Emoticons constant name (#2527)

This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.

Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).

* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt

Thanks to @aleos89 and @Lemongrass3110 !
This commit is contained in:
Atemo
2017-11-10 18:35:21 +01:00
committed by GitHub
parent 1f7a314c78
commit ea88ea5054
176 changed files with 3444 additions and 3371 deletions

View File

@@ -3022,7 +3022,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
if( !hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) ) {
// If logging out, this is deleted on unit_free
clif_emotion(bl, E_SOB);
clif_emotion(bl, ET_CRY);
clif_clearunit_area(bl,clrtype);
map_delblock(bl);
unit_free(bl,CLR_OUTSIGHT);