diff --git a/npc/other/comodo_gambling.txt b/npc/other/comodo_gambling.txt index d0f98cd146..3680210268 100644 --- a/npc/other/comodo_gambling.txt +++ b/npc/other/comodo_gambling.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Reddozen, Cypress, Zefris //===== Current Version: ===================================== -//= 1.4a +//= 1.4c //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= @@ -25,6 +25,7 @@ //= 1.4 Updated Script to match AEGIS file. [Masao] //= 1.4a Minor script updates. [Euphy] //= 1.4b Minor fix about Weight and miscs updates. [Capuche] +//= 1.4c Another clean-up. [Capuche] //============================================================ comodo,219,158,6 script Kachua 4_F_02,{ @@ -41,7 +42,6 @@ comodo,219,158,6 script Kachua 4_F_02,{ mes "showed me that diamond,"; mes "it's been all I think about!"; next; - if (select("Would you like to have mine?", "Ah, what a shame...") == 2) { mes "[Kachua]"; mes "Yes, I know..."; @@ -52,7 +52,6 @@ comodo,219,158,6 script Kachua 4_F_02,{ cutin "katsua01.bmp",255; end; } - if (countitem(732) == 0) { cutin "katsua01.bmp",255; cutin "katsua03.bmp",2; @@ -64,7 +63,6 @@ comodo,219,158,6 script Kachua 4_F_02,{ cutin "katsua03.bmp",255; end; } - mes "[Kachua]"; mes "Are you sure you don't mind"; mes "giving this to me? Thank you"; @@ -73,7 +71,6 @@ comodo,219,158,6 script Kachua 4_F_02,{ mes "you something from one of my"; mes "collections~"; next; - if (MaxWeight - Weight < 5500) { cutin "katsua01.bmp",255; cutin "katsua03.bmp",2; @@ -86,300 +83,296 @@ comodo,219,158,6 script Kachua 4_F_02,{ cutin "katsua03.bmp",255; end; } - if (countitem(732) == 0) { // anti-hack logmes "Hack: Tried to bypass item check."; cutin "katsua01.bmp",255; close; } delitem 732,1; - mes "[Kachua]"; mes "So what would"; mes "you like to have?"; next; - switch (select("Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield")) { - case 1: // Weapons - .@gamble1 = rand(1,1000); - if ((.@gamble1 > 920) && (.@gamble1 < 931)) { - .@gamble2 = rand(1,85); - if (.@gamble2 == 1) .@item = 1128; // Haedonggum[2] - else if (.@gamble2 == 2) .@item = 1120; // Tsurugi[2] - else if (.@gamble2 == 3) .@item = 1127; // Saber[3] - else if (.@gamble2 == 4) .@item = 1158; // Two-Handed Sword[2] - else if (.@gamble2 == 5) .@item = 1155; // Bastard Sword[3] - else if (.@gamble2 == 6) .@item = 1220; // Gladius[3] - else if (.@gamble2 == 7) .@item = 1222; // Damascus[1] - else if (.@gamble2 == 8) .@item = 1253; // Katar[2] - else if (.@gamble2 == 9) .@item = 1529; // Iron Driver - else if (.@gamble2 == 10) .@item = 1251; // Jur[3] - else if (.@gamble2 == 11) .@item = 1361; // Two-Handed Axe[2] - else if (.@gamble2 == 12) .@item = 1258; // Katar of Raging Blaze - else if (.@gamble2 == 13) .@item = 1257; // Katar of Quaking - else if (.@gamble2 == 14) .@item = 1256; // Katar of Frozen Icicle - else if (.@gamble2 == 15) .@item = 1259; // Katar of Piercing Wind - else if (.@gamble2 == 16) .@item = 1260; // Sharpened Legbone of Ghoul - else if (.@gamble2 == 17) .@item = 1716; // Gakkung Bow[2] - else if (.@gamble2 == 18) .@item = 1715; // Arbalest[2] - else if (.@gamble2 == 19) .@item = 1711; // Crossbow[3] - else if (.@gamble2 == 20) .@item = 1702; // Bow[4] - else if (.@gamble2 == 21) .@item = 1520; // Chain[3] - else if (.@gamble2 == 22) .@item = 1610; // Arc Wand[1] - else if (.@gamble2 == 23) .@item = 1615; // Evil Bone Wand - else if (.@gamble2 == 24) .@item = 1602; // Rod[4] - else if (.@gamble2 == 25) .@item = 1461; // Trident[3] - else if (.@gamble2 == 26) .@item = 1402; // Javelin[4] - else if (.@gamble2 == 27) .@item = 1961; // Whip[2] - else if (.@gamble2 == 28) .@item = 1957; // Rante Whip[1] - else if (.@gamble2 == 29) .@item = 1552; // Tablet[1] - else if (.@gamble2 == 30) .@item = 1551; // Bible[2] - else if (.@gamble2 == 31) .@item = 1553; // Book of Billows - else if (.@gamble2 == 32) .@item = 1554; // Book of Mother Earth - else if (.@gamble2 == 33) .@item = 1555; // Book of the Blazing Sun - else if (.@gamble2 == 34) .@item = 1556; // Book of Gust of Wind - else if (.@gamble2 == 35) .@item = 1951; // Rope[4] - else if (.@gamble2 == 36) .@item = 1959; // Tail Whip[2] - else if (.@gamble2 == 37) .@item = 1953; // Whip[3] - else if (.@gamble2 == 38) .@item = 1955; // Wire Whip[3] - else if (.@gamble2 == 39) .@item = 1810; // Claw[2] - else if (.@gamble2 == 40) .@item = 1910; // Harp[2] - else if (.@gamble2 == 41) .@item = 1906; // Lute[3] - else if (.@gamble2 == 42) .@item = 1902; // Violin[4] - else if (.@gamble2 == 43) .@item = 1904; // Mandolin[3] - else if (.@gamble2 == 44) .@item = 1912; // Gumoongoh[2] - else if (.@gamble2 == 45) .@item = 1908; // Guitar[1] - else if (.@gamble2 == 46) .@item = 1808; // Fist[1] - else if (.@gamble2 == 47) .@item = 1802; // Waghnak[4] - else if (.@gamble2 == 48) .@item = 1812; // Finger[2] - else if (.@gamble2 == 49) .@item = 1806; // Studded Knuckles[3] - else if (.@gamble2 == 50) .@item = 1804; // Knuckle Duster[3] - else if (.@gamble2 == 51) .@item = 1550; // Book[3] - else if (.@gamble2 == 52) .@item = 1246; // Cinquedea[2] - else if (.@gamble2 == 53) .@item = 1147; // Town Sword - else if (.@gamble2 > 53 && .@gamble2 < 56) .@item = 1264; // Specialty Jur[4] - else if (.@gamble2 > 55 && .@gamble2 < 58) .@item = 1262; // Loki's Nail - else if (.@gamble2 > 57 && .@gamble2 < 60) .@item = 1622; // Hypnotist's Staff[2] - else if (.@gamble2 == 60) .@item = 1723; // Luna Bow[2] - else if (.@gamble2 > 60 && .@gamble2 < 63) .@item = 1965; // Red Flame Whip - else if (.@gamble2 > 62 && .@gamble2 < 65) .@item = 1966; // Icicle Whip - else if (.@gamble2 > 64 && .@gamble2 < 67) .@item = 1967; // Gaia Whip - else if (.