- Added preventing sending packet clif_clearchar_id when the character in question is invisible.
- Added packet 0x7c in clif_spawn which was supposed to be used for non-players. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5869 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/04/02
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* Added preventing sending packet clif_clearchar_id when the character in
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question is invisible. [Skotlex]
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* Added packet 0x7c in clif_spawn which was supposed to be used for
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non-players (this fixes pets/mobs/npcs spawning as if they just teleported
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into view) [Skotlex]
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* Some cleanups to clif.c, removed some excess/broken packets/functions.
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[Skotlex]
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* Merged Larry's fix of using a timer to get rid of the glow-issue when you
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@ -1235,26 +1235,45 @@ int clif_spawn(struct block_list *bl)
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vd = status_get_viewdata(bl);
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if (!vd || vd->class_ == INVISIBLE_CLASS)
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return 0;
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clif_set0078(bl, vd, buf);
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if (pcdb_checkid(vd->class_))
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{ //Player spawn packet.
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clif_set0078(bl, vd, buf);
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#if PACKETVER > 3
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if (WBUFW(buf,0)==0x78) {
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WBUFW(buf, 0) = 0x79;
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WBUFW(buf,51) = WBUFW(buf,52); //Lv is placed on offset 52
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clif_send(buf, packet_len_table[0x79], bl, AREA_WOS);
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if (disguised(bl))
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clif_setdisguise((TBL_PC*)bl, buf, packet_len_table[0x79], 0);
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} else {
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if (WBUFW(buf,0)==0x78) {
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WBUFW(buf, 0) = 0x79;
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WBUFW(buf,51) = WBUFW(buf,52); //Lv is placed on offset 52
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clif_send(buf, packet_len_table[0x79], bl, AREA_WOS);
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if (disguised(bl))
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clif_setdisguise((TBL_PC*)bl, buf, packet_len_table[0x79], 0);
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} else {
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#endif
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WBUFW(buf, 0) = 0x1d9;
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WBUFW(buf,51) = WBUFW(buf,52); //Lv is placed on offset 52
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clif_send(buf, packet_len_table[0x1d9], bl, AREA_WOS);
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if (disguised(bl))
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clif_setdisguise((TBL_PC*)bl, buf, packet_len_table[0x1d9], 0);
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WBUFW(buf, 0) = 0x1d9;
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WBUFW(buf,51) = WBUFW(buf,52); //Lv is placed on offset 52
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clif_send(buf, packet_len_table[0x1d9], bl, AREA_WOS);
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if (disguised(bl))
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clif_setdisguise((TBL_PC*)bl, buf, packet_len_table[0x1d9], 0);
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#if PACKETVER > 3
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}
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#endif
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} else { //Mob spawn packet.
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struct status_change *sc = status_get_sc(bl);
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WBUFW(buf,0)=0x7c;
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WBUFL(buf,2)=bl->id;
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WBUFW(buf,6)=status_get_speed(bl);
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WBUFW(buf,8)=sc?sc->opt1:0;
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WBUFW(buf,10)=sc?sc->opt2:0;
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WBUFW(buf,12)=sc?sc->option:0;
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WBUFW(buf,20)=vd->class_;
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WBUFPOS(buf,36,bl->x,bl->y);
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clif_send(buf,packet_len_table[0x7c],bl,AREA_WOS);
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if (disguised(bl)) {
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WBUFL(buf,2)=-bl->id;
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clif_send(buf,packet_len_table[0x7c],bl,SELF);
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}
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}
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#endif
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if (vd->cloth_color)
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clif_refreshlook(bl,bl->id,LOOK_CLOTHES_COLOR,vd->cloth_color,AREA_WOS);
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@ -3906,6 +3925,7 @@ int clif_01ac(struct block_list *bl)
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int clif_outsight(struct block_list *bl,va_list ap)
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{
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struct block_list *tbl;
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struct view_data *vd;
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TBL_PC *sd, *tsd;
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tbl=va_arg(ap,struct block_list*);
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if(bl == tbl) return 0;
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@ -3916,7 +3936,8 @@ int clif_outsight(struct block_list *bl,va_list ap)
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{ //tsd has lost sight of the bl object.
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switch(bl->type){
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case BL_PC:
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clif_clearchar_id(bl->id,0,tsd->fd);
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if (((TBL_PC*)bl)->vd.class_ != INVISIBLE_CLASS)
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clif_clearchar_id(bl->id,0,tsd->fd);
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if(sd->chatID){
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struct chat_data *cd;
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cd=(struct chat_data*)map_id2bl(sd->chatID);
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@ -3933,14 +3954,14 @@ int clif_outsight(struct block_list *bl,va_list ap)
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clif_clearchar_skillunit((struct skill_unit *)bl,tsd->fd);
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break;
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default:
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if (status_get_viewdata(bl))
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if ((vd=status_get_viewdata(bl)) && vd->class_ != INVISIBLE_CLASS)
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clif_clearchar_id(bl->id,0,tsd->fd);
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break;
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}
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}
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if (sd && sd->fd)
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{ //sd is watching tbl go out of view.
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if (status_get_viewdata(tbl))
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if ((vd=status_get_viewdata(tbl)) && vd->class_ != INVISIBLE_CLASS)
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clif_clearchar_id(tbl->id,0,sd->fd);
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}
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return 0;
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