Fixed a potential dead end in the merchant quest (#5378)
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@ -180,7 +180,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{
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mes "But we all know that~";
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close;
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}
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else if (job_merchant_q <= 6 && job_merchant_q != 0) {
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else if (job_merchant_q2 && job_merchant_q > 0 && job_merchant_q < 7) {
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mes "[Chief Mahnsoo]";
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if (job_merchant_q2 == 1 || job_merchant_q2 == 2) {
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mes "First, get the delivery package from the storehouse, and then take it to the former Swordman's Association in Prontera.";
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@ -266,7 +266,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{
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mes "Take care!";
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close;
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}
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else if (job_merchant_q == 0) {
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else {
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mes "[Chief Mahnsoo]";
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mes "So, what brings you to";
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mes "the Merchant Association?";
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