@gamble2 > 66 && .@gamble2 < 69) .@item = 1968; // Skipping Rope - else if (.@gamble2 > 68 && .@gamble2 < 71) .@item = 1914; // Burning Passion Guitar - else if (.@gamble2 > 70 && .@gamble2 < 73) .@item = 1915; // Loner's Guitar - else if (.@gamble2 > 72 && .@gamble2 < 75) .@item = 1916; // Green Acre Guitar - else if (.@gamble2 > 74 && .@gamble2 < 77) .@item = 1917; // Gentle Breeze Guitar - else if (.@gamble2 > 76 && .@gamble2 < 79) .@item = 13004; // Cowardice Blade[2] - else if (.@gamble2 > 78 && .@gamble2 < 81) .@item = 1307; // Windhawk - else if (.@gamble2 == 81) .@item = 1560; // Sage's Diary[2] - else if (.@gamble2 == 82) .@item = 1618; // Survivor's Rod[1] - else if (.@gamble2 == 83) .@item = 1620; // Survivor's Rod[1] - else if (.@gamble2 > 83 && .@gamble2 < 86) .@item = 1971; // Electric Wire - } - else if ((.@gamble1 > 0) && (.@gamble1 < 201)) .@item = 1201; // Knife[3] - else if ((.@gamble1 > 200) && (.@gamble1 < 301)) .@item = 1101; // Sword[3] - else if ((.@gamble1 > 300) && (.@gamble1 < 401)) .@item = 1601; // Rod[3] - else if ((.@gamble1 > 400) && (.@gamble1 < 501)) .@item = 1116; // Katana[3] - else if ((.@gamble1 > 500) && (.@gamble1 < 601)) .@item = 1250; // Jur[2] - else if ((.@gamble1 > 600) && (.@gamble1 < 701)) .@item = 1301; // Axe[3] - else if ((.@gamble1 > 700) && (.@gamble1 < 801)) .@item = 1701; // Bow[3] - else if ((.@gamble1 > 800) && (.@gamble1 < 851)) .@item = 1504; // Mace[3] - else if ((.@gamble1 > 850) && (.@gamble1 < 901)) .@item = 1604; // Wand[2] - else if ((.@gamble1 > 900) && (.@gamble1 < 911)) .@item = 1108; // Blade[4] - else if ((.@gamble1 > 910) && (.@gamble1 < 921)) .@item = 1163; // Claymore - else if ((.@gamble1 > 930) && (.@gamble1 < 961)) .@item = 1522; // Stunner - else if ((.@gamble1 > 960) && (.@gamble1 < 971)) .@item = 1608; // Staff[3] - else if ((.@gamble1 > 970) && (.@gamble1 < 981)) .@item = 1408; // Pike[4] - else if ((.@gamble1 > 980) && (.@gamble1 < 991)) .@item = 1452; // Guisarme[3] - else if ((.@gamble1 > 990) && (.@gamble1 < 1001)) .@item = 1208; // Main Gauche[4] - break; + .@gamble1 = rand(1,1000); + if (.@gamble1 > 920 && .@gamble1 < 931) { + .@gamble2 = rand(1,85); + if (.@gamble2 == 1) .@item = 1128; // Haedonggum[2] + else if (.@gamble2 == 2) .@item = 1120; // Tsurugi[2] + else if (.@gamble2 == 3) .@item = 1127; // Saber[3] + else if (.@gamble2 == 4) .@item = 1158; // Two-Handed Sword[2] + else if (.@gamble2 == 5) .@item = 1155; // Bastard Sword[3] + else if (.@gamble2 == 6) .@item = 1220; // Gladius[3] + else if (.@gamble2 == 7) .@item = 1222; // Damascus[1] + else if (.@gamble2 == 8) .@item = 1253; // Katar[2] + else if (.@gamble2 == 9) .@item = 1529; // Iron Driver + else if (.@gamble2 == 10) .@item = 1251; // Jur[3] + else if (.@gamble2 == 11) .@item = 1361; // Two-Handed Axe[2] + else if (.@gamble2 == 12) .@item = 1258; // Katar of Raging Blaze + else if (.@gamble2 == 13) .@item = 1257; // Katar of Quaking + else if (.@gamble2 == 14) .@item = 1256; // Katar of Frozen Icicle + else if (.@gamble2 == 15) .@item = 1259; // Katar of Piercing Wind + else if (.@gamble2 == 16) .@item = 1260; // Sharpened Legbone of Ghoul + else if (.@gamble2 == 17) .@item = 1716; // Gakkung Bow[2] + else if (.@gamble2 == 18) .@item = 1715; // Arbalest[2] + else if (.@gamble2 == 19) .@item = 1711; // Crossbow[3] + else if (.@gamble2 == 20) .@item = 1702; // Bow[4] + else if (.@gamble2 == 21) .@item = 1520; // Chain[3] + else if (.@gamble2 == 22) .@item = 1610; // Arc Wand[1] + else if (.@gamble2 == 23) .@item = 1615; // Evil Bone Wand + else if (.@gamble2 == 24) .@item = 1602; // Rod[4] + else if (.@gamble2 == 25) .@item = 1461; // Trident[3] + else if (.@gamble2 == 26) .@item = 1402; // Javelin[4] + else if (.@gamble2 == 27) .@item = 1961; // Whip[2] + else if (.@gamble2 == 28) .@item = 1957; // Rante Whip[1] + else if (.@gamble2 == 29) .@item = 1552; // Tablet[1] + else if (.@gamble2 == 30) .@item = 1551; // Bible[2] + else if (.@gamble2 == 31) .@item = 1553; // Book of Billows + else if (.@gamble2 == 32) .@item = 1554; // Book of Mother Earth + else if (.@gamble2 == 33) .@item = 1555; // Book of the Blazing Sun + else if (.@gamble2 == 34) .@item = 1556; // Book of Gust of Wind + else if (.@gamble2 == 35) .@item = 1951; // Rope[4] + else if (.@gamble2 == 36) .@item = 1959; // Tail Whip[2] + else if (.@gamble2 == 37) .@item = 1953; // Whip[3] + else if (.@gamble2 == 38) .@item = 1955; // Wire Whip[3] + else if (.@gamble2 == 39) .@item = 1810; // Claw[2] + else if (.@gamble2 == 40) .@item = 1910; // Harp[2] + else if (.@gamble2 == 41) .@item = 1906; // Lute[3] + else if (.@gamble2 == 42) .@item = 1902; // Violin[4] + else if (.@gamble2 == 43) .@item = 1904; // Mandolin[3] + else if (.@gamble2 == 44) .@item = 1912; // Gumoongoh[2] + else if (.@gamble2 == 45) .@item = 1908; // Guitar[1] + else if (.@gamble2 == 46) .@item = 1808; // Fist[1] + else if (.@gamble2 == 47) .@item = 1802; // Waghnak[4] + else if (.@gamble2 == 48) .@item = 1812; // Finger[2] + else if (.@gamble2 == 49) .@item = 1806; // Studded Knuckles[3] + else if (.@gamble2 == 50) .@item = 1804; // Knuckle Duster[3] + else if (.@gamble2 == 51) .@item = 1550; // Book[3] + else if (.@gamble2 == 52) .@item = 1246; // Cinquedea[2] + else if (.@gamble2 == 53) .@item = 1147; // Town Sword + else if (.@gamble2 < 56) .@item = 1264; // Specialty Jur[4] + else if (.@gamble2 < 58) .@item = 1262; // Loki's Nail + else if (.@gamble2 < 60) .@item = 1622; // Hypnotist's Staff[2] + else if (.@gamble2 == 60) .@item = 1723;// Luna Bow[2] + else if (.@gamble2 < 63) .@item = 1965; // Red Flame Whip + else if (.@gamble2 < 65) .@item = 1966; // Icicle Whip + else if (.