18507,'Elven_Ears_','Elven Ears',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFE,7,2,512,NULL,70,0,73,NULL,NULL,NULL);
#
#
REPLACE INTO `item_db` VALUES (18539,'Skull_Cap','Skull Cap',4,40,NULL,200,NULL,5,NULL,1,0xFFFFFFFF,7,2,256,NULL,10,1,713,'bonus bMatkRate,2; if(getrefine() >= 5) { bonus bMatkRate,3; } if(getrefine() >= 7) { bonus bMatkRate,3; }',NULL,NULL);
#
#
REPLACE INTO `item_db` VALUES (18595,'Horn_Of_Ancient','Horn of Ancient',4,40,NULL,200,NULL,8,NULL,1,0xFFFFFFFF,7,2,256,NULL,50,1,757,'autobonus "{ bonus bBaseAtk,100; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
REPLACE INTO `item_db` VALUES (18596,'Sprout_Hat','Sprout Hat',4,20,NULL,200,NULL,4,NULL,0,0xFFFFFFFF,7,2,256,NULL,70,1,758,'skill "WZ_HEAVENDRIVE",3;',NULL,NULL);
REPLACE INTO `item_db` VALUES (18597,'Mercury_Riser','Mercury Riser',4,40,NULL,200,NULL,10,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,759,'bonus bAspdRate,3; bonus bCritical,3; if(getrefine() >= 7) { bonus bAspdRate,2; bonus bCritical,2; } if(getrefine() >= 9) { bonus bAspdRate,2; bonus bCritical,2; }',NULL,NULL);
#
#
REPLACE INTO `item_db` VALUES (18600,'Cat_Ear_Beret','Cat Ear Beret',4,20,NULL,100,NULL,5,NULL,0,0xFFFFFFFF,7,2,256,NULL,0,1,761,'bonus bAtkRate,5; if(getrefine() > 5 && getrefine() <= 12) { bonus2 bAddRace,RC_DemiHuman,(getrefine() - 5); bonus2 bSubRace,RC_DemiHuman,(getrefine() - 5); bonus2 bAddRace,RC_Player,(getrefine() - 5); bonus2 bSubRace,RC_Player,(getrefine() - 5); } if(getrefine() > 12) { bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player,7; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player,7; }',NULL,NULL);
#
#
REPLACE INTO `item_db` VALUES (18612,'White_Musang_Hat','White Musang Hat',4,40,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,770,'bonus bStr,2; bonus bVit,2; bonus bLuk,1; bonus bUnbreakableHelm,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (18613,'Black_Musang_Hat','Black Musang Hat',4,40,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,0,1,771,'bonus bInt,2; bonus bDex,2; bonus bAgi,1; bonus bUnbreakableHelm,0;',NULL,NULL);
#
#
REPLACE INTO `item_db` VALUES (18620,'Heart_Eye_Patch','Heart Eyepatch',4,5,NULL,200,NULL,2,NULL,0,0xFFFFFFFF,7,2,512,NULL,20,1,779,NULL,NULL,NULL);
#
#
REPLACE INTO `item_db` VALUES (18656,'Witch\'s_Pumpkin_Hat','Witch\'s Pumpkin Hat',4,20,NULL,300,NULL,10,NULL,0,0xFFFFFFFF,7,2,256,NULL,20,1,717,'bonus bMdef,10; bonus bStr,2; bonus bInt,2; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Demon,15;',NULL,NULL);
# Costume System
# Costume System
REPLACE INTO `item_db` VALUES (19500,'T_Mr_Smile','T Mr Smile',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,6144,NULL,0,0,65,'bonus bStr,2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (19501,'T_Spinx_Helm','T Spinx Helm',4,0,NULL,0,NULL,0,NULL,1,0xFFFFFFFF,7,2,5120,NULL,0,0,137,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (19504,'T_Sunglasses','T Sunglasses',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,2048,NULL,0,0,12,NULL,NULL,NULL);