* Further corrections to doc/item_bonus.txt (bugreport:4624).
- Added documentation for bUnbreakableGarment, bUnbreakableWeapon, bUnbreakableArmor, bUnbreakableHelm, bUnbreakableShield, bUnbreakableShoes, bBreakWeaponRate and bBreakArmorRate (follow up to r485, r915, r1116, r13819). - Fixed bIgnoreDefEle having race constants listed instead of element constants (since r12804). - Fixed bUnstripable* not mentioning, that the bonus parameter is meaningless (follow up to r1382). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14561 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,10 @@
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Date Added
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2010/12/07
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* Further corrections to doc/item_bonus.txt (bugreport:4624). [Ai4rei]
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- Added documentation for bUnbreakableGarment, bUnbreakableWeapon, bUnbreakableArmor, bUnbreakableHelm, bUnbreakableShield, bUnbreakableShoes, bBreakWeaponRate and bBreakArmorRate (follow up to r485, r915, r1116, r13819).
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- Fixed bIgnoreDefEle having race constants listed instead of element constants (since r12804).
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- Fixed bUnstripable* not mentioning, that the bonus parameter is meaningless (follow up to r1382).
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2010/12/06
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* Corrected description for bonuses bHealPower and bHealPower2 stating skill names being supported, although the bonus does not accept 'skill' as parameter (bugreport:4619, since r13821). [Ai4rei]
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2010/12/05
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@ -15,6 +15,10 @@
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//= 1.1.20090529 - added documentation for bHealPower, bHealPower2 [Inkfish]
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//= 1.1.20101130 - added documentation for bAutoSpellOnSkill [Ai4rei]
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//= 1.1.20101205 - added documentation for bAddItemHealRate. [L0ne_W0lf]
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//= 1.1.20101207 - added documentation for bUnbreakableGarment,
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//= bUnbreakableWeapon, bUnbreakableArmor, bUnbreakableHelm,
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//= bUnbreakableShield, bUnbreakableShoes, bBreakWeaponRate and
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//= bBreakArmorRate. [Ai4rei]
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//===== Description =======================================
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//= List of script instructions used in item bonuses,
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//= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments
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@ -78,9 +82,7 @@ bonus bIgnoreDefRace,n; Disregard DEF against enemies of race n
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5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
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10=Boss monster, 11=Other than (normal monster) boss monster
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bonus bIgnoreDefEle,n; Disregard DEF against enemies of element n
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n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
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5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
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10=Boss monster, 11=Other than (normal monster) boss monster
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n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
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bonus bIgnoreMDefRace; Disregard MDEF against enemies of race n
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n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
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5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
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@ -188,10 +190,10 @@ bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x wit
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bonus bCritAtkRate,n; Increase critical damage by +n%
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bonus bNoRegen,n; Stops regeneration for n
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n: 1=HP, 2=SP
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bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills
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bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills
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bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills
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bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills
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bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills (n is meaningless)
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bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills (n is meaningless)
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bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills (n is meaningless)
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bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills (n is meaningless)
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bonus bSPGainValue,n; When killing a monster by physical attack, you gain n SP
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bonus bHPGainValue,n; When killing a monster by physical attack, you gain n HP
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bonus bIgnoreDefMob,n; Ignore monster's DEF when attacking.
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@ -385,3 +387,11 @@ bonus5 bAutoSpellOnSkill,s,x,l,n,i Adds a n/10% chance to autospell skill x at l
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&1: Forces the skill to be casted on self, rather than on the target of skill s.
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&2: Random skill level between 1 and l is chosen.
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bonus bAddItemHealRate,x; Increases HP recovered by x% for healing items.
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bonus bUnbreakableGarment,n; Garment cannot be damaged/broken by any means (n is meaningless)
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bonus bUnbreakableWeapon,n; Weapon cannot be damaged/broken by any means (n is meaningless)
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bonus bUnbreakableArmor,n; Armor cannot be damaged/broken by any means (n is meaningless)
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bonus bUnbreakableHelm,n; Helm cannot be damaged/broken by any means (n is meaningless)
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bonus bUnbreakableShield,n; Shield cannot be damaged/broken by any means (n is meaningless)
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bonus bUnbreakableShoes,n; Shoes cannot be damaged/broken by any means (n is meaningless)
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bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances).
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bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances).
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