@gamble2 < 67) .@item = 1967; // Gaia Whip + else if (.@gamble2 < 69) .@item = 1968; // Skipping Rope + else if (.@gamble2 < 71) .@item = 1914; // Burning Passion Guitar + else if (.@gamble2 < 73) .@item = 1915; // Loner's Guitar + else if (.@gamble2 < 75) .@item = 1916; // Green Acre Guitar + else if (.@gamble2 < 77) .@item = 1917; // Gentle Breeze Guitar + else if (.@gamble2 < 79) .@item = 13004; // Cowardice Blade[2] + else if (.@gamble2 < 81) .@item = 1307; // Windhawk + else if (.@gamble2 == 81) .@item = 1560; // Sage's Diary[2] + else if (.@gamble2 == 82) .@item = 1618; // Survivor's Rod[1] + else if (.@gamble2 == 83) .@item = 1620; // Survivor's Rod[1] + else if (.@gamble2 < 86) .@item = 1971; // Electric Wire + } + else if (.@gamble1 < 201) .@item = 1201; // Knife[3] + else if (.@gamble1 < 301) .@item = 1101; // Sword[3] + else if (.@gamble1 < 401) .@item = 1601; // Rod[3] + else if (.@gamble1 < 501) .@item = 1116; // Katana[3] + else if (.@gamble1 < 601) .@item = 1250; // Jur[2] + else if (.@gamble1 < 701) .@item = 1301; // Axe[3] + else if (.@gamble1 < 801) .@item = 1701; // Bow[3] + else if (.@gamble1 < 851) .@item = 1504; // Mace[3] + else if (.@gamble1 < 901) .@item = 1604; // Wand[2] + else if (.@gamble1 < 911) .@item = 1108; // Blade[4] + else if (.@gamble1 < 921) .@item = 1163; // Claymore + else if (.@gamble1 < 961) .@item = 1522; // Stunner + else if (.@gamble1 < 971) .@item = 1608; // Staff[3] + else if (.@gamble1 < 981) .@item = 1408; // Pike[4] + else if (.@gamble1 < 991) .@item = 1452; // Guisarme[3] + else if (.@gamble1 < 1001) .@item = 1208; // Main Gauche[4] + break; case 2: // Armors - .@gamble1 = rand(1,500); - if ((.@gamble1 > 299) && (.@gamble1 < 303)) { - .@gamble2 = rand(1,30); - if ((.@gamble2 > 0) && (.@gamble2 < 3)) .@item = 2315; // Chain Mail[1] - else if ((.@gamble2 > 2) && (.@gamble2 < 5)) .@item = 2336; // Thief Clothes[1] - else if ((.@gamble2 > 4) && (.@gamble2 < 7)) .@item = 2318; // Lord's Clothes[1] - else if ((.@gamble2 > 6) && (.@gamble2 < 9)) .@item = 2326; // Saint's Robe[1] - else if ((.@gamble2 > 8) && (.@gamble2 < 11)) .@item = 2327; // Holy Robe - else if ((.@gamble2 > 10) && (.@gamble2 < 13)) .@item = 2342; // Legion Plate Armor[1] - else if ((.@gamble2 > 12) && (.@gamble2 < 15)) .@item = 2331; // Tights[1] - else if ((.@gamble2 > 14) && (.@gamble2 < 17)) .@item = 2342; // Legion Plate Armor[1] - else if ((.@gamble2 > 16) && (.@gamble2 < 19)) .@item = 2311; // Mink Coat[1] - else if ((.@gamble2 > 18) && (.@gamble2 < 21)) .@item = 2320; // Formal Suit[1] - else if ((.@gamble2 > 20) && (.@gamble2 < 23)) .@item = 2319; // Glittering Jacket[1] - else if ((.@gamble2 > 22) && (.@gamble2 < 25)) .@item = 2344; // Lucius's Fierce Armor of Volcano - else if ((.@gamble2 > 24) && (.@gamble2 < 27)) .@item = 2346; // Saphien's Armor of Ocean - else if ((.@gamble2 > 26) && (.@gamble2 < 29)) .@item = 2348; // Aebeccee's Raging Typhoon Armor - else if ((.@gamble2 > 28) && (.@gamble2 < 31)) .@item = 2350; // Claytos Cracking Earth Armor - } - else if ((.@gamble1 > 0) && (.@gamble1 < 51)) .@item = 2301; // Cotton Shirt - else if ((.@gamble1 > 50) && (.@gamble1 < 101)) .@item = 2302; // Cotton Shirt[1] - else if ((.@gamble1 > 100) && (.@gamble1 < 151)) .@item = 2303; // Jacket - else if ((.@gamble1 > 150) && (.@gamble1 < 201)) .@item = 2304; // Jacket[1] - else if ((.@gamble1 > 200) && (.@gamble1 < 251)) .@item = 2305; // Adventurer's Suit - else if ((.@gamble1 > 250) && (.@gamble1 < 300)) .@item = 2301; // Cotton Shirt - else if ((.@gamble1 > 301) && (.@gamble1 < 351)) .@item = 2307; // Mantle - else if ((.@gamble1 > 350) && (.@gamble1 < 401)) .@item = 2309; // Coat - else if ((.@gamble1 > 400) && (.@gamble1 < 402)) .@item = 2322; // Silk Robe[1] - else if ((.@gamble1 > 401) && (.@gamble1 < 403)) .@item = 2310; // Coat[1] - else if ((.@gamble1 > 402) && (.@gamble1 < 411)) .@item = 2306; // Adventurer's Suit[1] - else if ((.@gamble1 > 410) && (.@gamble1 < 416)) .@item = 2308; // Mantle[1] - else if ((.@gamble1 > 415) && (.@gamble1 < 421)) .@item = 2313; // Padded Armor[1] - else if ((.@gamble1 > 420) && (.@gamble1 < 426)) .@item = 2337; // Ninja Suit - else if ((.@gamble1 > 425) && (.@gamble1 < 431)) .@item = 2341; // Legion Plate Armor - else if ((.@gamble1 > 430) && (.@gamble1 < 436)) .@item = 2325; // Saint's Robe - else if ((.@gamble1 > 435) && (.@gamble1 < 441)) .@item = 2317; // Full Plate - else if ((.@gamble1 > 440) && (.@gamble1 < 446)) .@item = 2330; // Tights - else if ((.@gamble1 > 445) && (.@gamble1 < 451)) .@item = 2314; // Chain Mail - else if ((.@gamble1 > 450) && (.@gamble1 < 456)) .@item = 2335; // Thief Clothes - else if ((.@gamble1 > 455) && (.@gamble1 < 461)) .@item = 2324; // Scapulare[1] - else if ((.@gamble1 > 460) && (.@gamble1 < 466)) .@item = 2329; // Wooden Mail[1] - else if ((.@gamble1 > 465) && (.@gamble1 < 471)) .@item = 2340; // Novice Breastplate[1] - else if ((.@gamble1 > 470) && (.@gamble1 < 476)) .@item = 2312; // Padded Armor - else if ((.@gamble1 > 475) && (.@gamble1 < 481)) .@item = 2339; // Pantie - else if ((.@gamble1 > 480) && (.@gamble1 < 486)) .@item = 2328; // Wooden Mail - else if ((.@gamble1 > 485) && (.@gamble1 < 491)) .@item = 2321; // Silk Robe - else if ((.@gamble1 > 490) && (.@gamble1 < 501)) .@item = 2323; // Scapulare - break; + .@gamble1 = rand(1,500); + if (.@gamble1 > 299 && .@gamble1 < 303) { + .@gamble2 = rand(1,30); + if (.@gamble2 < 3) .@item = 2315; // Chain Mail[1] + else if (.@gamble2 < 5) .@item = 2336; // Thief Clothes[1] + else if (.@gamble2 < 7) .@item = 2318; // Lord's Clothes[1] + else if (.@gamble2 < 9) .@item = 2326; // Saint's Robe[1] + else if (.