Added itemid defines for Stone and Skull_ (used by Pick Stone skill and pvp skull drop, respectively).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13035 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -8126,7 +8126,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd)
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{
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int id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
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struct block_list* bl;
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struct status_change *sc;
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//struct status_change *sc;
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if( id < 0 && -id == sd->bl.id ) // for disguises [Valaris]
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id = sd->bl.id;
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@ -14,8 +14,9 @@
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#define ITEMID_RED_GEMSTONE 716
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#define ITEMID_BLUE_GEMSTONE 717
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#define itemid_isgemstone(id) ( (id) >= ITEMID_YELLOW_GEMSTONE && (id) <= ITEMID_BLUE_GEMSTONE )
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#define ITEMID_TRAP 1065
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#define ITEMID_STONE 7049
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#define ITEMID_SKULL_ 7420
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//The only item group required by the code to be known. See const.txt for the full list.
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#define IG_FINDINGORE 6
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@ -5019,7 +5019,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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{
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struct item item_tmp;
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memset(&item_tmp,0,sizeof(item_tmp));
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item_tmp.nameid=7420; //PVP Skull item ID
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item_tmp.nameid=ITEMID_SKULL_;
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item_tmp.identify=1;
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item_tmp.card[0]=CARD0_CREATE;
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item_tmp.card[1]=0;
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@ -4041,7 +4041,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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memset(&item_tmp,0,sizeof(item_tmp));
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memset(&tbl,0,sizeof(tbl)); // [MouseJstr]
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item_tmp.nameid = 7049;
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item_tmp.nameid = ITEMID_STONE;
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item_tmp.identify = 1;
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tbl.id = 0;
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clif_takeitem(&sd->bl,&tbl);
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