@gamble2 < 11) .@item = 2327; // Holy Robe + else if (.@gamble2 < 13) .@item = 2342; // Legion Plate Armor[1] + else if (.@gamble2 < 15) .@item = 2331; // Tights[1] + else if (.@gamble2 < 17) .@item = 2342; // Legion Plate Armor[1] + else if (.@gamble2 < 19) .@item = 2311; // Mink Coat[1] + else if (.@gamble2 < 21) .@item = 2320; // Formal Suit[1] + else if (.@gamble2 < 23) .@item = 2319; // Glittering Jacket[1] + else if (.@gamble2 < 25) .@item = 2344; // Lucius's Fierce Armor of Volcano + else if (.@gamble2 < 27) .@item = 2346; // Saphien's Armor of Ocean + else if (.@gamble2 < 29) .@item = 2348; // Aebeccee's Raging Typhoon Armor + else if (.@gamble2 < 31) .@item = 2350; // Claytos Cracking Earth Armor + } + else if (.@gamble1 < 51) .@item = 2301; // Cotton Shirt + else if (.@gamble1 < 101) .@item = 2302; // Cotton Shirt[1] + else if (.@gamble1 < 151) .@item = 2303; // Jacket + else if (.@gamble1 < 201) .@item = 2304; // Jacket[1] + else if (.@gamble1 < 251) .@item = 2305; // Adventurer's Suit + else if (.@gamble1 < 300) .@item = 2301; // Cotton Shirt + else if (.@gamble1 < 351) .@item = 2307; // Mantle + else if (.@gamble1 < 401) .@item = 2309; // Coat + else if (.@gamble1 < 402) .@item = 2322; // Silk Robe[1] + else if (.@gamble1 < 403) .@item = 2310; // Coat[1] + else if (.@gamble1 < 411) .@item = 2306; // Adventurer's Suit[1] + else if (.@gamble1 < 416) .@item = 2308; // Mantle[1] + else if (.@gamble1 < 421) .@item = 2313; // Padded Armor[1] + else if (.@gamble1 < 426) .@item = 2337; // Ninja Suit + else if (.@gamble1 < 431) .@item = 2341; // Legion Plate Armor + else if (.@gamble1 < 436) .@item = 2325; // Saint's Robe + else if (.@gamble1 < 441) .@item = 2317; // Full Plate + else if (.@gamble1 < 446) .@item = 2330; // Tights + else if (.@gamble1 < 451) .@item = 2314; // Chain Mail + else if (.@gamble1 < 456) .@item = 2335; // Thief Clothes + else if (.@gamble1 < 461) .@item = 2324; // Scapulare[1] + else if (.@gamble1 < 466) .@item = 2329; // Wooden Mail[1] + else if (.@gamble1 < 471) .@item = 2340; // Novice Breastplate[1] + else if (.@gamble1 < 476) .@item = 2312; // Padded Armor + else if (.@gamble1 < 481) .@item = 2339; // Pantie + else if (.@gamble1 < 486) .@item = 2328; // Wooden Mail + else if (.@gamble1 < 491) .@item = 2321; // Silk Robe + else if (.@gamble1 < 501) .@item = 2323; // Scapulare + break; case 3: // Garments - .@gamble1 = rand(1,500); - if ((.@gamble1 > 200) && (.@gamble1 < 204)) { - .@gamble2 = rand(1,16); - if ((.@gamble2 > 0) && (.@gamble2 < 3)) .@item = 2506; // Manteau[1] - else if ((.@gamble2 > 2) && (.@gamble2 < 5)) .@item = 2504; // Muffler[1] - else if ((.@gamble2 > 4) && (.@gamble2 < 8)) .@item = 2508; // Ragamuffin Manteau - else if ((.@gamble2 > 7) && (.@gamble2 < 11)) .@item = 2507; // Ancient Cape - else if (.@gamble2 == 11) .@item = 2513; // Heavenly Maiden Robe[1] - else if (.@gamble2 == 12) .@item = 2514; // Pauldron[1] - else if (.@gamble2 == 13) .@item = 2523; // Undershirt[1] - else if (.@gamble2 == 14) .@item = 2530; // Rider Insigna[1] - else if (.@gamble2 == 15) .@item = 2509; // Survivor's Manteau - else if (.@gamble2 == 16) .@item = 2515; // Eagle Wing[1] - } - else if ((.@gamble1 > 0) && (.@gamble1 < 101)) .@item = 2503; // Muffler - else if ((.@gamble1 > 100) && (.@gamble1 < 201)) .@item = 2505; // Manteau - else if ((.@gamble1 > 203) && (.@gamble1 < 451)) .@item = 2501; // Hood - else if ((.@gamble1 > 450) && (.@gamble1 < 501)) .@item = 2502; // Hood[1] - break; + .@gamble1 = rand(1,500); + if (.@gamble1 > 200 && .@gamble1 < 204) { + .@gamble2 = rand(1,16); + if (.@gamble2 < 3) .@item = 2506; // Manteau[1] + else if (.@gamble2 < 5) .@item = 2504; // Muffler[1] + else if (.@gamble2 < 8) .@item = 2508; // Ragamuffin Manteau + else if (.@gamble2 < 11) .@item = 2507; // Ancient Cape + else if (.@gamble2 == 11) .@item = 2513; // Heavenly Maiden Robe[1] + else if (.@gamble2 == 12) .@item = 2514; // Pauldron[1] + else if (.@gamble2 == 13) .@item = 2523; // Undershirt[1] + else if (.@gamble2 == 14) .@item = 2530; // Rider Insigna[1] + else if (.@gamble2 == 15) .@item = 2509; // Survivor's Manteau + else if (.@gamble2 == 16) .@item = 2515; // Eagle Wing[1] + } + else if (.@gamble1 < 101) .@item = 2503; // Muffler + else if (.@gamble1 < 201) .@item = 2505; // Manteau + else if (.@gamble1 < 451) .@item = 2501; // Hood + else if (.@gamble1 < 501) .@item = 2502; // Hood[1] + break; case 4: // Headgears - .@gamble1 = rand(1,1000); - if ((.@gamble1 > 299) && (.@gamble1 < 304)) { - .@gamble2 = rand(1,93); - if ((.@gamble2 > 0) && (.@gamble2 < 3)) .@item = 2251; // Monk Hat - else if ((.@gamble2 > 2) && (.@gamble2 < 5)) .@item = 2285; // Apple of Archer - else if ((.@gamble2 > 4) && (.@gamble2 < 7)) .@item = 2255; // Evil Wing - else if ((.@gamble2 > 6) && (.@gamble2 < 9)) .@item = 5045; // Magician Hat - else if ((.@gamble2 > 8) && (.@gamble2 < 11)) .@item = 2233; // Circlet[1] - else if ((.@gamble2 > 10) && (.@gamble2 < 13)) .@item = 2231; // Gemmed Sallet[1] - else if ((.@gamble2 > 12) && (.@gamble2 < 15)) .@item = 2217; // Biretta[1] - else if ((.@gamble2 > 14) && (.@gamble2 < 17)) .@item = 2206; // Wedding Veil - else if ((.@gamble2 > 16) && (.@gamble2 < 19)) .@item = 2246; // Golden Gear - else if ((.@gamble2 > 18) && (.@gamble2 < 21)) .@item = 2261; // Army Cap - else if ((.@gamble2 > 20) && (.@gamble2 < 23)) .@item = 2287; // Pirate Bandana - else if ((.@gamble2 > 22) && (.@gamble2 < 25)) .@item = 5012; // Ph.D Hat - else if ((.@gamble2 > 24) && (.@gamble2 < 27)) .@item = 2244; // Big Ribbon - else if ((.@gamble2 > 26) && (.@gamble2 < 29)) .@item = 2213; // Kitty Band - else if ((.@gamble2 > 28) && (.@gamble2 < 31)) .@item = 2248; // Western Grace - else if ((.@gamble2 > 30) && (.@gamble2 < 33)) .@item = 2223; // Turban[1] - else if ((.@gamble2 > 32) && (.@gamble2 < 35)) .@item = 2247; // Romantic Gent - else if ((.@gamble2 > 34) && (.@gamble2 < 37)) .@item = 2245; // Sweet Gent - else if ((.@gamble2 > 36) && (.@gamble2 < 39)) .@item = 5003; // Joker Jester - else if ((.@gamble2 > 38) && (.@gamble2 < 41)) .@item = 2225; // Goggles[1] - else if ((.@gamble2 > 40) && (.@gamble2 < 43)) .@item = 5017; // Bone Helm - else if ((.@gamble2 > 42) && (.@gamble2 < 45)) .@item = 5030; // Panda Hat - else if ((.@gamble2 > 44) && (.@gamble2 < 47)) .@item = 5035; // Poring Hat - else if ((.@gamble2 > 46) && (.@gamble2 < 49)) .@item = 2250; // Cute Ribbon - else if ((.@gamble2 > 48) && (.@gamble2 < 51)) .@item = 2277; // Nurse Cap - else if ((.@gamble2 > 50) && (.@gamble2 < 53)) .@item = 5011; // Aerial - else if ((.@gamble2 > 52) && (.@gamble2 < 55)) .@item = 2290; // Funeral Hat - else if ((.@gamble2 > 54) && (.@gamble2 < 57)) .@item = 5010; // Indian Fillet - else if ((.@gamble2 > 56) && (.@gamble2 < 60)) .@item = 2259; // Mini Propeller - else if ((.@gamble2 > 59) && (.@gamble2 < 62)) .@item = 5008; // Puppy Love - else if ((.@gamble2 > 61) && (.@gamble2 < 63)) .@item = 2249; // Coronet - else if ((.@gamble2 > 62) && (.@gamble2 < 65)) .@item = 2229; // Helm[1] - else if (.@gamble2 == 65) .@item = 2258; // Spiky Band - else if (.@gamble2 == 66) .@item = 2274; // Ghost Bandana - else if (.@gamble2 == 67) .@item = 5019; // Corsair - else if (.@gamble2 == 68) .@item = 2254; // Angel Wing - else if (.@gamble2 == 69) .@item = 5007; // Grand Circlet - else if (.@gamble2 == 70) .@item = 5066; // Succubus Horn - else if (.@gamble2 == 71) .@item = 2235; // Crown - else if (.@gamble2 == 72) .@item = 2234; // Tiara - else if (.@gamble2 == 73) .@item = 2256; // Majestic Goat - else if (.@gamble2 == 74) .@item = 5093; // Coif[1] - else if (.@gamble2 == 75) .@item = 5072; // Incubus Horn - else if (.@gamble2 == 76) .@item = 5002; // Jewel Crown - else if (.@gamble2 > 76 && .@gamble2 < 80) .@item = 5118; // Puppy Headband - else if (.@gamble2 > 79 && .@gamble2 < 83) .@item = 5120; // Bucket Hat[1] - else if (.@gamble2 > 82 && .@gamble2 < 86) .@item = 5111; // Galapago Cap - else if (.@gamble2 > 85 && .@gamble2 < 89) .@item = 5116; // Banana Hat - else if (.@gamble2 > 88 && .@gamble2 < 92) .@item = 5119; // Super Novice Hat[1] - else if (.@gamble2 > 91 && .@gamble2 < 94) .@item = 5141; // Marionetta Doll[1] - } - else if ((.@gamble1 > 0) && (.@gamble1 < 101)) .@item = 2226; // Cap - else if ((.@gamble1 > 100) && (.@gamble1 < 201)) .@item = 2211; // Bandana - else if ((.@gamble1 > 200) && (.@gamble1 < 300)) .@item = 2209; // Ribbon[1] - else if ((.@gamble1 > 303) && (.@gamble1 < 401)) .@item = 2220; // Hat - else if ((.@gamble1 > 400) && (.@gamble1 < 501)) .@item = 2232; // Circlet - else if ((.@gamble1 > 500) && (.@gamble1 < 601)) .@item = 2216; // Biretta - else if ((.@gamble1 > 600) && (.@gamble1 < 701)) .@item = 2230; // Gemmed Sallet - else if ((.@gamble1 > 700) && (.@gamble1 < 801)) .@item = 2224; // Goggles - else if ((.@gamble1 > 800) && (.@gamble1 < 901)) .@item = 2222; // Turban - else if ((.@gamble1 > 900) && (.@gamble1 < 906)) .@item = 2228; // Helm - else if ((.@gamble1 > 905) && (.@gamble1 < 911)) .@item = 2252; // Wizard Hat - else if ((.@gamble1 > 910) && (.@gamble1 < 916)) .@item = 2227; // Cap[1] - else if ((.@gamble1 > 915) && (.@gamble1 < 921)) .@item = 2221; // Hat[1] - else if ((.@gamble1 > 920) && (.@gamble1 < 926)) .@item = 2299; // Orc Helm - else if ((.@gamble1 > 925) && (.@gamble1 < 931)) .@item = 2236; // Santa Hat - else if ((.@gamble1 > 930) && (.@gamble1 < 936)) .@item = 2275; // Red Bandana - else if ((.@gamble1 > 935) && (.@gamble1 < 941)) .@item = 5015; // Egg Shell - else if ((.@gamble1 > 940) && (.@gamble1 < 946)) .@item = 2215; // Flower Band - else if ((.@gamble1 > 945) && (.@gamble1 < 951)) .@item = 5092; // Coif - else if ((.@gamble1 > 950) && (.@gamble1 < 1001)) .@item = 2226; // Cap - break; + .@gamble1 = rand(1,1000); + if (.@gamble1 > 299 && .@gamble1 < 304) { + .@gamble2 = rand(1,93); + if (.@gamble2 < 3) .@item = 2251; // Monk Hat + else if (.@gamble2 < 5) .@item = 2285; // Apple of Archer + else if (.@gamble2 < 7) .@item = 2255; // Evil Wing + else if (.@gamble2 < 9) .@item = 5045; // Magician Hat + else if (.@gamble2 < 11) .@item = 2233; // Circlet[1] + else if (.@gamble2 < 13) .@item = 2231; // Gemmed Sallet[1] + else if (.@gamble2 < 15) .@item = 2217; // Biretta[1] + else if (.@gamble2 < 17) .@item = 2206; // Wedding Veil + else if (.@gamble2 < 19) .@item = 2246; // Golden Gear + else if (.@gamble2 < 21) .@item = 2261; // Army Cap + else if (.@gamble2 < 23) .@item = 2287; // Pirate Bandana + else if (.@gamble2 < 25) .@item = 5012; // Ph.D Hat + else if (.@gamble2 < 27) .@item = 2244; // Big Ribbon + else if (.@gamble2 < 29) .@item = 2213; // Kitty Band + else if (.@gamble2 < 31) .@item = 2248; // Western Grace + else if (.@gamble2 < 33) .@item = 2223; // Turban[1] + else if (.@gamble2 < 35) .@item = 2247; // Romantic Gent + else if (.@gamble2 < 37) .@item = 2245; // Sweet Gent + else if (.@gamble2 < 39) .@item = 5003; // Joker Jester + else if (.@gamble2 < 41) .@item = 2225; // Goggles[1] + else if (.@gamble2 < 43) .@item = 5017; // Bone Helm + else if (.@gamble2 < 45) .@item = 5030; // Panda Hat + else if (.@gamble2 < 47) .@item = 5035; // Poring Hat + else if (.@gamble2 < 49) .@item = 2250; // Cute Ribbon + else if (.@gamble2 < 51) .@item = 2277; // Nurse Cap + else if (.@gamble2 < 53) .@item = 5011; // Aerial + else if (.@gamble2 < 55) .@item = 2290; // Funeral Hat + else if (.@gamble2 < 57) .@item = 5010; // Indian Fillet + else if (.@gamble2 < 60) .@item = 2259; // Mini Propeller + else if (.@gamble2 < 62) .@item = 5008; // Puppy Love + else if (.@gamble2 < 63) .@item = 2249; // Coronet + else if (.@gamble2 < 65) .@item = 2229; // Helm[1] + else if (.@gamble2 == 65) .@item = 2258; // Spiky Band + else if (.@gamble2 == 66) .@item = 2274; // Ghost Bandana + else if (.@gamble2 == 67) .@item = 5019; // Corsair + else if (.@gamble2 == 68) .@item = 2254; // Angel Wing + else if (.@gamble2 == 69) .@item = 5007; // Grand Circlet + else if (.@gamble2 == 70) .@item = 5066; // Succubus Horn + else if (.@gamble2 == 71) .@item = 2235; // Crown + else if (.@gamble2 == 72) .@item = 2234; // Tiara + else if (.@gamble2 == 73) .@item = 2256; // Majestic Goat + else if (.@gamble2 == 74) .@item = 5093; // Coif[1] + else if (.@gamble2 == 75) .@item = 5072; // Incubus Horn + else if (.@gamble2 == 76) .@item = 5002; // Jewel Crown + else if (.@gamble2 < 80) .@item = 5118; // Puppy Headband + else if (.@gamble2 < 83) .@item = 5120; // Bucket Hat[1] + else if (.@gamble2 < 86) .@item = 5111; // Galapago Cap + else if (.@gamble2 < 89) .@item = 5116; // Banana Hat + else if (.@gamble2 < 92) .@item = 5119; // Super Novice Hat[1] + else if (.@gamble2 < 94) .@item = 5141; // Marionetta Doll[1] + } + else if (.@gamble1 < 101) .@item = 2226; // Cap + else if (.@gamble1 < 201) .@item = 2211; // Bandana + else if (.@gamble1 < 300) .@item = 2209; // Ribbon[1] + else if (.@gamble1 < 401) .@item = 2220; // Hat + else if (.@gamble1 < 501) .@item = 2232; // Circlet + else if (.@gamble1 < 601) .@item = 2216; // Biretta + else if (.@gamble1 < 701) .@item = 2230; // Gemmed Sallet + else if (.@gamble1 < 801) .@item = 2224; // Goggles + else if (.@gamble1 < 901) .@item = 2222; // Turban + else if (.@gamble1 < 906) .@item = 2228; // Helm + else if (.@gamble1 < 911) .@item = 2252; // Wizard Hat + else if (.@gamble1 < 916) .@item = 2227; // Cap[1] + else if (.@gamble1 < 921) .@item = 2221; // Hat[1] + else if (.@gamble1 < 926) .@item = 2299; // Orc Helm + else if (.@gamble1 < 931) .@item = 2236; // Santa Hat + else if (.@gamble1 < 936) .@item = 2275; // Red Bandana + else if (.@gamble1 < 941) .@item = 5015; // Egg Shell + else if (.@gamble1 < 946) .@item = 2215; // Flower Band + else if (.@gamble1 < 951) .@item = 5092; // Coif + else if (.@gamble1 < 1001) .@item = 2226; // Cap + break; case 5: // Footgear - .@gamble1 = rand(1,500); - if ((.@gamble1 > 299) && (.@gamble1 < 303)) { - .@gamble2 = rand(1,10); - if ((.@gamble2 > 0) && (.@gamble2 < 3)) .@item = 2406; // Boots[1] - else if ((.@gamble2 > 2) && (.@gamble2 < 5)) .@item = 2412; // Greaves[1] - else if ((.@gamble2 > 4) && (.@gamble2 < 8)) .@item = 2404; // Shoes[1] - else if ((.@gamble2 > 7) && (.@gamble2 < 11)) .@item = 2407; // Crystal Pumps - } - else if ((.@gamble1 > 0) && (.@gamble1 < 201)) .@item = 2401; // Sandals - else if ((.@gamble1 > 200) && (.@gamble1 < 300)) .@item = 2408; // Shackles - else if ((.@gamble1 > 302) && (.@gamble1 < 351)) .@item = 2411; // Greaves - else if ((.@gamble1 > 350) && (.@gamble1 < 401)) .@item = 2403; // Shoes - else if ((.@gamble1 > 400) && (.@gamble1 < 451)) .@item = 2405; // Boots - else if ((.@gamble1 > 450) && (.@gamble1 < 476)) .@item = 2409; // High Heels - else if ((.@gamble1 > 475) && (.@gamble1 < 501)) .@item = 2402; // Sandals[1] - break; + .@gamble1 = rand(1,500); + if (.@gamble1 > 299 && .@gamble1 < 303) { + .@gamble2 = rand(1,10); + if (.@gamble2 < 3) .@item = 2406; // Boots[1] + else if (.@gamble2 < 5) .@item = 2412; // Greaves[1] + else if (.@gamble2 < 8) .@item = 2404; // Shoes[1] + else if (.@gamble2 < 11) .@item = 2407; // Crystal Pumps + } + else if (.@gamble1 < 201) .@item = 2401; // Sandals + else if (.@gamble1 < 300) .@item = 2408; // Shackles + else if (.@gamble1 < 351) .@item = 2411; // Greaves + else if (.@gamble1 < 401) .@item = 2403; // Shoes + else if (.@gamble1 < 451) .@item = 2405; // Boots + else if (.@gamble1 < 476) .@item = 2409; // High Heels + else if (.@gamble1 < 501) .@item = 2402; // Sandals[1] + break; case 6: // Shields - .@gamble1 = rand(1,500); - if ((.@gamble1 > 200) && (.@gamble1 < 205)) { - .@gamble2 = rand(1,10); - if ((.@gamble2 > 0) && (.@gamble2 < 3)) .@item = 2104; // Buckler[1] - else if ((.@gamble2 > 2) && (.@gamble2 < 5)) .@item = 2106; // Shield[1] - else if ((.@gamble2 > 4) && (.@gamble2 < 7)) .@item = 2102; // Guard[1] - else if ((.@gamble2 > 6) && (.@gamble2 < 9)) .@item = 2111; // Sacred Mission - else if ((.@gamble2 > 8) && (.@gamble2 < 11)) .@item = 2109; // Memory Book - } - else if ((.@gamble1 > 0) && (.@gamble1 < 201)) .@item = 2101; // Guard - else if ((.@gamble1 > 204) && (.@gamble1 < 301)) .@item = 2103; // Buckler - else if ((.@gamble1 > 300) && (.@gamble1 < 401)) .@item = 2107; // Mirror Shield - else if ((.@gamble1 > 401) && (.@gamble1 < 481)) .@item = 2105; // Shield - else if ((.@gamble1 > 480) && (.@gamble1 < 501)) .@item = 2108; // Mirror Shield[1] - break; + .@gamble1 = rand(1,500); + if (.@gamble1 > 200 && .@gamble1 < 205) { + .@gamble2 = rand(1,10); + if (.@gamble2 < 3) .@item = 2104; // Buckler[1] + else if (.@gamble2 < 5) .@item = 2106; // Shield[1] + else if (.@gamble2 < 7) .@item = 2102; // Guard[1] + else if (.@gamble2 < 9) .@item = 2111; // Sacred Mission + else if (.@gamble2 < 11) .@item = 2109; // Memory Book + } + else if (.@gamble1 < 201) .@item = 2101; // Guard + else if (.@gamble1 < 301) .@item = 2103; // Buckler + else if (.@gamble1 < 401) .@item = 2107; // Mirror Shield + else if (.@gamble1 < 481) .@item = 2105; // Shield + else if (.@gamble1 < 501) .@item = 2108; // Mirror Shield[1] + break; default: // Cancel button / hack - cutin "katsua01.bmp",255; - close; - break; + cutin "katsua01.bmp",255; + close; + break; } getitem .@item,1; cutin "katsua01.bmp",255; diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt index dd8d675124..09f5a680f1 100644 --- a/npc/quests/first_class/tu_magician01.txt +++ b/npc/quests/first_class/tu_magician01.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Fix up by Jukka //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= @@ -15,21 +15,21 @@ //= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth] //= 1.3 Misc. updates. [L0ne_W0lf] //= 1.4 Updated to match the official script. [Euphy] +//= 1.5 Replaced occurrence of PcName and clean-up. [Capuche] //============================================================ // Sign //============================================================ -geffen,61,174,4 script Sign#M 111,{ +geffen,61,174,4 script Sign#M HIDDEN_NPC,{ mes "- Mage Job Change -"; close; } // New Mage Manager //============================================================ -geffen,67,180,4 script New Mage Manager#M 102,{ +geffen,67,180,4 script New Mage Manager#M 8_F,{ mes "[Mana]"; if(Class == Job_Novice){ - mes "[Mana]"; mes "You're not ready for"; mes "any of the training I have"; mes "to offer. You'll have to train"; @@ -47,7 +47,6 @@ geffen,67,180,4 script New Mage Manager#M 102,{ close; } if(eaclass()&(EAJL_UPPER|EAJL_2|EAJL_THIRD) && tu_magician01 < 7){ - mes "[Mana]"; mes "Although I offer magic"; mes "training, it's not very helpful"; mes "if you're already experienced"; @@ -133,7 +132,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "sitting! I'm bushed, so it's"; mes "time for a break. But we'll"; mes "continue this later, okay?"; - set tu_magician01, 1; + tu_magician01 = 1; if (checkre(3)) getexp BaseLevel*3,BaseLevel*2; else @@ -211,7 +210,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "only slightly injured and the"; mes "Fire Wall won't necessarily"; mes "block its approach. So beware!"; - set .@eread_1,1; + .@eread_1 = 1; next; break; case 2: @@ -246,7 +245,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "afterwards, like Fire Bolt and"; mes "Fire Ball, to take advantage of"; mes "the monster's Earth property."; - set .@eread_2,1; + .@eread_2 = 1; next; break; case 3: @@ -284,7 +283,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "the ^93DB70Wind^000000 property skills"; mes "that we Mages can use are"; mes "Lighning Bolt and Thunder Storm."; - set .@eread_3,1; + .@eread_3 = 1; next; break; case 4: @@ -321,7 +320,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "actually freeze monsters."; mes "While monsters are frozen by"; mes "Frost Diver, they're considered Water monsters. Interesting, huh?"; - set .@eread_4,1; + .@eread_4 = 1; next; break; case 5: @@ -354,7 +353,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "shield against long range"; mes "attacks or strong property"; mes "attacks, so be really careful!"; - set .@eread_5,1; + .@eread_5 = 1; next; break; case 6: @@ -371,18 +370,15 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "Alrighty, we'll"; mes "move on to the next"; mes "subject then. Ho ho ho~!"; - set tu_magician01,2; + tu_magician01 = 2; specialeffect2 EF_HIT5; - if(.@eread_1) getexp 150,70; - if(.@eread_2) getexp 150,70; - if(.@eread_3) getexp 150,70; - if(.@eread_4) getexp 150,70; - if(.@eread_5) getexp 150,70; + .@total = .@eread_1 + .@eread_2 + .@eread_3 + .@eread_4 + .@eread_5; + if (.@total) getexp (.@total*150),(.@total*70); + close; } - close; + break; } } - break; case 2: mes "I know that the concept"; mes "of properties might be"; @@ -458,67 +454,58 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "until you've collected"; mes "10 Chrysalis from them."; mes "Then bring them to me, okay?"; - set tu_magician01, 3; + tu_magician01 = 3; getexp 400,200; specialeffect2 EF_HIT5; close; case 3: - mes "Ah, you're back?"; - mes "Let's see if you gathered"; - mes "all 10 Chrysalis from hunting"; - mes "all of those Pupa. Hmmmm..."; - next; - if (countitem(915) < 10) { - mes "[Mana]"; - mes "Aw, you don't"; - mes "have enough of"; - mes "them yet. Head west"; - mes "from here and hunt Pupa"; - mes "to get more Chrysalis, okay?"; - mes "For now, I'll just heal you up."; - set tu_magician01, 4; - percentheal 100,100; - close; - } else { - mes "[Mana]"; - mes "...Nine, ten."; - mes "Alright, you pass!"; - mes "By now, you must be more"; - mes "used to using your skills, huh?"; - mes "Anyway, let me know when you're ready for the next lesson, okay?"; - set tu_magician01, 5; - getexp 400,200; - specialeffect2 EF_HIT5; - close; - } case 4: - mes "So..."; - mes "Did you get"; - mes "10 Chrysalis"; - mes "from hunting Pupa"; - mes "like I asked? I hope so..."; - mes "Because I'm going to check~"; + if (tu_magician01 == 3) { + mes "Ah, you're back?"; + mes "Let's see if you gathered"; + mes "all 10 Chrysalis from hunting"; + mes "all of those Pupa. Hmmmm..."; + } + else { + mes "So..."; + mes "Did you get"; + mes "10 Chrysalis"; + mes "from hunting Pupa"; + mes "like I asked? I hope so..."; + mes "Because I'm going to check~"; + } next; - if(countitem(915) < 10){ - mes "[Mana]"; - mes "Whoa, you need"; - mes "more than just this."; - mes "I know you can do it..."; - mes "Pupas are completely"; - mes "defenseless monsters!"; - close; - } else { - mes "[Mana]"; + mes "[Mana]"; + if (countitem(915) < 10){ + if (tu_magician01 == 3) { + mes "Aw, you don't"; + mes "have enough of"; + mes "them yet. Head west"; + mes "from here and hunt Pupa"; + mes "to get more Chrysalis, okay?"; + mes "For now, I'll just heal you up."; + tu_magician01 = 4; + percentheal 100,100; + } + else { + mes "Whoa, you need"; + mes "more than just this."; + mes "I know you can do it..."; + mes "Pupas are completely"; + mes "defenseless monsters!"; + } + } + else { mes "...Nine, ten."; mes "Alright, you pass!"; mes "By now, you must be more"; mes "used to using your skills, huh?"; mes "Anyway, let me know when you're ready for the next lesson, okay?"; - set tu_magician01, 5; + tu_magician01 = 5; getexp 400,200; specialeffect2 EF_HIT5; - close; } + close; case 5: mes "Now I'll tell you"; mes "what I know about the"; @@ -544,8 +531,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "of Soul Strike and increase"; mes "that skill's level, it will grow in strength and you'll be able"; mes "to cast it much more quickly."; - set .@skill_e1,1; - next; + .@skill_e1 = 1; break; case 2: mes "[Mana]"; @@ -564,8 +550,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "certain number of attacks,"; mes "depending on the level of the"; mes "Safety Wall skill that you use."; - set .@skill_e2,1; - next; + .@skill_e2 = 1; break; case 3: mes "[Mana]"; @@ -583,8 +568,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "the range of the skill. Make"; mes "good use of the destructive"; mes "power of the Fire Ball!"; - next; - set .@skill_e3,1; + .@skill_e3 = 1; break; case 4: mes "[Mana]"; @@ -610,8 +594,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "skill, its damage and chance"; mes "of freezing monsters will also"; mes "increase. Pretty dangerous, eh? ^FFFFFFkamenriderblack^000000"; - set .@skill_e4,1; - next; + .@skill_e4 = 1; break; case 5: mes "[Mana]"; @@ -629,8 +612,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "within a certain range."; mes "It's an incredibly potent"; mes "ground targeting attack."; - set .@skill_e5,1; - next; + .@skill_e5 = 1; break; case 6: mes "[Mana]"; @@ -655,8 +637,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "Fire Well strategically"; mes "and effectively, it can"; mes "be a very powerful skill~"; - set .@skill_e6,1; - next; + .@skill_e6 = 1; break; case 7: mes "[Mana]"; @@ -674,8 +655,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "learn Energy Coat, I'm"; mes "sure Blizardis will tell"; mes "you all you need to know."; - set .@skill_e7,1; - next; + .@skill_e7 = 1; break; case 8: mes "[Mana]"; @@ -692,20 +672,14 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "you to help you in your"; mes "training. I hope it comes"; mes "in handy when fighting..."; - set tu_magician01, 6; + tu_magician01 = 6; getitem 1604,1; //Wand specialeffect2 EF_HIT5; - if(.@skill_e1) getexp 300,100; - if(.@skill_e2) getexp 300,100; - if(.@skill_e3) getexp 300,100; - if(.@skill_e4) getexp 300,100; - if(.@skill_e5) getexp 300,100; - if(.@skill_e6) getexp 300,100; - if(.@skill_e7) getexp 300,100; + .@total = .@skill_e1 + .@skill_e2 + .@skill_e3 + .@skill_e4 + .@skill_e5; + if (.@total) getexp (.@total*300),(.@total*100); close; - default: - break; } + next; } close; case 6: @@ -739,7 +713,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "done with what Yierhan"; mes "has you do, come back"; mes "and report to me, okay?"; - set tu_magician01, 7; + tu_magician01 = 7; emotion e_heh; warp "morocc",182,286; close; @@ -764,7 +738,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "a message, saying that"; mes "you've done a great job in"; mes "completing your mission."; - mes "Very nice work, "+PcName+"~"; + mes "Very nice work, "+strcharinfo(0)+"~"; next; mes "[Mana]"; mes "It seems like there are"; @@ -786,9 +760,9 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "a little reward for helping"; mes "out both of our guilds. Once"; mes "again, thanks very much~"; - set tu_magician01, 28; + tu_magician01 = 28; getitem 2321,1; //Silk_Robe - set Zeny, Zeny + 3000; + Zeny = Zeny + 3000; getexp 3000,1000; close; default: @@ -804,7 +778,6 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "keep up the good"; mes "work. And, um, is"; mes "Yierhan doing well?"; - close; } else { mes "You seem to be well"; mes "experienced now and there"; @@ -812,7 +785,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{ mes "really teach you. Now it's up"; mes "to you to find ways to master"; mes "the ways of magic on your own."; - close; } + close; } } diff --git a/npc/re/other/stone_change.txt b/npc/re/other/stone_change.txt index aaa477c3bd..e1dc160621 100644 --- a/npc/re/other/stone_change.txt +++ b/npc/re/other/stone_change.txt @@ -43,6 +43,16 @@ geffen_in,99,174,5 script Ore Tester#sorty 8_F_GIRL,{ mes "You don't have any "+getitemname(.@item)+"..."; close; } + // while(1) { + // if (countitem(.@item)) { + // set .@count, countitem(.@item); + // set .@total, .@total + .@count; + // delitem .@item, .@count; + // } else { + // getitem .@item, .@total; + // break; + // } + // } .@count = countitem(.@item); delitem .@item, .@count; getitem .@item, .@count; diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt index 5e2ae03c8a..083e432dd5 100644 --- a/npc/re/quests/quests_brasilis.txt +++ b/npc/re/quests/quests_brasilis.txt @@ -190,7 +190,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{ mes "See you then."; close; case 3: - L_whathappen: + L_WhatHappen: mes "[Lucia]"; mes "One day ^FF0000Strange Hydra^000000s"; mes "came here and surrounded the town."; @@ -261,7 +261,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{ mes "Ok, please do me a favor."; close; case 2: - goto L_whathappen; + goto L_WhatHappen; } } } @@ -297,7 +297,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{ mes "See you then."; close; case 3: - goto L_whathappen; + goto L_WhatHappen; } } }